Sarevok wrote: But what would an Imperial military, geared for war, a really epic galactic scale war look like ?
Basically, if 2 copies of Palpatine's Empire were to fight?
Sarevok wrote:Would there be dozens of Death stars,
Probably not. This goes double for the more esoteric superweapons like the Galaxy Gun or Sun Crusher. The Tarkin doctrine doesn't work against a powerful, dedicated opponent.
The Death Star is simply not an efficient use of resources, except for the intimidation factor. The superlaser has firepower far in excess of any conceivable military need. Further, the DS actually seems rather vulnerable to much smaller forces, unless we assume shielding in excess of anything seen in the movies, beyond even that of planetary shielding. A large (but not compared to the DS) fleet, including at least two Eclipse-class dreadnoughts, could probably keep it engaged long enough for one of the dreadnoughts to use its own superlaser to take out the DS.
Even if you give the DS enough shielding to withstand Eclipse-type superlasers (plausible for a dedicated battlestation), a sphere is a poor shape for a warship, especially one designed to house a superlaser (for which the primary physical constraint appears to be length). A long, thin ship presents a smaller target profile (at least straight on, not if badly flanked), and can concentrate fire much better. Not coincidentally, this is the same shape almost all warships already have. Even if the war results in command ships 900 km long, I expect they'll look more like Eclipse or Executor than the Death Star.
The suncrusher, for all it's grandiosity, is practically worthless. 11 systems would be pocket change in a war of this magnitude. Though it's apparently invulnerable to conventional weapons (of reasonable magnitude), a pair of frigates with tractor beams could immobilize and capture it. Any system that doesn't warrant that much of a garrison is toast anyway.
The galaxy gun is an interesting case, as it MIGHT actually be able to take out important systems/people (like the Emperors). That said, I'm going to assume that lane mining of the type used in the YV war, or at least a hyperspace sensor net of similar magnitude, is practical, as otherwise the war is likely to be either very short regardless (MAD, see below). If that's true, then there should be enough warning for irreplaceable people to be evacuated, or possibly even to call up a force capable of stopping it.
If there is only sufficient warning to evacuate dignitaries, the it becomes a (likely very expensive) way to blow up single targets, with both sides spreading out facilities. Most capital ship construction/maintenance facilities appear to be space-based already; moving them a safe distance from planets would make sense any any case. In this case, both sides would might want one, to force the enemy to react, but using it regularly would probably not be cost effective.
If it's possible to muster enough force to stop it, then it mostly becomes a way to force the enemy to react. There are almost certainly easier ways to do that.
Sarevok wrote:hundreds of thousands of ISDs involved ?
More than that. A very conservative upper limit for the volume of the Eclipse-class (the most massive I've seen) would be 1000 km^3. An similarly conservative upper limit for the Imperator-class SD would be 40 km^3. Using the 900 km value for the second death star (which seems to be the best one), gives a volume of ~1.2e8 km^3 for the volume. Meaning the second death star, which was built in secret and was new technology, appears to require the same amount of resources as more than 100k massive command ships, or more than 3 million ordinary star destroyers. The sustained efforts of a public program using mature technology would be much greater. Either there's going to be A LOT of ships, or ships are going to get MUCH bigger (like the 900 km commandship suggested above), or both.
Sarevok wrote:How would the tactics of stormtrooper corps who now have to invade countless worlds instead of occupation duty change ?
Ground invasion is probably not a major component, at least until one side achieves clear dominance. Space>ground. If one side controls a system, then it can more or less deal with any ground defense (except major ground-to-space artillery, which is part of "controlling the system") at its leisure. Even in a contested system, either side could probably burn out a planet relatively quickly. Since the foes are equal and not concerned about morality, scorched earth is probably the order of the day, rather than letting the enemy have intact infrastructure.
Sarevok wrote:Conquest is the goal here.
Any "conquest" gained would fall in two types:
1) Raw (very raw) materials. Celestial objects to extract energy from, from the rubble of shattered or burned out planets, gases from gas giants.
2) Late war effects. After a certain point, if one side gains a significant advantage, a fair number of systems may surrender without (too much) of a fight, and by that point the winners may have enough force to protect them.
That's just the way things work when two equal powers go to war. If you don't deny the opponent infrastructure whenever you can, they out produce you and you lose. It's MUCH easier to destroy a planet than conquer it; and wasting time conquering planets (especially since the retreating enemy will try to destroy or evacuate anything of value) while give the enemy a relative infrastructure advantage. Then they outproduce you and you lose.
Sarevok wrote:What about the Emperors personal Order of the Lightstick - would they increase in numbers to counter enemy Force users ?
There are 2 wild cards that I have not addressed; the Force and Centerpoint station. Either one could possibly decide the outcome of the war. However, I find the effects of both to be fickle and hard to quantify, so I have not included them in the above.
I see 3 ways this can go.
If interdiction mining/hyperspace sensor pickets are not effective, then the attacker will have an enormous initiative advantage. A concentrated assault fleet will probably be orders of magnitude stronger than any possible garrison. Enter a system, blast through the defense force, blow up any strategic assets (including the planets) and get out before the cavalry arrive. Rinse, Repeat. A majority of the planets in both galaxies are toast. The "winner" gets to rule a pair of mostly dead galaxies, but at least most people will die more or less instantly in torrents of turbo/superlaser fire.
If mining/sensors are moderately effective, then the attacker loses its overwhelming advantage, but maintains the initiative. A well coordinate assault can keep ahead of the defense response, at least for a while, and capture large swathes of territory. However, the defense will be able to mobilize before and prepare a counter assault before too much is lost, and can do a lot of damage to any force that overextends. Deep strike missions are risky or impossible, so trying to win the war in one decisive stroke is not practical. This is the only scenario where trying to capture strategic assets intact might be a valid strategy; even here, though, it's probably easier to bring World Devastators along then trying to capture shipyards intact. Probably the best situation for the eventual winner, as it provides systems on the losing side a strong incentive to surrender, even if not adjacent to the battlefront, but allows a successful defense to preserve their own systems and newly acquired systems from reprisal.
If mining/sensors are highly effective, the attacker doesn't gain much initiative, and the defender can gain the advantage of fixed defenses. Here, it's a slow, grinding war, with copious amounts of blood being shed over every significant system. Any strategic resources will probably take too much of a beating to be useful once they're finally captured. The winner's home galaxy may escape significant much harm, but the vast majority of conquered systems are likely to be very badly damaged. Expect the losing Emperor to be holed up in the Deep Core for a LONG TIME before finally being defeated.
Major changes: Big-Ass fleets (see above),
Big-Ass ships (see above), including a mix of different roles. I would expect a different types of dreadnoughts/commandships, some carrying Eclipse-style superlasers, some just being heavy weapons platforms.
Expect to see (Spaarti-style) cloning and/or automation grow a lot; casualties will build up much faster than natural population growth can replace them.
In scenarios 2 and 3:
Major deployments of minefields/sensor posts, and possibly significant innovation in that area.
Heavy use of World Devastator variants, especially on the offensive, to provide supplies and reinforcements near the (moving) battle front, and reducing the vulnerability of infrastructure.
Scenario 3: Creation of fortress systems in strategic locations, at least if non-mobile or less mobile artillery provides significant advantages over hyperspace capable warships (as is apparently suggested by, for example, the effectiveness of the Hoth ion cannon).