Hearts of Iron 2 patch
Posted: 2005-11-18 04:03pm
Whoa, what a suprise! Highlights include
Theres alot more, but this is very good stuff.- Coups now have a much bigger chance to actually succeed.
- Larger nations in the same alliance will now take control over provinces as they invade allies occupied overseas territories, to maintain coherent supplied fronts.
- Minister research modifiers for technology is now applied.
- The chance for a Encirclement or Breakthrough will now be happen 10% more often for every 1 km/h over 3 km/h. There is a cap on 40%.
- Units retreating to enemy-controlled territory with enemy units in both
target and source province will now be eliminated.
- Reduced the toughness of more advanced infantry models somewhat.
- Raised the toughness values of the earlier MOT divisions to generally be 2
points above their equivalent regular INF counterparts.
- Softness of MOT & MEC divisions now decreases when models get more advanced.
- Doubled the movement & attack penalties in frozen & mud conditions.
- Supply & fuel usage of brigades is now 40% of the old values.
- Heavy Armor and Super Heavy Armor brigades are now allowed to be attached to INF (if you're stupid enough )
- Manpower requirement for Mountaineers and Marines changed from 10 to 15, like Paras already had (--> elite troops)
- Buildtime for Mountaineers, Marines and Paratroopers increased by 30 days
- Tech difficulty of Mountaineer, Marines and Paratrooper techs increased by 1(5 to 6)
- Edited the Engineer brigade as follows: MP need from 2.0 to 2.5, lowered
their speed bonus from 1 to 0.5 and added a small fuelconsumption of 0.2 to them. This keeps them a very strong brigade but less of a no-brainer.
- Made a full overhaul of CV & CAG balance.
- Only airunits on air-superiority mission will now attempt to engage other
airunits in the same province.
- Increased effect from interdiction by 66%.
- Rewrote targeting algoritms for ground attack and interdiction, to focus on combats as much as possible.
- A puppet now has a max-pool of 1000 instead of 100 in resources.
- Now it is possible to build coastal fort, land fort, anti air, infrastructure, airbase, naval base, radar station, nuclear reactor, rocket test site, and factory in occupied territories.
- Interface: Armies are now sorted by division type.
- Rewrote trade AI to look at last 30 days of income instead of current
situation only.
- Tracked down and fixed a bug which gave fleets perfect positioning after 1 hour.
- Fixed the problem where a convoy from puppet's would never ship the
resources.
- Completely reworked the way Vichy is handled. Vichy now has a ton of events to handle various colonies seceding, Operation Torch, the Vichy surrender and more...