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PS3 development to be simpler

Posted: 2005-07-23 05:56am
by Tiger Ace
Gamespot wrote: PlayStation Meeting Report: PS3 hardware, dev kits, new games

Sony shows off new titles, tools, and demos, promises massive developer support...but Ken Kutaragi warns the console won't come cheap.

TOKYO--This week at Sony Computer Entertainment's PlayStation Meeting, company president Ken Kutaragi appeared on stage to discuss further information on the current status of the PlayStation 3, and gave a glimpse of some new titles in development.

Kutaragi started out by reconfirming that the PS3 will be backwards-compatible with PlayStation and PlayStation 2 games and support high-definition TVs. "We're looking at a life cycle of 10 years with the PlayStation 3. We're currently shifting from standard TVs to HD TVs," said Kutaragi. "But in the next couple of years, most flat-panel TVs will be full HD. We're releasing the PS3 with full HD features from the start so that consumers won't have to buy another version of the console in the future. For the same reason, we're using Blu-ray as the PS3's disc format."

"I'm aware that with all these technologies, the PS3 can't be offered at a price that's targeted towards households. I think everyone can still buy it if they wanted to," said Kutaragi to a mostly Japanese crowd. "But we're aiming for consumers throughout the world. So we're going to have to do our best [in containing the price]."

Then Kutaragi issued a somewhat ominous warning. "I'm not going to reveal its price today. I'm going to only say that it'll be expensive," he stated.

The rest of the discussion on the PS3 during the meeting was mostly oriented towards developers. Kutaragi began by showing a few slides of the PS3's development kit hardware, the first time it was officially unveiled. The preliminary development kit, code-named "Shreck", was a huge square metallic machine that ran with a 2.4Ghz Cell chip and 256MB XDR memory. The machine got a face-lift during spring and was renamed to "Cytology", and it is currently at about the size of a normal PC. Though it still runs at 2.4Ghz, it comes with an upgraded memory size of 512MB.

Kutaragi revealed that Sony plans to shrink the developer kit to a "rack mount" size of a server (around 19 inches wide) when the next, near-final version is released in December. Called the "PS3 Reference Tool", the kit will run at 3.2Ghz, equal to the PS3's spec. Kutaragi commented that he also plans to offer a free-standing PS3 Reference Tool.

Kutaragi surprised the crowd by revealing that, to date, only 450 PS3 dev kits have been shipped worldwide. Sony plans to release an additional 200 units in August and 300 more in September, but most developers probably will have to wait until October, when the company will ramp up its production to 3,000 units per month. For the time being, though Kutaragi admitted the current shortage is a problem. "We've been getting a lot of requests from developers since E3 that they want more development kits for the PS3," he said. "The demand for the kits has gone beyond what we can handle. We've been discussing what we can do about it."

Ever since the PS3's debut at E3, the biggest concern amongst publishers has been a rise in development costs due to the complexity of making games for the console. Currently, developers lack familiarity with the console's technology, such as how to use the seven synergistic processing elements (SPEs) of the PS3's Cell CPU. Those fears returned during the meeting, as Kutaragi showed the "duck in the bathtub" demo from E3 and explained it uses a total of 16 programs, including eight physics simulations and eight programmable shaders.

To assuage the audience's fears, as Kutaragi said Sony has been looking in into ways to make PS3 development easier and support game designers. Kutaragi revealed that SCE has signed licensing agreements with a number of renowned development-tool companies to include their programs as a part of the software developer kit that will be provided to PS3 game developers.

Sony has signed licensing agreements with two of the leading developer middleware providers, Havok and Ageia. Based in Dublin, Ireland and San Francisco, Havok has seen its physics engine used in Max Payne 2 and Half-Life 2. The agreement will let Sony include a "Havok Complete" middleware suite in its PS3 development kit, which will come with an optimized physics engine, animation engine, and other tools, including linkers and debuggers.

