Wishes for Medieval II: Total War
Posted: 2005-11-25 04:22am
I ignored Shogun: Total War altogether because though it was the game that started the Total War phenommenon, it's hampered by a lack of unit variety (since all the factions except the Mongols in the expansion have identical units, since you're all Daimyo's on Japan) that would just make look any new version extremely weak compared to Medieval and Rome.
So, my wishlist- this is aside from the obvious continued graphical improvements.
1. Improved unit sizes. Even if you cranked up the unit size to huge on Rome, a full stack army was still, depending on the historical time period, far smaller than real-life legions. Make the options big enough so that you can emulate the amounts of men that took place in typical battles exactly rather than being a maybe faithful, maybe not representation.
2. Retain the family tree from Rome: Total War. It works perfectly for the Kings, Sultans and Emperors of the time period.
3. Improve the Roman Empire's (Eastern) unit options in the late game. You had very few options in the late game as the Byzantine Greeks because of the historical of Byzantine's decline by the "Late" Age or whatever it was called (I can't remember). This is perfectly fine if you're starting a game in the "Late" Age, but if you're playing a full game from 1087 all the way to 1453, then there is an overwhelming liklihood that decline of Constantinople in the face of the Ottoman Turks (and the sacking of Constantinople by Crusaders, for that matter) simply will not happen. It sucked in Medieval having to stick with obsolete Kataphraktoi and similar units when everyone else gets some improved options.
I don't care- speculate!
4. Add some blood splatter and other gory effects to the battles. Make it look like a scene out of Braveheart or something. The addition of wounded men crawling around after the fighting between two units is over would be awesome.
5. Bring back the rousing speeches from the original Rome. They really cheaped out on BI by not giving you the same quality of speeches that depended on the enemy you were fighting and the traits of the general.
6. Improve marching speeds to be more in line with what troops were actually capable of. It shouldn't take several years to get from one city to another.
Anyone got some other ideas?
So, my wishlist- this is aside from the obvious continued graphical improvements.
1. Improved unit sizes. Even if you cranked up the unit size to huge on Rome, a full stack army was still, depending on the historical time period, far smaller than real-life legions. Make the options big enough so that you can emulate the amounts of men that took place in typical battles exactly rather than being a maybe faithful, maybe not representation.
2. Retain the family tree from Rome: Total War. It works perfectly for the Kings, Sultans and Emperors of the time period.
3. Improve the Roman Empire's (Eastern) unit options in the late game. You had very few options in the late game as the Byzantine Greeks because of the historical of Byzantine's decline by the "Late" Age or whatever it was called (I can't remember). This is perfectly fine if you're starting a game in the "Late" Age, but if you're playing a full game from 1087 all the way to 1453, then there is an overwhelming liklihood that decline of Constantinople in the face of the Ottoman Turks (and the sacking of Constantinople by Crusaders, for that matter) simply will not happen. It sucked in Medieval having to stick with obsolete Kataphraktoi and similar units when everyone else gets some improved options.
I don't care- speculate!
4. Add some blood splatter and other gory effects to the battles. Make it look like a scene out of Braveheart or something. The addition of wounded men crawling around after the fighting between two units is over would be awesome.
5. Bring back the rousing speeches from the original Rome. They really cheaped out on BI by not giving you the same quality of speeches that depended on the enemy you were fighting and the traits of the general.
6. Improve marching speeds to be more in line with what troops were actually capable of. It shouldn't take several years to get from one city to another.
Anyone got some other ideas?