CRPGs, MMORGs and table-top
Posted: 2006-01-16 02:10am
How has the former in your opinion affected the latter?
Several gamers I know have recently returned from the MMORGs Everquest and Dark Ages of Camelot. The games they run are very fast and furious affairs with an inordinate amount of magic loot.
Also, the missus, who likes a CRPG for it's mindlessness often comments that loot on games I run is low. This may be due to expectations caused by CRPGs where blue tinted stuff falls like manna.
IMNSHO CRPGs are nice in that they can sate everyone's inborn desire to munchkin like they were 13 again. But I also feel it's driven up expectations in tabletop.
Another good is the realisation that what every player truly wants is a rehash of Zulu Dawn and how to do it well. but the games do get very combat heavy as a result.
What do others think? What is the good, the bad and the ugly of it all.
Several gamers I know have recently returned from the MMORGs Everquest and Dark Ages of Camelot. The games they run are very fast and furious affairs with an inordinate amount of magic loot.
Also, the missus, who likes a CRPG for it's mindlessness often comments that loot on games I run is low. This may be due to expectations caused by CRPGs where blue tinted stuff falls like manna.
IMNSHO CRPGs are nice in that they can sate everyone's inborn desire to munchkin like they were 13 again. But I also feel it's driven up expectations in tabletop.
Another good is the realisation that what every player truly wants is a rehash of Zulu Dawn and how to do it well. but the games do get very combat heavy as a result.
What do others think? What is the good, the bad and the ugly of it all.