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The worst of famous Japanese RPGs...
Posted: 2006-01-05 02:43pm
by Arthur_Tuxedo
One for the detractors! Inspired by the other thread. Pre-formatted with bolded categories and space beneath to write answers.
Which Japanese console-style RPG is the worst in the following categories:
Worst main character:
Most annoying character:
Stupidest main character decisions:
Worst villain:
Most contrived plot:
Most inane dialogue:
Least interesting setting:
Worst combat system:
Ugliest artwork:
Worst music:
Worst overall:
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 03:09pm
by Nephtys
Myself, the final authority on these things. wrote:One for the detractors! Inspired by the other thread. Pre-formatted with bolded categories and space beneath to write answers.
Which Japanese console-style RPG is the worst in the following categories:
Worst main character: Tidus. Don't laugh again, EVER.
Most annoying character: FFX Yuna (AKA, The Original Mary Sue). Don't speak again. Tied with Xenosaga1 Shion for same reasons.
Stupidest main character decisions: "I know! We'll hire this random ninja girl who likes Materia. What's the worst that can happen?"
Worst villain: FF8 Ultimecia. Worst villain ever, I'm sorry. 'Kurse all SeeDs?'
Most contrived plot: We all have... AMNESIA! (every 3d FF.. most notably 7 and 8.)
Most inane dialogue: FFX: "Try laughing. HA HA HA HA HA."
Least interesting setting: Xenosaga. Whee, it's GENERIC FUTURE LAND!
Worst combat system: Xenosaga. Whee, dozens of attacks that are IDENTICAL.
Ugliest artwork: Chronotrigger. I hate you, DBZ-hair. (The sprites were fine)
Worst music: Xenosaga 1 again. The tracks weren't /bad/, but they weren't good, and there was a grand total of like, eight songs for a 40 hour game.
Worst overall: FF7. The graphics hurt my eyes compared to sprites, the characters were shallow and had zero development (except for Cloud), the combat system was good but every character was identical thanks to materia, the end-villain was honestly overblown, and the game has it's incredible fan-base that refuse to question how good or bad the game was. Instead, they freak out over hollow Vincent. AAAUGGGHHH *angry cosplayer smash*
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 03:39pm
by LadyTevar
Arthur_Tuxedo wrote:One for the detractors! Inspired by the other thread. Pre-formatted with bolded categories and space beneath to write answers.
Which Japanese console-style RPG is the worst in the following categories:
Worst main character: Squall. Such a whiny little bastard. (FF*)
Most annoying character: Yufi (FF7)
Stupidest main character decisions: Trusting Kaine (FF4/2)
Worst villain: TIE: Ultimecea (FF8)/FATE (ChronoCross)
Most contrived plot: ChronoCross
Most inane dialogue: Most of Squall's lines in FF8
Least interesting setting: ChronoCross
Worst combat system: CHRONO CROSS
Ugliest artwork: FF8
Worst music: FF8
Worst overall:Chrono Cross.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 03:56pm
by General Zod
Hrmm. . .what the hell.
Worst main character:Squall, FF8
Most annoying character:Tingle, various Legend of Zelda games.
Stupidest main character decisions:Brain too addled to think of one offhand.
Worst villain:Ultimecia. She just popped up out of the fucking blue.
Most contrived plot:Final Fantasy 8, if only cause it sucked donkey cock.
Most inane dialogue:Squall, from FF8.
Least interesting setting:Final Fantasy 8. So horribly generic and uninspired.
Worst combat system:eh. can't think of any truly bad one offhand.
Ugliest artwork:eh. . .another tough call.
Worst music:Kingdom Hearts: Chain of Memories. I realise it's GBA, but they really
Worst overall:Final Fantasy 8. Yes, I hate it that much.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 04:25pm
by Mr Bean
Arthur_Tuxedo wrote:One for the detractors! Inspired by the other thread. Pre-formatted with bolded categories and space beneath to write answers.
Which Japanese console-style RPG is the worst in the following categories:
Worst main character: Squall, tall dark and $@%@% boring. Leader only because everyone else was to brain damaged from dealing with him for so long.
Most annoying character:Tidus he had potentional with his father but came off the most annoying kid brat in FF history only. Good thing Auron was there or I would have had him jumping off cliffs for fun.
Stupidest main character decisions:
Worst villain: FF8 Ultimecia, comes out of left field, suffers from evil overlord syndrome and frankly has no great evil plans.
