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Red Steel/First Revo shots (Nintendo bashing here)

Posted: 2006-04-07 07:18pm
by Max
Found this on another board. I hope this makes up for my earlier PS3 faux pas.
mikewolfskin wrote:http://gonintendo.com/

Red Steel for Revolution

Game Informer is going ALL out in their next issue, dedicating the cover to the Revolution. They will be presenting a world exclusive first look at Red Steel, which is being developed by Ubisoft. Game Informer says that Red Steel, “comes from the Ubisoft Paris team, which is comprised of industry veterans who worked on franchises like Prince of Persia, Far Cry Instincts, Ghost Recon, and Splinter Cell.” They will have an eleven page spread on the game, with a plethora of screenshots.

Game Informer will also talk to Nintendo of America’s Senior Vice President of Marketing and Corporate Communications George Harrison to see what other goodies they can shake loose.

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On top of all that GI will be showing us ever MORE gaming goodness on the Revo. They say, “Plus, we have two other exclusive first looks from developers whose pedigree can’t be denied. One from Raven Software, and the other from Kaos Studios (a new studio whose core team is responsible for the award-winning Battlefield 1942 mod, Desert Combat)”

Game Informer says that subscribers should be receiving their May issue any day now. If any of you are GI subscribers and have the capability to scan us some pictures, we would VERY much appreciate the work. Sounds like the next GI is going to be HUGE for Revo fans. Huge thanks to Argindude, aLex387 and Klindblogger for the info.


First Revo graphics shots!

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Mike: Thats so way cool looking GFX! WOW!

Edit: Thank riven i had no idea about that and thats about a different game from UBISOFT so why not talk about this here now guys! All i can say is i was very tired to with no energy tell now! Now I'm full of it! IGN Finlay got the can stuck down there ass and can it for good!
Ladies and gentlemen, it is official. Revolution is not going to kick ass anymore.

It's going to kill. Blood bath. Now that is what I call some nice reassurement concerning the controller's potential and the visual capacity.


Title edited to direct people looking for the console debate - Lag

Posted: 2006-04-07 07:34pm
by Dominus Atheos
So you definitely are going to be aiming and shooting with the controller then?

Awesome

Posted: 2006-04-07 07:42pm
by Sharpshooter
I just hope they come out with a pistol-grip sort of thing for shooters - I can't imagine using the basic remote as being nearly as ergonomic as a well-done lightgun.

Still, this looks awesome - if the good news keeps coming, I'm definetily going to pre-order at the first chance.

Posted: 2006-04-07 08:13pm
by DarkSilver
there's a party in my pants.....

none of you are invited.

Yes, I'm getting a Rev.....that's just....beautiful

Posted: 2006-04-07 08:41pm
by Ryoga
Pics and accompanying website are dead.

What's all the commotion about?

Posted: 2006-04-07 08:48pm
by Sharpshooter
Jeez, did everybody leach from the source images?
Ryoga wrote:Pics and accompanying website are dead.

What's all the commotion about?
Staff-stated screens have just been released for an Ubisoft Revolution title and have been reported in Gameinformer, and they look hella sweet - graphics look quite nice, and it appears that the player's in-game gun's going to track the controller motion as has been conjectured. I've also been reading some stuff from Gaia Online that gives some more game details, and I'm getting psyched.

EDIT: Let me elaborate a bit on what I said before: some of the features that I've heard from excerpts of the article include:

A) The ability to use objects as cover by aiming at them and pressing a button, which I guess would activate a sort of "object sticky" system where you won't move far beyond cover unless you press the same button again.
B) The ability to create cover by knocking objects over, supposedly accomplished by making a pushing motion with the secondary controller.
C) The ability to throw and roll grenades at opponants, by making the appropriate throwing or rolling motions with your hand (probably while holding a certain button so you don't accidentally roll one into the table you're hiding behind).
D) Swordplay - you'll supposedly be able to use a katana for stealth kills and close-range melee, as well as possibly using the blunt edge to do KOs and disables. This would be interesting: hold a button on the secondary stick, and you could duel-wierd the sword with a pistol or something, moving the controller just as you would the primary with just the sword. There's also word that you'll have to duel at least a few enemies, and it'll be interesting to see how this plays out.

EDIT OF THE EDIT: Secondary keyboard? What the hell?

Posted: 2006-04-07 09:23pm
by DPDarkPrimus
Looks awesome.

Posted: 2006-04-08 02:14am
by Hamel
Excellent, I hope UBI releases some framebuffer shots or movies of this title.

