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Most absolutely ridiculous Revolution rumor yet.

Posted: 2005-06-27 04:00am
by Praxis
Well, IMHO it's totally fake but I figure hey, I'll post it and let you guys decide.

http://mozlapunk.web-log.nl/log/2875605#reageer

Scroll down to the really long reply in that link there to see my take on it.
Nintendo's next generation console is still clouded in mystery. Perhaps this is the reason why there are so many rumours surrounding the Revolution now, and we at Moz La Punk certainly don't want you to miss out on them. That is why we state, as always, that these are merely rumours. We don't know of the information below is in any way connected to Factor5. If you are someone from Factor 5 and you find this piece of text highly irritating or even insulting, please contact us because we don't want to make enemies just because of a rumour.

With that out of the way, fellow N-Gamers, lets take a look at these e-mails someone at Factor 5 supposively send to a board member of ours called Steven Miller (aka Dragon_Warrior) - visit his site here. We don't know if we can trust him or the e-mail, and we also don't know if this is exclusive material or already known on some communities.

However, without further delay, here are the e-mails...


E-Mail 1:

Hello,

As for the controller I don’t think it has been finalized but I have
seen and programmed for the official concept controller and used it
twice. It is very similar to the “nesvolution” one pad for each hand
with weighted gyroscopes and haptic feedback. At first glance it
seems kind of weird to think about tactically using it to control
certain types of games but once you pick it up its actually very
simple and easy to use with any game. I know Nintendo is still
working on a way to connect the two controllers at the players will,
probably through a magnetic lock system. As for the Nintendo On
which it WILL NOT be called once it is confirmed will present a
panoramic view to represent a full field on vision as we all have in
real life and will be in HD believe it or not. It will probably be
confirmed when the spec for the Rev. are made public and will be
launched a quarter year after Rev. launches. My only gripe is that
the On system at launch will retail for the same amount as the actual
Rev. system itself. It will not be a gaming machine unto itself but
merely an add-on to the Rev. to allow completely immersive
experiences.
Stereoscopic 3-D will also be a prevalent part of the interface but
coupled with the visor and controllers will allow something NEVER
seen before in gaming. The stereoscoping is still being tweaked to
turn whatever room your in into a the game environment effectively
rendering your room part of the game. Coupled with the visor this
could turn you entire home into a nightmarish landscape. The
projector alone with only be able to project a limited no. of NPC’s
into your environment at any given time depending on the size of the
NPC‘s. Take RE4 for example the projector could probably project
about 12 ganados at any given time into your environment but only one
El Gigante or boss at a time. When the visor is on though it will
allow the entire game to be presented in full virtual reality with no
sacrifices whatsoever, and with the environment capturing radar it
could effectively turn your own home into the game environment.
Imagine Resident Evil zombies busting through your doors and coming
after you with their blood and body parts being rendered onto your
environment in real-time as you fight them. That is an actual
possibility of the On visor.
The controller will be capable of everything past controllers were
but much more and the customization that you will have at your hands
is unprecedented. It will feature haptic feedback illustrating
through vibration whatever your on-screen character is doing or
feeling this represents mood, heartbeat, nervousness, adrenaline
rushes, tension, being shot or hit with something, jumping from a
high place, etc… This haptic force feedback will be mapped into
buttons and controller itself. Another controller feature is its
ability to heat up and cool down illustrating how the environment
temperature feels or it you are having to hold on to something that
is hot or cold. Coupled with this is the controller will have
built-in mic to talk to things or blow on things in the game to move
them or cool them down. The mic will also have voice distortion
features to work with the dev. Tool or chat online. The other big
feature of the controller is its ability to feel depth and reach out
and grab the world so to speak. For example instead of just pressing
a button to open a door you would point one of the control pad towards
the door twist the knob and pull the door open, or just kick it open
with another movement. This depth mapping allows all sorts of
actions to be preformed much more realistically and true to life for
example: swinging a sword, reloading or firing a weapon, picking
something up and turning it over, do melee combat with your own two
hands…etc.
An example I saw in action was a character was hanging from a ledge
MGS style and you would literally have to squeeze the handles to keep
from falling and you could also feel the haptic vibration from his
heart and the coolness of the ledge. This was a tech demo showing
all of the features working together. Of course all this will be
left up to the developer but they promise to be extraordinary
features. The projector will also have two options: Stereoscopic 3-D
or flat panel projection. This allows Rev. to be a portable system as
it can project the game on any wall or flat surface. The stand for
Rev. will be a recharger of sorts and will have the angle required to
be project Stereoscopic 3-D properly. The only reason for the
rechargeable battey is for the projection otherwise when you run out
of battery life you can just hook it up to a TV or computer monitor.
Alright I have to get back to work but I will keep you up to date as I
can please ask any questions you might have.


