Best EU ship designs
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I really like the design of the TIE Phantom, more so than say... the Defender. The Defender strikes me as silly, with those three bent-wing solar panels (or whatever they are). The Phantom's wings are straight, angular, and sharp. There is more of a related ancestry to the TIE Interceptor and Fighter than the Defender has with either one.
It also looks big, like it could be used for space superiority.
It also looks big, like it could be used for space superiority.
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I have always been a fan to the Mon Calamari Star Cruisers.
But I also like the idea of putting firepower nearly equal that of a ISD-mark II into a ship that is only 65% of it's size, the Defender Star Destroyer. That is a huge technological improvement adding heavier firepower into smaller ships and still have at least two fighter squadrons, and 30-40% stronger shields.
But I also like the idea of putting firepower nearly equal that of a ISD-mark II into a ship that is only 65% of it's size, the Defender Star Destroyer. That is a huge technological improvement adding heavier firepower into smaller ships and still have at least two fighter squadrons, and 30-40% stronger shields.
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All they did was add more automation (which craps on redundancy), throw out the extras (like the prefab base), and remove most of the supplies, which they could do thanks to the reduced crew and using tenders. No improvement at all, actually.Dark Primus wrote:I have always been a fan to the Mon Calamari Star Cruisers.
But I also like the idea of putting firepower nearly equal that of a ISD-mark II into a ship that is only 65% of it's size, the Defender Star Destroyer. That is a huge technological improvement adding heavier firepower into smaller ships and still have at least two fighter squadrons, and 30-40% stronger shields.
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So, they took out everything that made it capable in the cruiser role, meaning outside the core worlds it's no more or less than a pocket battleship?
Also, I didn't really like much of what the EU did with Mon Cal designs. They just tended to be uninspired, and none that I can remember were as good as the originals.
I'm a big fan of the original interdictor, the Imobilizer-418, as well as the carriers with the forked noses.
Also, I didn't really like much of what the EU did with Mon Cal designs. They just tended to be uninspired, and none that I can remember were as good as the originals.
I'm a big fan of the original interdictor, the Imobilizer-418, as well as the carriers with the forked noses.
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I have to add my support for the Tie Phantom and the Marauder-class corvettes. Some of the nicest looking and reasonable (The Phantom is basically a TIE Fighter without the cloak performance-wise) EU ships.
I also have a special appreciation for the Ravager*-class cruiser seen in KOTOR2.
*This is the first and only ship we've seen of her class AFAIK, so I think by Naval tradition, as the lead ship of her class she names the class.
I also have a special appreciation for the Ravager*-class cruiser seen in KOTOR2.
*This is the first and only ship we've seen of her class AFAIK, so I think by Naval tradition, as the lead ship of her class she names the class.
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Not really, but it has been Modled for a nice Space Game.Stark wrote:I thought this ship was just a silhouette image? Has it been used anywhere?LeftWingExtremist wrote:I like the sovereign class dreadnaught (possibyl even more than the eclipse) in pure aesthetics.
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well to be honest im sorta using basing my opinion off the "silhoutte image" seeing that I haven't seen it anwhere else.Stark wrote:I thought this ship was just a silhouette image? Has it been used anywhere?LeftWingExtremist wrote:I like the sovereign class dreadnaught (possibyl even more than the eclipse) in pure aesthetics.
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A ship shouldn't need excuses in the manual, that's the mark of a bad ship.Sharpshooter wrote:Doesn't some fluff material and the like point to it as being marketted more like a space RV than a dedicated cargo hauler?The whole lot of you wrote:::Snip banter on the 2000::
But anyway, that's my choice, none of this dicking around with an offset cockpit, no compensator mobile WMDs, nothing. The Marauder is sort of nice, though, and the Phantom is nice and slick.
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It's actualy described as a personal transport, so I don't see the issue. Since the ship is taller and has more bulk on the outside, as it were, and if you don't try to fit anything stupid, like a ring corridor or something, there's actually a shit load of space it the YT 2000Illuminatus Primus wrote:A ship shouldn't need excuses in the manual, that's the mark of a bad ship.Sharpshooter wrote:Doesn't some fluff material and the like point to it as being marketted more like a space RV than a dedicated cargo hauler?The whole lot of you wrote:::Snip banter on the 2000::
But anyway, that's my choice, none of this dicking around with an offset cockpit, no compensator mobile WMDs, nothing. The Marauder is sort of nice, though, and the Phantom is nice and slick.
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The defender was okay, though I thought the Avenger (TIE-advancecd mark 2) was better looking as game-based TIES go.Stofsk wrote:I really like the design of the TIE Phantom, more so than say... the Defender. The Defender strikes me as silly, with those three bent-wing solar panels (or whatever they are). The Phantom's wings are straight, angular, and sharp. There is more of a related ancestry to the TIE Interceptor and Fighter than the Defender has with either one.
It also looks big, like it could be used for space superiority.
The Phantom is nice too, but it reminds me too much of the "tri-fighter" Uglies from I,Jedi.
