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Shep gets Op Flashpoint GOTY (Big Pictures)
Posted: 2006-08-05 01:53am
by MKSheppard
I recently got Op Flashpoint Game of the Year Edition with the original, Red Hammer, and Resistance add ons; mainly so I could play all the upgrades and mods for it (which all work with Resistance only).
I've been having a ball of fun with it. It's a really good game, especially the FFUR Woodland/Desert/Winter 1985 Mods; which make the game really feel real; the only weapons which actually stay on target in between shots are weapons in very heavy mounts like on vehicles or in bunkers; or weapons with very weak rounds and a lot of mass for their rounds, like the MP5SDs.
Also, this game shows realistic visual scales for combat.
The red arrow is pointing to an enemy.
You can see how the front sight bar is actually bigger than the target off in the distance, representing just how hard it really is to hit a man-size target at several hundred meters (several football fields)
Special Forces are I think pretty well done with FFUR, you can sneak around in the darkness around enemy outposts, sentries, etc, but if you try to do anything more "daring" than planting bombs and then sneaking off into the night to remotely detonate them, the enemy will react to you, and special forces ubermensch die just as easily from AK-74s as normal grunts.
Now for some Eyecandy:
From the Op Flashpoint Finnish Defense Forces Addon Campaign:
From another Campaign using the FDF pack and set in '93:
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From the Republic of China Pack 3.01 Taiwan 2002 Campaign:
Training
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Original OFP 1985 Cold war Conflict Campaign with FFUR Woodland Pack:
You get bonus points for why I included this shot.
Posted: 2006-08-05 03:43am
by Dartzap
You get bonus points for why I included this shot.
Stargate reference?
Posted: 2006-08-05 03:53am
by Brother-Captain Gaius
Wow, that woodland pack really makes the US uniforms nice. I always thought they were really bland before, I might have to pick up this mod next time I play OFP.
Posted: 2006-08-06 06:18am
by MKSheppard
This is Stock OFP out of the box:
This is OFP with FFUR Woodland 85
Posted: 2006-08-06 02:05pm
by Vanas
Ah, Op Flash.
I think I s~ *thock*
What wa~ *thock*
1: Spetz Natz! 50!
Oh sh~ *thock*
Never have so many PCs died at the hands of so few.
Posted: 2006-08-06 05:42pm
by Pezzoni
Tis a great game, but unbelievably frustrating. I never managed to get past the mission where you get thrown into the woods alone, and have to find your way back. The closest I got was stealing a car, and driving most of the way back, but then I took a wrong turning and got owned by a tank
Has anyone heard anything about a sequel to this?
Posted: 2006-08-06 05:45pm
by weemadando
Vanas wrote:Ah, Op Flash.
I think I s~ *thock*
What wa~ *thock*
1: Spetz Natz! 50!
Oh sh~ *thock*
Never have so many PCs died at the hands of so few.
What I hate are doing black op missions on MP and failing to coordinate satchel charges properly. There ain't shit you can do about a pissed off T-80 when all you have is an MP5SD.
Posted: 2006-08-06 05:53pm
by weemadando
Pezzoni wrote:Tis a great game, but unbelievably frustrating. I never managed to get past the mission where you get thrown into the woods alone, and have to find your way back. The closest I got was stealing a car, and driving most of the way back, but then I took a wrong turning and got owned by a tank :(
Has anyone heard anything about a sequel to this?
You mean this?
Seriously, check out the bit where is says: "New Tech Video". I made water in my BDUs.
Posted: 2006-08-06 11:35pm
by MKSheppard
Finished the Flashpoint 1985 Campaign; by simply cheating and using the endmission cheat on the last mission; I found his SCUD and blew it up, but I wasn't going to search all over the goddamn island for the General.
Now I'm on the Red Hammer '85 Campaign as a Godless Commie.
Off to Oppress Civilians
Comrade Boris blowing holes in civilians armed with shotguns
Posted: 2006-08-06 11:50pm
by Chris OFarrell
Hey those civilians took down the first Russian truck that went into that town! It's justified revenge!
Posted: 2006-08-07 01:07am
by Stark
I found Red Hammer stunningly hard after the US campaign, so I ended up blowing away whole villages to avoid irritating firefights.
Posted: 2006-08-07 01:10am
by Arthur_Tuxedo
I didn't like Red Hammer at all. Frustratingly hard. I mean, the original and Resistance were also extremely difficult, but I didn't get the feeling that the reason I was getting killed was because someone designed the level in an extremely half-assed way. There was always a way to do it with a reasonable chance of survival in the original and Resistance. In Red Hammer there was no good way. It was just a total crapshoot.
Posted: 2006-08-07 03:38am
by weemadando
Red Hammer was insanely hard. Resistance was too fucking painful, due to the crappy inventory management system for NPCs (Why not institute a pick up all option rather than having to order them magazine by magazine).
