The PC Gaming platform vs. next gen consoles
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The PC Gaming platform vs. next gen consoles
Now that the 3 next gen consoles have been revealed, how will the PC's of the next couple of years be keeping up? WHat sort of specs will be needed to maintain parity or superiority hardware wise, and at what cost?
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AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
AniThyng is merely the name I gave to what became my favourite Baldur's Gate II mage character
You can max a PC higher then the new console specs. Afterall, these consoles are just computers in their own right, and they aren't going for the highest end. Though such PCs would be just slightly expensive (try the price of a new car).
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The new consoles will outstrip all but the most expensive gaming rigs for about a year. Then for a couple years they'll match higher-midrange class systems, then midrange (6600 GT-equivalent of right now), then for the last years of their life, they'll barely keep up... and then new consoles will come along.
PC hardware just has a shorter and more continuous upgrade cycle. Consoles have a longer cycle, but improve in much greater leaps. Over time, it probably averages out to pretty even.
PC hardware just has a shorter and more continuous upgrade cycle. Consoles have a longer cycle, but improve in much greater leaps. Over time, it probably averages out to pretty even.
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The last round of consoles were basically outmatched by the PC on the day they came out, but this round will be different, I think. There is a lot of new technology that can be implemented immediately on a console, but will take longer to bring to PC because of the need for compatibility with existing standards and APIs. I'm talking about shader-oriented graphics cards, more specialized CPUs, and the XBOX 360's 10 MB of "smart RAM" that can deliver 4X FSAA for free at 720p resolution.
If I had to guess, I'd say it will be like when the original Playstation came out. They will blow the PC away at first, and it will take about a year to catch up.
If I had to guess, I'd say it will be like when the original Playstation came out. They will blow the PC away at first, and it will take about a year to catch up.
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I'm thinking it might take longer than a year for PCs to catch up. First, we have to remember that these consoles are using completely different architectures than PCs - they're built for gaming, not for general computing. The 6 hardware threads in the 360 or the 7 core Cell in the PS3 simply don't have counterparts in the PC world. The consoles are dealing with bus latencies and the bandwidth issues come with multiple bus systems. The graphics chip architectures are very different, and can't be readily applied to PCs. The memory schemes are also completely different animals. The compilers for these systems only have to worry about an instruction set that should be fairly well optimized for gaming, and not a more generalize set where sub-optimial instruction choices can be made.
I'm thinking that it take DX10 and serious manufacturing advances in PC processors for PCs to catch up.
Of course, I could just under the influence of 360/PS3 marketing hype at the moment... And the thought of playing Oblivion on my 42" HDTV...
I'm thinking that it take DX10 and serious manufacturing advances in PC processors for PCs to catch up.
Of course, I could just under the influence of 360/PS3 marketing hype at the moment... And the thought of playing Oblivion on my 42" HDTV...
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For a very serious gamer, with a very small budget, it basically blows it out of the water. Take this computer for instance. It was already 'fast', but it wasn't able to run newer games. So I made a goal to get it into the Doom 3 specs. I spent roughly $200 easy and it still wasn't close enough to give me a smooth experience. It would have taken another few hundred bills to make it come out right, and that's just for one game of one time. While you can constantly produce PC games that up the ante, it's very hard for most people to keep thier hardware up to spec.
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Sigh...there goes my Athlon XP 2000 and GeForce4Ti.
Does this mean the days when games ported to PC looked better then thier console ports are over? [e.g. KOTOR, HALO, GTA, NFS, to name a few examples i've seen for myself]
Does this mean the days when games ported to PC looked better then thier console ports are over? [e.g. KOTOR, HALO, GTA, NFS, to name a few examples i've seen for myself]
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Only if you own a (and these are somewhat pricey) high-definition television. Otherwise, your console games will still be stuck at the equivalent of 640x480 resolution.AniThyng wrote:Sigh...there goes my Athlon XP 2000 and GeForce4Ti.
Does this mean the days when games ported to PC looked better then thier console ports are over? [e.g. KOTOR, HALO, GTA, NFS, to name a few examples i've seen for myself]
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Oh, come on.Alyeska wrote:You can max a PC higher then the new console specs. Afterall, these consoles are just computers in their own right, and they aren't going for the highest end. Though such PCs would be just slightly expensive (try the price of a new car).
The most expensive CPU you're going to get is going to be at most $1000... and that's assuming you go with the high-priced Intel chips.
