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Halo RTS, Jackson Halo game and other MS news

Posted: 2006-09-27 02:55pm
by Ace Pace
From here, here, here and here.

First off, halo RTS.
Remember when Microsoft turned off a user-made real-time strategy mod that took place in Bungie's Halo universe? That mod was several years in the making when Microsoft and Bungie (who were well within their rights) decided to shut it down. In Barcelona, at its X06 media briefing, Microsoft announced that Ensemble Studios and Bungie are collaborating to make a Halo RTS -- Halo Wars -- the game will come to both PC and Xbox 360 platforms. Suddenly, the decision to shut down some kids' fan project makes a bit more sense -- Microsoft, Ensemble and Bungie can bring a Halo RTS of their own to gamers; they don't need the modmakers to do it for them.
And
8:09: A trailer begins. There's a Warthog from Halo. Lots of them. They're tearing through a barren field with a few Scorpions. Another group of space marines is under attack. The Covenant wipes out the last of that group and prepares for the incoming Warthogs. A full-scale battle erupts, with tons of vehicles left and right. Spartan Group Omega shows up. "If they want war, we'll give 'em war." A logo for "Halo Wars" appears. The game is apparently a real-time strategy title for Xbox 360 and PC. Its official Web site is now live.
Now the Peter Jackson Halo game.

"It's not Halo 3," said Scott Henson, Director of the Game Development Group at Microsoft. "It's a brand new game based in the Halo IP. In a phone conversation with Joystiq, Henson disclosed that writing credits will be given to Jackson and Walsh. As for how the full-fledged game will fit within the continuity of the Halo universe among three installments, a real-time strategy game, and a film, Henson was tight-lipped. "It's going to remain a mystery," he said.
And
Jackson speaks! "Instead of making a film, we [will] make a form of entertainment that you can watch and enjoy like you would a film," but with interactive elements, he says. Jackson thinks the technology is to the point where games and film can blend, "and the fun of this is going to be figuring out where they can blend." He says it won't be especially for the hardcore game crowd. Moore says this means Microsoft is working on Halo beyond the movie, and Bungie is working on content beyond Halo 3. There will also be an all-new series based on stories from Jackson and Walsh.
More, Xbox HD-DVD price.

360 HD-DVD for $200 in U.S.

Microsoft has confirmed what a lot of us suspected today, the Xbox 360 HD-DVD player will sell for $199.99 here in North America starting in "mid-November."

The HD-DVD player add-on will include a copy of King Kong in HD DVD for a limited time and a 360 Universal Media Remote. It will sell for €199.99/£129.99 in the UK, France and Germany.

"The Xbox 360 HD DVD Player is the best high-definition movie experience and value on the market," Peter Moore said. "The reviews, the word of mouth and the consumer response have all been crystal clear -- HD DVD is the format of choice. We're not forcing movie technology on game players but are instead letting them choose how to personalize their experiences. If they want HD DVD, there's no better value out there."

HD-DVD players deliver up to six times higher resolution than a standard DVD player and as part of the fall 2006 console update all Xbox 360 consoles will have the ability to output native resolution 1080p games and movies, according to Microsoft.

The company went on to say that more than 150 movies will be avilable by the holidays for the format.
And now for select highlights from the gamespot log of the conference.

Montage time. Doom split screen Lumines Live. UMK 3. Totem Ball. Defender. Assault Heroes from VU games. Sensible Soccer listed as early 07. Doom is available tonight for download.


Moore calls Epic's Cliffy B onstage to talk Gears of War. Cliffy picks up with the two main characters trapped in an open square with Locusts surrounding them. He says the crowd will be able to play the game today, single, versus, and co-op, drop-in and drop-out. The demo finds Marcus Fenix and Dom Santiago dealing with some murderous locusts in a war torn square. Guns and bugs and action and chainsaws splattering blood on the game's "camera." Europe release date November 17, US still November 12.


Viva Pinata trailer playing now. The game is bizarre, but has a good sense of style. The theme song is catchy and the mating dances between the Pinatas are hilarious.

