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Yield of Concussion Missiles/Proton Torpedoes?
Posted: 2006-12-27 07:28am
by Alexus
Is there any idea as to the explosive yield of a fighter or capship-based concussion missile or a protorp?
Posted: 2006-12-27 08:36am
by LeftWingExtremist
Well to my memory the AOTC:ICS puts the slave one's torps at about 191 megatons (800,000 terajoules) a piece. I'm sure some anti-cap ship ones are more powerful however.
Posted: 2006-12-27 08:38pm
by Batman
Unless anti-capship torpedoes are at LEAST high-gigaton they'd be completely pointless. ISD (leave alone actual capital ship) shields are designed to withstand TT/PT firepower. Have fun trying to breach that with high-MT torpedoes.
Of course the very idea that fighters can take down ISDs and above unassisted at all is mainly X-Wing game/Stackpole wank and its aftereffects but as it's part of the canon...
Posted: 2006-12-27 09:25pm
by Cykeisme
It's like asking the question, "what's the yield of a missile?" in real life. There's a huge range of missiles of various sizes, ranges and delivery methods intended for all sorts of different targets.
For example, the torpedoes carried by starfighters are about the size of a fighter-launched air-to-air missile in real life.
Capital ship torpedoes, on the other hand, are larger than a starfighter.
No, not larger than a starfighter's torpedoes..
larger than a starfighter.
A view from within a capship-to-capship torpedo tube, as seen through the eyes of a clone commando.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc2.jpg
A view of a torpedo in firing position.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc3.jpg
Rows of torpedoes in the magazine.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc5.jpg
I think we can safely assume that the yield of the missiles increases
at least directly proportional to their increase in size. More likely far more though.
Posted: 2006-12-27 09:43pm
by Batman
Cykeisme wrote:It's like asking the question, "what's the yield of a missile?" in real life. There's a huge range of missiles of various sizes, ranges and delivery methods intended for all sorts of different targets.
Undeniably true but doesn't change the fact that asking what's the yield of a particular type/family of missiles/torpedoes is is a valid question. Ignoring the chemical/nuclear discrepancy for a given missile size the yields are going to be comparable, too.
For example, the torpedoes carried by starfighters are about the size of a fighter-launched air-to-air missile in real life.
Like hell they are. FIM-92 size.
Maybe. Have fun trying to fit 6 AIM-9s (let's just NOT talk about AIM-7/120s leave alone 54s) into the space available for an X-Wing's torpedo launchers.
SNIPPY presumably game-based pictures
I think we can safely assume that the yield of the missiles increases at least directly proportional to their increase in size. More likely far more though.
Err-so?
Posted: 2006-12-28 11:12am
by Mad
Batman wrote:Unless anti-capship torpedoes are at LEAST high-gigaton they'd be completely pointless. ISD (leave alone actual capital ship) shields are designed to withstand TT/PT firepower. Have fun trying to breach that with high-MT torpedoes.
Of course the very idea that fighters can take down ISDs and above unassisted at all is mainly X-Wing game/Stackpole wank and its aftereffects but as it's part of the canon...
When was an ISD taken
down unassisted outside of games?
Rogue Squadron could take down the shields of
Victory-class Star Destroyers and
Interdictor-class starships with precisely coordinated strikes, but they couldn't do much else after that.
And if the strikes weren't coordinated precisely, then the shields wouldn't be brought down (damage spread out over too long a time period to overload the shields). Shields brought down this way tend to be brought back up rather quickly, or are at least expected to be brought back online quickly.
It seems that that proton torpedoes release their payload in a much shorter time period than turbolasers do, which allows them to temporarily overload the shields long enough to open up a hole. Typically, though, that kind of coordination cannot be achieved.
Posted: 2006-12-28 12:00pm
by PainRack
Mad wrote:
When was an ISD taken down unassisted outside of games?
Isn't the Rogue Squadron chasing away an ISD canon?
Posted: 2006-12-28 12:40pm
by Mad
PainRack wrote:Isn't the Rogue Squadron chasing away an ISD canon?
When did this happen? I recall Rogue Squadron forcing an
Interdictor to power down its gravity well generators and retreat when it couldn't capture its target in
Rogue Squadron. I also recall them fighting a losing battle against a
Victory-class Star Destroyer until support arrived in
The Bacta War.
Though a ship retreating is still different than taking one down.
Posted: 2006-12-28 02:30pm
by CaptainChewbacca
In one of the "Bacta War" books, didn't an ISD crap its pants when it got pinged with 80 torpedo locks?
