Microsoft to offer coding tools for Xbox to public

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Microsoft to offer coding tools for Xbox to public

Post by Ace Pace »

Fucking awesome
Hoping to spur interest among video game enthusiasts, creative types and students, Microsoft Corp. said it plans to offer a consumer version of the professional software tools used to create video games for its Xbox 360 console.

The XNA Game Studio Express program, an offshoot of the company's more robust XNA Framework, will be available Aug. 30 for a $99 (euro77.50) annual subscription, the company announced Monday.

The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.

"It's our first step of creating a YouTube for video games," Moore said, referring to the wildly popular free online video sharing Web site. "It will give you everything you need to bring your game to life on Xbox 360."

The program would be a first for consoles, which traditionally have been the exclusive domain of skilled programmers, artists and designers.

Moore said the program is basic compared to the pro tools, which cost tens of thousands of US dollars.

Though it's designed to eliminate much of the tedious hand-coding involved in making a game from scratch, some basic programming skills are still going to be needed for the consumer version.

Analysts cautioned that making a game _ a multidisciplinary process requiring artists and animators, programmers and mathematicians _ will never be easy.

"It's going to allow very talented individuals to actually be able to do a game in a few weeks instead of taking years and spending millions of US dollars," said Richard Doherty, research director at the Envisioneering Group.

Moore described the games users would be able to make as rudimentary. He said future plans may include additional software packs consumers could buy to tweak their games.

Microsoft will regulate the content for appropriateness and intellectual property issues, but users will own their work, Moore said.
Abit more detail.
XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress."
Linka!
The details of the new tech are as follows: XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress.

In an official statement related to this major announcement, Microsoft suggested that the new product "...will democratize game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry."

The games created with XNA Game Studio Express will not initially be available to regular Xbox 360 users, although there is hope that successful titles made with the package might go on to debut in enhanced form on the universal Xbox Live Arcade service, and a longer-term goal is to create a less restricted distribution market using Xbox Live. In the meantime, a second XNA toolset named Game Studio Professional, originally scheduled tentatively for an early 2006 release, is now due in spring 2007, and is intended to cater more directly to professionals aiming for Windows and XBLA game releases.

Microsoft has enlisted the help of several partners for this major announcement - indie publisher/developer GarageGames, technology provider and creator of Marble Blast Ultra, has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform, and Autodesk announced that game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk's FBX file exchange format.

In addition, more than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.

The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform. The final version of XNA Game Studio Express will be available this holiday season.

Microsoft's general manager of the Game Developer Group, Chris Satchell, commented on this major announcement: "By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360."
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Last edited by Ace Pace on 2006-08-14 08:27am, edited 1 time in total.
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Post by Solauren »

My opinion of Microsoft just jumped up again.

First the release of Windows Vista for hackers/security experts to find holes in
The Beta release of Office 2007 Professional being free. (It looks backwards compatable with the previous versions too)
Now you can make your own X-Box 360 games.


Wait, who took over Microsoft?!?!? Did Satan leave his Executive Position there?
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Post by Ace Pace »

Microsoft is now doing quite a serious community push, nevermind that the bar of entry into Xbox live arcade has been quite low reletive to bar of entry to any other console. It just got really really low.
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Post by Ace Pace »

Added some info to the OP.
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Post by Zac Naloen »

Next Windows will be open source...
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Post by Arthur_Tuxedo »

I expect that Microsoft's conduct will continue to improve as their dominance comes increasingly under fire by software from Apple and open-source stuff like Linux, Firefox, and OpenOffice. I don't think any of those will actually cause them to lose massive marketshare (except Firefox, which already has), but it will cause them to clean up their act to avoid that fate.
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Post by RThurmont »

Still, even with the changes Microsoft has made, the barriers to entry for console development compared to PC development strike me as absurd. One of the reasons why I'm not a fan of consoles, and why I've never owned one, is that I just don't like the notion of having an electronics device that is so limited, both in terms of the process of creating content for it, and in terms of its applications. I love the fact that I can play a game or manage my business, or do work for clients, on the same machine, sometimes simultaneously.
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Post by Hawkwings »

Yeah, but if you want to play the same quality of games on both machines, a console is definitely more cost-effective.

A good, modern gaming computer can easily run you about $1500, and that's not with a lot of the fancier stuff. An Xbox 360 is $400 or so, and a basic non-gaming PC is definitely less than $1100.

Unless of course, you run graphics-intense 3D software as part of your "work for your clients".
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Post by Uraniun235 »

Hawkwings wrote:Yeah, but if you want to play the same quality of games on both machines, a console is definitely more cost-effective.

A good, modern gaming computer can easily run you about $1500, and that's not with a lot of the fancier stuff. An Xbox 360 is $400 or so, and a basic non-gaming PC is definitely less than $1100.

