Gamer's Manifesto: Thanks Ace Pace!
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- Einhander Sn0m4n
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Gamer's Manifesto: Thanks Ace Pace!
http://www.pointlesswasteoftime.com/gam ... festo.html
This hits ALL the pet peeves and stupid bullshit I hate about games! W00t!
This hits ALL the pet peeves and stupid bullshit I hate about games! W00t!
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- Sith Devotee
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An excellent read. Although there are some things I disagree with. Namely, a game that would start you off with every bit of content in the game. I mean, what's the point of the game if you start off with all of the weapons, vehicles, etc. without having to earn any of it? I can understand wanting to have quick access to the content, but to have all of it at the start? To me it diminishes the fun of the game. Besides, first levels with crappy weapons/vehicles against enemies with equally crappy weapons/vehicles is usually fun and unique from later levels.
Who's the more foolish, the fool or the fool who follows him? -Obi-Wan Kenobi
"In the unlikely event that someone comes here, hates everything we stand for, and then donates a big chunk of money anyway, I will thank him for his stupidity." -Darth Wong, Lord of the Sith
Proud member of the Brotherhood of the Monkey.
"In the unlikely event that someone comes here, hates everything we stand for, and then donates a big chunk of money anyway, I will thank him for his stupidity." -Darth Wong, Lord of the Sith
Proud member of the Brotherhood of the Monkey.
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- Pathetic Attention Whore
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Well there are arguments to be made for both ways. I think he was saying to get rid of the generic "Crappy Starting Pistol that can't do shit (tm)". Like he said, start with a machine gun with enough ammo to make a difference and build from there. And I think he was more advocating having all the cars unlocked from the start in say, grand turismo's arcade mode (can't speak for 4 but I know in 3 you had to unlock the cars in arcade mode) so that you can still to the simulation stuff if you want to but if you're a cheap/lazy/busy bastard you can just hop into the arcade mode and race your uber car.IRG CommandoJoe wrote:An excellent read. Although there are some things I disagree with. Namely, a game that would start you off with every bit of content in the game. I mean, what's the point of the game if you start off with all of the weapons, vehicles, etc. without having to earn any of it? I can understand wanting to have quick access to the content, but to have all of it at the start? To me it diminishes the fun of the game. Besides, first levels with crappy weapons/vehicles against enemies with equally crappy weapons/vehicles is usually fun and unique from later levels.
- Einhander Sn0m4n
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Seconded. I had to cheat my way past the 'Forest' level in RtCW just to continue playing. Seriously, why do they do that!?McNum wrote:Good to see someone else hating the insta-fail stealth levels in action games. This is the sole reason I never got to replaying Jedi Outcast. That stupid level with the Alarm buttons of doom.
- Spanky The Dolphin
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I should have Uts take a look at this.
As it stands, format-wise, this is one of the weaker manifestoes that I've read (in cinema you tend to read quite a few). For one, it's in list form, for God's sake. A proper manifesto should be an essay...
As it stands, format-wise, this is one of the weaker manifestoes that I've read (in cinema you tend to read quite a few). For one, it's in list form, for God's sake. A proper manifesto should be an essay...
I believe in a sign of Zeta.
[BOTM|WG|JL|Mecha Maniacs|Pax Cybertronia|Veteran of the Psychic Wars|Eva Expert]
"And besides, who cares if a monster destroys Australia?"
- Einhander Sn0m4n
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While we're on the subject of camera angles, I hate third-person shooters for the one reason that the programmers think it's cute to program in a bit of lag in the camera movement whenever the character tries to turn. I don't want to calculate complex trigonometry in my head just to get my bullets on a target because the camera's acting like an excessively long dog's tail!
And Spanky, nice attempt at a thread hijack. Considering its content (a bunch of discrete attacks on different boneheaded game design ideas) it works great.
And Spanky, nice attempt at a thread hijack. Considering its content (a bunch of discrete attacks on different boneheaded game design ideas) it works great.
- Spanky The Dolphin
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I wasn't attempting a thread hijack, you gimp. Just making a joke by commenting that it's more of a bitch list than a true manifesto. Otherwise other than a few complaints of pettiness, I think it's rather justified.
I believe in a sign of Zeta.
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"And besides, who cares if a monster destroys Australia?"
- Einhander Sn0m4n
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Good point. I'd just woken up rather surly and didn't get the joke. Here's a LART.Spanky The Dolphin wrote:I wasn't attempting a thread hijack, you gimp. Just making a joke by commenting that it's more of a bitch list than a true manifesto. Otherwise other than a few complaints of pettiness, I think it's rather justified.
I also hate the 'no-jumping-allowed' bullshit with a burning passion just slightly less than I hate the 'save-point' bullshit. Because it's BULLSHIT.
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- Master of Ossus
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It's a good article, but I really disagree with some of his arguments. The game industry, for example, has been trying to get women to buy games for years. Here's the thing: women don't LIKE videogames. Market research for would-be-game-maker Purple Moon, for example, basically said that women don't like competition in videogames. How the fuck do you make a game without competition? You can design programs that might be entertaining, but gaming is contingent upon having objectives that can be accomplished with some amount of difficulty. Games that have been tailored to reach women have failed miserably. This is not a failure of the market, then, when games are targetted at men--it's simply a statement of who is willing to purchase games, and women have no right to complain that they've been ignored by the videogame market.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
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"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
The one particular point that caught my attention: Overly difficult end levels. Or as I call them, Puzzle Bosses. You all know the type: "The boss can only be harmed by attacking it's exposed left hand pinky nail at the precise moment it begins to sing the second verse of Old MacDonald. A successful attack like this will cause 2 points of damage to the boss. It has 10^30 hit points, and the last save point is a half an hour away. Have fun."