E-Mail 2:

I have signed back on to gamespot under the same username don’t know
for how long though. Anyway just wanted to present the full picture
of what the Nintendo Revolution will be. Take into account
everything I have mentioned an advanced dev. Tool, the spec, the
controller, Stereoscopic 3-D, Wi-Fi connectivity, and the addition of
the ON peripheral will allow something never before seen. As for the
spec the three PPU and AI chips are not regular large accelerator
cards but small custom chips that have dedicated specific jobs. This
decision makes the chips very inexpensive since they are all done to
Nintendo specifications and are all new tech. This frees up needed
power, lowers price and gives an easy development process. A lot of
this has to do with space compensation where it appears they have
taken the basic idea of nanotechnology and basically super sized it
cutting down power consumption and increasing power in an inexpensive
way, not to mention a dramatic drop in heat dissipation. It is not
nano but it takes that basic idea of compacting everything close
together to get huge optimum performance on low power consumption.
Combined with the controller everything falls into place if you think
about it allowing and forcing innovation in a practical way. The
controller will have the option to connect the two pads if you’d like
and you will not have to necessarily do unorthodox movement in most
games it is all in how you combine and complement all the features
together that will create the Revolution.

The ON peripheral will not turn every game to first-person perspective
you will see the character just the same as on T.V. just in a more
immersed virtualized reality. And the ON will be able to capture
your environment and use that as the basis for the game environment
or actually capture the room that your in into the game world as the
projector will not be capable of doing. I don’t think the dev. Tool
at launch will be capable of giving you all the features that the
Rev.’s controller and the On will have to work with and put in other
games. But I wouldn’t doubt they will be made available at some time
for a fee through Nintendo’s Wi-Fi connection. Stereoscopic 3-D and
the flat-panel 20’in. projection will also be amazing feature that
the new games will be able to present, it will be a very
high-fidelity LCD inexpensive projector created in Japan. The
heat/cool sensors won’t be able to burn or freeze your hand probably
only a 15 degree room tempature difference at max.

There seems to be this false notion that Nintendo just can’t afford
all this but all who believe this are fools, Nintendo makes only
profits and is just as rich as Sony only through gaming technology,
they are HUGELY rich. A multi-billion dollar company that has not
seen debt since the Virtual Boy trust me when I say that Nintendo is
not hurting for money. I hope developers implement the dev. Tool
into some sort of actual gameplay. And the dev. Tool alone with the
controller features and customization gives the entire back library
an infinite replay value, just think about it. I was messing around
with the dev. Tool and was playing through Ocarina of time with Leon
with a shotgun, Rocket Lancher, boomerang, and hookshot with
cel-shaded deaths for the NPC’s and I had it playing like a dream in
about 20 minutes. With rag doll physics and everything and whats
great is anybody can do it us developers will be working with the
same thing to make the games for Rev. as the consumer can play around
with. And the controller adds all new depth and features to old games
as you can customize it to your liking.

As to the Rogue Squadron game I’m working with to my knowledge it will
be on all three platforms, I am working on the Xbox 360 version and
let me tell you from first hand experience that the 360 dev. Tool
sucks! All it is is a souped up xbox with more online features
that I don’t even care about. The games will have to be at least $80
for premire blockbusters since it is grueling trying to map out and
detail everything and takes so much time and there are so many bugs
to work out. That is what makes the Rev. a supreme system since it
supports dedicated cube-mapping and other patented techniques that
allow extremely detailed environments and characters with little work
and lets you focus more on gameplay and controller complementation. I
really hope that Epic and Carmack allow their engines to be dedicated
at least for developers because the performance and ease of
development that the Rev. will allow will crush Xbox 360’s
complicated and piece of junk dev. Kit, and PS3’s is WAY worse it
will take at least two years to even match what was seen in the PS3
trailers at E3 just in the visuals department. Although you will
have to purchase a broadband wireless adapter to connect to Wi-Fi
without a hotspot but it gives online multiplayer a whole new kind of
fun and eliminates all the bs that revolves around xbox live. The
visor with the ON with feature 5.1 surround sound and present games
in 720p. This move to HD makes sense because not everybody owns an
HDTV instead they are bundling it with that add-on in an inexpensive
way so everyone can enjoy it I presume. The Rev. system itself will
snap into place in the ON component to be compatible with the visor.
Whereas the part where the projector is on the Rev. will go directly
into the ON and now you will be able to play in virtual reality. The
visor may or may not have built-in gyroscopes for turning your head
but I think that is still being debated, it wasn’t in the prototype
that I used anyway. The only game that was on the list I sent you
guys that I have doubts about making it to the US is “Ichi the
Killer” it is based on a Japanese film from the director of movies
Audition, Visitor Q, and Dead or Alive and from what I saw it will be
EXTREMELY violent. The game has to do with torture and the Ya Kuza
mafia and plays into the violence and torture with the controller
features. I have never seen the movie but I can imagine from what I
saw from the game that it is gut-wrenching. Anyway I hope I could
give you a more in-depth idea of what the Rev. will actually be. My
real excitement comes from being able to see what people are going to
do with it and being able to develop for it, the dev. Tool and
controllers with the ON add-on has me really stoked to say the least.
Anyways we’ll be in touch and take care.


