Ideas for post-Invasion Galactic Government

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Ideas for post-Invasion Galactic Government

Post by Illuminatus Primus »

I'd call it the Galactic Union (Galactic Federation is better, but it makes me gag because it reminds me of a politically correct pathetic communist regime from another series)

My plan for a senate:

The Republic is divided into large Imperial-size "Oversectors." Every planetary assembly elected by the citizens of said planet that met the definition of a planetary government with considerable resources, etc (in other words, not just a middle-of-nowhere mining settlement) would elect three senators with a 3 year-staggered term each (one-per year election).

The Second House would be one representative per SECTOR (not larger Oversector) elected by the popular vote.

Third House made of representatives popularly elected by regions redefined every term by resources, population, etc. larger then an oversector.

Powers divided amongst Houses. Executive consisting of President with more limited power then the U.S. one. Cabinet of potential Directors appointed by Third House, selections determined by President, approval by First House. Advisory Committee (Navy, Army, Marines, etc for Defense) of lesser branches under the directors are nominated by President, selected by Director of branch, approved by Second House. The absolute authority would be more the Galactic Legislative.

Judicial recommendees are sorted by Second House. Nominations made from refined list by a temporary committee elected from and by the First House. Nominations are approved by Third House. Jedi given special provisions and permissions by Judicial, but are independent. A Jedi advisory comittee is made, but is independent of the Order.

NO SPECIES VOTE. This just divides species more.

More to come.
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Post by kojikun »

My plan for a post-Invasion Galactic Government:

RENEWED EMPIRE!!!
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Last edited by kojikun on 2003-02-13 07:18pm, edited 1 time in total.
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Post by Illuminatus Primus »

Thanks for spamming.

I'll resist the urge to live in an unstable, totalitarian, militaristic, speciest, imperialist, mercantilist, and corrupt autocracy.
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Post by kojikun »

No problem mate. ;p

I like your idea. I just think it needs some.. evil fascist dictatorshipism. LOL jk ;p
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Post by Illuminatus Primus »

There would be constitutional provisions for increasing power of a executive in a crisis that would automatically expire in a given amount of time no matter what.

The Military is split into five entities.

1.) Coast Guard/ATF/FBI - the Judicials would counter criminals, smugglers, slavers, terrorists, and fanatics

2.) Home Defense - these fleets are built and designed by the central government mostly, but are in significant part operated and ran by the local Oversectors to maintain defensive forces. The "national guard" and the maintainers of battle stations and defenders of shipyards in my galactic government.

3.) Offensive/Defensive Military: this branch would circle mostly about the rim of the galactic disk. Based around a complex network of bases and ready to deploy to invasion locales, this branch would be mandated by law to be prepared to thwart invasions of YV scale at any given time.

4.) Exploration/colonization/mapping/expeditionary Force: this force will map, colonize, and explore the Unknown Regions and nearby galaxies/satellite galaxies/etc.

5.) Reserve/WMD Corps: prepared with perhaps a highly controlled/regulated Galaxy Gun-style weapons and other defenses in extremely secret and hardened locales, like the Deep Core as a last-ditch defense of the galaxy by extreme external threats.
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Post by Joe »

4.) Exploration/colonization/mapping/expeditionary Force: this force will map, colonize, and explore the Unknown Regions and nearby galaxies/satellite galaxies/etc.
Hmm, not a bad idea, although the Chiss would not approve, methinks.
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Post by Illuminatus Primus »

The Chiss Houses number only eight headquartered on a eight planets. They have only a few colonies and poor hyperdrive (ref: Gamer 5) and weapon (ref: Vision of the Future) technology. They're also xenophobic and mistrustful. They seem to have simply turned a blind eye to the Imperial incursions during the OT (ref: Admiral Parck's dialogue in Visions). Thus they lack the power to make any significant opposition to such a thing.
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Post by Joe »

Illuminatus Primus wrote:The Chiss Houses number only eight headquartered on a eight planets. They have only a few colonies and poor hyperdrive (ref: Gamer 5) and weapon (ref: Vision of the Future) technology. They're also xenophobic and mistrustful. They seem to have simply turned a blind eye to the Imperial incursions during the OT (ref: Admiral Parck's dialogue in Visions). Thus they lack the power to make any significant opposition to such a thing.
Sure they aren't powerful enough to openly defy the NR, but they are powerful enough to where they need not be needlessly angered. A nuisance, nothing more.
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Post by Illuminatus Primus »

Illuminatus Primus wrote:1.) Coast Guard/ATF/FBI - the Judicials would counter criminals, smugglers, slavers, terrorists, and fanatics.
This force would use ships usually in the Corvette to Interdictor size.

The largest vessels needed for such a force would likely be refitted Imperator-class destroyers.
Illuminatus Primus wrote:2.) Home Defense - these fleets are built and designed by the central government mostly, but are in significant part operated and ran by the local Oversectors to maintain defensive forces. The "national guard" and the maintainers of battle stations and defenders of shipyards in my galactic government.
The vessels involved would be short-range (they'd mostly operate in local defense roles afterall), heavily armored, heavily armed, and well-shielded vessels up into the heavy cruiser range (5-8 km).

This would be complemented by picket carriers and patrol frigates.

Would control manning of defensive battle stations and ground garrisons and planetary anti-vessel artillery and shielding.
Illuminatus Primus wrote:3.) Offensive/Defensive Military: this branch would circle mostly about the rim of the galactic disk. Based around a complex network of bases and ready to deploy to invasion locales, this branch would be mandated by law to be prepared to thwart invasions of YV scale at any given time.
Mandated by Constitution to number 150,000 capital ships at any given time (actually quite conservative, read Marina's calcs to see what I mean).

