Design a SW super-ship

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Exonerate
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Post by Exonerate »

Bad-Ass-Missile-Crusier-That-I-Can't-Think-Of-A-Name-For:
Size: 64km long, wedge shape (Like ISD)
Armament: 256,000,000 missile/torp launchers, with 128,000 standard turbolasers.
Specialties: Contains a missile/torp producing factory, and can make them faster than the ship can launch them :twisted:
This isn't really intended for an assault, but just for razing planets or destroying entire fleets. Plus, it's actually half-realistic, unlike some of the other ideas posted here :roll:

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Post by consequences »

What is it making the missiles out of? Personally, I'd include a super tractor beam, that sweeps the wreckage of fleets it has killed in, and then remanufacture their wreckage into more missiles.
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Post by Exonerate »

Hmm... Good idea... :D

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Post by CmdrWilkens »

Sea Skimmer wrote:
Quantum crystalline armor is disallowed
Bah I'm not rebuilding the entire page to change armor classificaiton on a ship tha doesn't even exist in the STGOD multiverse anymore. Just remove the QA armor part. Weapons firepower can be found on a seperate page for any interested persons.
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Post by Pu-239 »

Mini Death star- 10 klicks in diameter- 1 Eclipse Stardestroyer Superlaser emitter, with 3 "barrels", 1 , standard SSD armanent x2
500 meters of armor, 100 shield generators. 1/2 DS reactor

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Post by God Emperor »

mass produce kamakazi
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Post by Pcm979 »

World Hammer

DS1 superlaser, shields & propulsion system.
'Small' hanger containing several world devestators.
Has 3 settings: Destroy world, crack crust, and destroy planetary shield.

Nothing fancy. Arrives in-system, blows up planet, mines the debris using the WDs, leaves. It'll pay for itself in no time.
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Post by Crayz9000 »

You want a wankfest ubership? Here it is...

And no, I didn't create it, so I don't care about the fact that it violates quite a few of the rules...

http://blake.prohosting.com/~asvsaa/oth ... ml#phallus
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Post by CmdrWilkens »

Crayz9000 wrote:You want a wankfest ubership? Here it is...

And no, I didn't create it, so I don't care about the fact that it violates quite a few of the rules...

http://blake.prohosting.com/~asvsaa/oth ... ml#phallus
Ahhhh yes, the Phallus. Gotta love the old STGOD Mk I and the uberships thereof.
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Post by Sea Skimmer »

CmdrWilkens wrote:
Crayz9000 wrote:You want a wankfest ubership? Here it is...

And no, I didn't create it, so I don't care about the fact that it violates quite a few of the rules...

http://blake.prohosting.com/~asvsaa/oth ... ml#phallus
Ahhhh yes, the Phallus. Gotta love the old STGOD Mk I and the uberships thereof.
Under armed by the billion Teraton salvo standards of the finnal STGOD mk1 fleet actions though.
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Post by Alyeska »

Easy, the Pulsar station. Armed with a whole lot of Eclipse level super lasers spread across the entire hull covering every direction and smaller then the DS2 but armed with planetary level shields, and LOTS of tractor beams and gravity well generators.
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Re: Design a SW super-ship

Post by IRG CommandoJoe »

Shinova wrote: Additional:

-6 billion TIEs and other combat spacecraft
-4 billion Land troops, including 1.5 billion AT-ATs.
Errr.....how could a population several times greater than China fit on a ship smaller than China? lol
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Re: Design a SW super-ship

Post by Sea Skimmer »

IRG CommandoJoe wrote:
Shinova wrote: Additional:

-6 billion TIEs and other combat spacecraft
-4 billion Land troops, including 1.5 billion AT-ATs.
Errr.....how could a population several times greater than China fit on a ship smaller than China? lol
The entire Earths population can fit into the State of Texas several times over if it was developed to the level of New York City. Most of the PRC is deserts, high mountains and sparely populated farmland.

