I got some research material in the mail today:
a WEG Star Warriors Game still with the shrink
wrap on it and all of the pieces still UNPUNCHED!
The rule book is 50 pages, so I guess I can do it in a few days for all you
jacknapes to read...
Update on the Star Wars Game:
Moderator: Vympel
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Update on the Star Wars Game:
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
Re: Initial Scan
Will a Mod delete my previous post?
done ~Cpt_Frank
Standard Game
1. Introduction
1.1 Prologue
1.2 Star Warriors
1.3 Overview of Play
2. What's In This Box?
2.1 Playing Pieces
2.2 The Game-Map
2.3 Control Sheets
2.4 The Reference Card
2.5 The Rules
3. Setting Up
3.1 Scenarios and Ship Mixes
3.2 Maps and Counters
3.3 Control Sheets
3.4 Ship Information
3.5 Gun Information
3.6 The Ship Data Chart
3.7 Control Sheet Markers
4. The Game Sequence
4.1 Initiative Phase
4.2 Planning Phase
4.3 Hazard Phase
4.4 Markers Phase
4.5 First Ship Phase
4.6 Second Ship Phase
4.7 Additional Ship Phases
4.8 Bookkeeping Phase
5. Skill Codes and Initiative
5.1 Skill Rolls
5.2 Initiative Rolls
6. Planning
6.1 Placing Action Markers
6.2 Double Actions
6.3 Secrecy
6.4 How Many Actions Can a Ship Perform?
6.5 Completing Planned Actions
6.6 What Do All Those Actions Mean, Anyway?
7. Hazards
7.1 Calculating the Difficulty
7.2 The Piloting Skill Roll
7.3 The Hazard Table
8. The Markers Phase
8.1 Throttles
8.2 Shields
8.3 Targeting and Tailing
8.4 Target and Tracking Markers
9. Initiative/Choosing Ships
9.1 Choosing
9.2 Choosing Ships and Tailing
10. Movement
10.1 Speed and Turn Number
10.2 Moving and Turning
10.3 Slips and 1/2 Loops
10.4 Map Adjustment
11. Fire
11.1 When Can A Ship Fire?
11.2 The Difficulty Number
11.3 Ships With More Than One Gun
12. Damage
12.1 Power
12.2 Shields
12.3 The Fire Table
12.4 Ion Cannons
13. Bookkeeping
Advanced Game
14. Gunners
14.1 Setting Up
14.2 Planning
14.3 Fire Restrictions
14.4 Pivot Guns
14.5 Targeting
15. Hex-Point Facing
15.1 Setting Up
15.2 Turning
15.3 Forward Movement
15.4 Arcs and Speed Modifiers
16. R2 Units and Auxiliary Power
16.1 Setting Up
16.2 Power Damage
16.3 Free Actions
17. Damage Control
17.1 Setting Up
17.2 Damage Control
17.3 R2s
18. Advanced Arcs
18.1 Firing Arcs
18.2 Port and Starboard Quarters
19. Advanced Initiative
19.1 Initiative Determination
19.2 Ship Phases and Tailing
20. Turret Guns
20.1 When Turret Guns Fire
20.2 Turning Turrets and Tracking
20.3 Resolving Turret Gun Fire
20.4 Attacking Turrets
20.5 Static Map
21. Wings
21.1 When to Use Wings
21.2 Wing Control Sheets
21.3 Moving Wings
21.4 Wing Gunnery
21.5 Breaking Wing Formation
Optional Rules
22. Missiles, Torpedoes, and Bombs
22.1 Setting Up
22.2 When Projectiles Are Fired
22.3 Resolving Projectile Fire
22.4 Concussion Bombs
23. Star Destroyers
23.1 Placement and Movement
23.2 Attacking Fighters
23.3 Attacking Other Star Destroyers
23.4 Fire by Fighters
23.5 Kamikaze Attacks
24. Asteroids
