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TA Spring... of DOOM!
Posted: 2006-06-09 04:37pm
by Nephtys
So, I've recently downloaded TA Spring's new version
http://taspring.clan-sy.com/
It's pretty good. They've finished every bit of old TA remake, but better. The only thing messed up is Gatling Artillery's high angle fire is a little odd, but you'd never really build those for the high angle anyway.
I've played a few games with a friend. Does anyone else play or would like to play?
Posted: 2006-06-09 04:50pm
by InnocentBystander
Hotfoot, Thirdfain and I have played a few games of it. I'd be up for a game later tonight.
I particularily like the space ship mod, final frontier or something.
Posted: 2006-06-09 04:50pm
by Hotfoot
Thirdfain, InnocentBystander, and I all played quite a bit a few weeks ago. It's cooled a bit, but I'm sure Innocent would be willing to set up more games.
Posted: 2006-06-09 04:52pm
by InnocentBystander
Hotfoot wrote:Thirdfain, InnocentBystander, and I all played quite a bit a few weeks ago. It's cooled a bit, but I'm sure Innocent would be willing to set up more games.
Get out of my head!!
Posted: 2006-06-09 04:54pm
by Nephtys
Excellent. Crushification Ensues. The Absolute Annhiliation Mod seems pretty awesome too, adding new units, and a way to counter enemy artillery barages in a limited manner.
Posted: 2006-06-09 05:01pm
by InnocentBystander
You can counter artillery in vanilla TAspring... High explosives and laser beams!
And aside from the turrets, which are not accurate, artillary doesn't have that long of a range.
Posted: 2006-06-09 05:02pm
by Instant Sunrise
I'm up for it.
What maps and mods do you guys want to use for this?
I have Absolute Annihilation, UberHack, SWTA, World Domination, and Original TA.
Posted: 2006-06-09 05:03pm
by InnocentBystander
Like I said; I'm a fan of Final Frontier. I don't recall what maps; though egypt I recall being a good one, can just be downloaded before we play, they aren't large.
Posted: 2006-06-09 05:11pm
by Nephtys
I've yet to play a round of FF Properly. Me and Covenant were goofing off with first person manual controls, dogfighting for a bit.. but never really playing.
I do dig AA though.
If we play, we've GOTTA use that Supreme Commander map. It was great last time I fought Covie on that map. Incidentally, as our infantry and tanks rushed at each other, the area blew up in nuclear fire right at the center before the Krogoth showed.
Posted: 2006-06-09 05:13pm
by Instant Sunrise
I like SWTA(Star Wars TC, beats EaW for me) and World Domination.
Mostly because Spamming B-52's Shep-style NEVER gets old.
Posted: 2006-06-09 06:17pm
by InnocentBystander
Well I'm home and up for some
Total Annihilation
Posted: 2006-06-09 07:56pm
by Ford Prefect
*wanders off to download*
Posted: 2006-06-09 08:26pm
by InnocentBystander
In the regular game; has anyone noticed that Core has a lot of... really powerful vehicles and kbots, compared to ARM. Like.. that one tank with more HP than a battleship; for instance...?
Posted: 2006-06-09 08:30pm
by Nephtys
InnocentBystander wrote:In the regular game; has anyone noticed that Core has a lot of... really powerful vehicles and kbots, compared to ARM. Like.. that one tank with more HP than a battleship; for instance...?
That's their style. Core has a LOT of well armored units, but Arm has more flexible units, or all-rounders. Take a look at a few examples.
- Peewee > AK. It just is. Better, period.
- Arm Aircraft are faster, stronger for the most part. Arm Brawlers also kick the crap out of Core Rapiers, for the gunships.
- Arm Annhiliator fires a single long range, high power beam. Compare this to the wacky Core Doomsday Machine, which has half the range, and a huge setup time. And six silly tiny guns.
- Arm Zeus and Fido are versatile, general all-round attack KBots. Core gets the Can, which is a waddling block of salvage.
- Arm Battleship has nothing but cannons, like a battleship should for shelling. Core's BB has an awkward Heavy Laser on it.
Posted: 2006-06-09 08:34pm
by InnocentBystander
So, as i thought, ARM is mobility...
Posted: 2006-06-09 08:41pm
by Nephtys
InnocentBystander wrote:So, as i thought, ARM is mobility...
ARM is mobility, and simplicity. Their units are more uniformly armed and have less odd quirks for the most part. Their K-Bots are better than Core's, while Core has stronger vehicles. Arm's airplanes are plain better than Core's, but Core's ships are stronger than Arm's mostly.
Generally, Arm has longer ranged weapons. Generally, Core has slower, more armored stuff.
Also, many more of the Core's units require energy to fire their weapons. The Can, K-Bot Sumo, their Battleship, and a few others.
Posted: 2006-06-09 08:43pm
by Xon
I’ve actually contributed a bit with some of the debugging for the scripts in Starwars TA, and Starwars Spring.
Posted: 2006-06-09 09:20pm
by InnocentBystander
There are 2 star wars TA mods..?
Posted: 2006-06-10 01:39am
by Instant Sunrise
I have a game of TA Spring set up now.
