Sin:Emergence - Depressing
Posted: 2006-06-01 04:04pm
You know, I could swear it was 2006. I imagined I lived in a world where mod teams, composed of amateurs and working for nothing, could make interesting and imaginative games.
Then I played that silly Sin thing. It's like 1998 all over again. I know HL2 was pretty lame in the 'zero path flexibility' way, but Sin has COLOUR CODED BADGUYS. They send vans full of guys armed with pistols to stop you. You can break glass and shoot locks... SOMETIMES. The pistol is super-powerful and super-accurate. There is always exactly one way to go, and you have exactly zero input into the story.
The original was a pretty terrible game, but it least it had helicopter bits with big machineguns. The new game is a typical 'run through a bad fanfilm' experience. Where's the market for this? Sure, I'm looking for a change from the glut of WW2 FPSs... but not a retro, we-learned-nothing-from-the-90s game. My rating? Worse than FEAR. At least FEAR tried to be interesting - this game seems like a deliberate attempt to use all the retarded FPS cliches in the shortest time.
PS, chain link fences with doors, which have been padlocked? Not a convincing edge-of-map barrier. Sorry, every game since 2003.
Then I played that silly Sin thing. It's like 1998 all over again. I know HL2 was pretty lame in the 'zero path flexibility' way, but Sin has COLOUR CODED BADGUYS. They send vans full of guys armed with pistols to stop you. You can break glass and shoot locks... SOMETIMES. The pistol is super-powerful and super-accurate. There is always exactly one way to go, and you have exactly zero input into the story.
The original was a pretty terrible game, but it least it had helicopter bits with big machineguns. The new game is a typical 'run through a bad fanfilm' experience. Where's the market for this? Sure, I'm looking for a change from the glut of WW2 FPSs... but not a retro, we-learned-nothing-from-the-90s game. My rating? Worse than FEAR. At least FEAR tried to be interesting - this game seems like a deliberate attempt to use all the retarded FPS cliches in the shortest time.
PS, chain link fences with doors, which have been padlocked? Not a convincing edge-of-map barrier. Sorry, every game since 2003.