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DOTA
Posted: 2006-02-05 06:26am
by PainRack
Does anybody here play DOTA?
http://www.dota-allstars.com/index.php
If so, which is your favourite hero? Also, please share any tactics, guides and item builds you have.
Posted: 2006-02-05 12:11pm
by Sriad
Ah, DOTA... I played enough to get quite good for a PUGer about a year ago, but now all my experience is woefully out of date.
In other news, a friend of mine got kicked out of his endgame raiding guild in WoW for impersonating his guild leader in a DOTA game.
I really liked Razor+Radiance back in the day for truely massive gold generation though.
Posted: 2006-02-05 07:21pm
by Captain tycho
Ah DOTA, I used to play that constantly in college. I got extremely good at it, too. I think one of my favorite heroes was the teleporting demon hunter, I used to be bloody murderous with him.
Posted: 2006-02-05 07:23pm
by Gandalf
I've played that a few timesat parties, funnest part of Warcraft III.
I love to play as the ranged undead guy with the invisibility. I'd hide and jump characters on their way to fights.
Posted: 2006-02-05 08:17pm
by BloodAngel
Do I play it? It's the number one played game in my anime club, which happens to be where I hang around often.
My favorite hero usually tends to be Lion, with a Sheep-staff, Dagon, Second Eul's scepter, and Agahnim's scepter. It's plain cheese right there, one stun, two disables, two huge damage nukes...
The other is Phantom Assassin, with Sange and Yasha, Burize, Monkey King Bar, and Boots of Travel, along with a Hyperstone for added cheesiness. Nothing can beat the eventual 1k+ crit...
We should gather up a SDnet DotA game sometime.
Posted: 2006-02-05 09:05pm
by Anarchist Bunny
I started trying to play it, cause I had a friend that did.
Then I had to relearn from my Starcraft days how 99% of Battle.net were douchebags, and then got distracted by something else.
I should try again.
Posted: 2006-02-05 10:13pm
by BloodAngel
Anarchist Bunny wrote:I started trying to play it, cause I had a friend that did.
Then I had to relearn from my Starcraft days how 99% of Battle.net were douchebags, and then got distracted by something else.
I should try again.
Especially the DotA community, it's pretty much the sphincter of Battle.net when it comes to the quality of people. But nevertheless, the map is fun, unfortunately to get it means you need to download from the site; hosts don't usually let downloaders play.
Posted: 2006-02-06 01:18am
by Anarchist Bunny
BloodAngel wrote:Anarchist Bunny wrote:I started trying to play it, cause I had a friend that did.
Then I had to relearn from my Starcraft days how 99% of Battle.net were douchebags, and then got distracted by something else.
I should try again.
Especially the DotA community, it's pretty much the sphincter of Battle.net when it comes to the quality of people. But nevertheless, the map is fun, unfortunately to get it means you need to download from the site; hosts don't usually let downloaders play.
Yeah, I played like 3 games on battle.net before trying to just get a feel for it solo, all three of them I spent about 75% of the game time ruining it for the rest of my team cause they were all dicks.
Posted: 2006-02-06 02:20am
by Alan Bolte
I best remember Pudge. Infinite strength! Meat hook was a little tough to target though.
Posted: 2006-02-06 09:56am
by PainRack
BloodAngel wrote:Do I play it? It's the number one played game in my anime club, which happens to be where I hang around often.
My favorite hero usually tends to be Lion, with a Sheep-staff, Dagon, Second Eul's scepter, and Agahnim's scepter. It's plain cheese right there, one stun, two disables, two huge damage nukes...
The other is Phantom Assassin, with Sange and Yasha, Burize, Monkey King Bar, and Boots of Travel, along with a Hyperstone for added cheesiness. Nothing can beat the eventual 1k+ crit...
We should gather up a SDnet DotA game sometime.
Ok, the first is gay oh right.
How do you get that much cash?