Ageia is a physics tool and hardware developer based in California, which is best known for its Ageia PhysX physics library, also known as NovodeX. According to Sony, the PhysX's multi-threaded capability makes it ideal to leverage the power of the Cell. Sony's licensing agreement with Ageia will allow a PhysX optimized for the PS3 to be included in the third-party publisher SDKs.

Sony Chief Technical Officer Masami Chatani was also present at the PlayStation Meeting. He disclosed that Nvidia, maker of the PS3's RSX graphics processor, is currently working on a line-up of programmable shader tools for the console. These include: a CG compiler, a standard for PC graphics that's oriented towards C language; an FX composer, which is a program for creating shaders of various textures such as skin and hair; PerfHUD and ShaderPerf, which are evaluation tools to optimize the quality of the shaders; and Melody, which allows normal maps to be used in order to drop polygon volumes without lowering graphics quality.

Chatani reconfirmed that the PS3 will support Open GL/ES as its standard API, and he also revealed support for Collada, an open-interchange file format for the interactive 3D industry.

In terms of supporting developers on their use of the Cell processor, Sony is forming an alliance with chipmaker Transmeta Corporation, a company renowned for its software emulation technology and it x86-compatible, software-based microprocessors. Transmeta will be offering an SPE optimizer and software that will allow developers to effectively program for the Cell processor and its seven SPEs. The tools will allow Statistical Process Control (SPC) simulation on PCs, and it will also let programmers debug and tune their programs with runtime info. Transmeta's tools will be shipped to developers in Q4 2005.

As reported yesterday, Sony has acquired SN Systems Limited, a leading middleware supplier best known for its renowned ProDG tool. The company has had a 10-year-plus relationship with SCE. With its agreement to become a part of Sony, SN Systems will continue to deliver upgraded editions of its ProDG and other development tools as well as provide extensive support to developers.

Chatani revealed that there are already nine major middleware vendors that will be releasing development programs for the PS3, including Metrowerks, CRI Middleware, NDL, Web Technology, Alia, Dolby, Softimage, Autodesk, and RAD. He said that there are currently 2,000 SDK libraries available for development of PS3 games, but that number will expand to over 20,000 libraries when those of new licensing partners such as Havok and Ageia are added.

For developers that want to learn the basics of how to program for the PS3, Sony will be releasing the source code, documents, and graphics for the "duck demo" in August. According to Chatani, the demo is a good example of how the PS3's physics and shader programs can be used; if even just one duck in the bathtub moves, it impacts the movement of all the other ducks in real time.

Also as reported earlier, Sony has also signed an agreement with Epic Games. It has obtained sublicensing rights to Epic's Unreal Engine 3, a game development framework which was the basis of the flashy "Man versus machine" technical demo at E3. Unreal Engine 3 includes a programmable shaders tool, physics engine, and GUI-based physics attribution tool, as well as other tools, such as scenario development, movie-scene development, and particle animation tools.

Unlike the other development tools, the Unreal Engine 3 will not be for free. Publishers will be given an evaluation version in September, and they can choose whether to purchase the suite at the end of November. Sony did not disclose the Unreal Engine 3's price during the meeting, but assured developers that it will be "extremely affordable."

Epic Games' founder and CEO Tim Sweeney appeared on stage to show the powers of the PS3 and Unreal Engine 3's programmable shader tool, using the man-against-robot demo from E3 and a new first-person demo that featured a corridor with different effects. With the Unreal Engine turned on, the graphics looked like they were taking full advantage of the PS3's capabilities, with realistic shadows and water effects. Turned off, the graphics looked much blander, like PS2 games with higher resolutions. "The shader programs here [in the demo] are typically about a hundred instructions long [per pixel]. With the PlayStation 2's graphic capabilities, it was about one to one, or two shader instructions [per pixel]," explained Sweeney, emphasizing the PS3's power.

Following Epic Games, Bandai showed off a real-time demo of its PS3 Gundam game. The game is clearly still in development, as the demo featured a low frame rate, but high-resolution graphics and detailed mechs. Bandai Games company president Shin Unozawa revealed that the demo is only using one of the Cell's SPEs, and that he was amazed at the power of the PS3. The demo was developed by Bandai subsidiary BEC, and was made solely with in-house developed engines and shading programs.

