Kazuaki Shimazaki wrote:Most Imperials are killed cheaply. DS1 fell to a tiny 2m wide exhaust port.
Which was done only after the best space dogfight ever. And it was not really some cheap victory since it came as the pay off for the whole movie.
Kazuaki Shimazaki wrote:DS2 fell to stupidity and arrogance.
More arrogance than anything. And the fact is, it works remarkably well for the characters.
And hey, the Hun Empire was brought down by a nose bleed.
Kazuaki Shimazaki wrote:The World Devastators have to have a stupid Master Control Program.
It was half way to decent, but still sucky.
Kazuaki Shimazaki wrote:Thrawn fell to a crummy Noghri assassin. And so on.
But again, it was something that was built up in a fairly realistic fashion. It's was not a cop out nor the result of spectacular stupidity, just the casual arrogance that works with the characters invovled.
Kazuaki Shimazaki wrote:The fundamental reason is the set-up. The greater the disparity between the "bad guys" and the "good guys", the more you have to give the good guys cop-outs.
If you insist on having 100 bad guys on each good guy, you would have to make the 100 bad guys incompetent enough so the one good guy comes off winning.
It's the set-up, the environment they have to work in.
True, but it's possible to bring down a big scary threat through means other than a bad cop out and utter retardation on the part of the villians. That's no fun and really ruins the story. A proper ending can allow the hero to triumph over the seemingly invincible villian.