Moore presents a coming soon montage: Forza 2, Lost Planet, Lego Star Wars II, Gears Of War, FIFA 07, Crossfire, Blue Dragon, The Darkness, Viva Pinata, Alan Wake, Battlestations: Midway, Shadowrun, Fable 2, FEAR, Fuzion Frenzy 2, Splinter Cell:Double Agent, NBA 2K7, Halo 3, Tony Hawk's Project 8, Kane & Lynch: Dead Men, Tiger Woods 07, DOA X2, WWE Smackdown vs.Raw 2007, Crackdown, Mass Effect, Winning Eleven 2007, Call Of Duty 3, Need For Speed Carbon, Stranglehold, Virtua Tennis 3, Rainbow Six Vegas, Sonic the Hedgehog, Team Fortress 2, and Shrek The Third. Moore says MS is excited about reaching out to casual players with titles like the new Banjo, and Blue Dragon. He talks about the Viva Pinata TV series, saying it's had 2 million viewers already after only a few weeks on the air. Then he turns to a Viva Pinata trailer.


Moore introduces Project Gotham Racing 4 with a trailer. A car revs up and tears through a desolate, almost futuristic sci-fi landscape. Lots of weird energy effects and a total eclipse as the car--and the teaser trailer--skids to a stop.

Moore's then talks about the next evolution of Xbox Live now, driven by Grand Theft Auto IV. He brings up the October 16, 2007, North American launch of GTA IV and says Rockstar will continue the GTA story with "two epic episodes" launched "within months" of the game's release. Each episode will be exclusive to the 360.

Switching gears, Moore turns to Assassin's Creed. "Now you'll see it for the first time right here on Xbox 360," Moore says, introducing Jade Raymond, the game's completely stunning producer. She says Assassin's Creed is "inspired by historical events," and the live demo, warning that there might be glitches and popping.

The demo finds Alteir the master assassin mounting a horse and rides into a town. His target is thought to be in the center of town. Alteir walks through crowded streets, turning sideways to shuggle away from people.

The next bit of the game to highlight is freedom Alteir shoves people around and pushes them down for no good reason, calling attention to himself from passersby. Alteir jumps up to grab the ledge of a nearby building and starts climbing up the entire thing using architectural details like window ledges. Raymond likens it to free-running, or parkour.

The demo now shows off the "intuition" view that lets you single out people who need killing. Once the target is sighted we see our boy engage in "social stealth" by blending into a pack of monks so he can get near his target and get his kill on.

Alteir deparates from the group right behind the target and jams a knife in his neck. Then it's time for the getaway. Raymond likens it to American football, saying the crowd is now a bunch of obstacles and if you run into them too fast you'll fall down. Alteir's escape route is cutoff and it's time for the fight. Raymond mentions that the fighting is realistic just in time to see Alteir cut down by a single blow from behind by an enemy.


The Bioshock trailer starts with a washed out voice talking about a utopian society he built, Rapture, far under the sea. Things have gone wrong in Rapture, and poses an ethical quandary to the viewer. "Would you kill an innocent to save yourself? We all make choices, but in the end, our choices make us." The trailer then shows a first-person view of a player dragging a spooky little girl out of her hiding hole and menacing her before her giant robot guardian comes to the rescue. As for the little kid? The robot turns out to be friendly and they hold hands.


Moving to the West, he brings up Splinter Cell. He intros a video for Double Agent with "never-before-seen footage."

The video sets up the game's plot, with Fisher going undercover to infiltrat a terrorist cell. A Fisher voice over says "Killing thousands to save millions... No one should have to make these choices." Then the trailer takes a turn for the Hollywood, with fast-paced guitar music, quick cuts, and the movie voiceover guy talking about Fisher going farther than he's ever gone before. Moore says the "next installment" of Splinter Cell will be exclusive to Xbox 360 and PC--but he apparently doesn't mean Double Agent.

Games for Windows time is getting a big push with a bunch of sexy titles like: Halo 2, Company of Heroes, Alan Wake, Flight Simulator X, Crysis, Age of Conan: Hyborian Adventures, Rail Simulator, Hellgate London, Lego Star Wars II, Shadowrun, Zoo Tycoon 2: Marine Mania, and Lord of the Rings: Shadow of Angmar.


It's Live Anywhere time now, with Moore talking about the service's easy-to-use interface being consistent across all platforms.

Good news all around.

Posted: 2006-09-27 03:27pm
by Jason von Evil
*Has seizures of pure fucking joy!*

:D :D :D :D

Its like Halomas!

Posted: 2006-09-27 03:35pm
by Laird

Posted: 2006-09-27 04:29pm
by Noble Ire
Excellent news all around. I wasn't expecting any of that. :)

For what it is, the trailer is quite fun, and I'm glad it doesn't look like, so far at least, they've modified any of the character designs to heavily. I can't wait too see the RTS develop further.