Posted: 2006-04-08 02:21am
by Praxis
Bah, how did someone beat me to Revolution news? I'm losing my touch...oh wait, no, I was at GameStop when it was posted :lol:

Posted: 2006-04-08 08:48am
by wautd
This looks pretty awesome. Looks like the Rev will be kicking ass with only a fraction of a price compared to the other consoles

Posted: 2006-04-08 08:58am
by Vympel
You guys are all high on crack, right?

Aiming and shooting with the controller? Give me a fucking break. Can you saw "Powerglove"? The controller is retarded. Period.

Posted: 2006-04-08 09:08am
by Bounty
Aiming and shooting with the controller? Give me a fucking break. Can you saw "Powerglove"? The controller is retarded. Period.
Why yes, i's not like sensor technology advanced at all since the mid-eighties :roll:

Posted: 2006-04-08 09:17am
by SirNitram
Vympel wrote:You guys are all high on crack, right?

Aiming and shooting with the controller? Give me a fucking break. Can you saw "Powerglove"? The controller is retarded. Period.
Cause, gosh, there's never been a lightgun game... :roll:

Posted: 2006-04-08 09:49am
by Andrew J.
Vympel wrote:Aiming and shooting with the controller? Give me a fucking break. Can you saw "Powerglove"? The controller is retarded. Period.
Powerglove=old and busted

Revo controller=new hotness

Capisce?

Posted: 2006-04-08 09:52am
by Vympel
SirNitram wrote:
Cause, gosh, there's never been a lightgun game... :roll:
Which are all, incidentally, mediocre games at best, and best played at an arcade. This concept, however, is far beyond simple point and shoot lightgun, and it's retarded.

Not to mention you're appealing to a specific genre, where we're talking the controller for an entire system based on this idiotic idea.

Posted: 2006-04-08 09:54am
by Vympel
Bounty wrote: Why yes, i's not like sensor technology advanced at all since the mid-eighties :roll:
It's not an issue of sensor technology, it's an issue of it being a fuckwit gimmick designed precisely to ellicit "ooh aah" reactions rather than a realistic appraisal of whether it has any actual merit over a traditional controller. That's why the Powerglove was a disaster, not because the sensors weren't good enough :roll:

I mean seriously, before you start creaming your pants about how geeky-cool it sounds, use your brain, take this genius passage from a preview of the Rev controller:
The controller for Nintendo's upcoming Revolution home console system is a cordless remote-control-like device designed to be used with only one hand. Two small sensors placed near the TV and a chip inside the controller track its position and orientation, allowing the player to manipulate the action on screen by physically moving the controller itself. For example, you could slash an in-game sword by actually swinging the controller from side to side, turn a race car just by twisting your wrist, or aim your gun in a shooter by pointing the controller where you want to fire.
Wow, that's so cool! Nah, waving your wrist/hand/arms around like a moron won't ever get old, and your muscles? Nah, they won't get tired at all. And, oooh, I can aim my gun on screen by just moving the entire controller- surely, this will be awesome, never mind inconveniences like sitting there like a moron with my arm up in the air for extended periods.

Jesus, use a mouse. It's a dumbass gimmick. Just like the Powerglove's idiotic "make punching motions and punch someone in a boxing game!" marketing ploy. It'll come out, there'll be a running joke on Penny Arcade, and then the Nintendo eggheads will bring out a proper controller.

Oh, and did anyone mention how this thing runs on batteries?

And, of course, what every gamer wants to hear:
So why has Nintendo decided to brazenly break with tradition and the conventions of every other modern console in creating the Revolution controller? According to Mr. Miyamoto, it was part of a conscious decision to make something simple and straightforward enough to reach out to a new audience. "We want a system that takes advantage of new technology for something that anyone, regardless of age or gender, can pick up and play. [Something with a] gameplay style that people who have never played games can pick up and not be intimidated by. We wanted a controller that somebody's mother will look at and not be afraid of."

Of course, Nintendo has no intention of leaving their traditional audience behind, and Mr. Miyamoto is quick to add that the controller is already well suited for a number of popular genres. "[We aimed for something] that is simple enough for everyone," he says, "but also something that people who've been playing games for years will be satisfied with."
Wonderful. Because somebody's mother is the core market you want to go for, right?

In short, I don't understand the enthusiasm for this system at all. Nintendo has been ballsing up since the N64, and so far I've seen nothing to indicate that the "Revolution" won't be more of the same.