24.1 Setting Up
24.2 Asteroid Movement
24.3 Asteroid Impact
24.4 Firing at Asteroids
25. The Force
25.1 Force Points
25.2 Using the Force
25.3 Force Actions
26. Targeting Computers and Jamming
26.1 Automatic Tailing
26.2 Reacting
26.3 Targeting Predictors
26.4 Jamming
Scenarios
27. Winning the Game
28. The Dogfight
28.1 Required Rules
28.2 Set-Up
28.3 Ship Mixes
28.4 Game End
29. The Ground Attack
29.1 Required Rules
29.2 Set-Up
29.3 Special Rules
29.4 Ship Mixes
29.5 Game End
30. The Convoy
30.1 Required Rules
30.2 Set-Up
30.3 Special Rules
30.4 Ship Mixes
30.5 Game End
31. Star Destroyers
31.1 Required Rules
31.2 Set-Up
31.3 Special Rules
31.4 Ship Mixes
31.5 Game End
32. Asteroids
33. Attack on the Death Star
33.1 Required Rules
33.2 Set-Up
33.3 Special Rules
33.4 Ship Mixes
33.5 Game End
34. Using Multiple Players
35. Purchasing Ships
35.1 Ship Points
35.2 Spending Ship Points
35.3 Setting Up
36. Using Star Warriors with Star Wars: The Roleplaying Game
done ~Cpt_Frank
Standard Game
1. Introduction
1.1 Prologue
1.2 Star Warriors
1.3 Overview of Play
2. What's In This Box?
2.1 Playing Pieces
2.2 The Game-Map
2.3 Control Sheets
2.4 The Reference Card
2.5 The Rules
3. Setting Up
3.1 Scenarios and Ship Mixes
3.2 Maps and Counters
3.3 Control Sheets
3.4 Ship Information
3.5 Gun Information
3.6 The Ship Data Chart
3.7 Control Sheet Markers
4. The Game Sequence
4.1 Initiative Phase
4.2 Planning Phase
4.3 Hazard Phase
4.4 Markers Phase
4.5 First Ship Phase
4.6 Second Ship Phase
4.7 Additional Ship Phases
4.8 Bookkeeping Phase
5. Skill Codes and Initiative
5.1 Skill Rolls
5.2 Initiative Rolls
6. Planning
6.1 Placing Action Markers
6.2 Double Actions
6.3 Secrecy
6.4 How Many Actions Can a Ship Perform?
6.5 Completing Planned Actions
6.6 What Do All Those Actions Mean, Anyway?
7. Hazards
7.1 Calculating the Difficulty
7.2 The Piloting Skill Roll
7.3 The Hazard Table
8. The Markers Phase
8.1 Throttles
8.2 Shields
8.3 Targeting and Tailing
8.4 Target and Tracking Markers
9. Initiative/Choosing Ships
9.1 Choosing
9.2 Choosing Ships and Tailing
10. Movement
10.1 Speed and Turn Number
10.2 Moving and Turning
10.3 Slips and 1/2 Loops
10.4 Map Adjustment
11. Fire
11.1 When Can A Ship Fire?
11.2 The Difficulty Number
11.3 Ships With More Than One Gun
12. Damage
12.1 Power
12.2 Shields
12.3 The Fire Table
12.4 Ion Cannons
13. Bookkeeping
Advanced Game
14. Gunners
14.1 Setting Up
14.2 Planning
14.3 Fire Restrictions
14.4 Pivot Guns
14.5 Targeting
15. Hex-Point Facing
15.1 Setting Up
15.2 Turning
15.3 Forward Movement
15.4 Arcs and Speed Modifiers
16. R2 Units and Auxiliary Power
16.1 Setting Up
16.2 Power Damage
16.3 Free Actions
17. Damage Control
17.1 Setting Up
17.2 Damage Control
17.3 R2s
18. Advanced Arcs
18.1 Firing Arcs
18.2 Port and Starboard Quarters
19. Advanced Initiative
19.1 Initiative Determination
19.2 Ship Phases and Tailing
20. Turret Guns
20.1 When Turret Guns Fire
20.2 Turning Turrets and Tracking
20.3 Resolving Turret Gun Fire
