Command, rank and organisation (pet theory)
Posted: 2008-11-02 04:58pm
In view of the idiocy that seems likely to result from the latest KT effort- as a result of people reading it and having brain embolisms if nothing else- I present a modest alternative, culled and worked up from random background notes.
Some of this is probably wrong and a lot of the rest is indubitably crazy, but here we go anyway.
General Random Notes;
The republic fleet must have been politically hamstrung. Most of the people whom it should have been shooting at were in it’s chain of command, or at least had political influence. For that matter, most of the struggles that disfigured the late Republic were probably driven by renegade, seized or simply more loyal to home than high ideal- elements of the Republic Starfleet. Fortunately, many of it’s larger warships were in mothballs, and unfit for duty without major reconstruction when they came out.
New construction held the line until the old ships could be reactivated, and then took most of the offensive jobs, initially(?) with clone crews. What were the ordinary people of the galaxy supposed to be doing while their destiny was being fought out over their heads? What are they, sheep?
Basically, we get four or five generations-
old republic, deep past; leftovers from the last war and what peacekeeping, police, planetary engineering, search and rescue elements the politicians thought the navy needed.
Republic, terminal phase; the ships built, some by the republic but most by smaller parts of it, like the early Separatist fleet, built to protect their users from, or for that matter exploit, the decline of the Republic.
Height of the Clone Wars; the ships built to fight in the clone war, some of them survived into the aftermath.
Post war Imperial; the ships built to enforce and protect the New Order.
Civil war Imperial; ships built during the period of the Rebellion and after.
The actual technology changes little, if at all; I have to admit I don’t believe in the assumption of social and political stasis. It seems both unfeasibly dull, far more likely to be the result of real opposing pressures cancelling out than actual peace, and not justifiable in terms of the characters we meet. Peaked out scientific stasis does seem feasible, possibly through floods of data- there’s simply so much to know, that it is practically impossible within a human lifetime to comprehend enough of it to find somewhere new to start meaningful research on.
In any case, wasn’t the original greek meaning of ‘stasis’ something much closer to cyclic turbulence, more like a state of too much change destroying long term progress and achievement than a state of no change forbidding it?
Anyway, just because there’s no difference in the limits of the possible doesn’t mean there isn’t a vast variation in the actual. Mainly in falling short- poor usage, sloppy design, etc.
An Imperator is a vastly more powerful and effective ship than a Dreadnaught, but not because of any advance in technology. Mainly the political will was there, to make the investment and commission a bigger and better ship.
Speaking of which, the EU loves to pick holes in the Imperial- class; my own personal retcon is that under severe political pressure, they were rushed into service before the design was properly complete, and yes, there were a lot of bugs and problems. Almost all of them would have been identified and eliminated as the ships went in for refit.
‘Superlaser’ is a weird- sounding name to apply to as low powered as a 300GW beam, like the LAAT’s turrets. One from the star wars wiki seems to describe them better as ‘composite beam’ weapons- composite or continuous, the abbreviation’s the same. CB lasers are inherently more useful- not that they necessarily get more killing ability for their energy input, but that they put more energy out faster, and continuously so you can ‘hose’ a smaller target, or burn through a larger ship’s shields. They’re also suitable for heavy weapon mounts- overcoming the individual barrel size problem. So at what point do they appear? Heavy destroyer? Cruiser? Apparently CIS Transports had them.
Even the ‘bayless’ designs would have troop complements, if only to defend against enemy boarders. Their main problem is probably logistics and timing; Resupplying ships like the Allegiance, with crews of tens of thousands, one or two shuttle loads at a time must be a painfully slow process.
Area; assuming a thousand sectors, Sector Group has to cover at least a thousand inhabited planets- members of the sector representation?- probably as many as fifty thousand; and how many stars? What’s the astrography of a sector? If it’s an even share of the galaxy, which we know it isn’t, that could be four hundred million stars. Some sectors will be much smaller, and some much larger to make up for that.
There’s a limit to how easily even a galactic economy can cope with ships that cost as much as a star system’s gross domestic product. Long range fixed sensors can achieve a lot, but the first requirement of an Imperial Starfleet that even pretends to fulfil it’s mandate must be to monitor space. That means doing at least sensor flybys of the hundreds of millions of officially barren systems that an enemy, or a Rebellion, could exploit, which means a very, very large number of probably very small ships.
I reckon a two, even three or four, tier system; patrol units spot trouble, report it to larger units who go and deal with it, if it’s too big for them they pass it to the next level up. Star Destroyers are probably the third or fourth tier.
