Page 1 of 2

Star Trek Online Opinions (Not an update)

Posted: 2006-02-06 10:21pm
by Kamakazie Sith
What are your thoughts?

The most it'll do is follow the same path as Star Wars Galaxies, but that's giving it the benefit of the doubt.

Posted: 2006-02-06 10:25pm
by Stark
No Jedi is a good thing. ST is (arguably) more spaceship-focussed, so I'd be surprised if they leave out space stuff.

Posted: 2006-02-06 10:32pm
by Kamakazie Sith
Stark wrote:No Jedi is a good thing. ST is (arguably) more spaceship-focussed, so I'd be surprised if they leave out space stuff.
At the risk of turning this into a anti-SWG thread, I agree with you. Having no jedi was the only realistic way of pleasing everybody.

Though in STO not everyone could be a starship Captain, and I think the developers are hoping that everyone won't want to be.

Posted: 2006-02-06 10:38pm
by Naquitis
Kamakazie Sith wrote:
Stark wrote:No Jedi is a good thing. ST is (arguably) more spaceship-focussed, so I'd be surprised if they leave out space stuff.
At the risk of turning this into a anti-SWG thread, I agree with you. Having no jedi was the only realistic way of pleasing everybody.

Though in STO not everyone could be a starship Captain, and I think the developers are hoping that everyone won't want to be.
From what I've read, you might be put into a postion, and get stuck there. Like you might be forced into being the doctor of a ship if you choose medical field. Remember that in the show, everyone has to start in some field, you don't just get placed in the command field. :wink:

Posted: 2006-02-06 10:40pm
by Kamakazie Sith
Naquitis wrote: From what I've read, you might be put into a postion, and get stuck there. Like you might be forced into being the doctor of a ship if you choose medical field. Remember that in the show, everyone has to start in some field, you don't just get placed in the command field. :wink:
People do get selected for the command field, however, Beverly did pick to be a doctor.

Worf obviously picked tactical...I guess that's one thing Starfleet might do right. You don't get to pick command...command picks you.

Posted: 2006-02-06 10:45pm
by Enigma
Kamakazie Sith wrote:
Naquitis wrote: From what I've read, you might be put into a postion, and get stuck there. Like you might be forced into being the doctor of a ship if you choose medical field. Remember that in the show, everyone has to start in some field, you don't just get placed in the command field. :wink:
People do get selected for the command field, however, Beverly did pick to be a doctor.

Worf obviously picked tactical...I guess that's one thing Starfleet might do right. You don't get to pick command...command picks you.
I wouldn't mind playing STO and choose tactical. :twisted: The Captain is trying to ease tensions with an opponent and I just fire off all weapons. :):):) :twisted:

EDIT: Yay! Post 2525!! :)

Posted: 2006-02-06 10:57pm
by Spanky The Dolphin
So is the game out yet or has there been a recent update on its progress?

Posted: 2006-02-06 11:01pm
by Kamakazie Sith
Spanky The Dolphin wrote:So is the game out yet or has there been a recent update on its progress?
That's been one of the more irritating things. They've been keeping rather quiet about it. At least from the sites I visit.

Posted: 2006-02-06 11:20pm
by InnocentBystander
Kamakazie Sith wrote:
Naquitis wrote: From what I've read, you might be put into a postion, and get stuck there. Like you might be forced into being the doctor of a ship if you choose medical field. Remember that in the show, everyone has to start in some field, you don't just get placed in the command field. :wink:
People do get selected for the command field, however, Beverly did pick to be a doctor.

Worf obviously picked tactical...I guess that's one thing Starfleet might do right. You don't get to pick command...command picks you.
Isn't there officer training in star trek? I might be pulling this from some old computer game (Star Trek Academy?), but I seem to recall this.
Of course I see absolutely NO way of putting multiple people in command of 1 starship, unless ships are not a major part of the game. I mean, I hope there won't be any "Looking for Crew, have Tac, engineer. Miranda class!". That would be pretty silly.

Posted: 2006-02-07 01:09am
by Kamakazie Sith
InnocentBystander wrote:
Isn't there officer training in star trek? I might be pulling this from some old computer game (Star Trek Academy?), but I seem to recall this.
Of course I see absolutely NO way of putting multiple people in command of 1 starship, unless ships are not a major part of the game. I mean, I hope there won't be any "Looking for Crew, have Tac, engineer. Miranda class!". That would be pretty silly.
There was some kind of officer training that Troy went through, and I think she did so because of what happened during TNG "Disaster" though I could be mistaken. I believe she did so because wanted to avoid moments like "So what happens to us if the containment field fails?"

