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Posted: 2005-08-28 09:52pm
by Lord Revan
This a bit of topic what is the best race/class for a beginner.

Posted: 2005-08-29 01:15am
by Zorak
Depends on personal preference/ playstyle, and what faction you wish to be really. The easiest to level up and best grinding class is Rogue, but they are at higher levels hard to find groups for.

Meanwhile, Priests are more difficult to level up but EVERYBODY falls head over heels to get you in a group.

Depends what you want as I said.

Rogues are melee burst damage.
Warriors are tanks.
Paladins are melee orientated hybrid (hardest to kill class).
Shaman are caster orientated hybrid (very good PVP class).
Mages are casters.
Warlocks are shadow casters with a high reliance on damage over time affliction spells and demon pets.
Priests heal/ shadow damage when specced.
Hunters are ranged weapon orientated with pets.
Druids are healing/ multipurpose orientated hybrid with transformations.

Posted: 2005-08-29 02:42am
by Tatterdemalion
Paladins are melee orientated hybrid (hardest to kill class).
Lies I tell you!

Paladins are a plated support class that excels at buffing and not dying, but their damage is to unreliable to consider them melee oriented (especially compared to the Shaman, who can pump out horrific damage in the right circumstances).

Posted: 2005-08-29 02:48pm
by Zorak
Well they aren't exactly casting orientated in comparison to the Shaman. They lack any ranged attacks other then Hammer of Wrath on wounded targets now (which rocks by the way), and a ranged light attack on Undead (NPCs, not PCs).

I never said they were melee damage orientated, they are melee orientated though. They are "The One Class that can Survive Everything." If you want me to go into specific details on the classes..

Rogues are the highest DPS generally class in game, and just kill casters with nothing. However hard to get raid groups with.

Warriors are always wanted in groups, and are able to do very good DPS or tank very well. They hold agro, and deal damage in melee. Not much else to say.

Paladins are hard to kill period in PVP, and in PVE they solo things alot of others can't. They have several magic shields, can heal themselves, and wear plate. However their damage is minimal.

Shaman are, alot like Rogues, a major PVP class. They are considered by "popular opinion" to be the most imbalanced, but that has more to do that they are the Swiss Pocket Knife class. They can do MAJOR Ranged damage or major melee damage and self rez and heal and use totems that do everything and then some. However, they have glaring weaknesses as well that some classes can't take advantage of.

Mages are the DPS caster/ CC. They shoot the bolts of stuff that generally do high base damage, and they can live long.

Warlocks are the most defenseless class ever. In comparison to Mages, they do less damage base and has less escape abilities and their attacks cost more mana, and their defense abilities are inefficient. It is a difficult class to play but if you specialize your talents and gear right you can be the highest DPS class in game (Mages can technically do this, but they don't like gimping their stats for damage. Warlocks have no choice.) They are often ganked in PVP for easy Honorable Kills, just because they require either A. Heavy Preperation and a Specific Pet and B. Good circumstances. Alliance Warlocks have it worst by far.

Priests are like... the most loved to have class in game. People will go out of their way to kiss your ass just for love. Shadow Priests can do pretty darn good damage, however, their heals are alot less and they aren't mana efficient and not very good in instances. The "standard" healer, and pretty awesome. If you like being loved, Priest is the way to go.

Hunters do the non-caster orientated ranged damage. Extremely good at pulling mobs with pet or with gun, and able to do very high damage for little downtime in Raid instances, Hunters are very nice. However there are alot of them. So very very very very hard to get groups for them.

Druids are pretty much the "other big healing" class, with Paladin/ Shaman following them. Druids specialize in Raid instances in Healing over time, because their damage is alot like Paladin's: Pretty low. However in 5 Man groups they have the ability to basically take the place of ANYONE in group, depending on their specialization. Normal person, healing. Normal person, damage casting. Bear Form, tanking/ DPS. Cat form, DPS (Bear form's DPS as of now is actually higher, but Cat Form is getting buffed this and next patch). And such. Druids and Priests are both loved because of you know, they're healers.

Posted: 2005-08-29 02:49pm
by Zorak
By the way, I'm a 60 Alliance Warlock on Cenarius as a note, if you're curious of my class opinions/ views.

Posted: 2005-08-29 03:01pm
by Guardsman Bass
Woh, how did this turn into a large chunk about selecting characters for WoW? Maybe that bit out to be split off into a different thread.

Posted: 2005-08-29 03:13pm
by Lord Revan
I agree.

Posted: 2005-08-29 03:55pm
by Master of Ossus
Lord Revan wrote:I agree.
It is done.

Posted: 2005-08-29 04:42pm
by Dakarne
Mages are good for overall Damage Dealing with Spells... trust me on that.
Rogues are just the absolute pinnacle of awesome, Dual-Wielding by level 10, and Poisons by level 20... :twisted:
Priests are overpowered fucktards and should not be played by anyone with a desire for a Challenge
Hunters are just guns, pets and dual-wielding axes/swords, need I say more?