Posted: 2006-12-28 02:48pm
by Batman
The very fact that they could take down the shields of a Victory means that the torpedoes have to be high-gigaton. A lousy Acclamator has 7E22 W worth of shielding. That's 16,746 GT per second. Even allowing that that's overall and sustained and that the X-Wings took down only one shield facing, that would require thousands of MT-range torpedoes.
Posted: 2006-12-28 03:46pm
by Rawtooth
CaptainChewbacca wrote:In one of the "Bacta War" books, didn't an ISD crap its pants when it got pinged with 80 torpedo locks?
IIRC that was from a station, which from the ISD Captain's perspective could presumably have had the larger anti-ship torps instead of the piddly fighter ones.
Posted: 2006-12-28 03:49pm
by Mad
Batman wrote:The very fact that they could take down the shields of a Victory means that the torpedoes have to be high-gigaton. A lousy Acclamator has 7E22 W worth of shielding. That's 16,746 GT per second. Even allowing that that's overall and sustained and that the X-Wings took down only one shield facing, that would require thousands of MT-range torpedoes.
Sure, you'd need around 17,000 GT released over the course of a second in order for the shields of an
Acclamator to start to take notice. But what if it was 17 GT released in 0.001 seconds? You've passed the heat dissipation rate at that point. Sure, it'll be fine again a fraction of a second later, but the idea is that time is certainly a factor when dealing with wattage.
Posted: 2006-12-28 04:14pm
by Batman
Mad wrote:Batman wrote:The very fact that they could take down the shields of a Victory means that the torpedoes have to be high-gigaton. A lousy Acclamator has 7E22 W worth of shielding. That's 16,746 GT per second. Even allowing that that's overall and sustained and that the X-Wings took down only one shield facing, that would require thousands of MT-range torpedoes.
Sure, you'd need around 17,000 GT released over the course of a second in order for the shields of an
Acclamator to start to take notice. But what if it was 17 GT released in 0.001 seconds? You've passed the heat dissipation rate at that point. Sure, it'll be fine again a fraction of a second later, but the idea is that time is certainly a factor when dealing with wattage.
I am moderately aware of that, thank you. The thing is that if the ship is fine again a fraction of a second later you have for all practical purposes NOT taken down the shield.
Incidentally, the same should be possible with turbolasers if the discrepancy between 'instant' (for want of a better term) and sustained shield resilience is that great.
TL bolt duration is at most 1/10th of a second (do we have hard numbers on this?).
If shields CAN'T handle instantaneous TT level impacts, ship duels would begin and end with the opening volley.
Posted: 2006-12-28 04:27pm
by Mad
Batman wrote:I am moderately aware of that, thank you. The thing is that if the ship is fine again a fraction of a second later you have for all practical purposes NOT taken down the shield.
That would depend on whether or not you hit it hard enough in that small fraction of a second, now, wouldn't it?
Incidentally, the same should be possible with turbolasers if the discrepancy between 'instant' (for want of a better term) and sustained shield resilience is that great.
TL bolt duration is at most 1/10th of a second (do we have hard numbers on this?).
If shields CAN'T handle instantaneous TT level impacts, ship duels would begin and end with the opening volley.
As I said before: "It seems that that proton torpedoes release their payload in a much shorter time period than turbolasers do."
The implication is that the wattage that a properly-timed volley of proton torpedoes can dish out is greater than the wattage of a properly-timed broadside from a capital ship. (Of course, this is assuming that said capital ship can't take down the shields of a
Victory-class Star Destroyer in its opening broadside.)
Posted: 2006-12-28 05:01pm
by Batman
Mad wrote:Batman wrote:I am moderately aware of that, thank you. The thing is that if the ship is fine again a fraction of a second later you have for all practical purposes NOT taken down the shield.
That would depend on whether or not you hit it hard enough in that small fraction of a second, now, wouldn't it?
Except the refire rates shown throughout SW say you can't, yet bringing down the shields on that Victory/Interdictor was apparently cause for a)glee on the part of Rogue Squadron and b)worry on the part of the Imperials. If the shields would have been back up a millisecond later (which if memory serves they
weren't) nobody would have cared very much (and the Rogue's likely would have bothered to try to begin with).
Posted: 2006-12-28 05:28pm
by Illuminatus Primus
Mad wrote:Batman wrote:The very fact that they could take down the shields of a Victory means that the torpedoes have to be high-gigaton. A lousy Acclamator has 7E22 W worth of shielding. That's 16,746 GT per second. Even allowing that that's overall and sustained and that the X-Wings took down only one shield facing, that would require thousands of MT-range torpedoes.