Posted: 2006-04-08 10:23am
by Vendetta
Vympel wrote: Oh, and did anyone mention how this thing runs on batteries?
If that, and the parlous state of your arm muscles are concerns to you, you really are clutching at straws..

My Xbox 360 controller runs on batteries, a decent set of 2500mAh rechargeables lasts about 40 hours, and all you have to do when they run out is reach over and slip them in the charger. Ten second job.

As for your arms, go join a gym.

Posted: 2006-04-08 10:28am
by Bounty
Wow, that's so cool! Nah, waving your wrist/hand/arms around like a moron won't ever get old, and your muscles? Nah, they won't get tired at all.
Don't tell me just made that argument. The controller is bad because you have to move your arms ? You don't like it because you might get tired from playing videogames ?

The horror :roll:

Well then take regular breaks, like the manual for every single console since '79 has been advising.
never mind inconveniences like sitting there like a moron with my arm up in the air for extended periods.
EyeToy. DDR. People don't mind being idiots when it's fun.
Oh, and did anyone mention how this thing runs on batteries?
Wavebird. 360 controller. Your own goddamn TV remote. Do you hate those too ?
Wonderful. Because somebody's mother is the core market you want to go for, right?
Yes. Your family. The people who won't pick up Booby Shooter XVI but might just try an innovative, quirky, intuitive game. That's the untapped market they're aiming for.

Posted: 2006-04-08 10:28am
by Vympel
Vendetta wrote: If that, and the parlous state of your arm muscles are concerns to you, you really are clutching at straws..
:roll:
As for your arms, go join a gym.
:roll: :roll: There's no exercise you can do in a gym to significantly extend the period you can keep your arms in a non-relaxed state. Any idiot should know that. Go on, try it. Lift up your arms and keep em that way. See how long you enjoy it. Move em around to add a little spice. Anyone who's played lightgun games at the arcade for extended periods should know this. Nintendo Revolution: go to a gym!

Don't be a fucking dumbass.

Tell me, do you have any reason why you think this shit will be a good idea, or will you continue to throw out this mindless Nintendo-fanboy apologia irrespective?

Posted: 2006-04-08 10:35am
by Vympel
Bounty wrote: Don't tell me just made that argument. The controller is bad because you have to move your arms ? You don't like it because you might get tired from playing videogames ?

The horror :roll:

Well then take regular breaks, like the manual for every single console since '79 has been advising.
I don't need to take regular breaks when using a regular control pad, or gaming on my PC. That's because my arms are relaxed.

Of course, if you need to take a break, maybe you should revise how you're holding the controller. Pulling it out of your ass might be a good start.

Further, Look at how that retard on the magazine is holding these controllers. If you think that's going to result in exactly the same amount of discomfort as a regular gamepad, you're just an idiot, sorry.
EyeToy. DDR. People don't mind being idiots when it's fun.
You're appealing to DDR? You think this is the wave of the future for an entire console? :roll:
Wavebird. 360 controller. Your own goddamn TV remote. Do you hate those too ?
What's this, "appeal to 360"? Yeah, I do hate that. As for a TV remote, they last far longer. You use it less, see?
Yes. Your family. The people who won't pick up Booby Shooter XVI but might just try an innovative, quirky, intuitive game. That's the untapped market they're aiming for.
It's their funeral.

Posted: 2006-04-08 11:45am
by Praxis
A few things I'm going to say:


1) It's NOT a light gun game. From the looks of it you don't point on the screen to shoot and from the text it's not on rails. Instead, the gun copies your movement; tilt the controller to the side, the gun tilts to the side, move it to the left, the onscreen gun goes left. Exactly like a mouse except in 3D space.


2) Vympel, I respect you a lot and usually expect to lose when I argue with you, but I feel you are being willfully (or maybe genuinely) ignorant on this subject. Have you bothered to read ANY of the hands-on impressions?

A few I've read talked about how at first they tried waving the controller in the air but their hands started to get a bit tired. Then they quickly realized that with the controller being as precise as it is, they could rest it in their LAP and simply tilt it while their arm rests as you would hold a regular controller.


I don't think you're realizing this. This is NOT a light gun game. You do NOT have to hold it in the air pointing at the screen. All you have to do is rest your hand on your leg and tilt the controller around to aim.

The pictures of the people holding it in the air are there for effect- so you can see how it works- that's not the practical way to play.


Let me quote one for you.

1UP:
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup.

