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Europa Universalis III announced for Q1 2007

Posted: 2006-02-18 12:19pm
by Duckie
Certainly feels like it's post-worthy news to me, if Medieval Total War's announcement was news too.
Official Website wrote: Europa Universalis 3 announced
Paradox Interactive reveals their biggest production yet Europa Universalis III is in the works

Manhattan, New York, February 14, 2006 – Leading PC strategy games publisher Paradox Interactive announced great news today for strategy fans of the award winning and critically acclaimed Europa Universalis series. The much awaited Europa Universalis III explores the areas of exploration, trade, warfare and diplomacy and is scheduled for release in Q1 2007.

The Paradox development team has been working on the game and its new engine for close to twelve months and the game will carry the characteristic trademarks of Paradox Grand Strategy titles: immense depth and historical content paired with challenging gameplay and replayability value. At the same time focus has been put on making it easier for casual strategy fans to get into this game.

The Europa Universalis series put Paradox Interactive on the map as a global developer and has been awarded with Editor Choice Awards by sites like IGN, Strategy Gaming Online and Firing Squad.

“The EU franchise is one of our most successful brands and this production is the biggest one so far in our company’s history, said Fredrik.W.Lindgren, Director of Publishing at Paradox Interactive. “Europa Universalis III is sure to bring more fans to the genre while existing fans will be pleasantly surprised by our vision and execution of the game”.

First screenshots will be released next month while concept art is available at this time. Paradox has also teamed up with Craig Mullins, renowned artist involved in many major gaming titles.

The first Q&A on EU3 with producer Johan Andersson, can be found on Gamespot.
Gamespot Interview wrote: Paradox has revealed that it's working on Europa Universalis III, and we catch up with producer Johan Andersson to get the very first details.
Paradox Interactive is giving strategy fans everywhere a Valentine's Day gift by announcing Europa Universalis III, the newest chapter in the popular world-conquering strategy series. Few games are as ambitious or as big as the Europa Universalis games. While most historical strategy games are content to give you control of a nation's military to command its units on the battlefield, Europa Universalis is a series where you have full control over a nation's military, economy, and politics. Once again, you'll be able to select one of hundreds of historical nations and control almost every major detail as you attempt to expand and conquer the world. To get the very first details on Europa Universalis III, we caught up with longtime Paradox producer Johan Andersson.

GameSpot: In three sentences or less, please give us a brief overview of Europa Universalis III.

Johan Andersson: Europa Universalis III is an epic game where you take control of a nation and guide it through time to become a great empire. The game has a historical setting, meaning that when a game starts, you begin with the exact historical rulers, borders, and setup that a nation had at a certain moment in history. But when you play, anything goes. You may end up with the Portuguese colonizing Virginia or a grand Polish empire controlling Europe. The game simulates warfare, diplomacy, trade, religion, and colonization.

GS: As a follow-up question, how would you describe the overall direction of the new game compared to the previous Europa Universalis games? Will it emphasize military operations more, or economic or diplomatic strategy? In what direction is the Europa series going with the new game?

JA: The actual direction of Europa Universalis III is to enrich the gaming experience, making it more fulfilling while at the same time making it easier for newcomers to the series and genre to get into and love the game. We are not changing the balance of the game between warfare, economics, and diplomacy, as we believe that precise balance between all aspects of the game is what made the original game so successful.

GS: Could you discuss the scope and scale of the new game? We remember that the previous game let you choose to play as one of many different countries and champion them throughout major historical conflicts. Will the new game extend the number of playable nations even further? Will it offer a longer time frame to play in?

JA: We will be announcing a more complete feature description next month, but this is what I can reveal right now: The game starts in 1453, right after Constantinople has fallen to the Turks, and continues up until the revolutions in France and America. It is played out on a map with about 1,700 provinces and sea zones covering the entire world. The game will let you play any of over 250 different historical nations.

GS: We understand that the previous games in the series offered deep but somewhat complicated strategy that was often intimidating for newcomers. What features will Europa III offer that will be more friendly to beginners?

JA: We have thought a great deal about this when designing this game. We've been working hard on more user-friendly interfaces, but those things only take you so far. The main reason why our games feel complicated to some is that all features and options are accessible right from the start when you jump in, and you get a full map filled with objects right in your face. That causes confusion, as it gives you more unknown and intriguing objects than a human brain really is capable of analyzing. We are working hard on changing those "first impact" feelings and introducing a gradual learning curve to the game.

GS: And what new features will Europa III offer that will cater specifically to veterans of the series?

JA: Again, without giving away too much right now, veteran players will be pleased to note that we are expanding on the options the player has during peacetime, with a focus on interaction with the pope and emperors. You will see plenty of features and ideas from our other games, such as personalities from Crusader Kings, leadership from Victoria, and intelligence from Hearts of Iron II.

GS: Could you let us know when the game is scheduled for release?

JA: The game is scheduled for a worldwide release in the first quarter of 2007.

GS: Finally, is there anything else you'd like to add about Europa Universalis III?

JA: We look forward to giving you more information soon on what will become the best game ever made.

GS: Thanks, Johan.
Squeee!

Good news for fans like me, except for the start date after the fall of Constantinople. It should have been set in 1452 to let the AI fall flat on its face and players be able to somehow pull off a miracle and play as the Roman Empire.

I'm interested in the mention of HoI2Doomsday's Intelligence System but sort of weirded out by the idea of Crusader Kings or god-forbid 'Victoria: An Empire Buried Under Micro' getting in there.

Posted: 2006-02-18 12:26pm
by LongVin
EEEEEEEEEEEEEEEEEEEEEE!

*runs outside and shoots an RPG into the air in celebration then realizes things that go up must come down and hides under a rock*