Greatest old game?
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- LordShaithis
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Greatest old game?
Some of the recent threads here have managed to put me in a retro mood, so I went and downloaded an Atari 2600 emulator. I also snagged the ROM for a gem of a game from the system's waning days. Released in 1988, a full eleven years after the console debuted, Solaris was the one 2600 game that could stand toe-to-toe with the NES. It was easily the best game ever developed for the Atari, itself one of the greatest consoles of all-time.
The graphics are quite stunning for a system that first came out when Pong was in it's heyday, and look better when seen in motion. (The way your ship leaps out to the horizon when leaving a planet is rather cool.) The audio is adequate, with decent engine and explosion sounds, as well as some noise from the enemies. Your fighter's guns make a satisfying "Thoom!" when fired.
What's really surprising about this game, though, is the depth.
The game is made up of a 4x4 grid of quadrants, each of which contains 8x6 sectors as seen on the map. Enemies bear an unusually strong resemblance to Klingon cruisers, Cylon base-stars, and TIE fighters, and each symbol on the map represents a squadron. These squadrons aren't passive, either, and will slowly move across the map to besiege that quadrant's colony. At that point, you'll have to destroy the invaders or risk losing one of your relatively few places to refuel.
There's a nice variety of enemies, the occasional ground-attack mission to change things up, stranded prisoners you can rescue, and the occasional bit of weirdness like a "corridor" or a wormhole. The game is fucking HARD, too. The first few squadrons of "Cylons" you wade through may not be any big deal, but you have a LOT of ground to cover, and it only gets harder.
If Atari had managed to get a post-2600 console off the ground, and supported it with games of this quality, things might have gone much differently.
The graphics are quite stunning for a system that first came out when Pong was in it's heyday, and look better when seen in motion. (The way your ship leaps out to the horizon when leaving a planet is rather cool.) The audio is adequate, with decent engine and explosion sounds, as well as some noise from the enemies. Your fighter's guns make a satisfying "Thoom!" when fired.
What's really surprising about this game, though, is the depth.
The game is made up of a 4x4 grid of quadrants, each of which contains 8x6 sectors as seen on the map. Enemies bear an unusually strong resemblance to Klingon cruisers, Cylon base-stars, and TIE fighters, and each symbol on the map represents a squadron. These squadrons aren't passive, either, and will slowly move across the map to besiege that quadrant's colony. At that point, you'll have to destroy the invaders or risk losing one of your relatively few places to refuel.
There's a nice variety of enemies, the occasional ground-attack mission to change things up, stranded prisoners you can rescue, and the occasional bit of weirdness like a "corridor" or a wormhole. The game is fucking HARD, too. The first few squadrons of "Cylons" you wade through may not be any big deal, but you have a LOT of ground to cover, and it only gets harder.
If Atari had managed to get a post-2600 console off the ground, and supported it with games of this quality, things might have gone much differently.
Last edited by LordShaithis on 2005-11-29 11:56pm, edited 1 time in total.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
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Solaris was pretty much the largest game made for the 2600, although it was actually made in 1986, not '88.
Oh, and it's still not really that good of an idea to advertise your pirating activities.
Oh, and it's still not really that good of an idea to advertise your pirating activities.
Last edited by Spanky The Dolphin on 2005-11-29 11:56pm, edited 1 time in total.
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I'd say the great adventure games of years past are "the best".
Nowadays there are almost no adventure games, and none on the level of the Monkey Island, Dot Tentacle, the last express, or even the convulted Woodruff.
Nowadays there are almost no adventure games, and none on the level of the Monkey Island, Dot Tentacle, the last express, or even the convulted Woodruff.
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To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
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Read "Tales From The Crossroads"!
Read "One Wrong Turn"!
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The game says "Copyright 1986" while Wikipedia says it was published in 1988. I wonder if it sat in limbo for a couple years.
EDIT: Also, I don't think emulating ancient abandonware is exactly something to worry about in terms of piracy.
EDIT: Also, I don't think emulating ancient abandonware is exactly something to worry about in terms of piracy.
Last edited by LordShaithis on 2005-11-30 12:00am, edited 1 time in total.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
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If that's some sort of shot at me, I'll direct you to the board's vendetta policy and tell you to go fuck yourself, Bear.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
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Master of Orion 2. Quite possibly the best space empire-building game that runs on my crappy old computer.
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If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
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There's a fan-edited ROM of Demon Attack for the 2600 out there, titled Custer's Revenge 2. Unlike it's much-reviled predecessor, CR2 has nothing to do with rape. Instead, it has to do with Custer avoiding the fury of everyone pissed off about the first game. As the creator put it:
"In this game, everybody is mad. The Atari fans are mad, the Native American rights activists are mad, the historians are mad, and the parents are mad. You play General Custer trying to defend yourself against angry mobs of people in this edit of Demon Attack!"
Demon Attack basically sucked, but this gets points for concept alone.
"In this game, everybody is mad. The Atari fans are mad, the Native American rights activists are mad, the historians are mad, and the parents are mad. You play General Custer trying to defend yourself against angry mobs of people in this edit of Demon Attack!"
Demon Attack basically sucked, but this gets points for concept alone.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster
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Times of Lore for the Commodore 64.
Everytime I look at that game, I'm still amazed that they were able to fit an entire kingdom, with quests and characters to talk to, and with that level of graphical quality, in 64K of RAM! The graphics are approx SNES level, and it was made in 1988. Such a beautiful game, and I've still never beaten it.
Everytime I look at that game, I'm still amazed that they were able to fit an entire kingdom, with quests and characters to talk to, and with that level of graphical quality, in 64K of RAM! The graphics are approx SNES level, and it was made in 1988. Such a beautiful game, and I've still never beaten it.
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The original Contra games for the NES and SNES.
I cant tell you how many man-hours of my life i have spent playing those games. And damn it if i could find my old carts (lost somewhere in the cavernous depths of my basement) i'd play them now.
The new Contra games like Shatter Soldier and Neo-Contra are cool and have way better graphics but, its not the same for some reason. Contra III for the SNES was the best of the bunch.
I cant tell you how many man-hours of my life i have spent playing those games. And damn it if i could find my old carts (lost somewhere in the cavernous depths of my basement) i'd play them now.
The new Contra games like Shatter Soldier and Neo-Contra are cool and have way better graphics but, its not the same for some reason. Contra III for the SNES was the best of the bunch.
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They ought to do with the NES what they're doing with the Atari Flashback. I'm sure some attempt has been made, but they really need to push it. Give me a cheap little system that can play Mario, Zelda, Contra, Megaman, Metroid, and all that stuff, without any cartridges to blow into and wiggle around. Those would sell by the metric shitload.
If Religion and Politics were characters on a soap opera, Religion would be the one that goes insane with jealousy over Politics' intimate relationship with Reality, and secretly murder Politics in the night, skin the corpse, and run around its apartment wearing the skin like a cape shouting "My votes now! All votes for me! Wheeee!" -- Lagmonster