Looking at how much floor space there is in China and how much his ship would have gives you a infinity better comparison.
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Post by IRG CommandoJoe »

I still don't see how billions of people could be on this ship if only a few million were on the DS2 when it was nearly complete.
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Post by IRG CommandoJoe »

Or am I wrong about that DS2 figure?
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Post by Pcm979 »

Death World
A Death Star the size of an S3 planet that has a beam capable of destroying stars.
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Post by CmdrWilkens »

Sea Skimmer wrote:
CmdrWilkens wrote:
Crayz9000 wrote:You want a wankfest ubership? Here it is...

And no, I didn't create it, so I don't care about the fact that it violates quite a few of the rules...

http://blake.prohosting.com/~asvsaa/oth ... ml#phallus
Ahhhh yes, the Phallus. Gotta love the old STGOD Mk I and the uberships thereof.
Under armed by the billion Teraton salvo standards of the finnal STGOD mk1 fleet actions though.
Not neccessarily all of the fleet actions though. Despite the prevelance of million MT firepower on some nations medium cruise missiles a lot of the fleet actions (sans major invasion centerpieces) tended towards less explosive confrontations. I think the problem ended up being that everyone judged one another by their uber-ships (like /Phallus/s and /Bismark/s and /Peacekeeper/s while the majority of the fleets were composed of much smaller vessels. In a way it was an exact mirror of the times around WWI, everyone was judged by how many and how powerful thier Dreadnoughts were.
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Post by Sea Skimmer »

CmdrWilkens wrote:
Sea Skimmer wrote:
CmdrWilkens wrote: Ahhhh yes, the Phallus. Gotta love the old STGOD Mk I and the uberships thereof.
Under armed by the billion Teraton salvo standards of the finnal STGOD mk1 fleet actions though.
Not neccessarily all of the fleet actions though. Despite the prevelance of million MT firepower on some nations medium cruise missiles a lot of the fleet actions (sans major invasion centerpieces) tended towards less explosive confrontations. I think the problem ended up being that everyone judged one another by their uber-ships (like /Phallus/s and /Bismark/s and /Peacekeeper/s while the majority of the fleets were composed of much smaller vessels. In a way it was an exact mirror of the times around WWI, everyone was judged by how many and how powerful thier Dreadnoughts were.
Little problem was that those few huge capital ships could wade through fleets of lesser vessels and only lose shield generators, at least until gravimetric warheads became commonplace. Without your own ultra heavy capital unit or units even if you could match the hostile ships power, you'd lose a large chunk of your own forces to take them down. But if your uber ship is absorbing much of the fire you'd win with much less damage, even if the overall strength of your force didn't change.

In WW1 is a good example of this, half measures like Armored cruisers simply got shot to pieces while inflicting minimal if any return damage. Goben could have taken on her displacement and weight in broadside of armored cruisers and still won. That actually almost happened though the British forces destroyers might have swarmed her.
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Post by Deimos Anomaly »

The last such ubership I ever produced was the Azrael. While huge, the Azrael-class was not as big as the Phallus-class. It's size was, however, in the same order of magnitude as that of the Phallus-class (its length was slightly more than half the length of a Phallus-class ship). It was a lot more powerful than the Phallus-class though.

Its statistics were as follows:

==*==

Azrael-class Heavy Supercruiser

Dimensions:

Length: 30,000 miles (48,000 KM)

Beam: 8,000 miles (12,800 KM)

Depth: 3,000 miles (4,800 KM)

Propulsion:

Foldspace drive

Class III Hyperdrive

Warp drive (backup/tactical drive. No external nacelles, capable of up
to warp 6.7, or warp 7.1 for 3 hours if redlined.)

Impulse STL drive.

Power:

Each of three major systems - energy weapons, shields, and
operations/propulsion are powered by their own seperate power core.
This makes three main hypermatter-warpcores, with a fourth backup
capable of powering all three areas to a limited degree in an
emergency. A network of smaller fusion reactors also serves as backup
for general operations throughout the ship.

Defence:

Shield type: Hypershielding.

Shield strength: 10e52 J

Armor: 30 meter thick Depleted uranium plating, overlaid with 15 meter
ablative.