Most contrived plot:FF8. We all have amnesia... and their is an evil person stealing girls bodies over and over agian and noo one's noticed till now.
Most inane dialogue: Squall
Least interesting setting: Hmm
Worst combat system: Tie ff8's drawl or the hyper annoying gird battle system were it takes twenty minutes just to get all your units in range and finaly ready to attack your enemys(Any game)
Ugliest artwork: ChronoCross. My eyes the bleed! I sooo freken want to play that game but it's to freken pixlated to take.
Worst music:
Worst overall: FF8. Lets DRAW! Agian and agian and having to spend entire rounds DRAWNing over and over agian because that spell is only found on X, Y and Z monsters and you missed X, your Fighting Y and Z is the end boss. And then combine it with the story that goes south after the first ten hours(Elite combat unit yay! Graduation Yay! Kidnap Yay! Fight the schools.. ok... angesty angest mcangest booo!. And don't get me started on the slowiest uglyist form of traval in any FF game(Flying school hooo!)
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 05:15pm
by Ghost Rider
Which Japanese console-style RPG is the worst in the following categories:
Worst main character: Justin. God fucking dammit did I ever want him to shove it and kill him. It's not one outstanding notion, it the combination of things that make him just annoying. He's not cool, he's some yabbering yokel who gets into shit.
Most annoying character: Shion. Goddamn it I wanted to kill her so quickly, and sorry it only got worse.
Stupidest main character decisions: Oh too many to say. I'll go with generic "What this?" and grabs it.
Worst villain: Wendy. decent manipulator, but really fight through EVERYTHING, and you DON'T get righteous fury on her sorry ass? So in the end, she was all talk...and the puppet emperor was a joke.
Most contrived plot: Dragon Quest/Warrior 1. Save Princess, kill evil dumbass. What's funny? Dragon Quest/Warrior 3 rocked for what it was.
Most inane dialogue: Xenogears/Xenosaga. I swear they use long boring dialogue to sound self important.
Least interesting setting: Dragon Warrior/Quest 1. Sorry even back then it was boring.
Worst combat system: Final Fantasy 1. Sorry I despised it in the original format. Plain, but add to insane bullshit stop gap for Mages, and the whole "You hit empty space!"
Ugliest artwork: Paladin's Quest. If you think bright colors are good, this is the game for you.
Worst music: None really offensive...except ancient ones that never had the capability.
Worst overall: Hylide....fucking abomination of a game, beat it, and no this means nothing. The game is a test of mind and will, not ability.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 06:37pm
by Darth Raptor
Worst main character:
Bartz, FFV. Ugh, just ugh!
Most annoying character:
Prince Edward of Damcyan, FFIV. Seriously, don't even bother being in my party formation. Just tag along and wait for the magnetic cavern, you useless fucking bard.
Stupidest main character decisions:
FFII: We must rescue Lady Hilda! There's nothing suspicious about the Emperor offering the leader of the Rebellion as first prize in a freaking tournament! Four of the world's most wanted fugitives should be able to march right into Palamecia! Oh, we've beaten the behemoth. Let's continue to trust the Emperor after we've learned this whole tournament is a farce. Shucks... Looks like we're in prison!
Worst villain:
Ultimecia, FFVIII. Where the hell did you come from, bitch? And what's with that Natasha accent?
Most contrived plot:
It's been mentioned before, but GF Junctioning and amnesia made even me wince.
Most inane dialogue:
Another vote for "try to laugh".
Least interesting setting:
I do not like Spira. I do not like it, Sam I Am.
Worst combat system:
FFT and FFVIII are tied for this. When the monsters level up, Raptor becomes very displeased. I would have said the original version of FFII, but they fixed it in Dawn of Souls.
Ugliest artwork:
Chrono Trigger. DBZ is not the shit. DBZ looks like shit.
Worst music:
Final Fantasy does not produce bad music. I will say FFII, only because it had the fewest actual songs (although some of them are very good- Ancient Castle, Tower of the Magi, etc.).
Worst overall:
FFV. I will never forgive red mages being nerfed so horribly. 999 AP to Doublecast? White and black magic only up to Level 3? FUCK YOU.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 06:38pm
by The Dark
Arthur_Tuxedo wrote:One for the detractors! Inspired by the other thread. Pre-formatted with bolded categories and space beneath to write answers.
Which Japanese console-style RPG is the worst in the following categories:
Worst main character: Tidus, FFX. Whiny little bitch.
