The Legend of Dragoon
Posted: 2005-06-18 02:51am
Does anyone else think this game was a goddamn triumph? I thought its combo system was sheer brilliance (much in the same--but different--way that Vagrant Story's was), with it being necessary to time each hit of a multi-hit combo you have in order to land it and continue on with the combo. Eventually you gained levels in that paticular combo and it became more and more powerful, until you mastered it and became a true badass.
I thought the way they handled the Dragoon form itself was also genius. It was kind of like the Limit Break (or Trance or Overdrive) system, but it took longer to reach, so it became extra important on when to activate it and how to use it. The experience points were handed out like you were prying a bar of gold from a dead mans hands, but it became all the more rewarding when you leveled up (most of the time after/as the result of a boss fight).
I could go on... the guard system, the fact that potions healed percentages of health always, the uselessness of arrow-girl. But instead I just wanna know... could anyone ever do King Albert's Burst of Wind Dance (or something like that)? I found it quite impossible to ever do, other than one or two fluke occaisions.
I thought the way they handled the Dragoon form itself was also genius. It was kind of like the Limit Break (or Trance or Overdrive) system, but it took longer to reach, so it became extra important on when to activate it and how to use it. The experience points were handed out like you were prying a bar of gold from a dead mans hands, but it became all the more rewarding when you leveled up (most of the time after/as the result of a boss fight).
I could go on... the guard system, the fact that potions healed percentages of health always, the uselessness of arrow-girl. But instead I just wanna know... could anyone ever do King Albert's Burst of Wind Dance (or something like that)? I found it quite impossible to ever do, other than one or two fluke occaisions.