As for the second..... I don't know. Unless you're playing SM, sange & yasha will be built too late.I rather just go straight for Buriza and then build Sange and Yasha........ although some ppl insist that the hero critical skills make Bruzia unnecsarry. *shrugs*
After 3 months of on and off playing, I'm finally getting the grasp of the game, including basic tactics. Unfortunately, to play the game well requires a basic knowledge of all the heroes, or at least, the heroes your opponents and team is using.
I'm currently using Akasha, Queen of Pain.... God, give me an opponent without a stunner and he's dead.
Now, the problem is to avoid being multi-gangbanged by the enemy team. I just played a pub game, and after I scored first blood on the Sand King, they started targeting me out of preference until their level surged ahead.... It didn't really help that other than the sniper, the rest of my team mates were noobs. God, I'm still pissed at the Tidehunter withdrawing at yellow life. If he had just tanked for us, we would have scored a double kill and potentially cleared the middle lane. We would still have lost though.the Tidehunter was idiotic enough to challenge solo players with 5 levels above him, and when he complained that they were all travelling in a gang together, he went with Luna Moonfang to stop them........ Instead of waiting for them to enter the base, get swarmed with creeps and then hitting him with Luna, me as Akasha, Sniper and himself. Idiot.
I best remember Pudge. Infinite strength! Meat hook was a little tough to target though.
He and Spiritbreaker are the most "evil" looking characters on the battlefield oh right.
Just a note: Which do you think is more important? Good teamwork, or good players?
Posted: 2006-02-06 09:22pm
by BloodAngel
Usually I go for the Guinsoo's stick first, and once I get that it's pretty much "watch Lion kill you slowly, reeeally slowly, and you can't do anything about it!" And Finger level 3 has a nice cooldown too.
S&Y's movespeed, attack speed, and HP increase are worth it alone, because PA naturally has nothing for HP. And never say that one crit is enough, since a 1.2k crit followed immediately by the lesser, but still golden 600 crit is a sight to behold.
Avoiding getting ganged requires a sixth sense which one sortof develops over time, when more than one hero on the map is missing and you realize you are walking into a potential deathtrap. When three heroes are missing, chances are they're gonna go for the lone hero attacking some tower. Switch lanes every other minute, and you'll throw the enemy off.
Just a note: Which do you think is more important? Good teamwork, or good players?
Teamwork. Ever seen a coordinated team of all command stunners? Really, really scary...
Posted: 2006-02-07 05:35am
by PainRack
BloodAngel wrote:
Avoiding getting ganged requires a sixth sense which one sortof develops over time, when more than one hero on the map is missing and you realize you are walking into a potential deathtrap. When three heroes are missing, chances are they're gonna go for the lone hero attacking some tower. Switch lanes every other minute, and you'll throw the enemy off.
After 3 months of on and off playing, I'm starting to develop it finally. Too bad it doesn't translate into the tactics needed to throw off an all corners attack.
Teamwork. Ever seen a coordinated team of all command stunners? Really, really scary...
Normally, I would have thought that too.
However, I just recently went in a game against a bunch of noobs, protected and sheltered by 1 excellent player and 2 average players. Our team was actually quite well balanced in abilities, but the presence of that single player threw us off UTTERLY. Our coordination was scoring us kills for a while, as well as taking out tower after tower, but we simply couldn't move in for the endgame .Ultimately, he could just shrug us all off and using that core team of 3, defend the map well enough that everyone on his team could build up while we were essentially stalemated.
A combined push down the mid, and then rotating it to either of the flanks to try and simply break through kept failing. We could take out towers, but we just couldn't take out the barracks buildings and finally, we lost the game when after a failed push, the opposing team FINALLY worked together in a coordinated push up our center. An extremely long game lasting up to 90 odd min. The worst part of all was knowing that we actually outnumbered the opposing team, as one of the noobs left.
Its the first game I ever played where we outnumbered the opponent, had opened up two lanes utterly and still lost.
Posted: 2006-02-07 11:58pm
by BloodAngel
Yeah, there are games when one hero can win the game for the entire team. Which is why when an enemy hero starts to get multikills, your team should keep a special attention to it, and gang whenever possible before they become like my heroes up there and build up to imbaness. And if you're in a jam, there's always the Blink dagger or Lothar's edge.