Most annoying character: Ayla, Chrono Trigger. Not certain why, but she just annoyed me.
Stupidest main character decisions: DQVIII. "Let's leave our horse and cart sitting out in the open in the city where all the thieves live.
Worst villain: I actually don't have a nomination for this one, since the only villains I dislike are just because they're darn tough.
Most contrived plot: Star Ocean. Gee, it's The Matrix!
Most inane dialogue: FFX, about every other conversation.
Least interesting setting: Star Ocean. Gee, it's The Matrix
Worst combat system: Star Ocean. AKA "how stupid two AI characters can be"
Ugliest artwork: PS1 FF games. I'm sorry, but SNES should not look better than PS1.
Worst music: No nomination
Worst overall: Star Ocean.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 07:29pm
by Vendetta
Arthur_Tuxedo wrote:Which Japanese console-style RPG is the worst in the following categories:
Worst main character:
Fei Fong Wong. "Oh, but I hate gears and fighting" What? Is he worried he'll break a fucking nail? I don't care if you do occasionally flip out and try and kill people, it's a statistical anomaly, and a risk that's well worth taking to drag your friends and world out of the fire.
Most annoying character:
Chu-Chu. It's an annoying pink fuckbag. What the fuck purpose does it serve as a playable character? It should have had it's moment in the story and then been trodden on.
Stupidest main character decisions:
Surrendering at the wedding in FFX. To pissant little minion enemies with pea shooters. We have earth-shattering powers, we could destroy Bevelle with our bare hands, and some oik with a primitive rifle can stop us? Piss off! If I could reach into the television and beat the game characters with a plank, I would have done so.
Worst villain:
Tie: Exdeath, Sephiroth and Ultimecia. Because they have no discernible motivation beyond "Attain godlike power", with absolutely no conception of why they want it beyond that it
is godlike power, or what they're going to do with it when they get it. They're like 14 year olds grinding for the bestest weapon in some massmog just because it has the highest damage numbers. I mean come on! How hard is it to think up some kind of guiding motivation for these people?
Most contrived plot:
Xenogears. The game where the creators are not content unless there's a plot-shattering twist every five minutes, everyone has a hidden secret, a recurrent connection of the soul, or a dark past, everyone has more schemes than the inhabitants of Dune, and the audience stop caring long before they find out what's going on.
Most inane dialogue:
Everything in the original SNES translation of FFIV. The sheer range of lexical contortions that the characters are forced into to avoid saying anything even slightly resembling a "bad word" is humiliating.
Least interesting setting:
Final Fantasy X. Until X-2 I couldn't have given two tugs of a dead dog's cock about Spira. FFX-2 at least made some connection to the world.
Worst combat system:
Every turn based or ATB system with static characters (or characters that appear to move but their position is irrelevant). It might have been acceptable on the SNES, because the memory limitations precluded anything more complex, but modern systems and games are
wasted on this kind of shit. It shows fuck all effort.
Also, any system where magic/special attacks fail to justify their activation cost versus just hitting Attack for another turn. Which is nearly all of them, sadly.
Ugliest artwork:
Final Fantasy Tactics. Don't like it.
Worst music:
Xenogears. The entire soundtrack is filler. There isn't a single memorable track on the whole damn thing. Special mention also goes to the Gamecube version of Skies of Arcadia, because although the music itself is OK, the sample quality is shit.
Worst overall:
Xenogears. Fucking appalling game. It's not finished, the story is so convoluted it's almost impossible to give a watery shit what happens, there are too many characters that have no tactical value (Maria and Chu-Chu should not have joined the party), and there are too many unwinnable fights, which are the exact opposite of fun.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-05 08:44pm
by Datana
Arthur_Tuxedo wrote:Which Japanese console-style RPG is the worst in the following categories:
Worst main character:
Rue from Dewprism/Threads of Fate. He's the very definition of a generic hero, and never grows much beyond the occasional bout of angst. Fortunately, Mint (the heroine) manages to save the game from utter banality.
Most annoying character:
Farleen from Star Ocean 3. Never have I more wanted to reach into the TV and strangle a character to shut her up. Liz and Ard from Wild ARMs: 2nd Ignition come very, very close for the same reason, but at least your party in-game recognized this and tried to lay the beatdown on subsequent encounters.
Stupidest main character decisions:
I'll second surrendering at Beville in FFX. The entire sequence, I was going "You've been killing these morons by the dozens up to this point -- why stop now?"
