Let's not assume there isn't any major trade-off when you are using physical sets. There is a limitation to how massive your sets can be, and there are times when your physical sets doesn't help to sell the realism of the fictional universe. Take JJ's Star Trek for example, whereby the use of a refinery does not convince people that this is really the engine room of a real starship.Borgholio wrote: I don't think you read my post. I did not say they were doing away with CGI entirely, nor did I say that physical models are superior. Having physical models and sets give actual objects and environments for the actors and cameramen to interact with. It actually adds to the realism if there's something physically there in front of the camera. What they're doing is using CGI to add detail, special effects, and planetary / space backgrounds.
It think it can be a mistake when directors assume that just because there is physical sets, it will automatically enhance the realism of the fictional universe.
Maybe it is because it makes little sense to use a physical model for scenes whereby the MF is flying around when it saves time and money, and it's quite clear that the MF is CGI and needs more rendering work for a number of frames?Reasoning please?
My issue is with your claim that the MF scene was shot with real models as opposed to CGI. I'm not saying there isn't real models, but I think you are wrong on that scene.It's stated in black and white by the film's producer that they'll be using more models and less CGI. My judgment has nothing to do with it:
Oh please don't tell me you are one of those fans who attacks the prequels for having too much CGI and henceforth all good Sci-fi movies should use less CGI.I'm half inclined to think you're trolling. At least I hope you are. The PT had almost as much CGI as it did live-action (sometimes more) and it showed. For example, in Episode 3, they photoshopped an actor's face onto a fully CGI clone trooper body. Some clone troopers having face to face conversations with main characters didn't even exist at all! In the lightsaber battle between Count Dooku and Obi Wan / Anakin, you could tell immediately when it switched from the live actors to CGI and back. It was really bad. Why would you want to go back to that?
It completely ignores the fact that the prequels used a lot more model-work that most films nowadays, to the extend that fans often confuse which scenes are shot in CGI and which scenes are shot using models. Moreover, it also ignores the technology advance that has occurred in regards to CGI, whereby more and more sets are actually digital sets that are so real that most people assume that they are actually physical sets.
In addition, films like Avatar and Avengers are widely acclaimed for their impressive visuals DESPITE the fact that they have more VFX shots than EP 3. Avatar shows that you can have a good film with excellent visuals that can appease the public. The argument that you need to use more physical sets and less CGI to make the film look better doesn't hold much water.
I think it is a terrible idea to have a blacklash against the prequels for using too much CGI when fans nowadays clearly have no problems with films that uses even more CGI than the prequels. I would not enjoy the movie if all we see is desert and forest that looks exactly like some location seen on earth, when you are making a movie about alien worlds.
I think it is a horrible idea to use less CGI simply because there are a few vocal fans who hated the prequels. I like films that uses extensive CGI if they can show space battles that look more epic and worlds that look even more alien. I think the whole argument that using less CGI is good is misguided and will make the new Star Wars movie look less impressive than the prequels visually.