Posted: 2005-08-29 04:48pm
by Pcm979
Hey, I have a Hunter and I find him quite nifty. Of course, I'm only level 15, so I don't know what they're like at high levels.

Posted: 2005-08-29 05:11pm
by Akaramu Shinja
Having tested the Druid changes in the test realm, I can safely say that for PvP purposes, if you want the ability to take on anyone, go Druid. It's simply unbelievable what I can do with a Druid now, while you may not have the burst potential of others, you've got the Paladin like survivability with some pretty consistent damage (if feral build) allowing you to keep on fighting without resting like most casters. Find myself in and out of BGs constantly fighting and fighting with no need to slow down.

Posted: 2005-08-29 05:39pm
by Ghost Rider
Warriors:

(PvE): You are a Meat Shield. You are the main tank and defender. You are to take and gain aggro because you will have the most HPs and the most armor, except for a couple specced Paladins. Your greatest assest is the monster devotes all attention to you instead of weak squishies. Your level of damage varies depending on tanking or killing.

(PvP) Requires you to spec your character along the lines of high Str, Agil, and Stamina. You will need a shit load of damage and critical potential, but with the right equipment, you can honestly be a force that is frightening to anyone. Though you will need a good healer backing you up.

Paladins:

(PvE) You are a buff and cleanse bot, with minor healing. Your Buffs are short but are able to help on a variety of things. Your heals are at best spot heals...nice for you soloing, sucky for really big battles, if party or Tank is depending on you. Also....you are NOT a tank, in the latter areas. In the first instances...sure. Later on, You have nearly no holding capability. The nice part is you do give literally a versatile set of abilites that no other class has access to that can help a party out loads.

(PvP) Pray for Seal of Command hitting and Criticaling.

Hunters:

(PvE) The BEST soloing class. With right skill and playskill you can do all sorts of shit, but in parties you are a puller. Near the end you can get obscene DPS and can do it from range, but this requires so very kick ass items. Your hand to hand is more because some elite is chomping on your ass then a real mainstay. You want melee go Rogue or Warrior. The reason you are a decent puller is your range is high but you have ways of insuring not always becoming a squishie.

(PvP) You are a long range bitch fucker. Seriously a hunter played correctly is more annoying then a Mage. The ability to kite anyone is disgusting.

Mages:

(PvE) You are long range DPS and Sheeper...and you make water. Not much else. Mind you, you usually hold back because your aggro is second only to a crazed priest, and you are so easily squished.

(PvP) You are long range DPS and sometime sheeper. Your ability to unleash is absofuckinglutely hideous. The ability to get out of bad situations also makes you insanely powerful.

Warlock:

(PvE) You cast Curses and are Damage over Time fighter. Literally you send your pet out to distract while you throw curse after curse to kill an enemy. In Raids you are useful because you can Banish, and your DoT curses are immensly nasty, your pets less so.

(PvP) Good luck. 30 second DoT curse are hard to see full effect and your Shadowbolt needs immense luck to do serious damage. Fear has been so nerfed you are pretty much lucky to see it doing something against a decent set of opponents.

Priest:

(PvE) Healer. Your damage is okay, but you will attract aggro worse then a crazed mage.

(PvP) Shadow. Your damage is good and constant. Your mind control can truly fuck people over.

Rogue:

(PvE) DPS aka Damage Per Second. While Sap and a few other abilites are nice in UBRS and such, later on all you are is DPS. Great for soloing and farming, decent for raids. No versatility.

(PvP) Second to only mage in sheer destruction, but melee only and people target you like stink on cheese.

Shaman:

(PvE) Versatile, but in latter raids tend to get ignored for purer classes. Essentially you can heal well, tank okay, and do magic, but no of them are done to a degree that is not outclassed by another and in later raid you are reduced to Totem popper and third rate heal bot.

(PvP) You have the ability to truly be a monster. Since you aren't that limited(healing, melee, and ranged magic) and your abilities are vast, your strategy should be one of always moving and hitting. Totems are only useful if you ahave a large gathering around you and even then. Shamans are great back up and supporters.


Druid:

(PvE) Innervate and healbot near the end. You have some great abilities but your healing is always the valued part.

(PvP) Can do many things and change strategy on the fly. Immune to some of the nastier kiting attacks and abilites that hinder others.

Posted: 2005-08-29 05:44pm
by Akaramu Shinja
Ghost Rider wrote: Priest:

(PvE) Healer. Your damage is okay, but you will attract aggro worse then a crazed mage.

(PvP) Shadow. You melt faces. If there a faces, they will be melting. Melting of the faces is your specialty. When faces are abound and wanting melting, you are the melter called.

Shaman:

(PvE) Versatile, but in latter raids tend to get ignored for purer classes. Essentially you can heal well, tank okay, and do magic, but no of them are done to a degree that is not outclassed by another and in later raid you are reduced to Totem popper and third rate heal bot.

