Frankly, WEG books were complete and utter shit. Maybe mechanics were easy to learn, but everything about Empire was horribly biased. Part of it is understandable - players had to have a chance in fight, but that could have been solved by making the players exceptional individuals. What we got instead were absurd nerfs to Imperials all over the place.Crossroads Inc. wrote:*Yeah "fluff" aside, I never understood the reason for the old source books making crews for imperial ships so MASSIVE other than as a "Hur hur Imperial needs more people because they suck!" or something... Put some training and Faith in your crew, and the number drops dramatically. Even my current "reduced" numbers could come down even more most likely.
As far as the bridge tower goes... Is it sad I originally kept because it "looks cool?"
I"ll admit I'm already putting together a Redacted design and, yeah, time to finally loose the "Shoot Me" target.
For example, every Rebel ship having free +2D to maneuver, making old, obsolete bomber (Y-Wing) better and more agile fighter than best TIEs. Imperial ships having absurdly large crews (or Rebels way too tiny ones), weird numbers of guns/ships carried not resembling movies in any way (60 "batteries", also, Nebulon B, basic rebel ship, was capable of carrying 24 X-Wings despite not having place for 8-10 much smaller TIE Fighters in ESB). Sizes being drawn from the hat (see 8 km Executor debacle, tiny Millennium Falcon, and Veers being apparently 90 cm tall if you accept their AT-AT size).
Stormtroopers were less skilled and accurate than teenager with rusty blaster. Jedi being dumber and less literate than random thug off the street. Being dark jedi or pro-Imperial triggered 'you're now an GM NPC, roll new character' rule - no, seriously, biggest mistake WotC did with their SW RPG book was keeping most of WEG numbers intact