Worst villain:
Ultimecia from FF8. She just appeared from nowhere, plotwise, and just seems to be there for the sake of having a traditional "last boss."
Most contrived plot:
Star Ocean 3. It takes the plot of the first two games and renders it all worthless, as it turns out that none of it was "real" and was just part of a giant MMORPG. I'm not sure how much of it was intentional, though -- your party members in Private Actions all comment on how clichéd and contrived the whole thing seems.
Most inane dialogue:
Breath of Fire II. While the script could have potentially been made interesting, instead, we got Zero Wing-lite. Lufia II: Rise of the Sinistrals comes close due to the massive effort it makes to avoid saying anything that might be politicially incorrect (which seems to be really common for SNES-era games, but this one took it to new heights).
Least interesting setting:
Xenosaga: Dur Wille zur Macht. While the idea of a sci-fi RPG is in itself pretty interesting, in practice, that doesn't leave much in the way of environments. We get spaceships, more spaceships, and the occasional factory or space colony to spice things up here, all of which are filled with bland, repetitive corridors and sterile rooms. The UMN bits seemed more like an attempt to get other settings to explore than really feeling like a part of the story.
Worst combat system:
Lufia and the Fortress of Doom. A Dragon Quest clone that manages to be slow, plodding, and incredibly inefficient, with a massive number of utterly worthless spells, attacks that automatically miss (not retarget, like in other games) if the targeted enemy dies before the character's attack turn comes up, and text speed that rivals Xenogears for slowness.
Ugliest artwork:
Not sure I can really call this one.
Worst music:
Legend of Legaia. While there were some very nice tracks, the vast majority were uninspired filler. Xenosaga: Der Wille zur Macht also comes to mind -- while the tracks weren't bad, the music rarely if ever seemed appropriate for the on-screen action.
Worst overall:
Secret of the Stars, Tecmo's sole attempt at an RPG for the SNES. Characters with little to no development, cookiecutter plot, massive amounts of tedious level grinding to get anywhere... I don't think that it got even a single thing right.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-06 12:28pm
by Vendetta
Datana wrote:Most inane dialogue:
Breath of Fire II. While the script could have potentially been made interesting, instead, we got Zero Wing-lite. Lufia II: Rise of the Sinistrals comes close due to the massive effort it makes to avoid saying anything that might be politicially incorrect (which seems to be really common for SNES-era games, but this one took it to new heights).
I was considering this one, but decided that the translation was too awful to call on it. Breath of Fire II, a game which manages to refer to it's main character as "He" "She"
and "It" deserves a whole new category.
Posted: 2006-01-06 07:37pm
by Praxis
I don't play enough Japanese RPG's to answer all these (mainly, Zelda and Kingdom Hearts, now that I have a PS2 I will get a FF game though and see what I think).
However, I've got to put this in.
Most annoying character: Tingle.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-06 09:47pm
by Gaidin
Worst main character: Final Fantasy X - Tidus. I hated that kid. With a passion.
Most annoying character: Final Fantasy X - Seymour. Who the fuck voiced him. And don't get me started on his hair.
Stupidest main character decisions: Chrono Trigger - It was the most kickass game I've ever played. But it doesn't change the fact that Chrono ran into a time portal for a girl he met five minutes ago.
Worst villain: Final Fantasy X - Sure, the truth of Jenova and Ultimecia sort of came out of nowhere. But damn...SIN?!?!?!?!
Most contrived plot: Final Fantasy VIII; Final Fantasy X - I might have had the most fun with Final Fantasy VIII, but yes it was a very contrived plot. Guardian Forces causing amnesia, plus the grand entry of Ultimecia was fucked up. Final Fantasy X gave me a wierd feeling when they dropped Tidus into a world he's never seen and were just like 'there...be the hero'. And while we're talking terms...SIN?!
Most inane dialogue: Final Fantasy X - I really wish they didn't bother voicing modern foreign games unless they're willing to re-lip sync the characters. Hearing the English language with unnatural breaks in an attempt to sync it to the Japanese lip movements annoyed me to no end.
Least interesting setting: Final Fantasy X-2 - Take a world that now lacks the threat to its existence, which is what rpgs tend to rely on. Remove the threat, and the world becomes naturally less interesting. I didn't get far enough into it to figure out what they came up with to replace Sin.