It cannot be efficient to micro- manage an entire galaxy; at some point, the system has to default to local responsibility. Planetary defence has to be based on what the planet or planetary system can afford. They choose their units from those approved by the Starfleet, are probably regularly inspected for compliance- and competence- by the Starfleet, but composition and manning must be a local responsibility.
Similarly, there’s no reason to assume a Sector Group is any more a cookie- cutter, interchangeable organisation than a sector is. They would be mad if the size of the sector group didn’t vary with what there was to oversee and defend; it makes no sense to give a fifty billion population industrial world the same oversight as a three-researchers-and-a-cranky-droid jungle planet.
The limit to how much a Sector Group can be is not financial; the money can go anywhere it needs to. The upper limit is probably that of yard space. Bigger ships like Star Destroyers can go back to KDY or Rendili, but for repair, refit and resupply, local forces have to do that locally.
Service lives and costs; can the Imperial Starfleet afford to retire anything? Once it already exists, unless it’s so dangerously flawed as to be pointless to operate, it’s better to keep a ship in service than break it up for scrap. With the real world’s relatively fragile, relatively highly stressed technology- I reckon a modern warship spends far more of it’s time, virtually all the time it’s under way, closer to the limits of it’s materials than an SW ship does- the ratio of purchasing to running cost is even higher, up from ten to one to maybe fifty to one. It only makes sense to retire ships that are either damaged beyond economic repair or you know you’re not going to need for a long, long time.
Ship speed; if I fall in with Dr. Saxton’s theories on Hyperspace, and I don’t know enough on the subject to contradict him, then it would seem to be possible to manoeuvre, probably very counterintuitively, in hyperspace. That probably means that a ship’s performance in hyperspace is much more closely tied to it’s sublight performance than the West End and WotC stats, and even some relatively respected parts of the EU, suggest- the hyperdrive just translates you across the light barrier.
On the subject of ratings, it’s highly possible that there are two rating systems- BoSS’s (Bureau of Ships and Services, the Old Republic’s version of the DMV or DoT), which rates ships by results, speed as a benchmark against an average (the x2, x3, x0.5, etc system), and the Imperial Starfleet’s, which uses the “point somethingorother past lightspeed”- which presumably makes sense to in universe physicists. Fractions of what? Energy bled off for tachyonic speed?
(Han’s other comment- on Alderaan, “that’s impossible, it’d take a thousand ships with more firepower than-” I can only assume he’s talking about battlewagons, Praetors and upward.)
Fighter theory;
The problem isn’t that the TIE is cheap, but that the Empire cannot take full advantage of that. Above a certain value- say a million creds- put an equal value of TIE fighters and Rebel fighters against each other, and who wins? I’d reckon the TIEs, at least sixty- forty. Cards are easy to tear up, yes? One sheet out of a phone book- trivial. A pack of cards or a phone book- much harder.
The TIE’s best defence is the numbers it’s supposed to come in, and while a TIE is a light, cheap hotrod, a squadron of TIEs should be a serious threat to anyone. Actually, their guns are towards the upper end of fighter power; they should smash through the thin shields of Actis and Nimbus types, surge overload and instant kill, and were probably designed to.
I would guess that the limit on the number of TIE fighters available is not cost, or production, but training; the Empire can probably turn out more fighters than it can find suitable pilots to fly them. So many places it has to garrison, too- I would reckon there are tens of billions of TIE/ln out there. When, if ever, do they get the chance to concentrate against the enemy? The proportion of Imperial forces that get the chance to go out looking for trouble, to outnumber, swarm and slaughter their enemies the way the TIE is supposed to, is probably worryingly low.
With the larger ships, simply to prevent confusion, minimise attrition from accidents, carry guns big enough to be of measurable use, it has to start being better at some point to load up with small ships rather than actual fighters. An Imperator can’t benefit from this probably, but for, say, a Sector class cruiser, a bay-full of IPVs and customs frigates could be a very healthy alternative.
Rebels;
I don’t like the lower estimates of Rebel strength, that they were outnumbered a thousand to one, and suchlike. The politics of it don’t make sense. A 99.9% approval rating for Palpatine? Neither does the seven- to- one estimate.
Much as I would prefer a real, honest-to-Asimov cosmic dustup- you know, Star Wars- the Rebellion just doesn’t have the basis for it. ‘Star sporadic guerrilla action’ doesn’t have the same ring, does it?