After Bandai, Koei showed a real-time demo of its PS3 game, Ni-Oh, which featured a Dynasty-Warrior-esque character fighting multiple enemies. Pausing the game and changing the camera angles, Koei chairman Keiko Erikawa zoomed in on the character's face to show its detail, which even showed the pores on the skin. Flanked by an assistant wielding a PS2 controller, Erikawa explained that with the PS2, developers were able to allot about 1,000 polygons on a character's face. With the PS3, Erikawa's team was able to allot up to 1.5 million polygons. Erikawa explained that additional polygons allow for more subdivision surfaces, allowing more wrinkles and personalities to the face. Erikawa also zoomed in on the door of the room in the demo, and showed how the PS3 allows the reflection on the floor to change naturally when the camera's angle is shifted around. Like Bandai, Koei developed its demo using its self-produced program engines for the PS3. "Our challenge will be to create a game that is as high quality as the graphics the PS3 can create. We look forward to the Tokyo Game Show," commented Erikawa at the end of her presentation.

Following the real-time demo presentations, Sony announced a number of new PS3 games and showed their trailers, which were created solely with in-game footage. New titles announced at the meeting were; Lair, developed by game studio Factor 5 and Sony Computer Entertainment America; Endless Saga, developed by Korean maker Webzen; a new Genji title, developed by Game Republic; a new mech game tentatively named as "Project Force", developed by From Software; and Resident Evil 5 by Capcom. The trailers are available for viewing below.

In his final remarks, Kutaragi hinted that PS3 demos of games will be playable at the Tokyo Game Show in September. "We hope to use the Tokyo Game Show as a chance for everyone to get to know, or possibly experience, what next-generation entertainment is all about," he said.
This quote from Sweeny makes me wonder, Serious Sam 2 engine looks great(not UE3 though, but near) with only 20 shaders.
Lemme check... lets see.... SM2.0... SM2.0... (it's hard to find it around here, since we still have a lot of 1.x shaders :)... OK, I think it's something in the range of 15-20 instructions. But, as I said before – the shader that really raped high-end GPU was the one with 8 texture fetches (and only 25 instructions!).
Though that does seem to imply high end GPUs are less shader limited and more bandwidth limited.

Posted: 2005-07-24 08:11am
by MKSheppard
They better make the damn thing to more exacting standards, I've already had to replace one PS2 already...

Posted: 2005-07-24 11:10am
by The Kernel
The PS3 will be easier to program for graphically because of the nVidia RSX, but wringing every bit of performance out of the Cell will be an absolute nightmare. One of the biggest challenges with the PS2 was trying to find a use for the vector units, and now the PS3 has even more of what are essentially the same thing.

I don't care if Sony has made better dev tools, trying to maximize performance of the Cell will be tough. Right now, physics looks to be the most likely use of the processors, but the amount of R&D put into this kind of thing is low, and it will require a lot of expermientation by devs.

EDIT: And how the hell can Sony expect to fight Microsoft with a console that will cost more but not ship with a hard drive? I doubt very much that Sony is going to meet the Xbox 360 price of $300 judging by these comments, and Microsoft has the integrated hard drive to give it even more value.

Considering that Sony isn't stupid, I can only guess that the Cell's are costing them an absolute fortune in manufacturing and back R&D costs. It probably doesn't help that their process technology at the Nagasaki fab is a big question mark right now.

