SQUEEEE! NEW MONSTER RANCHER GAME!
Posted: 2006-04-18 07:04pm
MonsterRancher Evo (You can skip the first Ad)
Yes, Tecmo has released a new Monster Rancher onto the world. Grab your CD/DVDs, whether music, game, movie, burned or bought, the Monsters are back, and this time they've joined the Circus!
Your Breeder is a Circus Performer who trains his monsters with his handy accordian. Along with your fellow performer/trainers, you train your baby monsters to perform circus tricks and to beat the crap out of other trainer's monsters.
The classics are back: Tiger, Suezo, Pixie, Mocchi, Rabbit/Bunny, Jell (MR4 look), Golem, Joker, Dragon, Plant, Naga, Ducken, Mew, Garu (MR4), Gitan (MR4), Raiden (MR4), Leshae (MR4), Beaklon (MR 3/4), and the Zan (MR4 weird insect-thingie that you saw in her dreams and fought in the Cave adventures). Yet to see a Pheonix or a Zuum either, but they'll be there, they always are. The two new critters I've seen are the Piroro, which look like a BlackMage face in clown garb, and a winged cat that is the first adventure's bossmonster.
The graphics are sweet, very bright, colorful, and fun to watch. The monster training is pretty simple, you don't even have to worry about feeding your monsters, it's taken care of for you. You may have to go to town and get items for them occassionally, tho. But the trainer has to do some training too, since you're putting on performances where your skill at mini-games will not only make your monster perform better, but earn you money. Speed and coordination are a must on those buggers.
You can give your fellow trainers their own monsters to raise, which works best if you match personality to trainer's preferred training method. Luckily you have one that likes Power and gentle training, while the other is Intelligence and puts the monsters to the grindstone.
I'm still getting used to the battles. Like MR4, you take 3 monsters in the adventures, but they're all in the battle at once. You can set them up beforehand to be short, mid, or long range when they enter combat, and then they move up/back. That can be annoying... once you move them they don't stop until they meet their comrade, or til they hit an opponent's range.
Attacks have the same ranges as before, but I don't know how many they'll be able to use in each range. Allied monsters can join up (stand in same range) to link their attacks and regain Guts faster. Guts is a joint pool all monsters can draw from, which can be nasty if you've one monster with a 14guts attack, but the other monsters need 20guts. Use the 14guts, and all monsters are back to 0. Get all three in a link with 50+Guts, and you can use a "Union Attack"... the last one I managed to pull off did 1000+damage EACH MONSTER.
One thing I don't know if I like or not is how you gain new attacks. When you fight the stray monsters, you gain 'Anima' points. These points then can be used to buy Attacks or Traits (like MR4's) to customize your monster. Unfortunately, the starting attacks are 500pts, the better ones 2000 or more. You are lucky to leave a battle with 10pts. Anima points can also be spent to raise the number of times you can use the Union Attack.
Still, I'm only 6 weeks into the game so far, but I'm enjoying it so far. Once I kill that damn winged kitty, maybe I can get some more tricks for my monsters to learn for the circus performance, since the tricks/performances are what raises the monster's stats. I'm hoping to find a FAQ/Walkthrough on the web soon to get some hints.
Yes, Tecmo has released a new Monster Rancher onto the world. Grab your CD/DVDs, whether music, game, movie, burned or bought, the Monsters are back, and this time they've joined the Circus!
Your Breeder is a Circus Performer who trains his monsters with his handy accordian. Along with your fellow performer/trainers, you train your baby monsters to perform circus tricks and to beat the crap out of other trainer's monsters.
The classics are back: Tiger, Suezo, Pixie, Mocchi, Rabbit/Bunny, Jell (MR4 look), Golem, Joker, Dragon, Plant, Naga, Ducken, Mew, Garu (MR4), Gitan (MR4), Raiden (MR4), Leshae (MR4), Beaklon (MR 3/4), and the Zan (MR4 weird insect-thingie that you saw in her dreams and fought in the Cave adventures). Yet to see a Pheonix or a Zuum either, but they'll be there, they always are. The two new critters I've seen are the Piroro, which look like a BlackMage face in clown garb, and a winged cat that is the first adventure's bossmonster.
The graphics are sweet, very bright, colorful, and fun to watch. The monster training is pretty simple, you don't even have to worry about feeding your monsters, it's taken care of for you. You may have to go to town and get items for them occassionally, tho. But the trainer has to do some training too, since you're putting on performances where your skill at mini-games will not only make your monster perform better, but earn you money. Speed and coordination are a must on those buggers.
You can give your fellow trainers their own monsters to raise, which works best if you match personality to trainer's preferred training method. Luckily you have one that likes Power and gentle training, while the other is Intelligence and puts the monsters to the grindstone.
I'm still getting used to the battles. Like MR4, you take 3 monsters in the adventures, but they're all in the battle at once. You can set them up beforehand to be short, mid, or long range when they enter combat, and then they move up/back. That can be annoying... once you move them they don't stop until they meet their comrade, or til they hit an opponent's range.
Attacks have the same ranges as before, but I don't know how many they'll be able to use in each range. Allied monsters can join up (stand in same range) to link their attacks and regain Guts faster. Guts is a joint pool all monsters can draw from, which can be nasty if you've one monster with a 14guts attack, but the other monsters need 20guts. Use the 14guts, and all monsters are back to 0. Get all three in a link with 50+Guts, and you can use a "Union Attack"... the last one I managed to pull off did 1000+damage EACH MONSTER.
One thing I don't know if I like or not is how you gain new attacks. When you fight the stray monsters, you gain 'Anima' points. These points then can be used to buy Attacks or Traits (like MR4's) to customize your monster. Unfortunately, the starting attacks are 500pts, the better ones 2000 or more. You are lucky to leave a battle with 10pts. Anima points can also be spent to raise the number of times you can use the Union Attack.
Still, I'm only 6 weeks into the game so far, but I'm enjoying it so far. Once I kill that damn winged kitty, maybe I can get some more tricks for my monsters to learn for the circus performance, since the tricks/performances are what raises the monster's stats. I'm hoping to find a FAQ/Walkthrough on the web soon to get some hints.