Assume, for the sake of argument, that the Empire is more or less a good thing. It brings the law, order, peace and stability so spectacularly absent from the latter days of the Old Republic. Who is there who wouldn’t like it?
Criminals, for a start. As embedded as organised crime seemed to be in the higher echelons of the Old Republic, it could be a generational project to dig it out. Vader made a good start by blowing Xizor to fallout, at least.
Idealists. People who look to what the Old Republic claimed to stand for, not to what it actually lay down and let walk all over it.
Idiots and chancers, like most of those who live on the Outer Rim.
To believe that these elements make up only 0.1% of the population is to be living in Cloud Cuckoo Land. I can easily believe that the Rebellion, in an honest poll, would reach a galactic public approval rating of 15-20%. The honesty of the voters might be questionable, though.
Turning that support, or at least dislike of Empire, into practical military power is not going to happen on anything like a 1 to 1 basis. A lot of them are basically pacifists, for a start; they have relatively little industry, for a more major problem.
I would estimate, in terms of pure numbers, the Rebellion has 2%- 5% of the military strength of the Empire. Somewhere from 500 to 1250 Mon Cal cruisers, for instance. In terms of quality of equipment, halve those numbers. Rogue elements- the people the Rebels are trying to recruit, independent stellar nations and economic blocs like the Corporate Sector, might make another 20-25% by weight, lower than that by quality.
Potentially dubious elements of the Imperial fleet, on the other hand- when you get right down to it, the Imperial Starfleet’s only credible opponent is itself.
Worth noting, though; the Emperor himself, in his identity as Darth Sidious, masterminded the development of a secret military force capable of challenging the existing order. In fact, he did it twice. Granted none of the rebel alliance leadership are operators of his calibre, it’s still possible.
Elements of the Starfleet not directly engaged against the rebellion still have a part to play- in deterring it. There are over eighty worlds per Imperator, at least, probably as many as two thousand; they must be in perpetual motion, showing the flag, deterring criminals and lawbreakers, intimidating would be revolutionaries.
A career open to talent? Promotion and patronage in the Imperial navy
So- a lot of the sources suggest that many families of the aristocracy have traditions of naval service going back generations, sons succeeding fathers in the Starfleet. I am unconvinced.
For one thing, the top canon suggests there simply wasn’t enough Republic fleet to go around for them to serve in.
The late-Republic, Clone Wars to early Empire fleet grows so much, so quickly, from a glorified police and search-and-rescue outfit, unfit to do much about the endemic brushfire wars of the disintegrating Republic even if the political will existed, to a galaxy- bestriding titan, that there seems far more likely to be a complete breakdown of tradition and continuity than a smooth evolution.
Massive growth is usually accompanied by severe growing pains; where were the men competent to handle this to come from? Even neuro- programmed clones can only be trained to the state of the art, and if the state of the art is thin and underdeveloped, then… There is simply not enough skill to go around.
The Clone Wars era Republic Starfleet is all too likely to have learned a lot of it’s craft as it went along, trial and error- the errors meaning lost men, lost ships, lost battles.
Promotion, for those with distinguished pre- war records and those with natural ability, is likely to be extremely rapid- but also inherently uncertain. The men are not trained to high standards of discipline, the officers not trained to high standards of command; it is going to be a raw, unprofessional fleet.
The severity of later Imperial discipline is believable as a reaction to the chaotic early days, or at least as an excuse for it- so who’s going to rise, in these circumstances?
The most appropriate historical model I can think of is the French Revolutionary armies, where meteoric rises- and falls- were a daily occurrence and the service could afford to turn away no-one, but was too poorly administered- and staff officers to administer it need to be trained too, a long and complicated process- to identify talent in any coherent way.
A great deal of promotion was self- promotion, and it helped a lot to have friends, especially political friends. You could do a great deal of harm to your career by crossing someone else who had more than you, though.
In such an environment, especially with existing political interference with the armed forces, the New Order party is going to have a field day.
None of this seems very Geonosian, does it? The clones could not have made up the numerical majority of the Republic armies and Starfleet, but they must have made up the professional glue that held them together. For a long period at the start to middle of the Clone War, it seems more inherently likely to be clone officers and noncoms leading live-born rank and file rather than the other way around.
Chains of patronage and dependence are likely to form, some of them the remnants of old Republican loyalties, a lot more of them tied to the social structure of the day. The existing powers- the names and numbers are likely to have a field day- are going to grab as much of the Starfleet for themselves as they can.
They're certainly going to go for contracts and tenders, even if they don't necessarily want to get shoved into the firing line.