Worst combat system: Final Fantasy VII - I hated the materia system. Sure, in the end it's almost nothing more than the Esper system of Final Fantasy VI, but they took away all identity that made character's unique from one another in all fashion except for the Limits. And those happened rarely enough that they didn't really factor into it.
Ugliest artwork: Final Fantasy X-2 - This would mainly be some of the garment designs. Mainly the black mage suits. I shudder every time I think of some of those designs.
Worst music: Final Fantasy X-2 - Predominantly bad techno. Almost like a boy band did it. Some songs that might be considered rock. The only good thing to come out of it was the opening piano song at the title screen.
Worst overall: Non-Applicable - I lack a worst overall rpg. At least for Japanese games. All of my problems with them can be defined in a rather specific manner.
Posted: 2006-01-06 10:20pm
by Anarchist Bunny
Worst main character:
Who started the metrosexual pretty boy line of shit that Final Fantasy still hasn't shaken off?
Most annoying character:
Edward. Yeah, you know all those status effects you don't ever use, well at the cost of not being able to hurt anything, I can affect mosters with them in much more inconvientent ways. Don't worry though, you'll have Yang soon.
Stupidest main character decisions:
Can't think of any worse than using Celes as bait for the guy that can fly anywhere in the world when you can barely make it anywhere.
Worst villain:
Sephiroth. Ooo, look at me. I am some pretty boy that stabs this flower bitch in the back and suddenly I'm everyone's favorite villian. So what if Kefka accomplishes his plan for ultimate power, genocides a race, poisons civilians, and REARRANGES THE FACE OF THE PLANET WITH A FUCKING LASER, I'm much more evil.
Most contrived plot:
Final Fantasy Tactics Advanced. Fun as shit game, but not all there in the story department.
Most inane dialogue:
Final Fantasy 1, but you can't really blame it for when it was made.
Least interesting setting:
Earthbound. Blast it, I can not get into the game.
Worst combat system:
Final Fantasy II(original), much like Gau, its a great idea, just doesn't work out that well.
Ugliest artwork:
Seikien Deisentu 3.
Worst music:
I'm usually not listening anyways.
Worst overall
the 7th saga, for all my friends praise that game, its just not good.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-07 01:02am
by President Sharky
Gaidin wrote:
Worst villain: Final Fantasy X - Sure, the truth of Jenova and Ultimecia sort of came out of nowhere. But damn...SIN?!?!?!?!
Most contrived plot: Final Fantasy VIII; Final Fantasy X - I might have had the most fun with Final Fantasy VIII, but yes it was a very contrived plot. Guardian Forces causing amnesia, plus the grand entry of Ultimecia was fucked up. Final Fantasy X gave me a wierd feeling when they dropped Tidus into a world he's never seen and were just like 'there...be the hero'. And while we're talking terms...SIN?!
I'm curious, what is it about Sin that makes him like Ultemecia? He's the villain from the first fucking minute of the story. That's the complete opposite of out of the blue. From the beginning we know he's the enemy, and the entire story revolves around that fact.
I find Sin to have been a villain akin to Lavos from CT. Instead of an actual person, an indomitable supermonster whose only purpose is to destroy.
Posted: 2006-01-07 02:24am
by LordShaithis
Anarchist Bunny wrote:Worst villain:
Sephiroth. Ooo, look at me. I am some pretty boy that stabs this flower bitch in the back and suddenly I'm everyone's favorite villian. So what if Kefka accomplishes his plan for ultimate power, genocides a race, poisons civilians, and REARRANGES THE FACE OF THE PLANET WITH A FUCKING LASER, I'm much more evil.
I'm with you on this.
Kefka's greatest act of villainy: Crushing all of human civilization beneath his boot, and ruling the remnants like an evil god.
Sephiroth's greatest act of villainy: Stabbing a girl in the back.
No bloody contest.
Posted: 2006-01-07 02:58am
by Darth Raptor
I think a lot of Sephiroth's badassedness comes from Cloud's flashback in Kalm. When he was a level 1 Shinra grunt and Sephy's level 50 self annihilated a green dragon in a single attack. And then when they scale Mt. Nibel he's blithely tossing around third tier elementals with Pvt. Strife's useless carcass in tow. At least that's what impressed me.
Oh, and Supernova. Can't forget about Supernova.