It's in the lobby and is called "StarDestroyer.Net members only" password is "sdn"
Posted: 2006-06-10 02:15am
by Xon
InnocentBystander wrote:There are 2 star wars TA mods..?
Starwars TA, and Starwars Spring are the same basic mod but for the 2 seperate engines.
Posted: 2006-06-10 04:14am
by Covenant
Nephtys wrote:InnocentBystander wrote:So, as i thought, ARM is mobility...
ARM is mobility, and simplicity. Their units are more uniformly armed and have less odd quirks for the most part. Their K-Bots are better than Core's, while Core has stronger vehicles. Arm's airplanes are plain better than Core's, but Core's ships are stronger than Arm's mostly.
Generally, Arm has longer ranged weapons. Generally, Core has slower, more armored stuff.
Also, many more of the Core's units require energy to fire their weapons. The Can, K-Bot Sumo, their Battleship, and a few others.
Core has a lot of very extreme units. The Can is a big, heavy unit with an absolutely assload of hitpoints, a real bear for any Arm K-Bot to take down. Costs a lot of metal though. The Sumo is even worse--costing as much metal as some large structures, it's basically barely mobile and utterly impossible to stop. It can withstand a Commander's explosion, and it makes a great first-line unit if you can get it anywhere near the front lines. It's beam is powerful and has a quick refire, making it perfect for stomping anything.
Their tanks are similar. The Goliath is just gigantic, and has a really impressive cannon on it, but fires so slow that it 's no good as an attacker. They really lack firepower a great deal, but I have to say I am very happy with the Core's laser Hovercraft. Excellent firepower, good speed, moderate durability.
Arm is easier. Core is a bit more difficult since it requires an awful lot of metal to make any of their decent units, which are all heavies, and none of them are much good at anything other than breaking sieges. That's lovely for smashing bases, but goddamn, you'll never intercept a freaking thing the Arm sends at you.
As for artillery, you misunderstand her. She doesn't mean vehicle artillery. She means base fortification artillery, which in TA can fire several miles, and she likes to use that in lieu of units. Very frustrating in a 1v1 match where base defenses more or less can take out 100 times their cost in units!
Posted: 2006-06-10 04:22am
by Stofsk
Covenant wrote:Core has a lot of very extreme units.
ARM as well. The Penetrator - mobile Annihilator cannon - is one of my favourites.
The Can is a big, heavy unit with an absolutely assload of hitpoints, a real bear for any Arm K-Bot to take down. Costs a lot of metal though. The Sumo is even worse--costing as much metal as some large structures, it's basically barely mobile and utterly impossible to stop. It can withstand a Commander's explosion, and it makes a great first-line unit if you can get it anywhere near the front lines. It's beam is powerful and has a quick refire, making it perfect for stomping anything.
Play the Cold Place, and build nothing but Sumos... pretend they're AT-AT's off to crush the rebel scum.
As far as Tanks go, I love the ARM Panther. Lightning gun with an AA missile. You can't really expect to use it in sieges though, it's really a skirmisher.
Arm is easier.
I disagree. The lack of those heavy assault units are felt when you invade bases. ARM units tend to die fairly quickly. At least a Sumo may well live long enough to break through the defences, and then you can send the flood of cheaper lvl 1s in.
Posted: 2006-06-10 04:33am
by Covenant
Well, the Arm's lack of high-defense units is made up for by the fact that the rest of their stuff is mostly better. It's easier to break an Arm base with Core units than vice versa, but it's really frustrating for me to try to mount an offensive only to have my big heavy basebuster units get chewed apart by a variety of Arm units before I even get there. The mobilty, versatility, and general offensive superiority of Arm gives it the chance to pick and choose fights and control a vaster proportion of the board than Core can! I'm not saying Arm is better, I'm saying they're easier. It's harder to wrangle the slow, clunky Core units into combat. Once you do, though, they shine.
Posted: 2006-06-10 04:46am
by Stofsk
Covenant wrote:Well, the Arm's lack of high-defense units is made up for by the fact that the rest of their stuff is mostly better. It's easier to break an Arm base with Core units than vice versa, but it's really frustrating for me to try to mount an offensive only to have my big heavy basebuster units get chewed apart by a variety of Arm units before I even get there. The mobilty, versatility, and general offensive superiority of Arm gives it the chance to pick and choose fights and control a vaster proportion of the board than Core can! I'm not saying Arm is better, I'm saying they're easier. It's harder to wrangle the slow, clunky Core units into combat. Once you do, though, they shine.
ARM is better in certain areas: the Annihilator is an awesome defensive unit. If you can build a few of them and have the radar tracking centre built, your adversary will find it difficult to penetrate your base defensive line unless you resort to LRPC artillery.
The Core have a few good things with their lvl 2 KBOTs, mainly the ballistic rocket and artillery KBOTs. Neither of which ARM has. ARM has Skirmishers like the Fido or the Maverick, who can't really excel in a battlefield rapidly turning into a wreckage filled wasteland.
Posted: 2006-06-10 04:53am
by Instant Sunrise
Of course, the Core has the unit that never should have to be built, the Krogoth. A competent TA player should never need to build a Krogoth.
It is very good at breaking tough defenses. However, that job can often be handled for a lot cheaper by using nukes.