I may be being too conservative with the character limit- this is likely to be a three parter, I'll put this up now.
Some of this is probably wrong and a lot of the rest is indubitably crazy, but here we go anyway.
General Random Notes;
The republic fleet must have been politically hamstrung. Most of the people whom it should have been shooting at were in it’s chain of command, or at least had political influence. For that matter, most of the struggles that disfigured the late Republic were probably driven by renegade, seized or simply more loyal to home than high ideal- elements of the Republic Starfleet. Fortunately, many of it’s larger warships were in mothballs, and unfit for duty without major reconstruction when they came out.
New construction held the line until the old ships could be reactivated, and then took most of the offensive jobs, initially(?) with clone crews. What were the ordinary people of the galaxy supposed to be doing while their destiny was being fought out over their heads? What are they, sheep?
Basically, we get four or five generations-
old republic, deep past; leftovers from the last war and what peacekeeping, police, planetary engineering, search and rescue elements the politicians thought the navy needed.
Republic, terminal phase; the ships built, some by the republic but most by smaller parts of it, like the early Separatist fleet, built to protect their users from, or for that matter exploit, the decline of the Republic.
Height of the Clone Wars; the ships built to fight in the clone war, some of them survived into the aftermath.
Post war Imperial; the ships built to enforce and protect the New Order.
Civil war Imperial; ships built during the period of the Rebellion and after.
The actual technology changes little, if at all; I have to admit I don’t believe in the assumption of social and political stasis. It seems both unfeasibly dull, far more likely to be the result of real opposing pressures cancelling out than actual peace, and not justifiable in terms of the characters we meet. Peaked out scientific stasis does seem feasible, possibly through floods of data- there’s simply so much to know, that it is practically impossible within a human lifetime to comprehend enough of it to find somewhere new to start meaningful research on.
In any case, wasn’t the original greek meaning of ‘stasis’ something much closer to cyclic turbulence, more like a state of too much change destroying long term progress and achievement than a state of no change forbidding it?
Anyway, just because there’s no difference in the limits of the possible doesn’t mean there isn’t a vast variation in the actual. Mainly in falling short- poor usage, sloppy design, etc.
An Imperator is a vastly more powerful and effective ship than a Dreadnaught, but not because of any advance in technology. Mainly the political will was there, to make the investment and commission a bigger and better ship.
Speaking of which, the EU loves to pick holes in the Imperial- class; my own personal retcon is that under severe political pressure, they were rushed into service before the design was properly complete, and yes, there were a lot of bugs and problems. Almost all of them would have been identified and eliminated as the ships went in for refit.
‘Superlaser’ is a weird- sounding name to apply to as low powered as a 300GW beam, like the LAAT’s turrets. One from the star wars wiki seems to describe them better as ‘composite beam’ weapons- composite or continuous, the abbreviation’s the same. CB lasers are inherently more useful- not that they necessarily get more killing ability for their energy input, but that they put more energy out faster, and continuously so you can ‘hose’ a smaller target, or burn through a larger ship’s shields. They’re also suitable for heavy weapon mounts- overcoming the individual barrel size problem. So at what point do they appear? Heavy destroyer? Cruiser? Apparently CIS Transports had them.
Even the ‘bayless’ designs would have troop complements, if only to defend against enemy boarders. Their main problem is probably logistics and timing; Resupplying ships like the Allegiance, with crews of tens of thousands, one or two shuttle loads at a time must be a painfully slow process.
Area; assuming a thousand sectors, Sector Group has to cover at least a thousand inhabited planets- members of the sector representation?- probably as many as fifty thousand; and how many stars? What’s the astrography of a sector? If it’s an even share of the galaxy, which we know it isn’t, that could be four hundred million stars. Some sectors will be much smaller, and some much larger to make up for that.
There’s a limit to how easily even a galactic economy can cope with ships that cost as much as a star system’s gross domestic product. Long range fixed sensors can achieve a lot, but the first requirement of an Imperial Starfleet that even pretends to fulfil it’s mandate must be to monitor space. That means doing at least sensor flybys of the hundreds of millions of officially barren systems that an enemy, or a Rebellion, could exploit, which means a very, very large number of probably very small ships.
I reckon a two, even three or four, tier system; patrol units spot trouble, report it to larger units who go and deal with it, if it’s too big for them they pass it to the next level up. Star Destroyers are probably the third or fourth tier.