(PvP) I.WIN.BUTTON. Your WIN button is on a 6 second WIN timer. Every 6 seconds you can WIN by pressing this. It lights up in the middle of the screen, covering the whole thing, allowing any idiot with a mouse to press it.
Just fixed a couple of your errors there. Hope that helps.

This is a joke for you er less humoursly inclined people.

Posted: 2005-08-29 06:06pm
by Vanas
I generally chose my classes on sheer sadism. My secondary, a Warrior was chosen purely to hit things badly. I chose zweihanders as my weapons of choice out of this philosophy. Apparently the sword-and-shield combo gets you much wuv from other players, but I'd rather have fun.

My main is a druid, as versatility is fun. What shall I do today? Tank? Heal? Sneak? Mess about in the river? Obtain total dominion over Nature and use it to carry out my slightest whim?

My Druid is only 18 and is on the Euro Dragonblight server. Can be spotted by the cry of 'HADOKEN!' whenever a Wrath is fired.

Posted: 2005-08-29 09:21pm
by Enforcer Talen
My main is a 33warlock alliance, and I have tons of fun. I just like to have a tank and healer with me, as a rule.

Posted: 2005-08-29 11:48pm
by Lonestar
lvl29 Alliance Human Mage, just beat the stockades. If yer ever on Moonrunner, give "Odinoneeye" a ring.

Posted: 2005-08-30 08:59am
by Cairber
Wow! I didnt know so many of you guys played this game. I just started playing, and I chose a priest because I love healing and helping out. My husband went with pali and so far we've been able to tandem almost everything together. I'm sure that will end soon and we will start needing lots more people but so far its been fun! We are on Eredar if any of you are too say hi to Yukino ^_^

Posted: 2005-08-30 09:36am
by Guy N. Cognito
54 Tauren hunter. I think it's the best combo for a hunter. I have a racial ability that allows me to buy time to get out of melee range combined with my other get out of melee abilities. With the right talent tree you are a pain in the butt to fight. Though the lack of strong melee does get me in trouble. The problem is to get my truly disgusting damage, it takes time. But then again ~1600 damage over 5 seconds should take time. That's without crits.

Posted: 2005-08-30 10:58am
by White Haven
I pity Horde hunters in Molten Core. Without Judgement of Wisdom on some of the longer bosses, I hope you enjoy autoshot, because about a quarter of the way into the fight. Overall, though, I love my beefy-ass dwarven hunter...just wish those lazy fucks would fix the Deadzone issues. All this talent-tree stuff is nice, but it's all secondary to that glaring issue with the class. Now my warlock is only 31, so I can't say much about them in late-game, but I've been very impressed by the class's ability to solo multiple mobs at even or higher level. Between Sacrifice and (For Demonology-spec) Soul Link, you can take a hysterical amount of punishment, especially if you spec through Master Demonologist on the way.

Posted: 2005-08-30 11:19am
by Lord Pounder
Guy N. Cognito wrote:54 Tauren hunter. I think it's the best combo for a hunter. I have a racial ability that allows me to buy time to get out of melee range combined with my other get out of melee abilities. With the right talent tree you are a pain in the butt to fight. Though the lack of strong melee does get me in trouble. The problem is to get my truly disgusting damage, it takes time. But then again ~1600 damage over 5 seconds should take time. That's without crits.
Orcs are actually a better race for hunters, they get extra damage with and IIRC their pets do 5 or 10 % more damage.

I'm a Tauren Warrior lvl 55 as of last night. If any other SDN people in europe are joining drop me a line, i'm Pounder on Dreanor Server

Posted: 2005-08-30 11:49am
by Ghost Rider
Urgh...yeah No blessing or Judgement of Wisdom can be shitastic for Hunters and Priests in MC.

Also while on surface Priests seem to be gods of PvP...it's single based. On group vs group, they become like Shamans...first targets and more so then Shaman...squishier.

Posted: 2005-08-30 12:10pm
by The Grim Squeaker
So the most unbalanced class combo is a tauren Shaman?

(I may be allowed a test run of 2 months so I want to build up a strong character as quickly and unfairly as possible) :twisted:

Posted: 2005-08-30 12:27pm
by Ghost Rider
the .303 bookworm wrote:So the most unbalanced class combo is a tauren Shaman?

(I may be allowed a test run of 2 months so I want to build up a strong character as quickly and unfairly as possible) :twisted:
Only for the first 30-40 levels.

The biggest dependant is whether you want solo play or group play, as well short or long term.

Posted: 2005-08-30 12:33pm
by The Grim Squeaker
Either solo play or in a guild composed of sdn members.
I'm playing for 2-4 months probably, maybe more at the end of the year.

Posted: 2005-08-30 12:40pm
by White Haven
Damn right about the squishyness of Priests in mass PvP. Friend of mine is aaalways bitching about that. Also: keep Viper Stinging a priest and watch him cry as he's reduced to a cloth-wearing club-wielder. Only caster class that can't do dick WITHOUT mana and can't do dick to get mana BACK. :)