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Request Oblivion Update

Posted: 2006-05-17 06:24am
by Stark
I'm moving soon, so in between being really busy I'm really bored atm. I've even been considering playing KotOR2, and I never thought I'd say THAT.

So has anyone been keeping track of the Oblivion mod situation? Can the game now be made fun, and less Diablo-like? I'm kind of disappointed I haven't seen less levelled-table mods and more 'this place is hard' mods... so can any of our Oblivion players point me at mods they've been enjoying?

Posted: 2006-05-17 06:55am
by Vympel
I finished it and have since gone back to Morrowind- I couldn't believe I forgot how many different factions you can join- the Great Houses, the Guilds, the Morag Tong, the Imperial Cult, the Temple, the Imperial Legion ... Can't wait to make an uber-character again and finally get around to finishing Tribunal and Bloodmoon, which I never did on my first run through.

By the time I'm done, I figure the full, non-beta patch for Oblivion will be out, with some welcome improvements. And maybe I'll try some mods then.

On the balance, Oblivion's levelling system, the huge amount of rare items that proliferate among every Tom, Dick and Harry in Cyrodil, while annoying, doesn't really bother me all that much. I'll probably be perfectly happy to play it through without any modifications when I'm done with Morrowind.

Re: Request Oblivion Update

Posted: 2006-05-17 06:56am
by Stofsk
Stark wrote:I'm moving soon, so in between being really busy I'm really bored atm. I've even been considering playing KotOR2, and I never thought I'd say THAT.
KotOR2 rocks your socks. You know I'm right. :)

Posted: 2006-05-17 07:10am
by Stark
Dammit, I didn't pay good money to go back to bleeding Morrowind. Yeah, sure I only scratched the surface, never finished any of the main stories, and had a blast for weeks playing Indiana Jones in Dwemer ruins... but grr Oblivion has to be fixed rar. :cry:

Posted: 2006-05-17 07:15am
by Vympel
Stark wrote:Dammit, I didn't pay good money to go back to bleeding Morrowind. Yeah, sure I only scratched the surface, never finished any of the main stories, and had a blast for weeks playing Indiana Jones in Dwemer ruins... but grr Oblivion has to be fixed rar. :cry:
Well, you're missing out, what can I say? :P

Posted: 2006-05-17 07:37am
by Stark
Okay, dammit, it's because I deleted my Morrowind+addon installer image, so I'd have to go the slow path and dig out my discs. :)

Then again, at least there are anti-cliffracer mods now. That'd be sweet.

Man, I remember some house I stole, walls covered in weaponracks, the greatest arsenal of uber magic weapons in the land. Good thing nobody steals shit but you, eh? :)

Posted: 2006-05-17 08:03am
by weemadando
Well, in my case, I just picked up NWN: Diamond edition with NWN, Shadows of Unrentide, Hordes of the Underdark, Kingmaker and a heap of custom modules for $70 AU. My CRPG time is now fully booked out.

Posted: 2006-05-17 08:07am
by Stark
Heh - a friend of mine was round the other day, telling me the NWN mod scene allows you to use the engine without having to choke on the 3D&D rules. And proper rolling terrian, even. :)

Posted: 2006-05-17 03:47pm
by Adrian Laguna
Stark wrote:Then again, at least there are anti-cliffracer mods now. That'd be sweet.
I got Puma Man's...

*checks through 100+ list of active mods*

Ah, there it its. Puma Man's "Passive Healthy Wildlife" mod makes most healty animals be passive if you pass nearby. Cliff Racers (and any non-monster animals) will not attack you unless they are diseased or you hang around them for too long (ie are "bothering" them). Animals with a commong disease will sometimes attack, and blighted animals are very agressive. The following remain unchanged: all monsters, all netch, large slaughter fish, kwanma foragers and warriors, as well as any unique animals.