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[Board Game] Twilight Imperium 3rd Ed

Posted: 2006-07-09 06:40pm
by Hotfoot
I've been drooling over this game for months now, and finally, I broke down and bought it from a local gaming shop. What game, you ask? Twilight Imperium 3rd Ed.

Anyone who even remotely likes STGODs or 4X games should check it out. They even have the rules available online for people to download and see if they like them before buying the game.

The game is hard to learn. There is no two ways to go about this. There's a lot to do, so there's a lot to figure out. This isn't Monopoly people, it's more like Dune and Risk with starships.

There are ten races, of which the players pick 3-6 at random. You build the map randomly (we've found that having players be unaware of where they will be sitting makes for more reasonable map deployment, otherwise there tends to be a glut of good planets by one or two players). The map can be set up differently every time, since it is made up of large (3") cardboard hexes.

Each race has a special ability. They're not all useful for combat, but they are all useful. Each race also has specialized starting technologies and starting fleets, which means that each race has a different optimal strategy for the first few turns of the game.

By and large, the first 2-3 turns are usually establishing your empire, making alliances, grabbing planets, and building up war fleets. By around turn 5-6 or so on a full game, wars can get started in full force. For beginning players who are learning all the rules for the first time, turns can take roughly an hour or so, but once you get practiced, the time required drops to about thirty minutes. Games usually last between 6-10 turns unless special rules are used by the group.

The point of the game is to amass 10 victory points, not just to annihilate everyone else on the board. There are public objectives, which are generally easy, like spend 6 trade goods in a round, private objectives, which are much harder (capture the last planet of your neighbor with a space dock, control Mecatol Rex, have 6 ground forces, and a space dock on the planet). Then, there is the Imperial Strategy card, which gives whoever takes it 2 victory points right away. Now, of course, people are going to fight over this card, but the problem is, all of the strategy cards are awesome (some stay good throughout, some are lifesavers later in the game).

Combat works like this: Every ship has a combat number, you need to beat this number on a D10 to inflict damage on the enemy fleet (representing how powerful each ship is). Fighters and Destroyers need a 9+, Cruisers need a 7+, Dreadnaughts need a 5+, Planetary Defense Systems need a 6+, and War Suns need a 3+ (and get three attacks). War Suns, however, are a very late-game technology. When you inflict a hit, the player you attacked gets to choose his casualties, so very quickly fighters become important to take hits for the rest of the fleet (also, a few races can quickly make Fighters as powerful as a standard cruiser). Every shp except for a Dreadnought and a War Sun can only take one hit, whereas the two aforementioned units can take two before being destroyed. Combat ends either when someone runs away or one side is annihilated (you keep doing more combat rounds until one or the other occurs). If you want to run, you have to declare it at the beginning of the combat round before dice are rolled, and then have to stick it through to the end of the round, so that combat always is at least one round of shooting (with some exceptions based on special cards or abilities).

Almost every round, a vote will come up for the galactic council (the players). Every planet has an influence value which is used to increase the number of votes you get. These votes can range from making certain technologies easier to buy to making it harder for someone to use the Imperial Strategy to win the game.

In all, the game is pretty fun, and very playable with even just 3 people (though, like most games, it really picks up with 5 or 6). There's a lot of meat in this game, and not a whole lot of fat, but it's a lot to swallow in one go.

And of course, one of the best things is that people can be total bastards in this game and not feel so bad about it (rather like munchkin). There are a lot of ways to backstab people, and ways to turn the tide just when it looked like you were done for (there's a strategy card that keeps a player from attacking you for a turn so you can get reinforcements in to place, for example).

Now, the pictures from the first big game

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Marcao is getting just a little too in to the game. Does he write all of his STGOD posts like this?

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"You see my friend, what you do not realise is that by giving yourself all the good planets, you are simply inviting the bangbus into home for tea. This is simply not wise."

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The board set up a few turns in.

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My side, I'm the green bastard.

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Innocent and Knighthawk's side, Innocent is red.

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Did I mention he was red? And he got most of the good planets? Marcao, by the by, is that yellow bastard.

Posted: 2006-07-09 06:56pm
by Tasoth
There's an expansion in the works.
Homesite

I think fantasy flight does alot of other neat shit too.