Posted: 2005-07-24 11:44am
by Mr Bean
The Kernel wrote:The PS3 will be easier to program for graphically because of the nVidia RSX, but wringing every bit of performance out of the Cell will be an absolute nightmare. One of the biggest challenges with the PS2 was trying to find a use for the vector units, and now the PS3 has even more of what are essentially the same thing.
Agreed, one of the smartest things Sony has done so far is not go for another "Emotion Engine' debacle. Something that sounds nice but in pratice is much harder than nessary to program for(In part because that was their second attempt ever at making a solid graphics board unlike Nvidia)

OAN Nvidia has two more cylce's left before they will give us "Pixar Quality Graphics" for those of us who remeber two years ago today when they released a statement to the effect the Geforce 4 could do that.
(This is second hand informaiton from a friend, I remeber the stories of the time but not the particulars)

Posted: 2005-07-24 11:46am
by Tiger Ace
Two questions

Isn't Microsoft selling the stock Xbox without the HD?
[/list]

Posted: 2005-07-24 12:44pm
by Praxis
Tiger Ace wrote:Two questions

Isn't Microsoft selling the stock Xbox without the HD?
[/list]
There are tons of conflicting reports on that. At GDC 2005, Microsoft specificly told developers (this can be confirmed on multiple sites) that the hard drive was sold seperately. However, at E3 '05 it was listed on the spec sheet as if it was included leading many to assume it was, and Microsoft have not yet announced it as a peripheral.

So we're not really sure.

Posted: 2005-07-24 12:46pm
by Praxis
The Kernel wrote:Right now, physics looks to be the most likely use of the processors, but the amount of R&D put into this kind of thing is low, and it will require a lot of expermientation by devs.
Arstechnica concluded that the Cell will be terrible for physics, actually. I'm afraid to argue with you as you have much more knowledge than me, but...here goes.
Arstechnica wrote:At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.) Furthermore, the PS3's L2 is only 512K, which is half the size of the Xenon's L2. So the PS3 doesn't get much help with branches in the cache department. In short, the PS3 may fare a bit worse than the Xenon on non-graphics code, but on the upside it will probably fare a bit better on graphics code because of the seven SPEs.

Posted: 2005-07-24 01:07pm
by The Kernel
Praxis wrote: There are tons of conflicting reports on that. At GDC 2005, Microsoft specificly told developers (this can be confirmed on multiple sites) that the hard drive was sold seperately. However, at E3 '05 it was listed on the spec sheet as if it was included leading many to assume it was, and Microsoft have not yet announced it as a peripheral.

So we're not really sure.
That's because at GDC, MS hadn't made the decision about the drive yet, but left it open as a possibility (hence the removeable HD concept). At E3, the hard drive presence was confirmed as being included in the box. Gamespot did a series dispelling the "no-HD" rumors months ago and an Xbox spokesperson specifically confirmed the HD would be standard.

Knowing that the hard drive is standard is as simple as going to MS's official specs on the Xbox 360. The HD is included under the specs, which means it is a standard feature. Note that removeable does NOT mean optional.
Arstechnica concluded that the Cell will be terrible for physics, actually. I'm afraid to argue with you as you have much more knowledge than me, but...here goes.
For branch intensive physics coding, it would be a problem as Cell is weak in integer and branch performance. But a lot of physics calculations can be done using non-dependent parallel programming, the problem is, since physics programming in games is very new (at least as more than a novelty) nobody is really sure where the bottlenecks are.

I was trying to give Sony a little bit of credit for what MIGHT be possible with Cell. Honestly, I think the inclusion of Cell was a terrible idea as it was designed for a totally different architecture (dumb GPU, the nVidia RSX wasn't added until well after the CPU design phase) and it's performance, while theoretically high, will probably never be realized since it's balanced for all the wrong things.

Still, Cell is probably sufficient for the PS3 to compete graphics wise with the Xbox 360. The Xbox has some distinct advantages though (the integrated AA logic in the off-GPU cache is certainly one), but it's fairly a wash at this point on most issues.

Posted: 2005-07-24 02:16pm
by Praxis
That's because at GDC, MS hadn't made the decision about the drive yet, but left it open as a possibility (hence the removeable HD concept). At E3, the hard drive presence was confirmed as being included in the box. Gamespot did a series dispelling the "no-HD" rumors months ago and an Xbox spokesperson specifically confirmed the HD would be standard.

Knowing that the hard drive is standard is as simple as going to MS's official specs on the Xbox 360. The HD is included under the specs, which means it is a standard feature. Note that removeable does NOT mean optional.
Interesting. I hadn't seen any direct confirmation. Could you provide a link so I can have it as a reference in the future? Thanks.