Posted: 2006-04-08 11:49am
by Davis 51
Vympel wrote: It's not an issue of sensor technology, it's an issue of it being a fuckwit gimmick designed precisely to ellicit "ooh aah" reactions rather than a realistic appraisal of whether it has any actual merit over a traditional controller. That's why the Powerglove was a disaster, not because the sensors weren't good enough :roll:
I can't comment on the Powerglove directly, having limited experience with it, yet your response that it will be a "gimmick" sound exactly like what people were saying when the DS was announced. Now, the DS is kicking it's competition's ass six ways from Sunday, and by the looks of it, the Revolution will do the same.
Vympel wrote: I mean seriously, before you start creaming your pants about how geeky-cool it sounds, use your brain, take this genius passage from a preview of the Rev controller:(Snip)

Wow, that's so cool! Nah, waving your wrist/hand/arms around like a moron won't ever get old, and your muscles? Nah, they won't get tired at all. And, oooh, I can aim my gun on screen by just moving the entire controller- surely, this will be awesome, never mind inconveniences like sitting there like a moron with my arm up in the air for extended periods.
First off, you should always take periodic breaks with ANY controller, regardless of how "tired" you feel. I don't give a shit how much energy you have to spare, you're only harming yourself.

Second, not that being tired would matter. Several sources have stated exactly how comfortable the Revolution controller felt when playing a retrofitted version of Metroid Prime 2: Echoes. Check these quotes:
Gamespot wrote: Finally, the last demo of the day showed off the analog-stick attachment for the controller--which Nintendo reps likened to a nunchaku--and it was revealed how you could use it in conjunction with the main unit to play a game. In this case, the GameCube's Metroid Prime 2: Echoes was redone to include support for the Revolution controller and the analog attachment. The demo let you play through one of the early areas in the game, which felt considerably different from the original GameCube game. The attachment basically gave the game a much more PC-first-person-shooter feel thanks to the ability to free-look and aim with the main controller by moving it anywhere you wanted. The analog stick controlled your movement. The A button let you jump, while the B button fired your weapon. The shoulder buttons on the analog attachment let you switch visors, scan, and lock on to targets, although the lock-on feature was less necessary thanks to the precision firing available via just looking around with the controller. You could shift to the morph ball by pressing the select button on the main controller's face, which felt surprisingly comfortable to do in the middle of action.

Miyamoto noted that the developers at Retro Studios, who are hard at work on Metroid Prime 3, were intrigued by the new options available to the controller. He even went on to say that shooting in Prime 3 may be a more significant part of the experience due to the options open to Retro with the controller. In fact, if you're wondering what developers think of the unique new controller, Miyamoto also mentioned that Sega's Yuji Naka, head of the Sonic Team, liked the controller quite a bit.

All told, the entire walk-through offered a compelling taste of just what kind of gameplay the unique controller is capable of bringing to console gaming. After looking at all the different demos, you can see what kind of potential the controller has to change the way we play the games we have today, in addition to creating whole new games around the new control device. The shooting mechanics of the first box demo and the Metroid Prime 2 demos pretty much guarantee some unique first-person-shooter experiences. The fishing demo and Where's Waldo?-style Pokémon game beg to be used in a role-playing game, such as Breath of Fire. The Kuru Kuru Kururin and basketball demos show potential for new types of puzzle games and sports games alike. You can have air hockey for players that might want the old-school game experience, and the plane demo was tailor-made for a Pilotwings-style game or maybe even something more elaborate, like an Ace Combat-style shooter.

The Nintendo DS and the new Revolution controller have shown us that, at the end of the day, Nintendo is still able to dream up some truly unorthodox ideas, as well as make them work in ways players never expected. As such, we'll be anxious to see just what kids of new experiences we'll be playing next year when the console ships. Look for more on the Revolution and the games for it in the coming months.
IGN wrote:Demo 8: First Person Shooting
So, we lied -- not all of the demonstrations were completely crude graphics. For the final demo, the one that most represented how a game might feel with the Revolution controller, Nintendo displayed what was apparently a test by the team at Retro Studios for what they could do with Metroid Prime 3. They stressed it was just a test, quickly thrown together in just a few weeks. For this, the analog control stick peripheral was used. We held it in our left hand to control the forwards, backwards, and side-strafing motions, as well as having access to triggers in back for scanning; meanwhile, the right hand used the main Revolution remote control to behave just like a mouse on a personal computer. It was a very natural application and felt pretty smooth, but since it wasn't a polished game it did feel a bit awkward at times, making us wonder what kind of things a developer could do to calibrate these kinds of controls for users. Nonetheless, the potential is absolutely huge for the FPS genre. If Nintendo can execute on that potential, Revolution could easily become the ultimate platform for shooters.
1up wrote:Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural,even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.