Sure, you'd need around 17,000 GT released over the course of a second in order for the shields of an
Acclamator to start to take notice. But what if it was 17 GT released in 0.001 seconds? You've passed the heat dissipation rate at that point. Sure, it'll be fine again a fraction of a second later, but the idea is that time is certainly a factor when dealing with wattage.
The problem is the heat sink most certainly can take that.
There are several components to a shield system that can be taken advantage of. There's the shield itself and whatever its made of [1]. There are the shield projectors which maintain the shield and presumably move the energy aboard to dedicated heat sinks [2]. There's the shield generator which provides the power and mechanism to maintain the shield effect,
implemented by the projectors [3]. There is the dedicated heat sinks themselves [4]. And lastly there is the heat dissipation mechanisms [5].
The shield may be made of exotic force fields or a bubble of exotic matter, or some combination (I think Mike prefers an explanation involving a bubble of exotic, superconducting matter). Anyway, there are shield-disrupting torpedoes that disrupt whatever it is that makes up the shield, presumably without overwhelming the power and energy management constraints - these include the T-33 torpedoes carried by New Republic K-Wing tactical bombers and perhaps the torpedoes mounted aboard Loronar Torpedo Spheres. These attack the shield from angle No. 1.
Energy beams and torpedo impacts don't just vanish, so their energy is not totally absorbed and reradiated by dedicated neutrino radiating systems. The shield itself is superconductive and reemits absorbed energy at probably a given wattage. This is probably not very important since the heat dissipation wattage of the shield itself probably is less than the dedicated systems.
There are the shield projectors, which presumably can only manage directing a certain wattage max to the heat sinks and radiators without damage. Presumably in most cases - like ship-to-ship combat across an entire broadside this wattage exceeds that of the radiators' heat dissipation rate, or the latter would not be of much meaning. However, this probably applies the whole network as a whole, or at least large arcs, not small sections. A single projector covering a particular shield arc probably can manage only a significantly lower wattage, and probably much less energy content than the dedicated heat sink. Overwhelming portions of the projector grid over a small arc of a ship with concentrated high-wattage (but not necessarily high-energy) firepower may be a sound strategy. However EGtW&T suggests burned-out projectors are routine in pitched battle and experienced crews can repair and replace damaged components back to full function in minutes. This is how you can hit the shield system from angle No. 2.
I don't know if you can hit the shield from No. 3; nothing intuitive comes to mind.
As for No. 4 and 5, this is how capital ships brute-force through most opponents' shields. You attack with sufficient wattage to exceed the heat dissipation rate of the radiators, forcing the heat sinks to store the energy. These attacks must be both very high energy and very high wattage, because they must both overwhelm the ships' ability to reradiate the absorbed firepower into space, and to overwhelm the ship's ability to store and contain the energy of your attacks. A capship attacking with overhwhelming force will fill the heat sinks to capacity, in which case the projector grid probably shuts down being simply unable to absorb more energy, and the shield dissipates, allowing unimpeded shots to hit the hull until the heat sink radiates significant amounts of energy away so it has the capacity to absorb more.
I think No. 2 and No. 1 are the best angles and models for explaining hard-to-explain examples of starfighter and torpedo efficiacy against large warships. In particular No. 2 seems to intuitively match the damage patterns caused in most of the incidents. The No. 1 examples too provide probably small windows of opportunity; Loronar Torpedo Spheres provide areas of weakness in planetary shields that are measured in small fractions of a second. Its presumably a simple and quick fix to reangle and reinforce disrupted shield arcs.
I think Mad's theory makes the most sense in relation to No. 2. Of course, Rogue Squadron makes it easy but extrinsically Stackpole's a shitty author and intrinsically, just because Rogue Squadron can do it doesn't mean its easy or broadly applicable. Think about it; in order to take advantage of No. 2 a full squadron of fighters must attack an armed warship from along what is nearly a single vector, must all fly relatively an equal distance from the ship, and all fire simultaneously, at close enough range where it is unlikely they'll be stopped by point defenses, with sufficiently powerful torpedoes, to even have a hope of success. This is extremely dangerous! Anti-starfighter defenses need only be directed against a single arc against ships flying in formation, placing them at extremely high risk.
