Urghh, that's not a very good score at all considering the potential that this game had. But then again I have a feeling that because it is SW, it will appeal to many people no matter how crappy it is.
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Ubiquitous wrote:Urghh, that's not a very good score at all considering the potential that this game had. But then again I have a feeling that because it is SW, it will appeal to many people no matter how crappy it is.
Potential? The demo showed exactly how wasted 95 percent of that is. No balance, no strategy, and airstrikes that are plain unstoppable.
Ubiquitous wrote:Urghh, that's not a very good score at all considering the potential that this game had. But then again I have a feeling that because it is SW, it will appeal to many people no matter how crappy it is.
Potential? The demo showed exactly how wasted 95 percent of that is. No balance, no strategy, and airstrikes that are plain unstoppable.
Reminds me of ST: Armada 1 + 2 in many ways. Hell, any Trek game for that matter.
"I'm personally against seeing my pictures and statues in the streets - but it's what the people want." - Saparmurat Niyazov
"I'm not good in groups. It's difficult to work in a group when you're omnipotent." - Q
HAB Military Intelligence: Providing sexed-up dodgy dossiers for illegal invasions since 2003.
I'm going to buy (well, briefly rent) this game, because I want to know what their idea of 'brings the Galactic civil war to life' is. For me, that's really not what I saw in the demo.
But maybe it got a high presentation score for using that horrible SW alphabet. It's like a huge NERD sign.
Ubiquitous wrote:Urghh, that's not a very good score at all considering the potential that this game had. But then again I have a feeling that because it is SW, it will appeal to many people no matter how crappy it is.
You know, there definately is that feeling out there these days. TIE Fighter was brilliant, X-Wing Alliance was excellent, and the Jedi Knight series great until Jedi Knight 3, which didn't introduce anything new over JK2 so it was sort of a stand-alone expansion. Since then, Galaxies was buggy on release, both the Battlefronts fairly medicore cross platform, and Empire at War better than force commander but then again, ultimately little better than medicore.
Edit: Hmmm.... Gamespot actually gave it an 8.7. Maybe I'm just sick of the normal RTS genre....
There's ZERO flexibility in the stock game; there are only FOUR tech levels in land or space; meaning that you've got about four 'big' units, Acclaimator, VSD, then Imp Star, then DS. That's it.
Here's a list of ships that have name lists in the full version Data foldier:
Acclamator Assault Ship
Alliance Assault Frigate
Broadside Class Cruiser
Calamari Cruiser
Corellian Corvette
Corellian Gunboat
Interdictor Cruiser
Marauder Missile Cruiser
Nebulon B Frigate
Star Destroyer
Tartan Patrol Cruiser
Victory Destroyer
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
That's it. Fuck, I put together a far superior list while in jail working off a dictionary.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
To be fair, a lot of those are actual SDs though. Needa's Avenger, the Thunderflare, and Chimaera I all recognize, plus a bunch more featured in the X-Wing and TIE Fighter game series.
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Shit, all they have is: TIE Fighters, TIE Bombers, and a completly bullshit TIE Scout which looks completely bullshit; instead of using WEG's TIE/rc they had to make up their own wank.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
My quick opinion so far: Wait until the game has been out for a while, come down in price; and a lot of mods are available for it that truly recreate the Galactic Civil War; and then get it.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
You know, the same thing happened with Star Wars Galaxies.
They had a HUGE established EU to play with with the Jump to Lightspeed expansion pack. Instead, they just on the spot make up a huge chunk of Imperial ships for no frigen reason at all! The TIE Oppressor??? The TIE Decimator?
*spits*
After reading that, I swore never to buy any new SW games. I have kept that promise thus far and after playing the Empires at War demo, I don't think I'll be breaking it.
The IGN review emulates my impressions of the demo pretty accurately. The game's a complete waste of potential and everyone will have forgotten about it a month from now. Their shitting on the ground graphics especially.
The scores are certainly fair. However, this game has just as much potential as SW: Rebellion in a different way. The space battles combined with the units special abilities, and the ability to call for reinforcements make for some otherwise surprising outcomes during battles.
I have to disagree with IGN's take on the strategy/tactical element, and say that there's a lot of potential for creative gamers.
I bought it today, and I have to say I'm pretty happy. Then again I also enjoyed games like Birth of the Federation, and SWR.
MKSheppard wrote:Shit, all they have is: TIE Fighters, TIE Bombers, and a completly bullshit TIE Scout which looks completely bullshit; instead of using WEG's TIE/rc they had to make up their own wank.
Actually, the TIE Scout has been established in several EU sources. There was a CCG card of it, and I believe (I may be completely wrong) that it made its first appearance from WEG.
I don't understand why the rebel side in all the RTS games has tanks. Its like lucasarts couldn't think of any vehicles to give the rebels, so they just designed weird looking futuristic tanks. You could almost transplant tanks from the C&C series, and they wouldn't look too out of place.
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MKSheppard wrote:Shit, all they have is: TIE Fighters, TIE Bombers, and a completly bullshit TIE Scout which looks completely bullshit; instead of using WEG's TIE/rc they had to make up their own wank.
AK_Jedi wrote:Actually, the TIE Scout has been established in several EU sources. There was a CCG card of it, and I believe (I may be completely wrong) that it made its first appearance from WEG.
Yes, that's true. The TIE Scout first appeared in the Star Wars: The Roleplaying Game 2nd Edition:
I'd like to see more units, but beyond that, I enjoyed Galactic Battlegrounds, so to me, this is just a nice little 'update' that will include space battles.
Sure, nothing big, but hey, unless someone can point me to a better on with an amazing Star Wars mod....
Solauren wrote:The Demo looks like it has potential.
I'd like to see more units, but beyond that, I enjoyed Galactic Battlegrounds, so to me, this is just a nice little 'update' that will include space battles.
Sure, nothing big, but hey, unless someone can point me to a better on with an amazing Star Wars mod....
A nice little update? Try playing the demo, its nothing remotely the same.
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Was GB the AoE mod that had R2 units humping the carbon out of trees? Nigga, please: that was a horrible abortion of a game. EaW might suck, but not due to over-RTSness.
Stark wrote:Was GB the AoE mod that had R2 units humping the carbon out of trees? Nigga, please: that was a horrible abortion of a game. EaW might suck, but not due to over-RTSness.
Whats wrong with that? It was a very nice RTS, nothing special but definetly better then the rest of SW games, EaW included.
Last edited by Ace Pace on 2006-02-18 04:58am, edited 1 time in total.
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