Actually i think the real resonance is in analogy to the Pacific Theatre of WWII, where combat aircraft were a deadly threat to even the biggest battleships. In our world this eventually made the battleship obsolete, but in the WWII-esque SW-verse, this state seems to be in equilibrium. Of course, the biggest difference is that space fighters and space ships share the same medium, whereas in real-life it was Sea vs Air.WTR wrote:Because people relate better to a single fighter pilot than a PT boat crew or something like that.
I tend to see Fighter Squads vs Capships as being analogous to RPG Teams vs Tanks. A small, light, mobile soldier carrying an anti-tank weapon is a viable threat to a powerful, heavily armoured behemoth, but clearly they have very different roles and abilities. In this case, advances in armour have prevented the obsolesence of the tank, such that pure infantry or pure AFV forces are vulnerable, and they must work together synergistically.Vehrec wrote:The power on point of the proton torpedo makes it seem like the HEAT round of Star Wars combat, capable of puching holes in the hull and inflicting secondary damage that way.
In the SW-verse, fighters are relatively far weaker than anti-tank teams. However, even a tank with adamantium armour and a nuclear cannon can still have its vision blocks taken out by RPGs (or high-powered rifles for that matter).