Posted: 2006-08-07 05:20pm
by Tolya
the system was irritating in its clumsiness, but I found it a tad more realistic than a 1 second "search corpse & get all" routine. After all, you do pick up your clips one by one in real life and you would also have to take them out of the ammo pouches.
Posted: 2006-08-07 05:29pm
by Arthur_Tuxedo
Realism should stop where frustration begins, especially when following a convention that's already been established and accepted in other games, like a "get all".
Posted: 2006-08-07 06:13pm
by PeZook
Clumsiness of the interface was what ultimately got me off OFP altogether. It just didn't feel right, wasn't quite smooth enough with the number-selected menus, having to go through function keys to give orders, etc.
Posted: 2006-08-07 09:03pm
by MKSheppard
Arthur_Tuxedo wrote:Realism should stop where frustration begins, especially when following a convention that's already been established and accepted in other games, like a "get all".
In real life that's not how it works; and besides, if you're reduced to rifling the pockets of corpses for ammunition, you're fucked plain and simple.
Posted: 2006-08-07 10:13pm
by Arthur_Tuxedo
So what if that's not how it works in real life? Do you ridicule the game because you don't have to take a shit either? A realistic game should be realistic on the important stuff and make concessions on the unimportant. I don't see how battlefield scavenging is important enough to make gameplay concessions.
Posted: 2006-08-08 02:40am
by PeZook
MKSheppard wrote:Arthur_Tuxedo wrote:Realism should stop where frustration begins, especially when following a convention that's already been established and accepted in other games, like a "get all".
In real life that's not how it works; and besides, if you're reduced to rifling the pockets of corpses for ammunition, you're fucked plain and simple.
Of course, scavenging for weapons and ammo is an important part of the game in Resistance, and really should have been handled better. Since we're on the topic, in real life Troska would just say "Guys, grab whatever guns you can, especially those sweet PK's!" instead of telling every one of his subordinates what to pick up and from which dead russkie.
Posted: 2006-08-08 04:11am
by weemadando
PeZook wrote:MKSheppard wrote:Arthur_Tuxedo wrote:Realism should stop where frustration begins, especially when following a convention that's already been established and accepted in other games, like a "get all".
In real life that's not how it works; and besides, if you're reduced to rifling the pockets of corpses for ammunition, you're fucked plain and simple.
Of course, scavenging for weapons and ammo is an important part of the game in Resistance, and really should have been handled better. Since we're on the topic, in real life Troska would just say "Guys, grab whatever guns you can, especially those sweet PK's!" instead of telling every one of his subordinates what to pick up and from which dead russkie.
Fucking. BINGO. If you could say:
"Get all RPGs."
"Get all AKs w/GP25."
"Get all PKs."
"Get all ammo"
That would be preferable, but then you'd have to worry about CnC harvester syndrome.
Posted: 2006-08-09 09:45am
by MKSheppard
Land the Landing Force!
Posted: 2006-08-13 08:36pm
by MKSheppard
I basically built this mission to showcase OWP's Mi-26 HALO and it's capabilities, and it's turning into a campaign, lol!.
It's really my first full fledged mission.
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Mission Briefing
Due to the rather extensive NATO radar network on Everon, Front HQ has decided to use Mi-26s to insert your VDV battalion onto the island to seize the airfield and other important areas, as they can fly under the radar horizon over long distances much easier than conventional fixed-wing aircraft.
Casualties are expected to be colossal. Do not be annoyed if you die before you even reach the ground; or if your chute doesn't open. That's how airborne operations work in real life; large amounts of wasteage. Simply restart the mission and try again, until you land on the airfield, then save the game. You have unlimited saves on Radio Code 1.
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Early development shot on how you start the game; your position has been moved around a bit so that you're now in the middle of the paratroop seats, allowing you to jump in the middle, instead of waiting last.
Pair of Mi-26 HALOs on the way to Everon Airport, holding about 50~ paratroops each.
The Airborne Assault.
Phase 2 of the Assault
Some work needs to be done on Airspace deconfliction....
Heheh
Posted: 2006-08-14 01:20am
by Captain tycho
Now you need Unified Artillery 1.1 and the TOS-1 addon.
Posted: 2006-08-14 04:50am
by weemadando
What he needs is Battle Of Hokkaido so he can blow the shit out of mecha.
Posted: 2006-08-14 09:23am
by Vympel
These mods make me want to reinstall OFP, Red Hammer and Resistance. Hmmm.
I like the pictures of the sequel, the BMP-2 alone looks orgamsic.
Though Shep ... the notion of the VDV conducting a paradrop airborne assault from Mi-26s is a bit ... odd.
Clearly, a mod with hordes of Il-76s airdropping BMDs must be made ...