Posted: 2005-07-24 02:30pm
by HyperionX
Praxis wrote:Arstechnica concluded that the Cell will be terrible for physics, actually. I'm afraid to argue with you as you have much more knowledge than me, but...here goes.
Arstechnica wrote:At any rate, Playstation 3 fanboys shouldn't get all flush over the idea that the Xenon will struggle on non-graphics code. However bad off Xenon will be in that department, the PS3's Cell will probably be worse. The Cell has only one PPE to the Xenon's three, which means that developers will have to cram all their game control, AI, and physics code into at most two threads that are sharing a very narrow execution core with no instruction window. (Don't bother suggesting that the PS3 can use its SPEs for branch-intensive code, because the SPEs lack branch prediction entirely.) Furthermore, the PS3's L2 is only 512K, which is half the size of the Xenon's L2. So the PS3 doesn't get much help with branches in the cache department. In short, the PS3 may fare a bit worse than the Xenon on non-graphics code, but on the upside it will probably fare a bit better on graphics code because of the seven SPEs.
Anandtech disagrees with this assessment:
We’re still working on providing examples of how it is actually done, but it’s tough getting access to detailed information at this stage given that a number of NDAs are still in place involving Cell development for the PS3. Regardless of how it is done, obviously the Epic team found the SPEs to be a good match for their physics code, if structured properly, meaning that the Cell processor isn’t just one general purpose core with 7 others that go unused.

In fact, if properly structured and coded for SPE acceleration, physics code could very well run faster on the PlayStation 3 than on the Xbox 360 thanks to the more specialized nature of the SPE hardware. Not to mention that physics acceleration is particularly parallelizable, making it a perfect match for an array of 7 SPEs.
Personally I have no idea since I've never worked on physical code before. However, if real devteams say it can work I suppose it must be true.

Posted: 2005-07-24 03:24pm
by The Kernel
Praxis wrote: Interesting. I hadn't seen any direct confirmation. Could you provide a link so I can have it as a reference in the future? Thanks.
Right here, at Xbox.com. If you scroll down to "Storage" you will see the relevent quote:
Detachable and upgradeable 20GB hard drive
Not only is the 20GB hard drive mentioned under the features list, but it also indicates that it is upgradeable. If the hard drive wasn't included at all, then a bigger hard drive wouldn't be an upgrade now would it?

As for the relevent Gamespot quote, I can't find the article (due to the absurdly awful archive search, both on Gamespot and Gamesindustry.biz), and Google isn't being very helpful either. I'll see if I can dig up something more to the point of dispelling those rumors, but it really isn't necessary, the Xbox.com quote is right from the horses mouth and is very clear on the issue.

Posted: 2005-07-24 03:30pm
by The Kernel
HyperionX wrote: Personally I have no idea since I've never worked on physical code before. However, if real devteams say it can work I suppose it must be true.
Although obviously they are being paid a lot for sexing up the PS3 (especially Epic with their sweet UE 3 deal) so we must take it with a grain of salt.

Still, judging by the information that's out there, physics seems to be the big push for harnessing the Cell's usefulness. I imagine that certain games will get a big boost from this (specifically first party titles), but considering how much cross platform dev work there is these days, it's hard to see too many games coming with advanced physics unless it can be done on the Xbox 360 too. Certainly nothing integral to the game.

And of course, this says nothing for the increase in dev costs. Nintendo might have been blowing smoke about HD increasing the costs of developing games, but certainly adding physics that is central to the game design (as oppossed to a mere novelty) will be highly expensive to produce, so I wouldn't expect to see it on more than a handful of first party titles.

On the bright side though, Grand Turismo for the PS3 will probably kick loads of ass.