Posted: 2006-07-09 07:34pm
by Hotfoot
Yeah, I tried the Doom board game and it was rather fun. The expansion for TI3 is definately on my want list, but I'd really like to know when they plan on releasing it.

Posted: 2006-07-09 10:50pm
by InnocentBystander
This is, without a doubt, the best boardgame I've ever played.
Hotfoot, you don't have the fancy pictures from today's game? We had some really bloody fights there; huge fleets of space dreadnaughts, wave upon wave of star fighters! Oh, it was glorious.

Posted: 2006-07-09 10:55pm
by Hotfoot
I'll post it tomorrow

Posted: 2006-07-10 07:57am
by Lagmonster
My wife and I like to play simpler games, like Settlers and Puerto Rico, with another couple we're friends with, and we do look out for new games, but that $90 monstrosity is...frightening. I'd rather curl up with Betrayal at House on the Hill or Frag and try to sort it out than give TI:3 a chance. :oops:

Posted: 2006-07-10 08:34am
by Hotfoot
Lagmonster wrote:My wife and I like to play simpler games, like Settlers and Puerto Rico, with another couple we're friends with, and we do look out for new games, but that $90 monstrosity is...frightening. I'd rather curl up with Betrayal at House on the Hill or Frag and try to sort it out than give TI:3 a chance. :oops:
Entirely understandable. I like simple games as well, such as Munchkin, but this just called to me from the deep. By the way, I know it's a very minor point, but it's only $80, unless you're some sort of communist alien, but you're not a communist alien, are you? I hope not, because I'd hate to have to invade your planet and burn your civilization to the ground. It would make me feel so very sad and mournful. Or happy and joyful. One of those.

I'll be honest, this game is not for everyone. It really picks up with 5-6 people and can take the better part of a day to play from start to finish if you're still learning it. If that's not your bag, this game isn't for you, and that's cool. I'll admit, when I first opened it up and saw just the raw number of cards this game had, I was intimidated just a bit. I'm used to games with cards, but there was a stack roughly 10cm long.

Posted: 2006-07-10 09:20am
by Lagmonster
Hotfoot wrote:By the way, I know it's a very minor point, but it's only $80, unless you're some sort of communist alien, but you're not a communist alien, are you? I hope not, because I'd hate to have to invade your planet and burn your civilization to the ground. It would make me feel so very sad and mournful. Or happy and joyful. One of those.
I'm almost the same: I'm Canadian. The local place has it pegged at $88.
I'll be honest, this game is not for everyone. It really picks up with 5-6 people and can take the better part of a day to play from start to finish if you're still learning it. If that's not your bag, this game isn't for you, and that's cool.
I understand that it does what it does well, but my ass doesn't have the stamina for that kind of thing anymore. One round of Ticket to Ride or Citadels, and I'm good.

Posted: 2006-07-10 09:22am
by Stofsk
This game calls to me. Everytime I walk into a games shop I spy it on the shelf. I just don't have any money right now.

Posted: 2006-07-10 09:49am
by Hotfoot
Lagmonster wrote:I'm almost the same: I'm Canadian. The local place has it pegged at $88.
I thought that might be the case, though I have to admit I'm surprised that the difference was that little. I wasn't aware that Canadian and US dollars had gotten so close in the exchange rate. Well, learn something new every day.

The dropships will invade Quebec first, promise.
I understand that it does what it does well, but my ass doesn't have the stamina for that kind of thing anymore. One round of Ticket to Ride or Citadels, and I'm good.
Entirely understandable. By the way, have you ever played Munchkin? If not, I heartily recommend it. It's a nice, fast game with backstabbing galore and some just hilarious moments (It's a level one Eep!, from another dimension, and it's clone, OF DOOM!).
Stofsk wrote:This game calls to me. Everytime I walk into a games shop I spy it on the shelf. I just don't have any money right now.
I feel your pain. It wasn't until recently that I could afford to take on this monstrosity, but believe me, it is worth the wait.