Presumably being able to form up and fire torpedoes in synchronicity and bug out quickly enough for it to not be suicide against a competent crew and while being reliably effective enough to be worth the fired torpedoes is the kind of starfighter circus acrobatics that can only be expected and relied upon from an ultra-ace squadron like the Rogues, or comparable experience and talent. Also, I can't think of a single incident where Rogue Squadron was posted on a mission to take out a capital ship in such a way. Each time the tactics were
last-ditch efforts to salvage a shitty situation they unexpectedly ran into. The fact they're not assigned to do it means that Command cannot possibly rely on such tactics working enough to justify the risk.
Posted: 2006-12-28 05:31pm
by An Ancient
Is it possible that if the shields heat sink ability os overloaded briefly this overload could burn out/fuse/melt/do unspecified bad things to the heat sink in question, rendering it useless for further work as part of the shielding system and requiring that the shield stay down until it is repaired/replaced. This could explain why the shields stay down for a few minutes after a successful torpedo strike, repair teams have to cool,strip out, and replace the heat sink?
Posted: 2006-12-28 05:42pm
by Illuminatus Primus
Dealt with above.
Posted: 2006-12-28 09:45pm
by PainRack
Mad wrote:
When did this happen? I recall Rogue Squadron forcing an Interdictor to power down its gravity well generators and retreat when it couldn't capture its target in Rogue Squadron. I also recall them fighting a losing battle against a Victory-class Star Destroyer until support arrived in The Bacta War.
Though a ship retreating is still different than taking one down.
I'm referring to the X-wing games, where one of the missions was to chase away a ISD.
While the specifics are obviously not canon, what about the backstory?
Posted: 2006-12-28 09:52pm
by Batman
PainRack wrote:Mad wrote:
When did this happen? I recall Rogue Squadron forcing an Interdictor to power down its gravity well generators and retreat when it couldn't capture its target in Rogue Squadron. I also recall them fighting a losing battle against a Victory-class Star Destroyer until support arrived in The Bacta War.
Though a ship retreating is still different than taking one down.
I'm referring to the X-wing games, where one of the missions was to chase away a ISD.
While the specifics are obviously not canon, what about the backstory?
Which says what exactly about the number of torpedoes used, the timeframe they impacted the shield in, and the area of shield they impacted on?
Sorry, the very fact that the mission hinged on being able to chase away the ISD with a couple of X-Wings means that it is based on game mechanics.
Posted: 2006-12-29 10:14am
by Mad
Illuminatus Primus wrote:There are the shield projectors, which presumably can only manage directing a certain wattage max to the heat sinks and radiators without damage. Presumably in most cases - like ship-to-ship combat across an entire broadside this wattage exceeds that of the radiators' heat dissipation rate, or the latter would not be of much meaning. However, this probably applies the whole network as a whole, or at least large arcs, not small sections. A single projector covering a particular shield arc probably can manage only a significantly lower wattage, and probably much less energy content than the dedicated heat sink. Overwhelming portions of the projector grid over a small arc of a ship with concentrated high-wattage (but not necessarily high-energy) firepower may be a sound strategy. However EGtW&T suggests burned-out projectors are routine in pitched battle and experienced crews can repair and replace damaged components back to full function in minutes. This is how you can hit the shield system from angle No. 2.
[...]
I think No. 2 and No. 1 are the best angles and models for explaining hard-to-explain examples of starfighter and torpedo efficiacy against large warships. In particular No. 2 seems to intuitively match the damage patterns caused in most of the incidents. The No. 1 examples too provide probably small windows of opportunity; Loronar Torpedo Spheres provide areas of weakness in planetary shields that are measured in small fractions of a second. Its presumably a simple and quick fix to reangle and reinforce disrupted shield arcs.
Agreed, especially on the #2 portion. That the squadron has to fire at the same time is stressed, so we know timing has to be important. And, if you'll recall, in
The Bacta War, Rogue Squadron took out the shields to a
Victory-class Star Destroyer with a volley. However, the shields were expected to be brought back online in short order. Crews replacing the projectors on the downed section while the VSD maneuvers to keep its fresh shields facing the fighters would be consistent with this.
Illuminatus Primus wrote:I think Mad's theory makes the most sense in relation to No. 2. Of course, Rogue Squadron makes it easy but extrinsically Stackpole's a shitty author and intrinsically, just because Rogue Squadron can do it doesn't mean its easy or broadly applicable. Think about it; in order to take advantage of No. 2 a full squadron of fighters must attack an armed warship from along what is nearly a single vector, must all fly relatively an equal distance from the ship, and all fire simultaneously, at close enough range where it is unlikely they'll be stopped by point defenses, with sufficiently powerful torpedoes, to even have a hope of success. This is extremely dangerous! Anti-starfighter defenses need only be directed against a single arc against ships flying in formation, placing them at extremely high risk.
