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The Second Edition of Warhammer Fantasy Roleplay

Posted: 2005-05-20 03:51am
by Imperial Overlord
Short and sweet: It is good. They fixed everything while staying close to the original mechanics and flavor of the first version

The long version:

Races: balanced. Elves and Dwarves are no longer grossly superior to other races. Fate points also give you a daily source of rerolls, so they are useful before certain death beckons (helps Halflings and Humans the most of course). Also a chart for random disfigurement to give your character that Warhammer feel.

Careers: New ones and better balance of the old. Several careers got the axe. Better rules for profile advancement and career change. Good stuff.

Skills and Talents: Much improved. One can take a skill up to three times, for even higher bonuses. The Silent Move that your character starts with is not the same as the Silent Move of an experienced character.

Combat: Armour is made more valuable and the naked dwarf now dies a hail of gunfire as he should. More options make combat more complex, but still keeps the rules fairly simple.

Magic: Completely revamped. Easy to use, flavorful, consistent with the latter fluff, and petty magic is worthwhile. Magic is powerful, but potentially dangerous to its user. Wizard magic is different than priestly magic. Dark magic is powerful and dangerous.

Fluff sidebars: excellent

Old World background: good.

Art: Almost always good.

Monsters: Small section. Useful but slim. More coming in a bestiary, of course.

NPCs: Good section. Not terribly big, but it gets the job done.

Overall: Yes, I am drooling.

Posted: 2005-05-20 04:12pm
by Brother-Captain Gaius
:| Give us a 40k RPG!!!! :?

/sad

Posted: 2005-05-20 04:18pm
by Imperial Overlord
It might be coming. Black Industries (the GW spin off that handles the RPG side of things) has mentioned it is a possibility and Green Ronin (who did the actual game design) has said it has been discussed.

Until then, I use a homebrew Alternity conversion.

Posted: 2005-05-21 10:16am
by Typhonis 1
I am awaiting my cvopy of the new game myself...theres also a few supplements released , bsetiary,GM screen and character folios.

Posted: 2005-05-21 01:11pm
by Glimmervoid
Well it looks very good. Though I don’t play many RPG (I mean in real life not computer RPG which I do play) I might get this for the fluff and some ideas for a warhammer campaign I am running.

Posted: 2005-05-21 02:16pm
by The Yosemite Bear
begins searching for my Elven outlaw/servant of Malal....

Posted: 2005-05-21 06:10pm
by Typhonis 1
Black Industries website has some fanmade character classes and such

Posted: 2005-05-22 10:19pm
by Imperial Overlord
Update: Green Ronin is cranky out a whole swackload of supplement over the next year plus for Warhammer Fantasy (as well as doing Thieves World D20 with a lot of help from Lynn Abbey).

Ran my first session last night. Despite near suicidal aggression on the part of my players in engaging a large number of greenskins, they came out on top. The Noble (a fencer in RL) was really happy with how his saber and main gauche combination worked and missle weapons are no longer the red haired step child of the combat system. Fear the Elf Kithband Warrior and his elf bow. It was dramatic, gripping, and worked well.

No mage players, so no play testing of the magic system.

Posted: 2005-05-23 12:45am
by The Yosemite Bear
I really need to bring back my Elven outlaw...

the funniest part was that the party turned to piracy from getting screwed by too many Robiters. unfortunatly I mean our party was "Screwed" by those robber barrons, in a literal sense as well.

Posted: 2005-05-23 01:03am
by weemadando
Alamir and Galandir are due for a comeback... The 2 High Elves who brought the Olde Worlde to its knees. Over and over and over.

Posted: 2005-06-02 06:32pm
by Typhonis 1
Could you do say Lord of the Rings ith this sysytem,?

Posted: 2005-06-02 08:16pm
by Imperial Overlord
You would have to modify it a bit, but yes.

Posted: 2005-06-02 09:28pm
by weemadando
Wouldn't have to modify too much, just create some new bad-guys.

Posted: 2005-06-02 09:29pm
by Imperial Overlord
New careers and modifying the magic system is where most of the work would go.

Posted: 2005-06-02 10:03pm
by weemadando
Why would you need new careers?

Most of them fit in bloody well.

Posted: 2005-06-02 10:04pm
by Imperial Overlord
A lot of them do fit, but some would have to go. And you would need to do Dunedain Ranger, for example.