Posted: 2006-07-10 10:14am
by Lagmonster
Hotfoot wrote:I wasn't aware that Canadian and US dollars had gotten so close in the exchange rate. Well, learn something new every day.
It's near to par. By the time you've invaded, you'll learn that we purchased Washington, D.C..
By the way, have you ever played Munchkin? If not, I heartily recommend it. It's a nice, fast game with backstabbing galore and some just hilarious moments (It's a level one Eep!, from another dimension, and it's clone, OF DOOM!).
I have it, plus Super Munchkin, which is the best of the (lengthy) series in my opinion. SJgames does a good job with their humour, such as with Ninja Burger (delivery in 30 minutes or less, or we commit suicide).

I have a big collection of board games dating back to editions of oldies printed in the 1950's.

Posted: 2006-07-10 10:41am
by InnocentBystander
Lagmonster wrote:I have a big collection of board games dating back to editions of oldies printed in the 1950's.
Have Dune?

Posted: 2006-07-10 11:32am
by Lagmonster
InnocentBystander wrote:
Lagmonster wrote:I have a big collection of board games dating back to editions of oldies printed in the 1950's.
Have Dune?
No. It isn't particularly rare from what I've seen, but it isn't on my list either. Absolutely all of my older stuff is inherited, are mainly family games, and rarely see the light of day.

Re: [Board Game] Twilight Imperium 3rd Ed

Posted: 2006-07-10 11:35am
by Turin
Hotfoot wrote:In all, the game is pretty fun, and very playable with even just 3 people (though, like most games, it really picks up with 5 or 6). There's a lot of meat in this game, and not a whole lot of fat, but it's a lot to swallow in one go.
I started playing TI3 a few months ago, and I've managed to get together a biweekly 3 or 4 person game on Friday nights. The tactics required for a 3 person game are quite a bit different than a 6 person game, obviously. Play tends to be much more aggressive because the ISC moves around the table twice as fast -- if everyone follows the built in game clock (which is in their interest to do so), the game is usually over by turn 6 or 7.

One of the things I've really enjoyed about this game compared to other large-scale strategy games (like Axis & Allies) is that once you know how to play, the game is fast-paced and the run time isn't too absurdly long. We typically start our games around 8pm and wrap them up by midnight at the latest.

The round is structured in such a way that there's very little down-time between your turns, allowing for very reactive play -- you activate only one system or one card at a time, and then your opponents all get a chance to do the same before you go again. And any given activation can result in a flurry of "Action Cards", space combat, political manuevering, bribery, trade negotiations, and so forth. This is not the sort of game where you take your turn and then walk away from the table for a half hour in boredom!

The learning curve for the game is fairly steep, as mentioned by others, but we found that we were able to teach someone the basics by just sitting them down and getting them into a game... sure, she lost horribly, but she still had fun and managed to pickup the rules pretty quickly. We've been looking to recruit a couple more players so we can have a 6-person game sometime this summer.

There is also a pretty decent online play community built up around the Fantasy Flight boards. I'm currently in a play-by-post 6 person game as the Xxcha (the turtle-like "master diplomat" race). Unfortunately I have the aggressive L1Z1X cyborgs as one of my neighbors, so my political skills have been pushed to their limits to prevent a rather nasty invasion!

Posted: 2006-07-10 04:58pm
by Typhonis 1
Try going to Fair Play Games or FRP Games they may have the game at a lower cost than what is at the website.

Posted: 2006-07-10 05:25pm
by InnocentBystander
Lagmonster wrote:
InnocentBystander wrote:
Lagmonster wrote:I have a big collection of board games dating back to editions of oldies printed in the 1950's.
Have Dune?
No. It isn't particularly rare from what I've seen, but it isn't on my list either. Absolutely all of my older stuff is inherited, are mainly family games, and rarely see the light of day.
I wouldn't call it rare, just very fun and extremely visceral.

Posted: 2006-07-11 12:28am
by Stofsk
Lagmonster wrote:I have a big collection of board games dating back to editions of oldies printed in the 1950's.
Do you have Third Imperium, or the original Imperium? They're set in the Traveller universe.

They're not to be confused with Hotfoot's Twilight Imperium game, whose similar name appears to be the only relation. They're a 2 player strategy game.

Posted: 2006-07-11 04:50am
by Typhonis 1
The latest version is Imperium Third Mellinium from Avalanche press and details the wars between Earth and the 1st Imperium.