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Official statements on Revolution, game downloads, etc.

Posted: 2005-06-07 07:26pm
by Praxis
Just after Faram closed the thread IGN posted new info.
Nintendo Discusses Revolution and WiFi
More on game downloads and a new form of networking.
by Anoop Gantayat

June 7, 2005 - Nintendo brought Revolution to the Japanese press for the first time on the morning of the 7th, a few weeks following the system's debut at last month's E3. During the press conference, president Satoru Iwata leaked a few exciting details on what we can look forward to with the system, and also touched upon Nintendo's other plans.

Iwata highlighted a few features of the Revolution. First off, the system is thin, small and doesn't get in the way. It's also quiet and uses little power. Players will be able to get their hands on a controller that's wireless and isn't scary to touch (more hints on the controller, below!).

Regarding the system's backwards compatibility features, Iwata refered to this part of the Revolution as a "Virtual Console." From a technical standpoint, all NES, Super NES and N64 games can work with the system, although it's unclear if every game in Nintendo's tremendous back catalogue will be available.

There's some disappointing news for those expecting these classics to be available for free. Nintendo is planning on pay downloads as being the standard for this download system. There will be many types of services, though, including limited time free downloads. One possibility mentioned by Iwata is free downloads as bonuses for buying new games.

Backwards compatibility for GameCube goes beyond just the software. You'll be able to use all controllers (Wave Bird included), memory cards, the Mario Party microphone, the Dance Dance dance pad and even the Donkey Konga konga controller.

The downloads will, as previously announced, be stored in flash memory. You'll be able to store games in the 512 megabytes built into the system, but should this fill up, you can transfer your downloads to an SD memory card and use your computer to manage the files. Iwata didn't elaborate, but did state that copy protection is in place (so don't expect to simply send downloaded game copies to your friends by e-mail).

Nintendo's use of flash memory rather than a hard disk was very much intentional. The company believes that kids as young as five years old will use the Revolution and could damage a built-in hard disk. Additionally, Iwata points to longevity, reliability and cost as being part of the decision to go with flash.

The internal flash memory is being used for a few areas besides the download of game classics. You'll be able to save games to the flash area, update the Revolution's firmware (adding new features along the way, presumably) and download game demos! That's right, Revolution game demos, downloaded right to your Revolution hardware.

Aside from general specifications, three main areas of the system have yet to be revealed: the shape and functionality of the controller, the price and release date and the software lineup. Nintendo has held back on these areas for competitive reasons, but all three will be revealed before the end of the year.

The controller in particular seems to be getting quite a bit of attention, with Nintendo software master Shigeru Miyamoto commenting at the press conference that the company is making a big investment in creating the device. Iwata added, "I think you will be surprised by the Revolution's controller."

Moving away from Revolution (sorry... that's all we have for you!), Iwata spoke a bit about Nintendo's non-console plans. The company's WiFi internet service is coming along, with plans still in place to establish at least 1,000 free access points throughout Japan that will allow DS users to play Online games. In Japan, the company has two Online compatible titles planned for the end of 2005, Mario Kart DS and Animal Forest. These two titles, as well as all Nintendo Online games will have no additional fees for Online play. Twenty-five developers have signed on to support Nintendo's new Online service, although it's unclear if they will all jump on the free service bandwagon.

Almost as interesting is the new type of communication being planned for Nintendogs. Nintendo's dog simulation is already out in Japan and is one of the hottest games around (outside of Nintendo's own Otona no DS Training game). Starting 6/21, Nintendo will begin opening up special areas in train stations and shops where Nintendogs owners will be able to walk around with their DS flaps closed and have their Nintendogs cartridges communicate with one another automatically, trading dog data.

Iwata also pointed to a few sales trends for recent NDS titles. Nintendogs, the DS's biggest hit since launch, has sold over 40% of its copies to female players -- almost double what normal DS games sell. Meanwhile, the adult-oriented Otona no DS Training has sold well with older gamers, and is also performing better than usual amongst ladies. Nintendo, incidentally, refers to both titles as being part of its "Touch Generations" series of games that bring new players to videogames. The series continues later this month with two more titles.

