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Anyone have a complete MK:D infinities list?
Posted: 2005-07-19 05:12pm
by Xisiqomelir
Scenario:
In my house we play Tekken. Period. My very annoying roommate went and bought Mortal Kombat: Deception, and I am going to pre-empt playing that worthless pile of crap by demonstrating every broken mechanic Midway's half-assed programmers let slide through. ATM I have a couple of Shujinko/Scorpion infinities, but I know there's a LOT more out there and google is failing me in the quest for a handy-dandy list.
Anyone available to help me out?
Posted: 2005-07-19 05:29pm
by General Zod
http://www.gamefaqs.com should have everything you need.
Posted: 2005-07-19 05:33pm
by Xisiqomelir
Where do you think I got the ones I have?
Posted: 2005-07-19 05:41pm
by Hamel
Xisiqomelir wrote:Where do you think I got the ones I have?
Have you tried the
Shoryuken.com forums? I'm pretty sure they have a thread posted about the game.
Posted: 2005-07-19 05:46pm
by General Zod
Xisiqomelir wrote:Where do you think I got the ones I have?
Then you shoulda said as much in the op. Seeing how commonly used gamefaqs is.
Posted: 2005-07-19 06:58pm
by Xisiqomelir
Finally got one (at mortalkombatonline.com
, I fail at the Internet today).
01. Baraka - Infinite, 59%
02. Darrius - Infinite, 138%
03. Bo' Rai Cho - Infinite, Time Infinite, 133%
04. Tanya - Infinite, 128%
05. Noob-Smoke - Infinite, 119%
06. Shujinko - Infinite, 102%
07. Havik - Infinite, 80%
08. Raiden - Infinite, 79%
09. Ashrah - Infinite, 73%
10. Liu Kang - Infinite, 57%
11. Hotaru - Infinite, 47%
12. Nightwolf - Infinite, 46%
13. Kabal - Online Only Time Infinite, 94%
14. Kira - Offline Only Time Infinite, 91%
15. Li Mei - Online Only Time Infinite, 85%
16. Ermac - 70%
17. Kobra - Infinite, 71%
18. Sub-Zero - Infinite, 102%
19. Sindel - Online Only Time Infinite, 102%
20. Scorpion - Online Only Time Infinite, 61%
21. Jade - Infinite, 57%
22. Dairou - Onine Only Time Infinite, 52%
23. Kenshi - 90%
24. Mileena - 59%
This should be hilarious. I'd like to see him even PRETEND that this is a good game after tonight.
Posted: 2005-07-19 07:13pm
by Faram
WTF is a Infinite?
I don't play beat em ups so I really do not know.
Posted: 2005-07-19 07:21pm
by General Zod
Faram wrote:WTF is a Infinite?
I don't play beat em ups so I really do not know.
I thought they were special moves, but after reading over that post with the percentages, gots no clue now. I gave up on Mortal Kombat titles after the 3rd one came out, and moved onto better fighters.
Posted: 2005-07-19 07:23pm
by Xisiqomelir
Faram wrote:WTF is a Infinite?
I don't play beat em ups so I really do not know.
100% combo = A combo which is guaranteed to do 100% damage upon successfully landing the first hit.
Infinite combo = A combo which is guaranteed to do 100% damage upon successfully landing the first hit which relies on the looping of one attack pattern until the opponent dies, and theoretically could loop that one pattern for infinity.
Good fighting games (read: Tekken 1/2/3/Tag/4/5) generally have very few/none of these. Extremely crappy fighting games (read: Mortal Kombat: Deception/Deadly Alliance) have one for every character, so you end up playing Tic-Tac-Toe with rendering.
Posted: 2005-07-19 07:24pm
by Hamel
Infinites are never-ending combos that someone can't break out of.
Posted: 2005-07-19 07:27pm
by Xisiqomelir
Holy shit, the MKOnline forums are awesome!
There's an oldschool fanbase of hardcore fighting gamers who played MK 1 and MK 2, and all they do is castigate scrubs while bemoaning the fate of the series.
1TruKing Wrote:
Zentile Wrote:
somnambulist Wrote:
Tekken is doing what it were meant to, provide competitive play. First goal is not to enjoy the story but to win.
Actually I thought video games were meant for fun, which IMO MK does FAR better than Tekken since Tekken is boring shit. I guess I was wrong though.
I love people who say things like this. You play games for fun and mk is fun blah blah blah. It just shows your own idiocy. The fact is, I know it's hard to believe, but everybody plays games for fun. I know it's a shock you prolly thought I hate to play tekken so I torture myself day in and day out to master it because it's not fun for me. The best part is that you think MK does fun better. The FACT is tekken outsells mk. The FACT is tekken outsells mk despite mk being on three systems and tekken being on one. The FACT is tekken outsells MK in the US market and when you go worldwide it's not even close. So the FACT is you were wrong. Tekken does fun better than mk. Why would it outsell MK otherwsie? The majority are not hardcore players. The majority are the casual scrubs, like yourself, who play for "fun", unlike us hardcore types that play for vitamin c. This is the mk target audience and they can't even win that audience.
lol @ "The majority are the casual scrubs, like yourself, who play for "fun", unlike us hardcore types that play for vitamin c."