I. Fucking. Hate. Those. Things.
EDIT: And furthermore, why do bossbattles always have to be so goddamned long? It's not like prolonging the aforementioned ridiculously complex bossbattle will make it any better. Jedi Academy had good bosses. Regular humans (more or less anyway) that fought fair and square, and the match could be over either way after the first saber swing.
I. Fucking. Hate. Those. Things.
EDIT: And furthermore, why do bossbattles always have to be so goddamned long? It's not like prolonging the aforementioned ridiculously complex bossbattle will make it any better. Jedi Academy had good bosses. Regular humans (more or less anyway) that fought fair and square, and the match could be over either way after the first saber swing.
Last edited by Karza on 2005-05-31 03:01pm, edited 1 time in total.
"Death before dishonour" they say, but how much dishonour are we talking about exactly? I mean, I can handle a lot. I could fellate a smurf if the alternative was death.
- Dylan Moran
- Dylan Moran
Two words.Master of Ossus wrote:Here's the thing: women don't LIKE videogames. Market research for would-be-game-maker Purple Moon, for example, basically said that women don't like competition in videogames. How the fuck do you make a game without competition? You can design programs that might be entertaining, but gaming is contingent upon having objectives that can be accomplished with some amount of difficulty.
The. Sims.
Massive female audience and sales figures to give EA execs a ten foot erection.
- Spanky The Dolphin
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- Spanky The Dolphin
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The Sims isn't really a traditional game in that there's no conflict or challenge to complete. It's almost literally rather a toy than a game.Vendetta wrote:Two words.
The. Sims.
Massive female audience and sales figures to give EA execs a ten foot erection.
I believe in a sign of Zeta.
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"And besides, who cares if a monster destroys Australia?"
I'd disagree. Whilst it is based on open ended play, there are defined rules for 'success' in a Sim's life. The structure of rules and responses that underpin The Sims (and before it Sim City) make t more of a game than a toy.Spanky The Dolphin wrote:The Sims isn't really a traditional game in that there's no conflict or challenge to complete. It's almost literally rather a toy than a game.
The fact that there isn't a single defined 'win' condition doesn't mean it's not a game.
- Brother-Captain Gaius
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- Master of Ossus
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I specifically addressed this in my original post on the matter (and I'd question what sorts of female sales data The Sims managed to generate). The Sims have no win conditions and are not based around competition. You can slowly improve your little family, but if you don't keep up with the Joneses there is no penalty in the game. While an enjoyable program, The Sims has difficulty being classified as a game since there is no competition involved, and so it really does fit better as a toy than a game--do you consider Furbies to be games, too?Vendetta wrote:I'd disagree. Whilst it is based on open ended play, there are defined rules for 'success' in a Sim's life. The structure of rules and responses that underpin The Sims (and before it Sim City) make t more of a game than a toy.
The fact that there isn't a single defined 'win' condition doesn't mean it's not a game.
Incidentally, there are plenty of games that do not have set, defined winning conditions (there are lots of ways to win at, say, Civilization). Even things like Magic: The Gathering (IIRC) allows you options in how you win the game (you can reduce your opponent to zero life or potentially prevent them from drawing a card by forcing them to expend their entire deck). That does not prevent them from being games. To be a game, though, some level of competition or goal must be involved, and by that standard The Sims does not qualify.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
- Master of Ossus
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There, women make up only very small minorities of the playing population. While The Sims is rejected on technicality, RPG's and MMO's are seriously male-dominated, and hence -oriented.JediNeophyte wrote:RPGs tend to attract more females, too, NWN and MMOs come to mind.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
- The Jester
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... I think that's the sort of thing the article was talking about when it delved into non-standard gameplay. Sure, it's a software toy... but damn, did it make a shitload of money. Too bad other game developers can't take the hint.The Sims have no win conditions and are not based around competition.
And I guess it depends on what you call "competition". If you're going for a basic, start-middle-end format, that's what most games are. If you want an ongoing, more abstract definition of "competition", then the Sims most certainly has it... there are obstacles to overcome and various ways to do it.
The Great and Malignant
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That's true.SPOOFE wrote:... I think that's the sort of thing the article was talking about when it delved into non-standard gameplay. Sure, it's a software toy... but damn, did it make a shitload of money.The Sims have no win conditions and are not based around competition.
It's kind of hard to figure out where to go in that genre, though. Seriously, it's really hard to create a computer program involving a scenario like that. I'd rather not have a franchise which consists of such titles as "The Sims in the Big Apple," "The Sims in Space" and "The Sims meet Krusty the Klown."Too bad other game developers can't take the hint.
That's a pretty broad way of defining "competition," though. I usually don't consider living to be much of a competitive endeavor, or driving for that matter, but by that definition both of those would be competitive activities.And I guess it depends on what you call "competition". If you're going for a basic, start-middle-end format, that's what most games are. If you want an ongoing, more abstract definition of "competition", then the Sims most certainly has it... there are obstacles to overcome and various ways to do it.
"Sometimes I think you WANT us to fail." "Shut up, just shut up!" -Two Guys from Kabul
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
Latinum Star Recipient; Hacker's Cross Award Winner
"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
"Happiness is just a Flaming Moe away."
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