We stress again, nothing of this information is confirmed.

Posted: 2005-06-27 04:01am
by Praxis
Ah, forget scrolling down, here is what I posted about it.
Praxis wrote: The controller sounds reasonable. In fact I had theorized about a two-peice gyroscopic controller myself. It could do all the kind of things they mentioned, like reaching out to grab a lever, or melee combat with your own hands.

IMHO this is fake however. Not only does he claim those ridiculous specs posted earlier (3 PPU's and 3 AI processors, whatever those are- there's no such thing as an AI processor and PPU's aren't available yet- this thing will have THREE? those specs had tons of stuff that made no sense- it claimed four G5 processors, and btw, the XBox 360 PowerPC processors are nowhere near as powerful as a G5. It also claimed a 1.8 GHz graphics card, three times more powerful than the one in the XBox 360) are true, but he also claims the ON thing is true. This makes me skeptical.


A built in projector at HD resolutions? These things are priced in the thousands. Yeah. Right.


Quote:
"There seems to be this false notion that Nintendo just can’t afford
all this but all who believe this are fools, Nintendo makes only
profits and is just as rich as Sony only through gaming technology,
they are HUGELY rich."




Okay, so he's basicly saying Nintendo is going to put a bunch of extremely expensive technology in a big package, and practically give it away for a HUGE LOSS with no intention of making the money back...and his reasons why anyone disagreeing are fools? "They're rich, they can afford it". Come on. That's idiotic reasoning.




Even Microsoft, who sold at an $80 loss per console, intended to make it up with Live sales (unfortunately for them only 5% of gamers use Live) and software sales. We're talking about a much bigger loss with a lot less capability of making it back up. Nintendo would have NO reason to do this.


Quote:
"I was messing around
with the dev. Tool and was playing through Ocarina of time with Leon
with a shotgun, Rocket Lancher, boomerang, and hookshot with
cel-shaded deaths for the NPC’s and I had it playing like a dream in
about 20 minutes. With rag doll physics and everything and whats
great is anybody can do it us developers will be working with the
same thing to make the games for Rev. as the consumer can play around
with."



Okay, any inkling of belief I may have had is gone...
I just don't see how this could be possible. The game engines of Ocarina of Time and Resident Evil 4 are completely unrelated and by all likelyhood completely incompatible. The models in Ocarina of Time aren't designed to have rag doll physics. OoT would have no idea what all those other weapons are. How could anyone do this kind of drastic modification of the entire GAME ENGINE ITSELF in 20 minutes?

No. Guy's a fanboy. No doubt about it.


Quote:
"
As to the Rogue Squadron game I’m working with to my knowledge it will
be on all three platforms, I am working on the Xbox 360 version and
let me tell you from first hand experience that the 360 dev. Tool
sucks!"

Quote:
"I
really hope that Epic and Carmack allow their engines to be dedicated
at least for developers because the performance and ease of
development that the Rev. will allow will crush Xbox 360’s
complicated and piece of junk dev. Kit, and PS3’s is WAY worse it
will take at least two years to even match what was seen in the PS3
trailers at E3 just in the visuals department."


Rogue Squadron is Nintendo exclusive from what I know. If it did go multiplatform, I can't imagine any professional speaking this way about their platforms.



Quote:
"Although you will
have to purchase a broadband wireless adapter to connect to Wi-Fi
without a hotspot but it gives online multiplayer a whole new kind of
fun and eliminates all the bs that revolves around xbox live. "


Wait, what? How..who..what...when...

And this guy claims to be a developer?:shock:


Is it possible to know this little about hardware and be a developer? :?

How can you connect to Wi-Fi without a hotspot (meaning, a wireless router or base station)?

How can you connect to Wi-Fi with a hotspot without a wireless adapter?

Why is this when Nintendo said it has Wi-Fi built in?

What is this guy talking about?

What drugs are he on?


Conclusion: Entirely or at least mostly fake.