20.4 Attacking Turrets
20.5 Static Map
21. Wings
21.1 When to Use Wings
21.2 Wing Control Sheets
21.3 Moving Wings
21.4 Wing Gunnery
21.5 Breaking Wing Formation
Optional Rules
22. Missiles, Torpedoes, and Bombs
22.1 Setting Up
22.2 When Projectiles Are Fired
22.3 Resolving Projectile Fire
22.4 Concussion Bombs
23. Star Destroyers
23.1 Placement and Movement
23.2 Attacking Fighters
23.3 Attacking Other Star Destroyers
23.4 Fire by Fighters
23.5 Kamikaze Attacks
24. Asteroids
24.1 Setting Up
24.2 Asteroid Movement
24.3 Asteroid Impact
24.4 Firing at Asteroids
25. The Force
25.1 Force Points
25.2 Using the Force
25.3 Force Actions
26. Targeting Computers and Jamming
26.1 Automatic Tailing
26.2 Reacting
26.3 Targeting Predictors
26.4 Jamming
Scenarios
27. Winning the Game
28. The Dogfight
28.1 Required Rules
28.2 Set-Up
28.3 Ship Mixes
28.4 Game End
29. The Ground Attack
29.1 Required Rules
29.2 Set-Up
29.3 Special Rules
29.4 Ship Mixes
29.5 Game End
30. The Convoy
30.1 Required Rules
30.2 Set-Up
30.3 Special Rules
30.4 Ship Mixes
30.5 Game End
31. Star Destroyers
31.1 Required Rules
31.2 Set-Up
31.3 Special Rules
31.4 Ship Mixes
31.5 Game End
32. Asteroids
33. Attack on the Death Star
33.1 Required Rules
33.2 Set-Up
33.3 Special Rules
33.4 Ship Mixes
33.5 Game End
34. Using Multiple Players
35. Purchasing Ships
35.1 Ship Points
35.2 Spending Ship Points
35.3 Setting Up
36. Using Star Warriors with Star Wars: The Roleplaying Game
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Lord_Xerxes
- Jedi Knight
- Posts: 768
- Joined: 2002-08-22 02:21am
Goddamn, Shep. This game looks like it's really friggen complicated.
After perusing a little, how difficult to learn would you say it is?
After perusing a little, how difficult to learn would you say it is?
"And as I promised, I said I would read from the bible..." "...And if we could turn our bible to Pslams..."Happy shall he be that taketh and dasheth thy little ones against the stones." (Pslams 137:9) So let me ask you a question? Who is the worst influence, God or Marilyn Manson?" "God!" "And if that's not the best fucking example, God HIMSELF killed his own MOTHER FUCKING SON!"-Marilyn Manson
"Don't fuck with a Jedi Master, son..." -M.H in J.A.S.B.S.B
Achieved ultimate Doom (post 666) on Mon Aug 18, 2003 10:38 pm
"Don't fuck with a Jedi Master, son..." -M.H in J.A.S.B.S.B
Achieved ultimate Doom (post 666) on Mon Aug 18, 2003 10:38 pm
- MKSheppard
- Ruthless Genocidal Warmonger
- Posts: 29842
- Joined: 2002-07-06 06:34pm
I can work on it with WeeMadAndo, and we can abstract the rules, etc etc...Lord_Xerxes wrote:Goddamn, Shep. This game looks like it's really friggen complicated.
After perusing a little, how difficult to learn would you say it is?
For example, in the game, Star Destroyers are abstracted as having
structure points of 8, and a successful Starfighter attack on an ISD
reduces it's structure points by 1......
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944