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Not quite. The defender class SD (or rather the Nebula) was 2/3 the size of an ISD, but only carried about 80% of its weaponry (carrying fewer weapons of equal power was key to the "New Class" project.) so the actual margin of superoirity was smaller than that. The reason it was *effectively* comparable to an ISD was supposed to be due to fire-control concerns and an optimization for more agile, longer-ranged ships (they had higher accuracy at longer ranges, and could thus score roughly as many hits as an Imperial ship despite the longer range. Thus, despite the fewer number of guns, the effective firepower was supposed to be comparable. No idea about the effective range, though.)nightmare wrote:All they did was add more automation (which craps on redundancy), throw out the extras (like the prefab base), and remove most of the supplies, which they could do thanks to the reduced crew and using tenders. No improvement at all, actually.Dark Primus wrote:I have always been a fan to the Mon Calamari Star Cruisers.
But I also like the idea of putting firepower nearly equal that of a ISD-mark II into a ship that is only 65% of it's size, the Defender Star Destroyer. That is a huge technological improvement adding heavier firepower into smaller ships and still have at least two fighter squadrons, and 30-40% stronger shields.
In many cases, the designs were highly specialized as well, which means that the internal volume of the ships was devooted to one or two roles at most (IE whereas an ISD could field ground troops, act as a carrier, or as a warship, a New Class vessel might do one or two fo those things, but probably not all of them. Given the philosophy that the New Republic Defense Force was not supposed to be an "occupation/invsaion" force, this does not really seem like a design constraint.)
It was just more than that though. New-class ships were more along the lines of Pre-Clone Wars Old republic vessels. That is, designed for-short ranged, defensive operations in specific segments of space. They lacked the long-range power projection capability of previous ships On top of that,
they often lacked the operational endurance of their Imperial counterparts: while ISDs could operate for years without resupply, a New Class ship could last for a few months at most before needing resupply. (this also allows them to cut down on crews.)
They were also, ultimately, viewed as being much more expendable than previously, due to metnion of increase in firepower. Thus, the increased automation and reduced crew complements would make sense, as well as the other design roles.
I agree with the Avenger, that was nice (and not seriously overwanked), I guess the main problem I have with the Defender is that it has everything and the kitchen sink installed. Then again... it is fun to play in a superfighter.Connor MacLeod wrote:The defender was okay, though I thought the Avenger (TIE-advancecd mark 2) was better looking as game-based TIES go.
The Phantom is nice too, but it reminds me too much of the "tri-fighter" Uglies from I,Jedi.
I never read I, Jedi so I don't really have a problem with Uglies. Though I remember that was one of KJA's little innovations.
Where do you get your information on the Star Defender, Republic 'New Class' vessels?
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Never disputed that it has similar firepower, what I was talking about was how they got it: by cutting down on extras rather than improving the technology by a large degree. That's specialization in a nutshell, so we're talking about the same thing.Connor MacLeod wrote:Not quite. The defender class SD (or rather the Nebula) was 2/3 the size of an ISD, but only carried about 80% of its weaponry (carrying fewer weapons of equal power was key to the "New Class" project.) so the actual margin of superoirity was smaller than that. The reason it was *effectively* comparable to an ISD was supposed to be due to fire-control concerns and an optimization for more agile, longer-ranged ships (they had higher accuracy at longer ranges, and could thus score roughly as many hits as an Imperial ship despite the longer range. Thus, despite the fewer number of guns, the effective firepower was supposed to be comparable. No idea about the effective range, though.).
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The Vengance Star Cruiser is my favourite. I acutually like its armoured texture. It looks, overall, like it was designed by a different yard that believed in big thick armour plates...
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I'm going to have to go for the Vengance, too. Screw dagger-shaped, it's a full-blown sword.
As for fighters, the TIE Phantom looks like it could back some serious kit in the back if needs be, kinda a TIE Jeep, I suppose. That and the Avenger, as I like the octagonal viewport.
As for fighters, the TIE Phantom looks like it could back some serious kit in the back if needs be, kinda a TIE Jeep, I suppose. That and the Avenger, as I like the octagonal viewport.
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Tie avenger, a powerful high-end fighter that is not a wanked out fighter like the defender or the missile boat, Star-wing gunboat was pretty cool too.
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Or it tries to fill every role and do it exceptionally well? That's my opinion on the TIE Defender and why I consider it wank.Fingolfin_Noldor wrote:Rather than say what's wanked out and what not, is it possible with the existing tech? Or rather the cost estimates are too low?
But I love the Avenger, and of course my all time fav EU craft is the YT2000.
They say, "the tree of liberty must be watered with the blood of tyrants and patriots." I suppose it never occurred to them that they are the tyrants, not the patriots. Those weapons are not being used to fight some kind of tyranny; they are bringing them to an event where people are getting together to talk. -Mike Wong
But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red
But as far as board culture in general, I do think that young male overaggression is a contributing factor to the general atmosphere of hostility. It's not SOS and the Mess throwing hand grenades all over the forum- Red