PainRack wrote:Your opponent will similarly have such heavy firepower.
No, he won't. By virtue of being under spaceborne attack, the defender on the planet is cut off from reinforcement, while the attack can assemble resources from the rest of the galaxy very rapidly by use of hyperdrive. The attacker can draw on the resources of multiple planets, while the defender has only what is at hand.
Moreover, simple geometry prevents the defender from bringing his firepower to bear effectively; the attacker has the high ground from orbit, while the horizon allows the defender to use only a very small portion to affect the ground battle.
Even in a nuclear environment, it was assumed that battles would be fought by small, dispersed units ranging over large areas. While this would cut down on the number of troops, the need to cover an entire planet.
As I said, ground-based turbolasers would have only minimal capacity to affect the land campaign. The defender would also be constrained by his desire to not unduly damage his home. He has to live there afterwards if he wins, whereas the attacker is likely to be less concerned.
But the real reason that your WWIII example doesn't work is because of the power of SW orbital observation. With their level of technology, they would almost certainly have the ability to observe movements of even very small forces, and any such forces moving in the open would be immediately annihilated. Meanwhile, the first act of the attacker would necessarily be the trivially easy operation of clearing the planetary orbit of any satellites or installations capable of offering this kind of observation to the defender. Whereas in WWIII NATO and WARPAC forces would be on similar observational footing, the defender in our scenario is blind and the attacker can see everything.
The attacker's superiority in firepower and his ability to see where it would be most effectively applied forces the defender into immobile fortification, either behind planetary shielding or by hiding in subterranean fortresses. These forces are incapable of maneuver and are thus incapable of affecting the course of the campaign. Doubly so for those not protected by shields, because even the direst earthworks are a joke against turbolasers--those forces can't even shoot for fear of destruction.
One word. Shields. A tactical shield like Hoth allows for fixed defences that require a superior force to overwhelm.
The problem is that these fixed fortifications are immobile, while a fleet is mobile. Thus the course of a brush war in Star Wars (say, one small confederation of systems against another) would probably proceed like this.
1. Space battle, either proceeding as a decisive engagement that leaves one side in control early, or as a drawn-out attritional affair with the same end result but a longer duration. (Remember that in SW unlike earthly naval engagements, there aren't any protected anchorages; the WWI performance of the Hochseeflotte can't be mimicked.)
2. The victorious side interdicts the commerce of the loser, cutting the lines of communication between the loser's planets.
3. The victor of the space battle concentrates overwhelming force over each enemy planet in its turn. The attacking fleet is concentrated and represents the resources of a whole confederation, while the planetary defenses are only made up of contributions from the defending planet.
Obviously it would be possible for the defending group to have concentrated immense defense expenditures on a single planet (e.g. the capital) but this would strip other planets of these resources. Likewise, its possible for the defender to have completely ignored a mobile fleet and concentrated entirely on fixed defenses--which, considering the likely relative cost of mobile space forces and fixed defenses, and assuming roughly equal (small on a SW scale) national resources, would probably make the planets all but impregnable. In that case the war would have to be an economic blockade which would likely take a long time but still end in victory.
Of course, on a larger, galactic scale, defensive concentration would be useless because of the immense fleets that could be concentrated on any single target. Only a victory in space could secure safety.
If such fixed defences also contain ASAT weapons like turbolasers , they can also contest space forces.
A land invasion would presuppose a siege campaign against orbital defenses which, given time, would be irresistible. It would be superficially similar to the medieval siege practice of methodically opening breaches in walls in preparation for an overwhelming assault. The idea that the highly limited arsenal of fixed planetary defense turbolasers could "contest" space forces is ludicrous and is not supported by any canon literature. These guns can cause damage to besieging forces and even drive off raiding enemies, but to a determined attack in strength, they're only an annoyance.
Also, barring exceptionally wealthy planets like Coruscant, shields and fixed guns will only cover a very small portion of a planet--a few key cities and installations. These cities can then be isolated from one another by setting up a large free-fire zone around each, which is scorched by bombardment, and then picked off piecemeal as with Hoth.
Mobile, dispersed forces neccesary to cover an entire planet will still require troops in the tens of thousands. This ignores the logistic requirements of supporting those forces, which can be hidden and concealed from space observation.
Why must the entire planet be covered by dispersed forces? The defender will be limited to those strongpoints he can defend with shields, the rest of the planet is completely at the mercy of orbital firepower and effectively irrelevant. If one captures all the strategic objectives, the number of enemies hiding out in tunnels matters not one whit, because those forces are a mass of individual units. If they maneuver, it must be done in units small enough to remain unseen or to present unappealing targets for bombardment--units too small to meet the attacker in decisive battle. If they are to be large enough to fight, they can't move without revealing themselves, and in any case they would be destroyed shortly after engaging anyway. Attacking probes that met strongpoints not protected by shields would break contact and call down the guns.
There has to be a limit on firepower. While the destruction of the Ubese tactical weapons stockpile rendered the planet inhabitable, those weapons were considered to be banned by the Republic.
Defending mobile forces could easily be annihilated by bombardment of an environmentally friendly firepower, especially considering the likely "cleanup" capacity of the SW civilization. A brief burst of 10 kiloton light turbolaser bolts landing in the middle of a corps-sized formation would turn it into hamburger and the sun would still rise in the morning. After a long campaign of this, the planet would probably be a mess, but uninhabitable? Unlikely.
As I said above in the example about Coruscant, if one opts to use less firepower it simply means one must use more manpower. The essential problem for the defender is the same. The advantages of space-borne mobility and firepower on both the strategic (in space) level, and on the tactical (planetwide) level allow the attacker to cut up the defender into penny-packets. He'll eat them one at a time in Hoth-style attacks.