Page 1 of 1

Retail PS3 stronger then E3 PS3

Posted: 2005-06-23 11:47am
by Ace Pace
Gamespot wrote: Retail PlayStation 3 more potent than E3 demo?

Japanese site says Sony’s PlayStation 3 demo was running on an inferior developer kit that’s 75% speed of final version
Back at Sony's PlayStation 3 presentation at E3, the company and its publishers showed off a number of demos and presentations, some of which were running in real-time on a developer's prototype machine. Naturally, one of the questions that were raised by the audiences was whether the actual console--which hits stores in spring 2006--would be able to run its games with as much graphical integrity. The answer is yes, according to Web site ITmedia, which reports that the finalized PS3 will be exceedingly more powerful than its current developer’s machine.

ITmedia revealed that the Cell chip used in Sony's current PS3 developer machine is running at only 2.4 MHz, which is just 75 percent of the actual speed of the machine's final spec of 3.2MHz. The report also reconfirms that the graphics processor unit used in the machine is not the real RSX chip that will be used in the final product, but another GPU that Nvidia has yet to officially announce.

By Staff -- GameSpot
POSTED: 06/22/05 06:26 PM PST
Will the added speed really change anything?

Re: Retail PS3 stronger then E3 PS3

Posted: 2005-06-23 12:21pm
by GrandMasterTerwynn
Ace Pace wrote:
Gamespot wrote: Retail PlayStation 3 more potent than E3 demo?

Japanese site says Sony’s PlayStation 3 demo was running on an inferior developer kit that’s 75% speed of final version
Back at Sony's PlayStation 3 presentation at E3, the company and its publishers showed off a number of demos and presentations, some of which were running in real-time on a developer's prototype machine. Naturally, one of the questions that were raised by the audiences was whether the actual console--which hits stores in spring 2006--would be able to run its games with as much graphical integrity. The answer is yes, according to Web site ITmedia, which reports that the finalized PS3 will be exceedingly more powerful than its current developer’s machine.

ITmedia revealed that the Cell chip used in Sony's current PS3 developer machine is running at only 2.4 MHz, which is just 75 percent of the actual speed of the machine's final spec of 3.2MHz. The report also reconfirms that the graphics processor unit used in the machine is not the real RSX chip that will be used in the final product, but another GPU that Nvidia has yet to officially announce.

By Staff -- GameSpot
POSTED: 06/22/05 06:26 PM PST
Will the added speed really change anything?
Here's hoping that speed quotation was a typo. :) But, yes, as the PS3 only has a single CPU (like a typical PC) you have to clock the hell out of it to get performance gains once you exceed the performance gains of having good architecture alone.

Posted: 2005-06-23 12:23pm
by Ace Pace
Looking at what we saw, with that main core, and those 6 vector units, and they say they can make things better? I'm for it, but I'm wondering if it will change anything in practice.

Posted: 2005-06-23 12:47pm
by Xon
Considering there was no complete PS3 at the e3, this isnt a suprise at all.

All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)

Posted: 2005-06-23 01:06pm
by Nephtys
ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.

All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
Well, there WAS 'Killzone' *snicker*

Honestly, their claim of that being ingame is... ridiculous. Maybe the Main Character's gun. :P

At least the MGS4 teaser was done well and humorous, while using graphics that were simple enough to be plausable.

Posted: 2005-06-23 02:33pm
by Ace Pace
Except the MGS4 was done on a PS2.

Posted: 2005-06-23 02:34pm
by Praxis
ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.

All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
Did you watch the showing? They did a number of real-time demos- they even used controllers onstage.

The Duckies demo (including the new EyeToy demo), Fight Night, Unreal 2007, and numerous others were all real-time. They used a controller to rotate the camera around in the Unreal and Fight Night demos and EyeToy to control the cups in the Duckies demo.

There was also the leaves demo done in real time and I believe the Doc Ock demo was realtime.

The Killzone and other game trailers were not realtime, but they were trailers obviously.

Posted: 2005-06-23 02:53pm
by Master of Ossus
Nephtys wrote:At least the MGS4 teaser was done well and humorous, while using graphics that were simple enough to be plausable.
:roll:

MGS4 was done with the engine from MGS3--a PS2 product.

Frankly, the duckie demo was the most impressive thing released at E3, and it was clearly real time.

Posted: 2005-06-23 04:20pm
by Xon
Praxis wrote:
ggs wrote:Considering there was no complete PS3 at the e3, this isnt a suprise at all.

All the demos were pre-render in some for or another (either 3d animations made in a 3d studio type enviroment, or the game engine running in non-realtime todo render stuff out of spec)
Did you watch the showing? They did a number of real-time demos- they even used controllers onstage.

The Duckies demo (including the new EyeToy demo), Fight Night, Unreal 2007, and numerous others were all real-time. They used a controller to rotate the camera around in the Unreal and Fight Night demos and EyeToy to control the cups in the Duckies demo.

There was also the leaves demo done in real time and I believe the Doc Ock demo was realtime.
There were a few realtime cell demos, but there graphics system(RSX) that the ps3 uses did not exist in silicon during the e3.

As for the Unreal "demo", simply altering the POV really does jack all to tell us if the game will look like that. All this means is the entier world state is the damn same, no matter how you look at it, little more than a virtual walk though a static enviroment.

Posted: 2005-06-23 04:22pm
by Ace Pace
It DOES mean that it wasn't pre-rendered. Which is what half the anti-Sony brigade is screaming.

Posted: 2005-06-23 04:29pm
by Xon
Ace Pace wrote:It DOES mean that it wasn't pre-rendered. Which is what half the anti-Sony brigade is screaming.
It is still fucking worthless for a demonstration of what the hardware's limits are.

Posted: 2005-06-23 05:31pm
by SPOOFE
It DOES mean that it wasn't pre-rendered. Which is what half the anti-Sony brigade is screaming.
The other half of the anti-Sony brigade is just laughing about the "pre-rendered" Killzone trailer and the hemming and hawing that came from Sony about that.