The Revolution, Iwata revealed at the press conference, will actually feature simple titles like Otona no DS Training. But don't worry -- you'll also get big, epic titles like Zelda.
http://cube.ign.com/articles/622/622870p1.html

Game demos are downloadable. Some of the old games will be free, some will be given out as rewards (I'm imagining like SSBM trophies), and the rest will be charged for.

Posted: 2005-06-07 07:56pm
by Hamel
How much more flash memory can you add to the console?

Posted: 2005-06-07 08:03pm
by SPOOFE
How much more flash memory can you add to the console?
However big CF cards can get, I imagine. I'd be surprised if Revolution didn't support flash cards bigger than 4 gigabytes.

Posted: 2005-06-07 08:05pm
by General Zod
SPOOFE wrote:
How much more flash memory can you add to the console?
However big CF cards can get, I imagine. I'd be surprised if Revolution didn't support flash cards bigger than 4 gigabytes.
flash cards over a gig tend to be ungodly expensive though. given the relatively small size of nintendo games (pre cube), 1 gig should be all most people will need.

Posted: 2005-06-07 08:14pm
by Loner
Newegg has 1GB SD cards from $70 to $100.

Posted: 2005-06-07 08:14pm
by Praxis
Hamel wrote:How much more flash memory can you add to the console?
The 512 MB is built in, but it takes SD cards (which go up to 4 GB if I remember right). Not CF cards.

Posted: 2005-06-07 09:02pm
by GrandMasterTerwynn
And with that, my brief flirtation with the dark side (read: console gaming) is brought to an abrupt halt.

Really, some of us (like me) ought to have remembered the old maxim, that if something sounds too good to be true, it probably is.

Posted: 2005-06-07 09:13pm
by Archaic`
It is interesting to hear that it'll be possible to backup and move things from the Revolution flash memory, to SD cards, to a PC. I had been expecting that they may have chosen to use a unique filesystem on these SD cards that the standard readers couldn't interpret.

It might be a pain to transfer games and other material back and forth occasionally between the PC and the Revolution, but the storage space of a PC's HDD is going to be significantly larger than any of the HDD's thusfar announced for the X-Box360 or PS3.

SD cards are quite expensive over here in Australia, but IIRC, they were remarkably inexpensive (in comparison anyway) in Japan, with a 1GB card being under 10,000 yen (approx $100US). A lot of people already have them too, with many phones being released now having 16MB or 32MB SD cards for their internal storage of ringtones, photos, videos, etc. If Nintendo was so inclined, it probably wouldn't be impossible for Nintendo to pack in similar size SD cards with every single 1st party game.

Posted: 2005-06-07 09:50pm
by Praxis
GrandMasterTerwynn wrote:And with that, my brief flirtation with the dark side (read: console gaming) is brought to an abrupt halt.

Really, some of us (like me) ought to have remembered the old maxim, that if something sounds too good to be true, it probably is.
iTunes for Classic Games sounds pretty dang good for me either way.

Posted: 2005-06-07 09:53pm
by Praxis
Archaic` wrote:It is interesting to hear that it'll be possible to backup and move things from the Revolution flash memory, to SD cards, to a PC. I had been expecting that they may have chosen to use a unique filesystem on these SD cards that the standard readers couldn't interpret.

It might be a pain to transfer games and other material back and forth occasionally between the PC and the Revolution, but the storage space of a PC's HDD is going to be significantly larger than any of the HDD's thusfar announced for the X-Box360 or PS3.

SD cards are quite expensive over here in Australia, but IIRC, they were remarkably inexpensive (in comparison anyway) in Japan, with a 1GB card being under 10,000 yen (approx $100US). A lot of people already have them too, with many phones being released now having 16MB or 32MB SD cards for their internal storage of ringtones, photos, videos, etc. If Nintendo was so inclined, it probably wouldn't be impossible for Nintendo to pack in similar size SD cards with every single 1st party game.

Well as the Revolution has WiFi it might be possible to just transmit it over the network.


I'm noticing these things...