Unless of course, you run graphics-intense 3D software as part of your "work for your clients".
You're a bit out of date; $1500 will easily net you a superior, high-end gaming machine if you have the brains to put it together yourself. Most of the "fancier stuff" you mention is just cash-sinks for people who feel compelled to throw an additional thousand dollars at their computer for an additional 5% performance gain.

I'm not going to say PCs are better than consoles, but I will say that last I checked, Dawn of War, Homeworld 2, Total Annihilation haven't been released for any console systems I know of. And before you pop a gasket, I'm fully aware that certain genres are practically non-existant on PCs as well... like fighter games, or the latest offerings from Squaresoft.

Different strokes for different folks, guys. It's cool.
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Post by Exonerate »

The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.
The naughty kid in me sees potential in this for sharing X-Box viruses...

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Post by Stark »

Now that I finally have a HD television, I can stop harping about how console gamers just 'forget' their parents sinking thousands of dollars into their display. :D
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Post by Ace Pace »

Exonerate wrote:
The software, which requires a Windows PC to operate, will let anyone with the desire create their own video games and then share them on Microsoft's Xbox Live online game service, said Peter Moore, a Microsoft vice president.
The naughty kid in me sees potential in this for sharing X-Box viruses...
Because Microsoft will give people total acess to the Xbox... :roll:
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Post by Sarevok »

In order to be an effective API the tools Microsoft is releasing does need to give a lot of indepth access. Otherwise you end up with something like Java. Secure but with limited flexibility.
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Post by Max »

I wonder how developers feel about this. Could this potentially cause a further slump in purchasing video games?
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Post by Ace Pace »

Max wrote:I wonder how developers feel about this. Could this potentially cause a further slump in purchasing video games?
Got anything to prove this?

Because so far there isn't much of a slump in purchesing video games, I mean, you might have a point if only the games industry wasn't in a constant rise over every other media industry, passing Hollywood back in 2002?
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Post by phongn »

Sarevok wrote:In order to be an effective API the tools Microsoft is releasing does need to give a lot of indepth access. Otherwise you end up with something like Java. Secure but with limited flexibility.
Microsoft is pushing managed code more and more these days and you can do quite a bit with it.
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Post by Max »

Ace Pace wrote:
Max wrote:I wonder how developers feel about this. Could this potentially cause a further slump in purchasing video games?
Got anything to prove this?

Because so far there isn't much of a slump in purchesing video games, I mean, you might have a point if only the games industry wasn't in a constant rise over every other media industry, passing Hollywood back in 2002?
CNNMoney
As the year ended, though, things were anything but rosy. Majesco (Research) last week announced dreadful fourth quarter and year-end numbers. Net revenue in 4Q 2005 (traditionally the biggest quarter of the year for game publishers) was just $4.6 million, compared to $45.3 million the previous year. Twenty percent of the company's staff was laid off.

Majesco had had enough. It announced plans to abandon the premium console market.

"As a result of the general weakness in the [video game] sector along with the rising costs of development and marketing next-generation games, we have concluded that Majesco's current resources do not allow us to effectively compete in the big budget console game marketplace," said Jesse Sutton, president of Majesco Entertainment, in a conference call.
Granted, it's an older article (Jan.,) it does show that the developers are feeling a crunch with game sales. So I don't see how allowing people to create their own games, and trade them on Xbox live, is going to be at all beneficial. I'm sure AAA titles won't feel the effect of allowing people to create their own games and play it, but other lesser known titles (Psychonauts, which was an awesome game btw) may feel it. I may be just jumping to conclusions as we don't really know yet, and I'm all for making my own games and trading them. However, I am curious how developers feel and if they think this is going to create some small snowball effect in the way consumers purchase games.
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Post by Ace Pace »

Max wrote:
CNNMoney
As the year ended, though, things were anything but rosy. Majesco (Research) last week announced dreadful fourth quarter and year-end numbers. Net revenue in 4Q 2005 (traditionally the biggest quarter of the year for game publishers) was just $4.6 million, compared to $45.3 million the previous year. Twenty percent of the company's staff was laid off.

Majesco had had enough. It announced plans to abandon the premium console market.

"As a result of the general weakness in the [video game] sector along with the rising costs of development and marketing next-generation games, we have concluded that Majesco's current resources do not allow us to effectively compete in the big budget console game marketplace," said Jesse Sutton, president of Majesco Entertainment, in a conference call.
Lets argue with a rather more modern article that also sources the industry analysts.
NPD: July game sales up 29 percent
Gloomy industry mood further evaporates as $386 million tally bests 2005 figures; software up by 22 percent, hardware 23 percent--both largely in part to the DS.
By Tor Thorsen, GameSpot
Posted Aug 11, 2006 10:01 pm EET

Today, NPD reported positive income for the game industry--income that yet again beat analysts' expectations. Total game revenue for the month was $684.6 million, up by 29 percent year over year--far past analysts' expectations. By contrast, July 2005 saw only $531.4 million in combined software, hardware, and accessory sales.