Posted: 2006-01-07 03:01am
by Nephtys
Darth Raptor wrote:I think a lot of Sephiroth's badassedness comes from Cloud's flashback in Kalm. When he was a level 1 Shinra grunt and Sephy's level 50 self annihilated a green dragon in a single attack. And then when they scale Mt. Nibel he's blithely tossing around third tier elementals with Pvt. Strife's useless carcass in tow. At least that's what impressed me.
Oh, and Supernova. Can't forget about Supernova.
Big numbers, does not an antagonist make.
Posted: 2006-01-07 03:48am
by Spyder
I'm really not sure why Kuja, the cross dressing avian super sayin hasn't received a mention under the worst villian category yet. Villians need to not wear thongs and undergo ultimate transformations where they basically just turn red and grow feathers.
Re: The worst of famous Japanese RPGs...
Posted: 2006-01-07 02:19pm
by Gaidin
President Sharky wrote:
I'm curious, what is it about Sin that makes him like Ultemecia? He's the villain from the first fucking minute of the story. That's the complete opposite of out of the blue. From the beginning we know he's the enemy, and the entire story revolves around that fact.
I find Sin to have been a villain akin to Lavos from CT. Instead of an actual person, an indomitable supermonster whose only purpose is to destroy.
It's a matter of taste. I prefer the big world destroying monster when he's not really there. I liked Lavos because he we never there except for a few choice appearences. The big thing was that unless you were on a new game plus or three, you couldn't fight him in that first appearence. The plot was against those who were trying to summon Lavos himself, and I liked that.
Final Fantasy X has that all powerful monster, but its just as up front in the plot as the human villians are. All the other games I like tended to have that human(oid?) villian through most of them in the form of Kefka, Sephiroth(sort of), Ultimecia, and that artificial humanoid in FFIX.
Posted: 2006-01-07 07:43pm
by Ryoga
Worst Main Character: Squall from FF8. Okay, we get that you're a hardass, you don't need to keep rubbing it in the player's face at every conceivable opportunity.
Most Annoying Character: Toss-up between Edward from FF4 (Yay, he has a command that lets him occasionally...do nothing. I've never gotten Sing to do anything, even when it's supposedly successful), Sophia from SO3 (please....stop....talking), and the entire cast of FF8 (<rest of party> Squall, we want to know what you're feeling! <Squall> .... <Me> Uh, we're in the middle of a dungeon? Can we have touchy-feely hour later?).
Stupidest Main Character Decisions: FF9. "Hey, let's go get a magical item for the villain because he has the rest of the party hostage, /and actually seriously intend to hand it over/. He wouldn't possibly back-stab us!"
Worst Villain: Seymour, FFX. For basically amounting to a speed-bump to the party's progress, he sure seemed awfully full of himself.
Most Contrived Plot: Star Ocean 3, see above. Was the lame twist in the plot really needed?
Most Inane Dialogue: FF8, see above. "We want to know what you're feeling!"
Least Interesting Setting: Chrono Trigger. I don't understand why this game has so many rabid fans, it bored me to tears. I got as far as the far-future world before I couldn't force myself to go on.
Worst Combat System: Xenosaga II. The whole 'weak spot' thing was rather contrived, and then they went and made it vital to your progress in the game. Dammit, why do I have to hit Albedo's arms before I can punch him in the face successfully?
Ugliest Artwork: Xenosaga I. All the characters looked kinda like deformed kewpie dolls in the actual artwork, it was kinda creepy.
Worst Music: Second for Xenosaga I. Other than 'Albedo', it just wasn't very interesting.
Worst Overall: FF8. Even less interesting than Chrono Trigger due to extreme stupidity, both from the characters and designers (I agree with pretty much every comment about FF8 made so far).
Posted: 2006-01-07 08:13pm
by RedImperator
Anarchist Bunny wrote:Stupidest main character decisions:
Can't think of any worse than using Celes as bait for the guy that can fly anywhere in the world when you can barely make it anywhere.
Normally that would be a bad decision, but Celes could have vaporized Setzer pretty much any time she wanted. If she didn't want to go somewhere, they weren't going.
Worst villain:
Sephiroth. Ooo, look at me. I am some pretty boy that stabs this flower bitch in the back and suddenly I'm everyone's favorite villian. So what if Kefka accomplishes his plan for ultimate power, genocides a race, poisons civilians, and REARRANGES THE FACE OF THE PLANET WITH A FUCKING LASER, I'm much more evil.
Kefka makes Sephiroth look like Boris Badenov. I don't understand how there's even any contest.