Presumably being able to form up and fire torpedoes in synchronicity and bug out quickly enough for it to not be suicide against a competent crew and while being reliably effective enough to be worth the fired torpedoes is the kind of starfighter circus acrobatics that can only be expected and relied upon from an ultra-ace squadron like the Rogues, or comparable experience and talent. Also, I can't think of a single incident where Rogue Squadron was posted on a mission to take out a capital ship in such a way. Each time the tactics were last-ditch efforts to salvage a shitty situation they unexpectedly ran into. The fact they're not assigned to do it means that Command cannot possibly rely on such tactics working enough to justify the risk.
In addition to the inherent difficulties in simply pulling the attack off against a starship with point-defenses, enemy fighters constantly buzzing around makes the attack even more suicidal: the entire squadron has to stop dogfighting and lock on and fire synchronously while enemy fighters are trying to kill them.
And a single squadron still can't do it against an
Imperator-class or better, making its use limited. Of course, more squadrons working together could theoretically have the firepower to do it, but the required coordination becomes much, much more complicated as more pilots are required.
Oh, and enough of your pilots have to still be alive. So, yeah, it's more of a last-ditch effort, and certainly not a preferred a first-strike tactic.
It should be noted that the attack on the
Lusankya was different because the full squadron didn't need to be occupied at the same time. The freighters providing support had their targeting systems slaved to the fighters, so a concentration of torpedoes could strike when any pilot had the opportunity to get a lock and fire. In addition, the freighter-mounted torpedoes could have had a larger yield than the fighter-mounted torpedoes.
Batman wrote:Mad wrote:Batman wrote:I am moderately aware of that, thank you. The thing is that if the ship is fine again a fraction of a second later you have for all practical purposes NOT taken down the shield.
That would depend on whether or not you hit it hard enough in that small fraction of a second, now, wouldn't it?
Except the refire rates shown throughout SW say you can't, yet bringing down the shields on that Victory/Interdictor was apparently cause for a)glee on the part of Rogue Squadron and b)worry on the part of the Imperials. If the shields would have been back up a millisecond later (which if memory serves they
weren't) nobody would have cared very much (and the Rogue's likely would have bothered to try to begin with).
The point I was getting at is if you hit it hard enough and fast enough, you
break it.
The idea is that the wattage powersurges the equipment and overheats it or burns it out. As Illuminatus Primus pointed out, the projectors are a good candidate for the equipment that could be burned out but quickly repaired/replaced, hence explaining the peculiar behavior shown.
Posted: 2006-12-30 05:25am
by Lord Revan
Only times I can remember of Rogues (or any other starfighter squadron for that matter) taking capital ships unassisted by cap ships was destruction of the Doomgiver in Jedi Outcast (shields downed by a rebel agent inside) and possibly the destruction of the Endar Spire by the Sith (during KOTOR era).
Though my knowlage on the EU is not the best possible.
Posted: 2006-12-30 11:06pm
by Solauren
You're correct about the Rogue's taking down the Doomgiver, AFTER Kyle Katarn shut off it's shields (and killed it's commander).
Also, the Doomgiver was really, a massive carrier, nothing more. I don't even think it was armed or armored to heavily.
Reasoning;
If it was, then any competent commander (and Fryar and Deasan struck me as reasonably competent, if over-confident) would have, after getting the layout information from a sensor sweep, have fired a few turbolasers into the Jedi Academy to do most of the damage, then sent down the Shadowtroopers, Reborn and other forces to deal with the surving Jedi, instead of putting out a full born tactical assault that proved useless.
Then again, the Doomgiver probably launched early due to Deasan discovering Luke Skywalker on there base, and deciding it was time to leave before he could warn the Republic/Jedi and get defenses to Yavin.
Either way, Doomgiver wasn't that impressive a kill for Rogue Squadron.
Posted: 2006-12-30 11:22pm
by Noble Ire
As for the Endar Spire, its obvious that there were Sith capital ships involved in the Battle of Taris, as indicated by the presence of Darth Malak's flagship and (presumably) the other ships that assisted in the bombardment of the planet. We only see the Spire after she's been heavily damaged and is being actively boarded; it is entirely possible that she took a beating from other capital ships before Darth Bandon's fighter squadrons finished her off.