USB 2.0 (keyboard, mouse, external HD?), built in 512 MB of storage, upgradeable firmware, SD card slot...
This thing could easily run DSL if it was ported.

http://damnsmalllinux.org/


Viva the Revolution...running Linux! :lol:

Posted: 2005-06-07 09:54pm
by Darth Garden Gnome
A small part of me has just died.

Weep for Rolf.

Posted: 2005-06-07 10:29pm
by Spanky The Dolphin
GrandMasterTerwynn wrote:And with that, my brief flirtation with the dark side (read: console gaming) is brought to an abrupt halt.

Really, some of us (like me) ought to have remembered the old maxim, that if something sounds too good to be true, it probably is.
Bah, I think it still sounds really good, personally.

Posted: 2005-06-07 10:55pm
by Loner
Eh, some guy in Hong Kong will find a way of loading current ROMs onto it.

Re: Official statements on Revolution, game downloads, etc.

Posted: 2005-06-07 11:41pm
by Mad
Nintendo's use of flash memory rather than a hard disk was very much intentional. The company believes that kids as young as five years old will use the Revolution and could damage a built-in hard disk. Additionally, Iwata points to longevity, reliability and cost as being part of the decision to go with flash.
That always bothered me about the X-Box hard disk. What if it died? They're not exactly the most reliable things, after all.

Posted: 2005-06-08 01:36am
by Praxis
Though at the time of the XBox debut flash memory storage wasn't that high for the price IIRC.

Posted: 2005-06-08 03:38am
by SPOOFE
flash cards over a gig tend to be ungodly expensive though.
Yes, but what about a year from now? By then, one could probably get a 4-gigger for $40 or so.

Posted: 2005-06-08 05:49am
by The Grim Squeaker
Viva the Revolution...running Linux! Laughing
There are iPod's, Nintendo DS's and PSP's running linux

Also isnt Flash development supposed to hit a wall past 8GB? (Theres a new 3d format for that coming out soon)

Posted: 2005-06-10 09:41am
by Molyneux
As disappointed as I am that the games will not all be available for free download, I still have to say that this sounds like a pretty damn sweet deal.

Assuming that Nintendo will have the games available somewhat cheaper than a new-release game would be (which just makes sense, especially with the NES and Super NES titles), the Revolution is still effectively launching with a library of well over two hundred available titles. How's that for a game library, huh?

Posted: 2005-06-10 10:10am
by Archaic`
I wonder if they might consider packing some games in with the console to start us off?

Posted: 2005-06-10 10:14am
by Spanky The Dolphin
I doubt it. They haven't done pack-in games since the Super NES.

Posted: 2005-06-10 10:16am
by Mr Bean
Archaic` wrote:I wonder if they might consider packing some games in with the console to start us off?
It would be brilliant, it would be smart, and of course its fifty fifty if they do it

Heck sell a preminum version which comes preloading with every Mario up till Mario 64..... And every Sonic game as well :twisted:

Posted: 2005-06-10 10:34am
by General Zod
Archaic` wrote:I wonder if they might consider packing some games in with the console to start us off?
nintendo probably won't do it officially, but if all else fails there's always gamestop, which has tasty specials with pre-included games all the time.

Posted: 2005-06-10 10:57am
by Spanky The Dolphin
Mr Bean wrote:And every Sonic game as well :twisted:
Not gonna happen, since (more or less) every Sonic game will have been released for the GameCube with the Mega and Gems collections.

Posted: 2005-06-11 05:29am
by Archaic`
http://cube.ign.com/articles/624/624200p1.html

This worries me somewhat. Fair enough for not requiring developers to make games in HD, as it does increase development costs, but not even supporting it? That sounds unwise.

Posted: 2005-06-11 05:15pm
by Praxis
Hadn't seen that yet :shock:
Hopefully Nintendo puts the connector on and let developers decide.

The statement is,
"It is accurate that at this time we will not support high-definition [on Revolution]," confirms Nintendo of America's vice president of corporate affairs, Perrin Kaplan.
Maybe they're just referring to their games? Please?
Maybe third parties will put pressure.
"To think that Nintendo might not even embrace component output is absurd. If that's true, which quite frankly I doubt, I think that's a mistake. There's no doubt about it," says F5's Eggebrecht