PainRack wrote:However, above said population survived UNTIL the liberation of Coruscant. Not to mention fielding a guerilla army that bolstered by Republic commandoes and Shamed Ones could engage the Yuzhan ground troops.
There is some organic matter on Coruscant, and certainly enough to subsist on after the Vong begin aggressively terraforming the place. That
requires, parsimonically, a few million max in the sector where Imperial City used to be. It certainly does not require billions or trillions. So that does not in any way support your assertion somehow because survivors in the gutters can scrape together some plants that the equilibrium population of Coruscant could survive more than maybe a week or so (to say nothing of a month, which I consider the upper limit).
PainRack wrote:Certainly, food supplies certainly existed for a much longer period than you claim, making claims by Felya and other RPG blurbs about a year of supplies believable.
The novels and RPG refuse to awknowledge the canonically logical population figures, and are in self-denial about the basic physics of such a world. Since their population figures are off by at least a factor of several hundred, it follows their infrastructural support claims may be off by at least as much, since they're working with incorrect data.
PainRack wrote:As an aside, I disagree on the quadrillion estimate. They are based entirely off urban density and ignore the need for environmental and other industrial assets.
Who said a quadrillion? The realistic urban density figures put it in the several quadrillion realistically. I
granted the hundred trillion lower limit, which would make it no less than 90% uninhabited compared to urban density. Are you claiming that an artificial world sustained by external power resources, external food resources, external raw material resources, and massive weather control machines requires more than 90% inert building per 10% urban density dwelling? The sustainability requirements of canonical, filmic Coruscant are much less staggering than the shipping and transport requirements of the
secret DS2 project and the heat dissipation requirements of the noticable factional-second longevity of the Alderaanian shield.
Much of your claims is based on maybes and whats-its and conforming to the EU. The filmic canon is that it is
one big city covering the entire planet. I will subordinate other data to that interpretation and its consequences. That's the film. The rest is fleshing out or exceptions, but we don't bend that canonical word to EU BS.
Even though I am granting 100 trillion, there's little doubt SW could sustain several quadrillion. You may have a problem with urban density requirements, but urban density is the best way to describe a fabric of a city-wide city.
PainRack wrote:You're introducing a red herring. The contention is that Coruscant has food supplies and won't go into starvation in just a week. That claim is idiotic because even now, city states like Hong Kong and Singapore have food supplies that will last for a week. There is no reason why Coruscant, a city planet that is facing a war won't have larger supplies and the various blurbs in the EU are believable.
Nothing about the sustainability concerns of Hong Kong and Singapore resemble in the slightest Coruscant other than the fact they are both called cities on highly different technological planes.
Humans in a week consume a lot of food, and produce a lot of waste. Especially for a planet which saw no war for thousands upon thousands of years, all this paranoid, Cold War-esque civil defense preparation is uncalled for. Perhaps a war-torn Coruscant, mostly depopulated from recent warfare has plenty of room for extra foodstuffs, enviromental sustainment machines, recyclers, and food synthesizers. But the OP suggests the "typical" or equilibrium Coruscant, which is the Coruscant of the Republic of legend, of thousands and thousands of years, which probably sustained total or near total population capacity during the Clone Wars (remember it was tagged as overcrowded with seperatism's refugees in AOTC and Holonet News). Sure we could revise the OP into the war-torn, plague-infested Coruscant supported by a depressed, disrupted, and war-ravaged galactic economy of the Thrawn Trilogy, or the post-DE Coruscant that had to be largely rebuilt, etc. But that would defeat the point, wouldn't it?
Coruscant for most of its history, including much of the Clone War, necessarily was below your sustainability figures. That's what I'm basing my estimates on.
PainRack wrote:However, space stations offer complete, utter climate control. While SW has weather control, such facilities should be more complex and expensive than any spaceborne equivalent.
So you're dropping grav-well stuff, hm? Well there's not a shred of evidence that marginal cost of weather/climate control exceeds the marginal cost of artificially assembling an agricultural fabric that compares to the land mass of a terrestrial planet.
We have
agriworlds - we have them by the thousands minimum, and have famous canonical examples. If its cheaper to assemble space stations in the system with the food markets, there would be almost no agriworlds. We see plenty of agriworlds, and few or none of the space stations you suggest - only speculation and maybes and what-its on your part. Therefore, that agriworlds must not be cheaper, and thus most prevelent and preferred is the parsimonious and logical explanation.
I've shown you mine, you show me yours. Or concede. Speculation and supposition has no place against or substituting actual evidence.
PainRack wrote:The ease in controlling climate, soil, pests and disease, not to mention just simple hydroponics would make space farms a much more attractive proposition. Especially since such stations could be easily set up in the consumer system.
But you still have to move planetary-relevant quantities of water. You have to move enough raw material and organic substrate to
equal the land mass area of a terrestrial planet. Somehow I doubt these resources are just floating around in every system with easy access.
Somehow hyper-shipping all that shit is easier than just hyper-shipping the crop products, instead? Their global climate/weather control is doubtlessly fine enough to extract maximum possible yields from existing terrestrial planets.
PainRack wrote:Conceded. The bulk of SW agriculture is still based on agriworlds like Saliche.
Then what the fuck were you just wasting my time for? We know they have an economically or culturally preferred system thanks to the low marginal cost of hyperdrive trade. I granted there may possibly be supplementary space farms - but we have no evidence of them whatsoever and certainly no evidence that they could not only subsist the economic equilibrium population of Coruscant for significant duration and be physically capable being enclosed beneath the deflector shield. No evidence whatsoever. Just your supposition and speculation.
PainRack wrote:I'm not an environmental engineer, but from the articles I read, centralised sewage and treatment systems are more efficient. However, there is nothing to prevent each building to have its own water recyclers, air purification and heat sinks.
Perhaps. I think you may simply run into problems of scale when you have Star Destroyer-sized raw sewage pipes. See in suburban Earth, we don't mind centrally processing waste with the very infrequent mishap of backed-up sewage or sewage flooding or pipe breaks, etc., etc. However, a proportionally scaled up mishap on Coruscant could put millions into a biohazard situation immediately. Building by building, or sector-within-a-building failures keep mistakes and problems localized and small and manageable. And of course, it makes terrorism/crime/sabotage/etc. more difficult.
PainRack wrote:However, it would be interesting to know how much of the surface area is dedicated to such systems. Heat sinks must have areas to radiate, and we know that there are centralised sewage pits that eject garbage into space from Rogue Planet. Similarly, there must be receiving stations to receive solar energy from the stations seen in Wedge Gamble. Such solar energy is probably meant for climate control, replacing non existent air and ocean currents.
Similarly, areas for air ventilation should also exist........... Could transport systems also be intergrated with such systems? Subway tunnels similarly acting to conduct air and heat from one area to another?
Probably. I imagine they waste more heat energy pumping the heat out faster than it would escape by equilbrium. Skyhooks may play a role, linked to heat exchangers and pumping atmospheric heat out above the atmosphere. We also know that the climate system can have other "settings". The
Wedge's Gamble Coruscant boasted an almost Venus-like cloud envelope, and was quite stormy and unpleasant. Much more difficulty must be inherent in stabilizing the water cycle on such a world, as well as evacuating heat efficiently.