It cannot be efficient to micro- manage an entire galaxy; at some point, the system has to default to local responsibility. Planetary defence has to be based on what the planet or planetary system can afford. They choose their units from those approved by the Starfleet, are probably regularly inspected for compliance- and competence- by the Starfleet, but composition and manning must be a local responsibility.
Similarly, there’s no reason to assume a Sector Group is any more a cookie- cutter, interchangeable organisation than a sector is. They would be mad if the size of the sector group didn’t vary with what there was to oversee and defend; it makes no sense to give a fifty billion population industrial world the same oversight as a three-researchers-and-a-cranky-droid jungle planet.
The limit to how much a Sector Group can be is not financial; the money can go anywhere it needs to. The upper limit is probably that of yard space. Bigger ships like Star Destroyers can go back to KDY or Rendili, but for repair, refit and resupply, local forces have to do that locally.
Service lives and costs; can the Imperial Starfleet afford to retire anything? Once it already exists, unless it’s so dangerously flawed as to be pointless to operate, it’s better to keep a ship in service than break it up for scrap. With the real world’s relatively fragile, relatively highly stressed technology- I reckon a modern warship spends far more of it’s time, virtually all the time it’s under way, closer to the limits of it’s materials than an SW ship does- the ratio of purchasing to running cost is even higher, up from ten to one to maybe fifty to one. It only makes sense to retire ships that are either damaged beyond economic repair or you know you’re not going to need for a long, long time.
Ship speed; if I fall in with Dr. Saxton’s theories on Hyperspace, and I don’t know enough on the subject to contradict him, then it would seem to be possible to manoeuvre, probably very counterintuitively, in hyperspace. That probably means that a ship’s performance in hyperspace is much more closely tied to it’s sublight performance than the West End and WotC stats, and even some relatively respected parts of the EU, suggest- the hyperdrive just translates you across the light barrier.
On the subject of ratings, it’s highly possible that there are two rating systems- BoSS’s (Bureau of Ships and Services, the Old Republic’s version of the DMV or DoT), which rates ships by results, speed as a benchmark against an average (the x2, x3, x0.5, etc system), and the Imperial Starfleet’s, which uses the “point somethingorother past lightspeed”- which presumably makes sense to in universe physicists. Fractions of what? Energy bled off for tachyonic speed?
(Han’s other comment- on Alderaan, “that’s impossible, it’d take a thousand ships with more firepower than-” I can only assume he’s talking about battlewagons, Praetors and upward.)
Fighter theory;
The problem isn’t that the TIE is cheap, but that the Empire cannot take full advantage of that. Above a certain value- say a million creds- put an equal value of TIE fighters and Rebel fighters against each other, and who wins? I’d reckon the TIEs, at least sixty- forty. Cards are easy to tear up, yes? One sheet out of a phone book- trivial. A pack of cards or a phone book- much harder.
The TIE’s best defence is the numbers it’s supposed to come in, and while a TIE is a light, cheap hotrod, a squadron of TIEs should be a serious threat to anyone. Actually, their guns are towards the upper end of fighter power; they should smash through the thin shields of Actis and Nimbus types, surge overload and instant kill, and were probably designed to.
I would guess that the limit on the number of TIE fighters available is not cost, or production, but training; the Empire can probably turn out more fighters than it can find suitable pilots to fly them. So many places it has to garrison, too- I would reckon there are tens of billions of TIE/ln out there. When, if ever, do they get the chance to concentrate against the enemy? The proportion of Imperial forces that get the chance to go out looking for trouble, to outnumber, swarm and slaughter their enemies the way the TIE is supposed to, is probably worryingly low.
With the larger ships, simply to prevent confusion, minimise attrition from accidents, carry guns big enough to be of measurable use, it has to start being better at some point to load up with small ships rather than actual fighters. An Imperator can’t benefit from this probably, but for, say, a Sector class cruiser, a bay-full of IPVs and customs frigates could be a very healthy alternative.
Rebels;
I don’t like the lower estimates of Rebel strength, that they were outnumbered a thousand to one, and suchlike. The politics of it don’t make sense. A 99.9% approval rating for Palpatine? Neither does the seven- to- one estimate.
Much as I would prefer a real, honest-to-Asimov cosmic dustup- you know, Star Wars- the Rebellion just doesn’t have the basis for it. ‘Star sporadic guerrilla action’ doesn’t have the same ring, does it?
Assume, for the sake of argument, that the Empire is more or less a good thing. It brings the law, order, peace and stability so spectacularly absent from the latter days of the Old Republic. Who is there who wouldn’t like it?
