EVE Online
Posted: 2006-02-23 09:44am
Anyone play EVE Online? I joined up a week ago and am having a blast.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=86084
That's actually about enough time - one nice thing is that training takes place even when offline, though a lot of the early skills don't require much time so you'd have a lot of "dead" training time.Vanas wrote:I keep looking at it, but I don't think I have anything like the time to put into it (an hour or so a day at most).
144000 hit points (by comparison, most battleships have 5K or so )I saw something about 'titan' ships in PC Gamer, though, they look tempting.
Um, there's a lot of interaction with other people in the game.Jadeite wrote:Did the 14 day free trial, thought it sucked, haven't looked back. The main flaw of the game is the complete lack of actual interaction with other people. It has all these massive stations and ships and everything, but it doesn't matter because you can't explore them.
Must be once you get into the cruisers and industrial ships. I also did the 14 day trial and had very little interaction with other players. I liked it a lot and my final exams suffered slightly because of EVE but I no longer have any time to put into it on a regular basis. I also lost a lot of playing time due to the Red Moon Rising upgrade and all the issues around it. In fact, my only post on the EVE forums was a link to Techno to reflect my feelings regarding the constant downtime in the days after the RMR upgrade.phongn wrote:Um, there's a lot of interaction with other people in the game.Jadeite wrote:Did the 14 day free trial, thought it sucked, haven't looked back. The main flaw of the game is the complete lack of actual interaction with other people. It has all these massive stations and ships and everything, but it doesn't matter because you can't explore them.
No, it's when politics come in to play between corporations and alliances (The big factions even use things like spies, sabotage & propanda in this game. All the dirty tricks are possible). The game is all about interaction between players. There is constant competition with other players (PvP as the most obvious but also competition to make a living out of the vastly complex market, competition trough research, crafting, ...). If you can't see that, you're either blind or you havn't tried hard enough.Zeond wrote:Must be once you get into the cruisers and industrial ships.phongn wrote:Um, there's a lot of interaction with other people in the game.Jadeite wrote:Did the 14 day free trial, thought it sucked, haven't looked back. The main flaw of the game is the complete lack of actual interaction with other people. It has all these massive stations and ships and everything, but it doesn't matter because you can't explore them.
Afaik the tutorial should be a lot improved since I've started playing. I learned my shit by asking on the forum + I was lucky to find a decent corp early that could get me started. Reading some background before starting to play was helpfull as well. If anything, it's more noob friendly now then it was 2 years ago. Thing is, people who are used to most other MMORPG's expect that the game will tell them what to do while in Eve you have to find it out for yourself.GuppyShark wrote: They really need to overhaul the early experience. Was there even a tutorial? I can vaguely remember one about navigating the interface.
One could compare this to the difference between a playground, such as EVE, and a theme park, which would be the traditional MMOG. In a playground you have access to different kinds of toys and rides, and you are allowed to use your own imagination to figure out how to create games you enjoy. In a theme park all the rides have been created for you and are either good or bad by design. The playground clearly offers more freedom but it requires you to think and be an active participant, while the theme park has taken those responsibilities away from you and you can just go with the flow. As an interesting side-note, “theme park” style MMORPGs commonly develop lines, just like real world theme parks, as players wait for monster spawns, rare items, or quest requirements.
Players that enjoy the freedom and opportunities for creative thinking an open-ended game offers have become mesmerized by EVE, while others that depend on structured, repetitive game style have not. For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge.
Then don't? Do something else?GuppyShark wrote:This would begin to be a good analogy if I didn't have to spend weeks pushing the tonka trucks before I could get on a swing.
Have you tried agent missions? Complexes? Pirating other players? (when did you try the trial by the way?)GuppyShark wrote:But I like the swing.
By the way, I didn't call anyone immature if he doesn't like the game. I mean, that's ok. I don't like every game either.So I rolled a caldari pirate alt yesterday and fought a brutix with my 1 day old kestrel. I almost lost the fight(damn those drones hurt), but in the end, his guns couldnt hit me and his drones were all dead. Managed to ransom 8 mil.
Half an hour later he came back with a buddy and tried to jump me, failed cause I can warp faster than he can lock on. Now they're camping outside the station determined to kill my one day old alt, even though they dont have kill rights.
Is pirating always this...interesting?
wautd wrote:It doesn't keep holding your hand like 99% of the other MMORPG's and the complete freedom can be scary to people who lack fantasy. It weeds out the boys from the men pretty quick, leaving a motivated & mature community behind
Everytime I've come across an EVE discussion online, it has been the EVE players insulting everyone else for not being mature & creative enough to play EVE. It galls.not wautd, but someone he quoted wrote:For this reason we don't contend that EVE is for everyone, but for those that enjoy a bit more of a challenge."
A loong time ago. It was after I quit WoW the first time and before my RL friends asked me to come back because they needed a decent tank.wautd wrote:Have you tried agent missions? Complexes? Pirating other players? (when did you try the trial by the way?)
MMORPG.com: Lots of people speculate when/if CCP plan's on doing something with those 43,000 gorgeous planets, as far as allowing planet-side bases and/or combat. Has CCP ever considered the addition of planet-side gameplay, allowing factions to actually fight for planetary occupation and resources? Why or why not?
Nathan Richardsson: We already have a proof-of-concept engine for planetary flight and this is something we’ve wanted to do for a very long time. However, there is simply so much left to do “in space” that we’re still focusing on getting all that to the point where we’re confident with assigning that many resources to a new aspect of the game.
How planetary gameplay will manifest itself is still very open. There are so many opportunities. Planetary interaction can range from something simple – like controlling the planet from within your station as a governor – to more involving gameplay and exploration, like a full strategic buildup of the planetary surface.
What may be more important, though, is the opportunity for large player organizations to really own planets, enabling other players or organizations to live there and build up infrastructure. We think it’s bringing a whole new twist to the concept of “housing;” you could own an industrial facility, a city or a planet.
It’s value chains like that which enable the thick, complex political gameplay in EVE. You should be able to be a link in a larger chain and take your share of the profit. This way, you have a vested interest in the chain you are part of and, as such, would participate in defending that interest. This further builds trust relationships, resulting in the complex political and social aspect of EVE.
For 2006 we have a graphics engine upgrade scheduled, we have the Kali expansion coming up and hopefully we’ll have another minor expansion release this year. We’d like to keep a roughly 6 month release schedule on major changes, so depending on the release and contents of Kali, we might be able to squeeze one in before Christmas again