I'm not sure how many times I can highlight that nobody says AoC is a great game. Maybe you're really longsighted and can't read. PS? The only use of the word 'great' in this thread is you, right here.Zinegata wrote:Absolutely. This is why I showed how poorly Age of Conan rates and sold. Face it, it is Risk: Conan.
And... so?Not an excuse. Age of Conan was supposed to get an expansion too. It was cancelled because of poor sales of the original.
Actually not even the BGG reviews say it sucks, and other review sites say it's fine to excellent. Sadly, this is totally irrelevant to the point you're intent on blithely ignoring. I guess you're just really pissed Chaos in the Old World got a bad review.Again, you can pretend Age of Conan is a good game, but the overwhelming market reaction is simple: Age of Conan sucks. Chaos in the Old World rocks.
Market measures = measures of quality?You're the one engaging in "I like it so you're wrong" stupidity when I've shown several actual measures of market reaction to the game.
Are you some kind of idiot?
PROTIP: I don't even own AoC. I've never played it. I have absolutely no investment in it whatsoever. It's just a neat game with interesting ideas based on a dogshit awful licence, used to highlight how FFG work well with even bad licences.
Oh, and Chaos in the Old World is awful, horrible dogshit.
Factional diversity is the root of quality? You heard it here first, folk.Not really, I've had it played by people who know nothing of Warhammer lore. The fact that you have four different factions makes it a much superior game to the snooze fest that is Age of Conan which has four barely different factions.
Yes, Chaos in the Old World is horrible, awful ass. That is like, three steps removed from the point, but I"m happy to keep repeating it because it drives you crazy.Oh I see. You make stupid claims that CiToW is horseshit... despite it being in the top 50 of a site that is dominated by Euro players (i.e. NOT miniatures Warhammer Fantasy gamers).
I'm really not.You're the one who is trying to justify that Age of Conan is a good game despite being ranked below the top 500 of the web's top boardgaming site.
Wait, so not only are sales the indication of quality, but BGG is the indicator of popularity? This just gets better and better.You're a lying shit. I show you actual data on sales and popularity, and you go WAAAAH! Zine insecure. Fucking grow up.
PS, Chaos in the Old World is dead boring.
I thought they hated it because the factions were all the same? Can you put me in touch with the 'everyone', since I've already read the BGG reviews and they really don't agree with you.The truth of Age of Conan is really simple. It was designed by the guys who made War of the Ring, and wanted to make a four-player version of it. Rather than make up their own fluff for it though, they got lazy and tacked the Conan license on top of it. That's why nobody likes Age of Conan except you. It was lazy design.
Actually, some BGG reviews specifcally refute a comparison of play to WotR as 'superficial'.No you fucking moron. If you actually knew the game's actual development history, you got it all backwards. They mechanics were designed first. They then tacked the them on top of it. It's not taking a shitty license and making it golden. It's taking a pre-existing game (War of the Ring, but four players) and putting Conan on top of it to sell.
Which I guess is why you're so ANNNNNNNNNGRY anyone dared say anything not entirely negative about it.Moreover, if you'd actually known anything about the damn game, you'd realize Age of Conan isn't actually an FFG game. They publish it, but the design is by some Euro guys who did War of the Ring (and that company recently went bankrupt, albeit they seem to be restarting).
I don't want to scare you and stuff right... but... uh...Oh wow. You say AoC is great and you've never actually fucking played it and just read the rules?
Again, you make sweeping pronouncements about the quality of a game you've never played?
You lose, fatty.Stark wrote:B they DID make a solid game out of goddamn Age of Conan, so maybe.
Yeah, that totally refutes the suggestion that using location decks instead of software and piles of tokens instead of sliders or tracks would reduce component load!Forty cards rather than one dice increases components count fortyfold. That's 4000%. In practice, it's usually a 55 or 110 cards so it increases component count by 5500% to 11000%
Unlike you, who only reads about the rules and thinks they're awesome without actually playing the fucking game, I'm not "someone who posts in BGG". I'm someone who's actually played over 70 of the top 100 BGG games, so I know the pitfalls of a lot of games.
FFG can hugely reduce their component count by stopping this trend of replacing dice with combat card resolution.
Are you saying you think raw dice results can replace card-based combat with special rules etc? Serious question for our elite board game master.By contrast, the tokens you keep wailing about will only decrease component count by around tenfold. You can, for instance, replace Five health markers in Arkham with one health "counter" and a numerical health track. But that's seriously just a fivefold decrease in component count, as opposed to the hundredfold created by dice.
Have you heard? Chaos in the Old World is fucking horrid.
The joke is actually that I can quote myself describing AoC as 'solid', and thus totally undercut all of your hysterical knee-jerk tryhardism.tl;dr: Stark is talking out of his ass. He hasn't even actually fucking played Age of Conan, while I've not only played it; I've played over 70 of the top 100 games on BGG and know the pitfalls of FFG better than he ever hopes to do.
Now, because I hate you, I'm going to quote some stuff from BGG - bear in mind, BGG is the metric of popularity.
Some have compared it to War of the Ring; are they really so similar? ... Maybe Conan could be described as a multiplayer version of WotR but I don't think that this comparison is so hugely helpful
The world is very loyal to the Conan mythology. The four powers are well made and play surprisingly differently.
Straight for the source of truth; game not really like WotR, factions not the same, impressions based on pre-release version.First, I had to notice that the "hottest" review is still largely based on a pre-release version
Its kind of funny how easy it is to beat you at your own game, when you're having so much trouble even keeping track of what I'm saying. To make it easy for you, I'll repeat myself again; FFG have a history of making solid games out of crap licences, so a better licence should give them no problems.
Please continue to reply with 100000 quote boxes!