Posted: 2005-07-19 07:29pm
by General Zod
Xisiqomelir wrote:
100% combo = A combo which is guaranteed to do 100% damage upon successfully landing the first hit.
Infinite combo = A combo which is guaranteed to do 100% damage upon successfully landing the first hit which relies on the looping of one attack pattern until the opponent dies, and theoretically could loop that one pattern for infinity.
Good fighting games (read: Tekken 1/2/3/Tag/4/5) generally have very few/none of these. Extremely crappy fighting games (read: Mortal Kombat: Deception/Deadly Alliance) have one for every character, so you end up playing Tic-Tac-Toe with rendering.
Ah, that's what those are called. Unless there's some formal classification for them, Tekken's not completely guilt free of infinities either. Tekken 3/Tag, for example, had Eddie Gordo with his incredibly cheap array of moves that you could -almost- consider an "infinity".
Then there were a few bosses in King of Fighters games, which otherwise had balanced characters.
Posted: 2005-07-19 08:04pm
by Xisiqomelir
General Zod wrote:Ah, that's what those are called. Unless there's some formal classification for them, Tekken's not completely guilt free of infinities either. Tekken 3/Tag, for example, had Eddie Gordo with his incredibly cheap array of moves that you could -almost- consider an "infinity".
Zod, this is simply not true. There is a strict definition of what constitutes an infinite in the fighting game community, and the most important part of that definition is that the combo be guaranteed.
The only infinite in Tekken 5 is Steve's, and Namco is going to remove it by patching the game.
As you can see from the list above nearly all of the MK:D chars have one, and some have multiples. Midway will patch the game when Darkstar buys a lifetime membership in the Mike Wong fanclub.
p.s. About Eddy, I have a video if someone has space to host it.
Posted: 2005-07-20 04:36am
by Xisiqomelir
Well, tonight was as expected. For anyone ever caught in the horrible situation of having to play MK: D, here is the solution to the game:
1. Pick Bo'Rai Cho
2. Go to weapon stance
3. Press Forward+3
4. Throw
5. Press Forward+3
6. Repeat steps 3-5 until everyone agrees that playing Mario Party is a better idea.
As an aside, the included mini-game Puzzle Kombat is EXCELLENT, and well worth playing.
Posted: 2005-07-20 07:36am
by Ford Prefect
Gotta say it . . . Heaven or Hell? LET'S ROCK!
(Guilty Gear, the best fighting game ever?)
Quite frankly, MK was never a well balanced game. Namco has never suffered from this, I've played almost every Tekken game and Soul Caliber, and both are vastly superior to anything Midway could produce. Look at DOA (apart from the interesting 'physics'), that was a technical fighter.
Mortal Kombat was nothing more than a button mash, plain and simple.
Posted: 2005-07-20 08:39am
by Dooey Jo
Xisiqomelir wrote:Midway will patch the game when Darkstar buys a lifetime membership in the Mike Wong fanclub.
When there is a Mike Wong fanclub, Darkstar will buy a lifetime membership just so that he can spy on how the Disciples of Wong™ are conspiring against him.
But in the fighting game industry, what it all breaks down to, when deciding wether a game is a decent fighting game or not, is, does it feature Noob Saibot? There cannot be a decent fighter that does not feature the king of all that is cool; the Saibot, the Noob Saibot. MK:DA does not feature him, nor does MK:D (they have some unholy union between Noob and Smoke, called Noob-Smoke), ergo they are not decent fighters. Tekken, decent game as it may be, will never experience the true potential of Noob Saibot. DOA is a rubber-breasts simulation game (similar to other Sim games). So speaketh the Lord, Noob Saibot, praise be his name! (excerpt from the sacred scripture of the religious cult around Noob Saibot (the followers call themselves "Noobs"); Bull 25:17)
Ahem yes, on a more serious note, all of those Manga Fighters, like Naruto and DBZ and whatnot, are more often than not full of stupid shit like 100% combos and Infinite combos, only that they call it "features" there. I only play such headache-inducing games when I have to
I prefer SSB and SSBM. The only way you'll pull anything like a Infinity there is by being really good and kicking the shit out of the other guy while he's still in the air, and other good players will know how to get out of such situations.
In games like, oh I don't know, Pokemón Stadium, when the small fuckers do their "Double Team agility +50 you-will-never-be-able-to-hit-me-go-fuck-yourselfdoken" move, can it count as an Infinities move? Because when they do it, there is no way of ever striking back at them, and they will be able to fucking tackle your mighty Blastoise to death (after they've done the 15 obligatory "defense -15 undodgable-annoying-as-fuck-megaball" attacks. I hate that game).
Posted: 2005-07-20 04:37pm
by Vendetta
Mortal Kombat has always been shit. The only reason anyone was ever interested in it in the first place was the Fatalities.