(Emphesis Mine)
Vympel wrote: Jesus, use a mouse.
As stated above, several times, it is just as good, or better than a mouse.
Vympel wrote:It's a dumbass gimmick.
And you're a dumbass.

Vympel wrote:Just like the Powerglove's idiotic "make punching motions and punch someone in a boxing game!" marketing ploy. It'll come out, there'll be a running joke on Penny Arcade, and then the Nintendo eggheads will bring out a proper controller.
We shall see who has the last laugh. Nintendo has already explicitly stated that a standard "Shell Controller" will be released, primarily for third party games.
Vympel wrote: Oh, and did anyone mention how this thing runs on batteries?
What the fuck does that have to do with anything?
Vympel wrote: And, of course, what every gamer wants to hear:

(snip)

Wonderful. Because somebody's mother is the core market you want to go for, right?
Because expanding your target audience is soooooo stupid. :roll:
Vympel wrote: In short, I don't understand the enthusiasm for this system at all. Nintendo has been ballsing up since the N64, and so far I've seen nothing to indicate that the "Revolution" won't be more of the same.
That's why Nintendo is the only one in the console race actually still making a profit off their current gen systems.
Vympel wrote:I don't need to take regular breaks when using a regular control pad, or gaming on my PC. That's because my arms are relaxed.
"I DONT NEED NO STINKING BREAKS! ONLY PUSSIES NEED BREAKS! GIMME SOME MORE CAFFINE! "
Yes you do you dumb shit. And you are kidding yourself if you think there are no consequences to your muscles if you don't take periodic breaks.
Vympel wrote:Of course, if you need to take a break, maybe you should revise how you're holding the controller. Pulling it out of your ass might be a good start.
:roll: The only thing up an ass here is your head.
Further, Look at how that retard on the magazine is holding these controllers. If you think that's going to result in exactly the same amount of discomfort as a regular gamepad, you're just an idiot, sorry.
All that proves is that the person in the picture is demonstrating how MOVING THE CONTROLLER AFFECTS THE GAMEPLAY. Yes, the way he is holding it is impractical. Check the above article from 1up for the way you should hold it.
Vympel wrote: You're appealing to DDR? You think this is the wave of the future for an entire console? :Rolling Eyes:
Did you miss the part about the Eyetoy? Oh and DDR was such a flop! Konami lost soooo much money on that! :roll:
Vympel wrote: What's this, "appeal to 360"? Yeah, I do hate that. As for a TV remote, they last far longer. You use it less, see?
Did you miss his part about the Wavebird, the first and most successful controller to run off batteries? Perhaps you fail to realize that wireless controllers are going to be in EVERY SINGLE NEXT-GEN CONSOLE! And if you find that they don't last long enough, then (I never thought I would say this) are playing waaay too much, and should probably get some sleep.

Perhaps you should also work on your reading skills. You seem to ignore the first peripheral mentioned, and make a retarded attack on the second.

Vympel wrote:It's their funeral.
:roll:

Seriously, Vympel, what the hell?!?! You're usually a lot smarter than this.

Posted: 2006-04-08 11:53am
by Davis 51
Back on topic:
Nintendo Players wrote:
New Red Steel Details
More details of the Revolution FPS emerge.
by James Cranston

April 7, 2006 - Red Steel was a recently confirmed launch title for the Nintendo Revolution, first details and images emerged from the May issue of Game Informer magazine. Some more info has been found, concerning the gameplay and how it utilizes the Revmote controller. Below are various quotes from the article:

‘the longer we played with it the more natural if felt, and the more quickly we mowed down the targets. strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures.’

“In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it”

“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels.”

"It is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy’s hands. I mnay situtations, there wil be a higher-ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy, you will be rewarded."

Source: Go Nintendo
Pwned.

Posted: 2006-04-08 12:17pm
by Dooey Jo
The shadows on those models look really nice.

And the standard FPS view will never cease to amuse me :lol:
But it actually looks somewhat natural in that middle pic there...