Actually, that also brings something else which can factor into the outcome of a match: what heroes the teams choose. Teamwork's alright, but the heroes you choose are also going to make a huge difference in the fight; a team of all intel and agility heroes, for example, will lose against a balanced team of strength, agility, and intel, unless you seriously coordinate your attacks well. Every team needs at
least one tank, and if yours doesn't, take the initiative.
Posted: 2006-02-09 06:20am
by PainRack
I just seen the impossible happen today. My team, while lacking in the good old teamwork aspect of pushing have 1.5 times the kill score of the opponent but we still lost. Granted, the leveling of our heroes weren't that fantastic, and we were outnumbered after our Techie was dropped but woot.
And it wasn't as if our opponents were that good either. And I won't say we did anything wrong save for our pushing. We correctly applied pressure on Sven and Spiritbreaker, took out Nerubian Weaver and Phantom Lancer whenever we could. Granted, this meant letting the Broodmother level up at her pleasure, although our moonfang tried to delay her leveling via judicious use of her ult. Towards the end, even though we were seriously screwed up as a team, our push WAS overpowering the opponent until our mana began to run out as a result of spamming skills against our opponent.
Posted: 2006-02-09 10:27am
by BloodAngel
Ahh, too bad your Techies dropped. He can really put the indefinite into indefinite game.
Oh well, sounds like your team held out to the last...a rarity on public DotA these days.
Me and my friends have been kicking around a weird, but fun idea recently: the "Ninja Finger Squad!" (include exclamation). Basically, everyone first builds a Dagon, then a Lothar's edge (if the hero has no windwalk), and then maxes out the Dagon, and while in the middle of this process we all sneak up on a hero and Dagon them to death. Five chaos damage fingers (Dagon does physical damage, not magical, can even pass through Avatar!), 800 damage each, 4000 damage total!!
...It's all conceptual, but the overpowered-ness of this build is worth a try at least once, if one can get their team to pull it off. Actually, this may be good in the case if your team manages to not pick a tank...
Posted: 2006-02-11 06:50am
by PainRack
Sounds hard to do cashwise. But then again, that's the whole problem of item managament in DOTA.
BTW, would you recommend buying Boots of Speed immediately for characters like Pandaren Battlemaster and Queen of Pain? These are heroes whoose purpose would either be "tankers" or hero killers, as opposed to spammers and nukers. My friend is insisting that its neccesary for virtually any hero and you might as well buy it for non nukers and even nukers if you think you're good enough. His entire argument is essentially"You're going to buy it sooner or later, any other item you buy is not a crucial part of your item build and would be worthless in midgame onwards. So, why not streamline your entire item build and just purchase boots?"
His track record backs him up.... After all, this is the guy who soloed Skeleton King in a 5 v 3 game, ending up with a 20 zero score and winning the entire game.
Posted: 2006-02-11 01:14pm
by Alan Bolte
Boots are definitely a good default buy, but there are a handful of situations where you're better off saving the cash. I'm just not sure what those are, exactly.
Posted: 2006-02-11 06:34pm
by Stormin
Some of my guildies play this. Sometimes its quite interesting listening to them plan their attacks and such when I am in vent but I don't have great interest in trying it.
Posted: 2006-02-11 07:31pm
by Anarchist Bunny
Tried playing again online, game was going ok. I wasn't do so hot cause I got a hero that I hadn't played with before, but me and the guy that was in the lower path were holding our own, though he was bitching about me. Then while the rest of the team was working as a disorganized mess while the other team was working together, even setting traps, the entire team started blaming me for their losing, and eventually mass quit.
So you know, better than the last time I played.
Posted: 2006-02-11 08:23pm
by Stormin
Who was the organised team? Judging by vent chat, the tactics you describe could be my guildies.
Posted: 2006-02-11 09:01pm
by Anarchist Bunny
Stormin wrote:Who was the organised team? Judging by vent chat, the tactics you describe could be my guildies.
Beats me, I can't remember any of their SNs either, it was just a random game I joined.