On the software front, July saw $386 million in revenue, an increase of 22 percent versus the year before. This was due mostly to robust sales of Electronic Arts' NCAA Football 07 and THQ's Cars. The increase came despite precipitous drops in software sales for two platforms. Xbox game sales fell 51 percent and Game Boy Advance sales toppled 25 percent, thanks to their successors, the Xbox 360 and Nintendo DS, stealing the limelight.

However, a heavily hyped platform also took a dive. Game sales for the PlayStation Portable slid 40 percent during the month, thanks to a dearth of compelling titles. By stark contrast, DS game sales rose 354 percent during the same period, boosted by still-strong sales of Brain Age: Train Your Brain in Minutes a Day and New Super Mario Bros.

The DS's rise was complemented by a software boost for an unusual suspect. Titles for the GameCube, which ranks third in the current-generation console race, saw an increase of 3 percent. That was nearly as much as PlayStation 2 game revenue, which was up by 5 percent year over year.

Hardware sales saw an increase of 23 percent, also beating expectations. Again, this was driven by surging sales of the Nintendo DS, which were up 358 percent versus July 2005. That bested both its sibling the GBA, which saw a 33 percent fall, and its rival the PSP, which fell 20 percent.

Besides the GC, current-generation console sales were also off during July. PlayStation 2 unit sales were down by 7 percent, while Xbox sales fell 91 percent for the month.

While startling, the decline in Xbox sales was in large part due to the popularity of the Xbox 360, which plays many of its forebear's games. Microsoft sold a total of 207,000 units during the month; so far, the console has sold 2.2 million units in the US alone. However, while impressive, the July Xbox 360 figures are a 26 percent decrease from June, despite high-profile releases such as Prey.

What do analysts read in their tea leaves now? Overall, they think the industry has nowhere to go but up come the all-important fall release season. "We still think that industry sentiment has bottomed and will continue to as we get closer to the new hardware launches from Nintendo and Sony," said UBS Global Equity Research's Michael Wallace, "Industry sales should be up again in September."

Wedbush Morgan Securities' Michael Pachter echoed his colleague. "We also think that many investors are skeptical about hardware unit sales and software attach rates for the new consoles, given the relatively high prices for both hardware and software," he said. "We think that those concerns will be alleviated once the Wii and PS3 launch, with hardware sell-outs and robust software sales expected in November and December." Pachter also singled out "innovative" games like Guitar Hero as titles that will sell well for months to come.
What industry issue?


Granted, it's an older article (Jan.,) it does show that the developers are feeling a crunch with game sales. So I don't see how allowing people to create their own games, and trade them on Xbox live, is going to be at all beneficial. I'm sure AAA titles won't feel the effect of allowing people to create their own games and play it, but other lesser known titles (Psychonauts, which was an awesome game btw) may feel it.
Why? Because someone didn't do enough reading. Lets lay out Microsofts plan again:

Free: You get free acess to the XNA express studio.
99$ a year: You get acess to the Creators Club, which will apprently offer forums, an ability to play Creations Club games on the Xbox360, and more support. No where here are the games distributed to the general public
Spring 2007: Final version of XNA is released, chance of selling amateur games on Xbox live arcade/marketplace, no details.

Notice something? Theres a good 2/3 of a year where nothing importent happens, theres another good chance that the only thing this will do is move more revenue FROM retail games to Xbox Live arcade/marketplace, which is already a hot sector.
I may be just jumping to conclusions as we don't really know yet, and I'm all for making my own games and trading them. However, I am curious how developers feel and if they think this is going to create some small snowball effect in the way consumers purchase games.
Yes, you are jumping for conclusions, you know, maybe I'll just slide over from where I'm interning and ask some people in the industry how they feel about it.
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Post by Max »

As a matter of fact, I DID miss that part you bolded. So my apologies =)
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Post by Ace Pace »

Max wrote:As a matter of fact, I DID miss that part you bolded. So my apologies =)
Just because I can, I asked a coworker about this.

Paraphasing, alot since I didn't exactly record the conversation:

To get anything up onto Xbox Live, esspecially a game, you'd have to pay $25,000 to get into the certification program, now if you pass that on your first try, you also need to comply with quite a few Microsoft certifcations, localise for 8 languages(5 european, 3 asian). Basicly, if you're doing that, you're not an indie dev anymore.

What this is, is a marketing program, and in the future, a way for MS to find new developers in an easier fashion. Notice how there are like 6 universities already on the program and using exclusively Xbox360 platforms to work on? It's basicly creating a new talent pool for Microsoft, and if gamers are suddenly endowed with some more indie games, its a bonus.
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