Criminals, for a start. As embedded as organised crime seemed to be in the higher echelons of the Old Republic, it could be a generational project to dig it out. Vader made a good start by blowing Xizor to fallout, at least.
Idealists. People who look to what the Old Republic claimed to stand for, not to what it actually lay down and let walk all over it.
Idiots and chancers, like most of those who live on the Outer Rim.
To believe that these elements make up only 0.1% of the population is to be living in Cloud Cuckoo Land. I can easily believe that the Rebellion, in an honest poll, would reach a galactic public approval rating of 15-20%. The honesty of the voters might be questionable, though.
Turning that support, or at least dislike of Empire, into practical military power is not going to happen on anything like a 1 to 1 basis. A lot of them are basically pacifists, for a start; they have relatively little industry, for a more major problem.
I would estimate, in terms of pure numbers, the Rebellion has 2%- 5% of the military strength of the Empire. Somewhere from 500 to 1250 Mon Cal cruisers, for instance. In terms of quality of equipment, halve those numbers. Rogue elements- the people the Rebels are trying to recruit, independent stellar nations and economic blocs like the Corporate Sector, might make another 20-25% by weight, lower than that by quality.
Potentially dubious elements of the Imperial fleet, on the other hand- when you get right down to it, the Imperial Starfleet’s only credible opponent is itself.
Worth noting, though; the Emperor himself, in his identity as Darth Sidious, masterminded the development of a secret military force capable of challenging the existing order. In fact, he did it twice. Granted none of the rebel alliance leadership are operators of his calibre, it’s still possible.
Elements of the Starfleet not directly engaged against the rebellion still have a part to play- in deterring it. There are over eighty worlds per Imperator, at least, probably as many as two thousand; they must be in perpetual motion, showing the flag, deterring criminals and lawbreakers, intimidating would be revolutionaries.
A career open to talent? Promotion and patronage in the Imperial navy
So- a lot of the sources suggest that many families of the aristocracy have traditions of naval service going back generations, sons succeeding fathers in the Starfleet. I am unconvinced.
For one thing, the top canon suggests there simply wasn’t enough Republic fleet to go around for them to serve in.
The late-Republic, Clone Wars to early Empire fleet grows so much, so quickly, from a glorified police and search-and-rescue outfit, unfit to do much about the endemic brushfire wars of the disintegrating Republic even if the political will existed, to a galaxy- bestriding titan, that there seems far more likely to be a complete breakdown of tradition and continuity than a smooth evolution.
Massive growth is usually accompanied by severe growing pains; where were the men competent to handle this to come from? Even neuro- programmed clones can only be trained to the state of the art, and if the state of the art is thin and underdeveloped, then… There is simply not enough skill to go around.
The Clone Wars era Republic Starfleet is all too likely to have learned a lot of it’s craft as it went along, trial and error- the errors meaning lost men, lost ships, lost battles.
Promotion, for those with distinguished pre- war records and those with natural ability, is likely to be extremely rapid- but also inherently uncertain. The men are not trained to high standards of discipline, the officers not trained to high standards of command; it is going to be a raw, unprofessional fleet.
The severity of later Imperial discipline is believable as a reaction to the chaotic early days, or at least as an excuse for it- so who’s going to rise, in these circumstances?
The most appropriate historical model I can think of is the French Revolutionary armies, where meteoric rises- and falls- were a daily occurrence and the service could afford to turn away no-one, but was too poorly administered- and staff officers to administer it need to be trained too, a long and complicated process- to identify talent in any coherent way.
A great deal of promotion was self- promotion, and it helped a lot to have friends, especially political friends. You could do a great deal of harm to your career by crossing someone else who had more than you, though.
In such an environment, especially with existing political interference with the armed forces, the New Order party is going to have a field day.
None of this seems very Geonosian, does it? The clones could not have made up the numerical majority of the Republic armies and Starfleet, but they must have made up the professional glue that held them together. For a long period at the start to middle of the Clone War, it seems more inherently likely to be clone officers and noncoms leading live-born rank and file rather than the other way around.
Chains of patronage and dependence are likely to form, some of them the remnants of old Republican loyalties, a lot more of them tied to the social structure of the day. The existing powers- the names and numbers are likely to have a field day- are going to grab as much of the Starfleet for themselves as they can.
They're certainly going to go for contracts and tenders, even if they don't necessarily want to get shoved into the firing line.
I may be being too conservative with the character limit- this is likely to be a three parter, I'll put this up now.