Posted: 2005-07-24 03:35pm
by HyperionX
The Kernel wrote:
Praxis wrote: Interesting. I hadn't seen any direct confirmation. Could you provide a link so I can have it as a reference in the future? Thanks.
Right here, at Xbox.com. If you scroll down to "Storage" you will see the relevent quote:
Detachable and upgradeable 20GB hard drive
Not only is the 20GB hard drive mentioned under the features list, but it also indicates that it is upgradeable. If the hard drive wasn't included at all, then a bigger hard drive wouldn't be an upgrade now would it?

As for the relevent Gamespot quote, I can't find the article (due to the absurdly awful archive search, both on Gamespot and Gamesindustry.biz), and Google isn't being very helpful either. I'll see if I can dig up something more to the point of dispelling those rumors, but it really isn't necessary, the Xbox.com quote is right from the horses mouth and is very clear on the issue.
You know, this is one thing that has always baffled me. There is an interview by a MS rep that said:
Do Xbox 360 games require the detachable HDD to be plugged in for them to work?

Todd Holmdahl: Xbox 360 games do not require the HDD or a Memory Unit, but Xbox Live requires one or the other to save the gamers’ account information.
@ teamxbox.

So if the HDD is included, why the fuck will no games even need it except to store personal data on Xbox live, and even then a memory card will do? I've heard that maybe they'll include it and remove it later or something. It's very strange either way.

Posted: 2005-07-24 03:46pm
by The Kernel
A June 23rd interview? Very strange indeed, I hadn't seen this one. Even more strange is the fact that several sites are still eluding to the included hard drive concept.

I have one idea though that might be possible: Microsoft still hasn't decided on whether or not to include the HD as standard. Don't laugh, this isn't as crazy as it sounds. Obviously if they did this, they'd lose the benefit of launch games being optimized for the presence of the HD, but considering that it is removeable and that they would be making the drives availible anyway for Xbox Live usage, it's not like they'd have a supply issue if they chose to include it. If they don't ship it with the console, they leave it out and box it seperately. If they do, then it just gets put in the box with the console.

Otherwise, I have no fucking clue what's going on with this.

Posted: 2005-07-24 03:49pm
by Praxis
The Kernel wrote:
Praxis wrote: Interesting. I hadn't seen any direct confirmation. Could you provide a link so I can have it as a reference in the future? Thanks.
Right here, at Xbox.com. If you scroll down to "Storage" you will see the relevent quote:
Detachable and upgradeable 20GB hard drive
Not only is the 20GB hard drive mentioned under the features list, but it also indicates that it is upgradeable. If the hard drive wasn't included at all, then a bigger hard drive wouldn't be an upgrade now would it?

As for the relevent Gamespot quote, I can't find the article (due to the absurdly awful archive search, both on Gamespot and Gamesindustry.biz), and Google isn't being very helpful either. I'll see if I can dig up something more to the point of dispelling those rumors, but it really isn't necessary, the Xbox.com quote is right from the horses mouth and is very clear on the issue.
The XBox.com quote however makes no mention of pricing or multiple models. MS had implied in the past (distant past, GDC timeframe) that there would be a model that includes the hard drive and one that doesn't, so technically that could account for the XBox.com quote.


On the other hand, HyperionX's quote is one of the others that point towards the opposite.

As I said, there are a lot of contradicting statements about it. A lot of statements IMPLY a hard drive is included (for example, the XBox.com spec sheet), and a lot imply the hard drive is NOT included (HyperionX's quote for example). A lot of sites have been saying that the XBox 360 has a hard drive included but not one that I've seen has provided a quote from Microsoft on the matter. The only time I've seen Microsoft directly state whether it was included or not was GDC, but that was long enough ago that it could have easily changed. That's why I asked for the link, as it would be nice to see it settled for good.

The possibility of there being two XBox models, one with and one without the hard drive, would potentially account for the discrepencies...maybe. But then why haven't they listed the XBox 360 hard drive as an accessory yet?
I have one idea though that might be possible: Microsoft still hasn't decided on whether or not to include the HD as standard.
A very real possibility.