Posted: 2006-09-27 04:39pm
by Dooey Jo
Merging games and movies? Heresy and blasphemy I say! All respect to Jackson, but interactive movies aren't really games. Nor are they quite movies either. They are abominations that died out long ago.

Posted: 2006-09-27 04:54pm
by White Haven
They're also called 'every game with an in-depth plot.' Just depends on what angle you take the idea. The opening to the original Half-Life is a good example...so what, it's an FPS. It also felt like you were walking through a world that was in motion, with things going on that you were a part of. Now, take out the tutorial-style elements, and extend that...bam.

Posted: 2006-09-27 05:19pm
by ThatGuyFromThatPlace
It's a shame they cancelled the Halo modm, I was really looking forward to that, hopefully the official RTS will be even better.

Posted: 2006-09-27 05:22pm
by ThatGuyFromThatPlace
ghetto edit:
Just read deeper, only for x360? what a shame, not only will I probably never own a 360, but RTS is the one genre that should never be consolized, no console RTS has ever been worth it, hopefull they'll port to PC and it will be good... :(

Posted: 2006-09-27 05:30pm
by Vendetta
ThatGuyFromThatPlace wrote:ghetto edit:
Just read deeper, only for x360? what a shame, not only will I probably never own a 360, but RTS is the one genre that should never be consolized, no console RTS has ever been worth it, hopefull they'll port to PC and it will be good... :(
They'll do a PC port eventually, but Halo has been a predominantly Xbox franchise from day one, and expecting that to change any time soon is like expecting the sun to be blue tomorrow.

Posted: 2006-09-27 06:11pm
by Sharp-kun
Dooey Jo wrote:Merging games and movies?
Metal Gear Solid.

Posted: 2006-09-27 06:46pm
by Stark
Oh you mean Metal 'press triangle to skip the stupidly long self-indulgent whining' Solid? The game was fun, but it'd have been MORE fun without 'ack I am dying let me tell you about my life as a girl in the Balkans'. :) It's Jackson though, so it'll probably be 'Halo with lots of swirly landscape shots'. MC IS ON A MOUNTAIN! MC IS ON A PLAIN! MC IS CLIMING A GIANT ELEPHANT! It'll be hilarious.

And a Halo RTS with swarms of Warthogs and Scorpions doesn't really impress me. Hopefully they'll tweak those units from their 'really stupid' FPS incarnations.

Posted: 2006-09-27 07:24pm
by Vendetta
Stark wrote:And a Halo RTS with swarms of Warthogs and Scorpions doesn't really impress me. Hopefully they'll tweak those units from their 'really stupid' FPS incarnations.
Surely not. I mean think of the fun in an RTS game of setting off synchronised warthog jumps straight into the middle of an enemy base, literally pelting their structures with flying vehicles.

They will have to beef up the unit count considerably though, there simply isn't the range of Stuff available in Halo to make a full RTS game.


Oh, and additional to all these shiny new things, you may notice this in my gamercard, but the original Doom has just been released on Marketplace. It's a pretty much straight port of Doom/Thy Flesh Consumed. Downside is that it doesn't have any of the extra shiny things that projects like GLDoom bolted on, Upside is that it's fucking Doom, for like seven quid, with sound upmixed to 5.1 surround and Xbox Live multiplayer.

Posted: 2006-09-27 07:36pm
by Alyeska
RTS games on the console suck. RTS games designed solely for the console and then ported to the PC are going to suck worse because its going to be effectively a clicking game and nothing else.
A: “Halo Wars” was created for the Xbox 360 from the ground up, which meant we didn't have to make compromises or shoe-horn in artifacts from a Windows PC game. We were able to take all the best aspects of RTS games, make them work perfectly on the Xbox 360, and exclude the rest.
That is terribly news for a RTS game. No wonder Bungie isn't making this game. Bet you Microsoft forced this.

Posted: 2006-09-27 07:47pm
by DesertFly
This announcement freaked me out a bit. For the last week or so, I've been wondering what a Halo RTS, like they originally envisioned it, would be like. I figured the perfect name for it would be Halo Wars. Then, out of no-where: BAM! Halo Wars. Weird.


Of course, it's not all that odd, considering Halo was originally going to be an RTS.

Posted: 2006-09-27 10:55pm
by DPDarkPrimus
DesertFly wrote:Of course, it's not all that odd, considering Halo was originally going to be an RTS.
Yeah, and for the Mac. :P

Posted: 2006-09-28 12:47am
by Count Dooku
Has anyone else seen the Lost planet screens and videos that came out during TGS and X06!? That's one hell of a great looking game!

