FS2 BSG Game... so pretty... (no dialup)
Posted: 2006-02-24 06:14am
Kosh: ...a thing of great beauty.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
http://stardestroyer.dyndns-home.com/viewtopic.php?f=24&t=86127
Knowing the FS2 engine, not that many. While SCP has done wonders, in terms of poly its hitting into memory ceilings.Ubiquitous wrote:WOW! That looks awesome! The FS2 engine would be perfect for BSG, with small fighters zipping around whilst the huge battleships duke it out.
I wonder how many polys were used in those Basestars?
FS2 is incapable by default of Newtonian movement, but since it's open source, such has been in the modworks.Drooling Iguana wrote:So, any word on whether the fighters will fly like nBSG ships, or will it just use the regular FS2 flight mechanics?
It's very playable if you have some experience with it. Unfortunatly, B5: IFH just trows you in with a pretty manuverable fighter, which just gets you into trouble unless you have a good mindset. A good game to get a hang of newtonian flight is Independance War 2. It has much more protections against player stupidity (which can be overriden easily) and it phases you into the system slowly. Once you get a hang of it tho, plain ol' ww2 fighter-stlye suddenly feels very limiting and clunky.Nephtys wrote:They'd probably be able to implement something kinda newtonian, with slides and stuff, but with a top speed enforced to make sure the game stays playable. Like how dogfights are impossible in B5: I've Found Her... I hope they do that 'speed limited newtonian' for playability's sake.
I do have the hang of IFH. The problem is that your acceleration is too low to be controllable, compared to the speeds you usually fight at. So you'll make high speed passes, and contests are decided entirely on who can aim better instead of who can maneuver better.mmar wrote:It's very playable if you have some experience with it. Unfortunatly, B5: IFH just trows you in with a pretty manuverable fighter, which just gets you into trouble unless you have a good mindset. A good game to get a hang of newtonian flight is Independance War 2. It has much more protections against player stupidity (which can be overriden easily) and it phases you into the system slowly. Once you get a hang of it tho, plain ol' ww2 fighter-stlye suddenly feels very limiting and clunky.Nephtys wrote:They'd probably be able to implement something kinda newtonian, with slides and stuff, but with a top speed enforced to make sure the game stays playable. Like how dogfights are impossible in B5: I've Found Her... I hope they do that 'speed limited newtonian' for playability's sake.
While perhaps that doesn't feel like B5 space combat, that sounds more like how combat actually would be - "boom and zoom" usually beats "turn and burn" any day of the week.Nephtys wrote:I do have the hang of IFH. The problem is that your acceleration is too low to be controllable, compared to the speeds you usually fight at. So you'll make high speed passes, and contests are decided entirely on who can aim better instead of who can maneuver better.
Yeah. I was hoping a little trade off between realism, and true to the show stuff. Although in large battles, such as Into the Fire, the fighters mostly do jousting passes at each other and targets...phongn wrote:While perhaps that doesn't feel like B5 space combat, that sounds more like how combat actually would be - "boom and zoom" usually beats "turn and burn" any day of the week.Nephtys wrote:I do have the hang of IFH. The problem is that your acceleration is too low to be controllable, compared to the speeds you usually fight at. So you'll make high speed passes, and contests are decided entirely on who can aim better instead of who can maneuver better.
Strategy for taking down Nials:Alan Bolte wrote:As to IFH, jousting is just what you do if you can't manage to match speed with your target. Once that's done, it turns into a really scary dogfight where your acceleration is just as important as your turning speed. It's the only way I know of to take down a Nial, jousting just gets you vaped.