Posted: 2005-07-24 03:57pm
by The Kernel
What may be influencing Microsoft's decision at this point is also what Sony plans to do. As for right now, the PS3 is due to arrive without a hard drive as standard AND with a price premium over the Xbox 360 (probably ~ $100 going by Kutaragi's statements), so Microsoft might be looking at their balance sheet and wondering if not including a hard drive as standard will hurt the Xbox 360's sales.

Obviously MS wants to make some money on this generation and the difference between including/not including a hard drive may be the difference between red and black ink.

Posted: 2005-07-24 04:25pm
by Mr Bean
If I may ask if MS is not going to inculded a hard drive how then could they give the free live subscription? Without a hard-drive how could such details be stored? Nevermind the other 80% of the Xbox 360's functionality goes out the door.

Posted: 2005-07-24 04:38pm
by The Kernel
Mr Bean wrote:If I may ask if MS is not going to inculded a hard drive how then could they give the free live subscription? Without a hard-drive how could such details be stored? Nevermind the other 80% of the Xbox 360's functionality goes out the door.
Well, if they choose not to include the hard drive, they could just sell the hard drive for, say, $80 and include Xbox Live with it. This would make the cost a lot easier to swallow as people are paying $50 today for a year of Xbox Live and a headset.

As for features, about the only important feature that will have to be cut by pulling the hard drive out of the base model is game caching on the hard drive. Considering the cost of hard drives, I'd say that from a business perspective it makes a lot of sense to not include the drive and sell it as an add-on. MS probably won't make a hit into their potential Xbox Live business if they price the add on low enough.

The only reason we will see an integrated hard drive is if Microsoft sees game caching as being a big enough incentive to lose a sizeable chunk of potential hardware profits on. Considering the PS3 doesn't have one and is managing to get by, I'd say that it's up in the air at this point and that we should just wait for direct confirmation (ie, finalized hardware).

Posted: 2005-07-24 04:44pm
by Captain tycho
Well, I might consider picking the PS3 up, considering I already have an HDTV.

Posted: 2005-07-24 04:45pm
by Master of Ossus
I already have a 1080p capable HDTV (for less than $800. Thank you, Costco), so I'm actually looking forward to the next generation of systems.

Posted: 2005-07-24 04:54pm
by Captain tycho
Mine cost somewhere in the 2,000 dollar range. Very very nice, great big screen. Rear projection TV, though, which games will supposedly harm. Can anyone tell why, exactly?

Posted: 2005-07-24 04:58pm
by The Kernel
Captain tycho wrote:Mine cost somewhere in the 2,000 dollar range. Very very nice, great big screen. Rear projection TV, though, which games will supposedly harm. Can anyone tell why, exactly?
It's called burn-in, and it shouldn't be a problem so long as you don't leave the screen at high contrast at a pause screen for hours.

It's basically caused by uneven wear on the various parts of your screen, if you leave certain areas dark, but others illuminated at the same rate for long periods of time, certain parts of the screen get worn faster, which causes a change in the image. It's not such a big problem today as long as you don't crank the contrast up, but it's still worth keeping in mind.

Posted: 2005-07-24 05:37pm
by Captain tycho
Ah, thank you Kernel.

Posted: 2005-07-24 07:44pm
by Praxis
Master of Ossus wrote:I already have a 1080p capable HDTV (for less than $800. Thank you, Costco), so I'm actually looking forward to the next generation of systems.
Only the PS3 supports 1080p, however ;)

Posted: 2005-07-24 07:44pm
by Praxis
The Kernel wrote:
Captain tycho wrote:Mine cost somewhere in the 2,000 dollar range. Very very nice, great big screen. Rear projection TV, though, which games will supposedly harm. Can anyone tell why, exactly?
It's called burn-in, and it shouldn't be a problem so long as you don't leave the screen at high contrast at a pause screen for hours.

It's basically caused by uneven wear on the various parts of your screen, if you leave certain areas dark, but others illuminated at the same rate for long periods of time, certain parts of the screen get worn faster, which causes a change in the image. It's not such a big problem today as long as you don't crank the contrast up, but it's still worth keeping in mind.
Thanks, I've been wondering about that.