Posted: 2006-09-28 01:02am
by Neko_Oni
Count Dooku wrote:Has anyone else seen the Lost planet screens and videos that came out during TGS and X06!? That's one hell of a great looking game!
Quite fun too, there's a demo up on the Live Marketplace. Kind of seems like a generic 3rd person shooter, but damn if they managed to work some magic with the weapons, real sense of joy blowing away aliens with a shotty. What this has to do with Halo though...

Posted: 2006-09-28 03:50am
by Dartzap
You know what bothers me about Halo Wars? the fact in the last shot, there were more Spartans alive than in actual canonicty :lol: The trailiers quite amazing, pity it wont look like that in reality. EDIT: Went to bungie, the reason for so many Spartans is because it's supposedly right at the start of the war, so yeah, thats why there theres a few more Spartans than you'd imagine.

Posted: 2006-09-28 11:08am
by Agent Fisher
I dont really care if there are too many spartans. As longs as they dont make the units at the same level, like I dont want to see one marine being able to kill a Elite, I want to see you need at least three to take them out.

Posted: 2006-09-28 11:18am
by Darth Wong
Alyeska wrote:RTS games on the console suck. RTS games designed solely for the console and then ported to the PC are going to suck worse because its going to be effectively a clicking game and nothing else.
A: “Halo Wars” was created for the Xbox 360 from the ground up, which meant we didn't have to make compromises or shoe-horn in artifacts from a Windows PC game. We were able to take all the best aspects of RTS games, make them work perfectly on the Xbox 360, and exclude the rest.
That is terribly news for a RTS game. No wonder Bungie isn't making this game. Bet you Microsoft forced this.
I'm with Alyeska on this one. Consoles are shitty platforms for RTS games, and an RTS game which was designed from the ground-up to work on a console will undoubtedly use flashy graphics to make up for awful gameplay. By the way, Alyeska's quote is more informative with a bit more context:
Q: Other RTS games that have transitioned to console have had issues with controls, how will “Halo Wars” improve on the formula?

A: “Halo Wars” was created for the Xbox 360 from the ground up, which meant we didn't have to make compromises or shoe-horn in artifacts from a Windows PC game. We were able to take all the best aspects of RTS games, make them work perfectly on the Xbox 360, and exclude the rest.
Notice how the answer does not even remotely address the question.

Posted: 2006-09-28 06:08pm
by Dooey Jo
White Haven wrote:They're also called 'every game with an in-depth plot.' Just depends on what angle you take the idea.
No, not really. Interactive movies were basically nothing but plots that allowed you to make some decisions, very much like those old "adventure books". He says we can sit and enjoy it like a film, but it will have interactive elements. Well, one thing that's good about films is that you don't have to do anything, you can just sit back and enjoy. You generally don't want it to be a game.

Unless those interactive elements turns out to be moving the camera around to get different views and stuff like that. That would be cool. It wouldn't be a game, but certainly cool. Other genres could benefit from this also :mrgreen:

Posted: 2006-09-28 07:07pm
by White Haven
What I'm saying is that the line between movies and games has really blurred in many cases. Look at one of the common complaints about Metal Gear Solid 2...rediculously high Cinematic:Gameplay ratio. Bad for a game? I'll grant you that. Good for a movie with some gameplay elements? Yup. Game developers have recognized the interaction for a while, it's interesting to see the movie-maker side of things catching up.

Posted: 2006-09-28 07:28pm
by Alyeska
Dartzap wrote:You know what bothers me about Halo Wars? the fact in the last shot, there were more Spartans alive than in actual canonicty :lol: The trailiers quite amazing, pity it wont look like that in reality. EDIT: Went to bungie, the reason for so many Spartans is because it's supposedly right at the start of the war, so yeah, thats why there theres a few more Spartans than you'd imagine.
One little factoid. This game takes place 15 years prior to Halo. Notice the SPARTAN armor doesn't match either Halo, Halo 2, or Halo 3.

Posted: 2006-09-28 09:35pm
by Agent Fisher
Also, the they are using battlerifles. And to adress the too many Spratans thing, there are only 4 or 5 there, the rest are marines.

Posted: 2006-09-29 03:21am
by Golan III
Any clue if Bill Gate's boasts about Halo 3's release will turn out true? A couple months back, just before the launch of the XBox 360, he said that Halo 3 was timed to come out the same day the PS3 debuted...well, that's in a month and a half now (november...13th? or so), so does anyone have a guess on this?