Since I'm nearing the end of MGS3
Posted: 2006-05-14 12:08pm
I'm just at the part where I have to infiltrate the Shagohod hangar and set C3 on the fuel tanks to blow the whole place sky high. Needless to say, I'm sure something will happen that will ensure Shagohod survives this plan and then I'll have to destroy it with an entirely unrealistic amount of PG-7V grenades.
Anyway, thoughts on the game so far:
- the Soviet emphasis is nice, but I wish they would've gotten it right. There's no way five Mi-24s could possibly lift something as huge as Shagohod.
- there's no way there were Mi-24s anywhere near that level of readiness in 1964, if they existed as flying machines at all.
- for a retro-game, why are there still night-vision goggles and more ridiculously, thermal goggles, in 1964? This seemed to be laziness by the developers. Not having them in the game would've made it better all round.
- MGS3 firmly establishes that the Metal Gear's developed by the US (MG Rex, MG Ray) are entirely the product of the Soviets of the 1960s. Sucks to be them. This was hinted at in MGS2, but I had no idea the Colonel on the tanker was being so literal about it. While we're at it, did I mention how jarring it was to see a model of MG Ray in Granin's office? Talk about weird- Shagohod is a believable Soviet war machine, and so is Rex, but Ray?
- "The Boss" thing- she "led us to victory" in WW2? Talk her up a bit, don't you think?
- I miss the Soliton radar. Still, camoflage is a nice touch.
- Is Snake impotent or something? How many times does Eva have to say "fuck me" (in her highly improbable for 1960s Soviet Union underwear) euphemisms before he gets it?
- Revolver Ocelot is an awesome character. Which makes the whole bullshit of MGS2 and the possession by Liquid's arm even more annoying.
- I liked the bit where Sigint (if you ask him) rubbishes the whole idea of a tank with legs as stupid. Nice to know someone in the MG universe is rational.
- The entire Shagohod design stinks to high heaven, even for MG. The effort to make it out to be superior to ICBMs in silos was absurd- requiring a 3-mile long runway to deploy the damn thing kills whatever little utility it has, and them talking about this while in the same breath talking about how it couldn't be spotted by spy satellites- ungh.
- I'm amazed the designers included a park full of "Object 279" heavy tanks at the research facility- I suppose if you're going to have them, there's the place- guess they're wrong about only one tank ever being built though
More to come.
Anyway, thoughts on the game so far:
- the Soviet emphasis is nice, but I wish they would've gotten it right. There's no way five Mi-24s could possibly lift something as huge as Shagohod.
- there's no way there were Mi-24s anywhere near that level of readiness in 1964, if they existed as flying machines at all.
- for a retro-game, why are there still night-vision goggles and more ridiculously, thermal goggles, in 1964? This seemed to be laziness by the developers. Not having them in the game would've made it better all round.
- MGS3 firmly establishes that the Metal Gear's developed by the US (MG Rex, MG Ray) are entirely the product of the Soviets of the 1960s. Sucks to be them. This was hinted at in MGS2, but I had no idea the Colonel on the tanker was being so literal about it. While we're at it, did I mention how jarring it was to see a model of MG Ray in Granin's office? Talk about weird- Shagohod is a believable Soviet war machine, and so is Rex, but Ray?
- "The Boss" thing- she "led us to victory" in WW2? Talk her up a bit, don't you think?
- I miss the Soliton radar. Still, camoflage is a nice touch.
- Is Snake impotent or something? How many times does Eva have to say "fuck me" (in her highly improbable for 1960s Soviet Union underwear) euphemisms before he gets it?
- Revolver Ocelot is an awesome character. Which makes the whole bullshit of MGS2 and the possession by Liquid's arm even more annoying.
- I liked the bit where Sigint (if you ask him) rubbishes the whole idea of a tank with legs as stupid. Nice to know someone in the MG universe is rational.
- The entire Shagohod design stinks to high heaven, even for MG. The effort to make it out to be superior to ICBMs in silos was absurd- requiring a 3-mile long runway to deploy the damn thing kills whatever little utility it has, and them talking about this while in the same breath talking about how it couldn't be spotted by spy satellites- ungh.
- I'm amazed the designers included a park full of "Object 279" heavy tanks at the research facility- I suppose if you're going to have them, there's the place- guess they're wrong about only one tank ever being built though
More to come.