The most expensive GPU you're going to get is going to be at most $1000... nVidia recently released a 512mb 6800 Ultra, but that's more for penis size than anything else. You could easily cut this cost in half.
The best and most RAM should cost less than $1000.
Those are the big three cost factors. Everything else could easily add up to less than $500 if you wanted it to without negatively impacting game performance.
Where the hell are you getting new cars for less than $4000?
True, but then one can take a pro-PC argument... people are likely to have a TV anyway, and increasingly more so will it be an HD-equipped TV. In fact, these consoles are likely to be a major driving force in the transition to HD... I expect HDTV prices to halve in a year.Only if you own a (and these are somewhat pricey) high-definition television.
With higher resolution (and much larger sizes) in TV screens, I'm betting you'll see PC gaming shift from monitor to TV, making PC's and consoles alike in one more way (this time, the PC becoming more console-like).
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I can build a computer that costs $20,000 easy.Uraniun235 wrote:Oh, come on.Alyeska wrote:You can max a PC higher then the new console specs. Afterall, these consoles are just computers in their own right, and they aren't going for the highest end. Though such PCs would be just slightly expensive (try the price of a new car).
The most expensive CPU you're going to get is going to be at most $1000... and that's assuming you go with the high-priced Intel chips.
The most expensive GPU you're going to get is going to be at most $1000... nVidia recently released a 512mb 6800 Ultra, but that's more for penis size than anything else. You could easily cut this cost in half.
The best and most RAM should cost less than $1000.
Those are the big three cost factors. Everything else could easily add up to less than $500 if you wanted it to without negatively impacting game performance.
Where the hell are you getting new cars for less than $4000?
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2 PCIe SATA2 RAID controllers and 12 400gb disks per controller.Uraniun235 wrote:Yeah? Let's see it.Alyeska wrote:I can build a computer that costs $20,000 easy.
Thats over ~$12k there just on the harddisks.
Quad high end server processors, about $1k each, and another $1k for the motherboard to run it.
Then slap in some high end graphics cards + SLI, probably a grant or 2 there.
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Don't forget the Tiffany and DeBeers work on the monitor, mouse, and keyboard.SPOOFE wrote:Gold-plated case.... check.I can build a computer that costs $20,000 easy.
Diamond-studded DVD+/-RW drive... check.
Case illumination provided by Chandrasekhar effect... check...
This argument is retarded. The question is not whether or not it's possible to build a computer as expensive as a new car (of course it is). The issue is what it would cost to build a computer that matches the performance of the next-generation consoles. Just to do that, you don't need even the standard 80GB hard drives (you need maybe 20, assuming that you spend more to buy the hard-drive). Even though you need a really good graphics card or two, and some excellent processors, you're still not looking at more than a few thousand dollars to equal the performance of the consoles.
That pretty much means that the consoles are not already obsolete, like the last generation was, but it means that the PC can compete, at least in theory, with their power.
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One of these maxed out. $16K... of course, it's not optimized for gaming, but it does reach close to $20K
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apple.com/storeUraniun235 wrote:Yeah? Let's see it.Alyeska wrote:I can build a computer that costs $20,000 easy.
Take a dual 2.7 GHz PowerMac G5.
Give it these specs:
• Dual 2.7GHz PowerPC G5
• 8GB DDR400 SDRAM (PC3200) - 8x1GB
• 2x400GB Serial ATA - 7200rpm
• NVIDIA GeForce 6800 Ultra DDL w/256MB GDDR3 SDRAM
• Apple Cinema HD Display (30" flat panel)
• Apple Cinema HD Display (30" flat panel)
• Bluetooth Module + AirPort Extreme Card
• 56k V.92 internal modem
• 16x SuperDrive double-layer (DVD+R DL/DVD±RW/CD-RW)
• PCI-X Gigabit Ethernet Card
• Fibre Channel PCI-X Card (w/SFP-SFP cable)
• Bluetooth Module + Apple Wireless Keyboard & Mouse - U.S. English
• Mac OS X - U.S. English
• Mac OS X Server (Unlimited-Client)
• None
• AppleCare Protection Plan for Power Mac (w/ or w/o Display)
Estimated Ship:
7-10 business days
Free Shipping
Subtotal $14,447.00
(although that includes the monitors, remove those and it drops to $8,449)
Of course most of this is just extra junk I want to buy myself a 20k 8-core Opteron or something. I remember seeing 32-processor servers for like $100,000 on Ebay or something
Some more:
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 57189&rd=1