Posted: 2006-04-08 12:23pm
by Vympel
Davis 51 wrote: I can't comment on the Powerglove directly, having limited experience with it, yet your response that it will be a "gimmick" sound exactly like what people were saying when the DS was announced. Now, the DS is kicking it's competition's ass six ways from Sunday, and by the looks of it, the Revolution will do the same.
Who said that the DS was a gimmick? Could you name a single person, or their reasoning for saying so?
First off, you should always take periodic breaks with ANY controller, regardless of how "tired" you feel. I don't give a shit how much energy you have to spare, you're only harming yourself.
Like I already said, if you think using this thing results in the same amount of (minimal) discomfort one gets from using a gamepad as opposed to the much increased- and more obvious, quicker discomfort you get from using a lightgun or something similar, you're only fooling yourself.
Second, not that being tired would matter.
I've read them. Frankly, that usual marketing pap doesn't convince me that this is superior to keyboard/mouse or a regular gamepad to say nothing of the fact that none of these addressed whether doing this over longer periods (asides from the bullshit tech demos) is remotely comfortable.

And then you've got this crap about how great it could be for shooters- never mind there're other games on consoles- I'm sure one will be able to play them with a gamepad- that they'll have to buy themselves, of course. If I want to play a shooter, I'll use a keyboard and mouse. Of course, if they implement it effectively, I'm sure there'll be an entire new generation of twits who've never been near a PC who act like it's manna from heaven, just like Halo did for XBox.
As stated above, several times, it is just as good, or better than a mouse.
My arse it is. The idiotic thing about that claim is not only is it patently false just by looking at the thing (ie. basically how you hold it)- but they're making that argument based on playing fucking Metroid. Metroid isn't a shooter.
And you're a dumbass.
And you're a raving Nintendo fanboy.
We shall see who has the last laugh. Nintendo has already explicitly stated that a standard "Shell Controller" will be released, primarily for third party games.
Like I said, which everyone will have to pay extra for.
Because expanding your target audience is soooooo stupid. :roll:
For gamers? Yes, it is. The dumbing down of games to appeal to mainstream morons is bad for every genre it infects.
That's why Nintendo is the only one in the console race actually still making a profit off their current gen systems.
What? They're making a profit off of Gamecube? You kidding me or what? Or are you referring to their handheld systems, which are so obviously a red herring?
"I DONT NEED NO STINKING BREAKS! ONLY PUSSIES NEED BREAKS! GIMME SOME MORE CAFFINE! "
Yes you do you dumb shit. And you are kidding yourself if you think there are no consequences to your muscles if you don't take periodic breaks.
You're a fucking moron. I'll repeat it, for the umpteenth time: anyone who thinks you'll be just as comfortable with this stupid ass setup as with a keyboard and mouse is an idiot. Period. Even delving into this idiotic red herring about whether or not I personally need to take a break (obviously based on no-evidence assumptions about how much gaming I do and for how long before I go off and do something else- which isn't a "break"), that will remain so. I don't get uncomfortable when using keyboard and mouse. Ever. Deal.
All that proves is that the person in the picture is demonstrating how MOVING THE CONTROLLER AFFECTS THE GAMEPLAY. Yes, the way he is holding it is impractical. Check the above article from 1up for the way you should hold it.

Did you miss the part about the Eyetoy?
I don't know what the fuck an Eyetoy is, but I can bet good money it's just as relevant as DDR- which is to say not at all.
Oh and DDR was such a flop! Konami lost soooo much money on that! :roll:
Take your strawmen and ram them up your ass, you Nintendo fanboy douchebag. Just because DDR, one fucking game franchise, is popular, does not somehow magically translate to the principle behind it forming the basis for the control system for an entire fucking game console. Comprende? I never said anything about it being a flop.
Did you miss his part about the Wavebird, the first and most successful controller to run off batteries?
Never heard of it, therefore don't care.
Perhaps you fail to realize that wireless controllers are going to be in EVERY SINGLE NEXT-GEN CONSOLE! And if you find that they don't last long enough, then (I never thought I would say this) are playing waaay too much, and should probably get some sleep.
:roll: More idiotic assumptions about my gaming habits.
Perhaps you should also work on your reading skills. You seem to ignore the first peripheral mentioned, and make a retarded attack on the second.
Because I don't know, nor care, about it.
Seriously, Vympel, what the hell?!?! You're usually a lot smarter than this.
Smarter than to cream my pants about Nintendo's latest failed console idiocy before they really demonstrate anything? Yes, I am. I bought an N64, it sucked. I bought a Gamecube, it sucked. Why should I believe any of this crap?