Offence:

1x axial hyperlaser. Capable of smacking down an (Imperium) Asgerd's
shields with one shot, this is the main weapon of the Azrael-class.
The actual diameter of the bolt delivered by this weapon is 520 miles
(832 KM), with a bolt length of 50,000 miles (80,000 KM). The range of
this weapon is 15 million miles (24 million KM)

300 Superlasers, DS-II class.

1 billion Heavy turbolaser turrets.

800 million PRXX-2 Primary Beam Projectors.

4 billion Medium turbolaser turrets.

8 billion LTL CIWS.

5 billion GRRS-2 FTL Shockwave widebeam cannon CIWS.

100 million P-1800 Anti-starship (Chernikov Drive) Missile launch
tubes.

500 million Todesfaust tubes.

Craft:

850 Wolverine-class Star Destroyers

1 million TIE/A.

Below are a number of graphical representations of the great new ship,
pride of our Republic:

Image

Image

Image

Image
==*==

Notes:

A Todesfaust is an anti-ship torpedo containing 6 tons of antimatter and 6 tons of matter.

An Asgerd is a type of vessel in use by the Sixth Imperium, and is more or less practically invincible.

A Wolverine-class Star Destroyer is 360 meters long, but has two-thirds of the firepower of a VSD-II. Designated as pocket battlships, WSDs typically fight as part of a four-ship unit designated as a wolfpack.
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Re: Design a SW super-ship

Post by Anarchist Bunny »

Shinova wrote: Certain rules:

1. No Sun Crusher resonance torpedoes.
2. No Force-based weaponry
3. You may use DS superlaser, or superlasers.
4. Your ship can be as big as you want, but has to be achievable with SW tech.
5. Assume construction of vessel is finished without interruption and the ship invades the SW galaxy from any starting point besides homeworlds such as Coruscant.
6. No extremely long-range weapons such as Centerpoint.
7. No Galaxy Gun hyperspace missiles.
8. No Sun Crusher armor.
Screw your "rules".

My ship is the KJA Wankfest It is the size of a cell phone, with armor stronger than the Sun Crusher, and can fire resonance torps through hyperspace.
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Post by kojikun »

Heavens-Might-Come Class particle accelerator ship

STL Propulsion: Typical SD STL drives
FTL Propulsion: Fast recharge wormhole generator (theoretically possible tho never seen afaik)
Powersource: DS2 hypermatter reactor capable of generating energies far greater then supernovae
Weapon: Brookhaven Particle Accelerator type collider capable of producing dangerous strangelets

Method of nuking the empire and everything else in the universe:
Producing a single dangerous strangelet which would simultaneously cause 1/4000th the mass of the target to convert to antimatter and convert the rest into dangerous strangelets which would eventually drift into space and cause further destruction by coming in contact with stars and other planets causing a cascading destruction of matter that would spread through the universe at high speeds destroying everything it comes in contact with

Frightening thing is, the people at Brookhaven are actually trying to MAKE one of these strangelets that would destroy the earth quicker then you can blink.
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Post by Alyrium Denryle »

Eviscerator class super star destroyer

Length- 20km

weapons

1 eclipse super laser

2000 ltls

750 mtls

400 htls

4000 quad lasers


Sheild strength-enough to take 2 full forward salvos from its own weapons to one section or 1100 teratons pers shield section


Armor 50 meters of neutronium rienforced durasteel


fighters

300 TIES

including 140 ATATS and 60 ATSTs
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Post by Shinova »

And the dead thread has risen.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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Post by Cpt_Frank »

better than creating a new one.
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Post by SWPIGWANG »

OMFGBSROFL-SS I-need-to-get-laid

Size: span mutiple galaxy clusters
Mass: the sum of mass of the universe
Crew: sum of population in universe

Weapons:
1e55 1TT HTL
1e56 MTL
1e60 LTL

Shield:
decenturalized shield generator rated differently at different sections

Drives:
Hyperspace drive
No sublight drive as it is not needed
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