I imagine it'd only be for major sections of the ship....lol "crew needed...153 openings...I don't give a fuck about your qualifications I just want to get out into space!!!!"

Posted: 2006-02-07 02:46am
by Lord Revan
I hope that major roles on the ships are manned by NPCs

Posted: 2006-02-07 03:22am
by InnocentBystander
Kamakazie Sith wrote:I imagine it'd only be for major sections of the ship....lol "crew needed...153 openings...I don't give a fuck about your qualifications I just want to get out into space!!!!"
Obviously, I was referring to key personel, Captain, Commander (maybe?), Nav, Tactical, Comms(wouldn't that be a fun role..), Science, etc.

Posted: 2006-02-07 03:22am
by wautd
I'd be interested if it's done like EvE. Offcourse, I doubt they'll do it because they'll probably go for a more mainstream audience

Posted: 2006-02-07 11:12am
by Trogdor
InnocentBystander wrote:
Kamakazie Sith wrote:snip
Obviously, I was referring to key personel, Captain, Commander (maybe?), Nav, Tactical, Comms(wouldn't that be a fun role..), Science, etc.
Being the Comm. officer could be great if you just wanted to fuck around.

Aliens: "We come in peace."

Comm officer: "Captain, they're demanding that we lower shields are prepare to be boarded!"

Posted: 2006-02-07 11:27am
by Kamakazie Sith
InnocentBystander wrote: Obviously, I was referring to key personel, Captain, Commander (maybe?), Nav, Tactical, Comms(wouldn't that be a fun role..), Science, etc.
I know you were...I was just poking fun at the possibility...

Posted: 2006-02-07 11:55am
by DarkSilver
I'm actually looking forward to this game.

From what I understand, ships will be, at first, assigned to your character, eventually you can "ask to be reassigned" at a Starbase, etc. Eventually, once people get high enough, Ships will eventually become "Guildhouses" of sorts.

Myself, I'm aiming for multiple char's, one in the Flight Ops (Command) field, and one in Engineering/Security, doesn't bother me to much if I eventually get a Command or not.

Posted: 2006-02-07 12:27pm
by InnocentBystander
Any chance this game will be set in the movie era? (pre:TNG)

Posted: 2006-02-07 12:38pm
by Mr Bean
Kamakazie Sith wrote:
Stark wrote:No Jedi is a good thing. ST is (arguably) more spaceship-focussed, so I'd be surprised if they leave out space stuff.
At the risk of turning this into a anti-SWG thread, I agree with you. Having no jedi was the only realistic way of pleasing everybody.

Though in STO not everyone could be a starship Captain, and I think the developers are hoping that everyone won't want to be.
ST online already has someone like the SW Jedi.. and his name is Miles O'Brien... the only enlisted person in Star Trek! :D
But of course without all the superpowers but just about as much fame.


Back on topic however it's intresting to see how this game will devolp. ST has always been about the ships stopping off on exotic worlds, discovering godlike energy being's who are immune to everything but blunt heavy objects.

Needless to say that can't have you running around as a Level (1) Redshirt beating up Rabbits outside the Acadmey.

Posted: 2006-02-07 02:43pm
by Trytostaydead
Playing Security must suck. Dying all the time.

Posted: 2006-02-07 04:36pm
by InnocentBystander
Trytostaydead wrote:Playing Security must suck. Dying all the time.
Think of it like you would a game of quake or UT. Extremely short lifespan! Only the guns won't be quite as cool...

Posted: 2006-02-08 09:39pm
by Kamakazie Sith
Mr Bean wrote:
Needless to say that can't have you running around as a Level (1) Redshirt beating up Rabbits outside the Acadmey.
That's probably a good thing....

Posted: 2006-02-08 10:10pm
by Count Dooku
I'm looking forward to the game. The concept art for the interior of deck 7 of the Galaxy class was amazing. This game looks like it should be pretty decent.

Posted: 2006-02-09 01:37am
by Praxis
Trytostaydead wrote:Playing Security must suck. Dying all the time.

Unless you're head of security, in which case you can enjoy sending people to their deaths.

Posted: 2006-02-09 01:49am
by InnocentBystander
Praxis wrote:
Trytostaydead wrote:Playing Security must suck. Dying all the time.

Unless you're head of security, in which case you can enjoy sending people to their deaths.
So it will include an RTS element! :D

Posted: 2006-02-09 09:36am
by Enigma
I also wouldn't mind controlling the transporter and transport random crew members (maybe even the captain) into space. :) lol