Would include Galactic Army which includes invasion forces, garrisons, occupation forces, and air force/aquatic naval/vehicle operations.

Galactic Marine Corps: the Stormtroopers of the Galactic Union. Elite and special purpose, used for helping the Army clean out the toughest areas or allowing a single destroyer to sieze a rogue shipyard's innards easily.

Galactic Navy: Includes 150,000 capital ships. Commandships would be 15 km behemoths emphasizing armor, shields, and guns. Built for maximum survivability and C3I abilities. Good operational range.

Avg Battleship: 10-8 km range.

Supercarriers with guns like the Executor-class would be deployed occasionally, these existing in the 10-13 km range.

Battlecruisers/armored cruisers/etc: 5-8 km range.

Cruisers: 3-6 km range.

Fleet carriers: 4 km

Destroyers: .7-3 km

Troop carriers: 1 km

Frigates: .5-.7 km

Designated fleet carriers equipped w/ strategic matter desintegrators capable of structurally destroying large asteroids/small planetoids. Capable of rendering planets uninhabitable with single use.

Starfighter Corps: Self-explanatory; under Navy's juristiction.
Illuminatus Primus wrote:4.Exploration/colonization/mapping/expeditionary Force: this force will map, colonize, and explore the Unknown Regions and nearby galaxies/satellite galaxies/etc.
Extremely long-range, independent cruiser-scale explorer/jack-of-all-trades ships with long-range very fast corvette or frigate scale scouts.
Illuminatus Primus wrote:5.) Reserve/WMD Corps: prepared with perhaps a highly controlled/regulated Galaxy Gun-style weapons and other defenses in extremely secret and hardened locales, like the Deep Core as a last-ditch defense of the galaxy by extreme external threats.
Self-explanatory.

The Home Defense and Exploration fleets would be under the Navy's juristiction.

The individual planetary defense forces per system or local government would be run by them, but actually Oversector ground forces' garrisons would be run by the Galactic Army.

The Judicials are independent of all of that.
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Post by phongn »

Would the WMDs be under control of something like a Permissive Action Lock?
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Post by Illuminatus Primus »

Yes. They would be extremely restricted, and stockpiles and infrastructure for further manufacturing highly secret and regulated.

PAL is definitely in.
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Post by His Divine Shadow »

Illuminatus Primus wrote:I'll resist the urge to live in an unstable, totalitarian, militaristic, speciest, imperialist, mercantilist, and corrupt autocracy.
How could you? Thats nigh impossible for me. Minus the speciest part
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Post by Illuminatus Primus »

His Divine Shadow wrote:
Illuminatus Primus wrote:I'll resist the urge to live in an unstable, totalitarian, militaristic, speciest, imperialist, mercantilist, and corrupt autocracy.
How could you? Thats nigh impossible for me. Minus the speciest part
Oops. I forgot fascist.
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Post by His Divine Shadow »

Illuminatus Primus wrote:
His Divine Shadow wrote:
Illuminatus Primus wrote:I'll resist the urge to live in an unstable, totalitarian, militaristic, speciest, imperialist, mercantilist, and corrupt autocracy.
How could you? Thats nigh impossible for me. Minus the speciest part
Oops. I forgot fascist.
Ahh, another pro
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Post by kojikun »

Illuminatus, I think a revision of the military would be best. I suggest you have it divided like such:

1) Galaxy Police - Internal issues (criminal and political)
2) System Fleets - System based defense
3) Galaxy Fleet/s - Galactic defense
4) Army - Ground Combat
4) Monitoring and Tracking - Think NORAD
5) Intelligence, Surveillance, and Espionage - Duh
6) Exploration and Mapping
7) Reserves

The reason I think it should be as such is that I don't think you need a border guard, and that you need dedicated monitoring of external activities as well as a dedicated military intelligence branch. And don't forget the need for dedicated ground troops.
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Post by Illuminatus Primus »

kojikun wrote:1) Galaxy Police - Internal issues (criminal and political)
Same as my #1. Judicials.
kojikun wrote:2) System Fleets - System based defense
Home Guard is same. Both are run by Navy, and drawn from galaxy-wide military but a seperate branch.
kojikun wrote:3) Galaxy Fleet/s - Galactic defense
The main branch of the Navy featured in my list. The Offensive/Defense Primary Military.
kojikun wrote:4) Army - Ground Combat
Already included. Galaxy's garrisons and invasion and occupation forces. Operate local defensive armies for protecting hardpoints like shields and other planet-based defenses. Only non-Army administered force are the small-scale planetary militias, like National Guard units.
kojikun wrote:4) Monitoring and Tracking - Think NORAD

5) Intelligence, Surveillance, and Espionage - Duh
CIA/NSA deal is a given. NRI should become the GUIS (Galactic Unity Intelligence Service) and the NSA equivalent should be the Intelligence and Information Office of the Defense Ministry. It would be deceptively concieved and appear to be a small department, but in fact rival the GUIS. Operates in survailance and observation.

I'd keep Alpha Blue for 100% black activities.

Galactic Central Command would be located in a hardened fortress in the Deep Core, with a back-up randomly hidden in the galaxy proper, one in Wild Space, and another safehouse in the Deep Core.

Galactic Regional Commands would supervise whole slices of the galaxy.

Local intelligence offices would operate out of every Oversector.
kojikun wrote:6) Exploration and Mapping
Included as a specialty branch of the Navy.
kojikun wrote:7) Reserves

The reason I think it should be as such is that I don't think you need a border guard, and that you need dedicated monitoring of external activities as well as a dedicated military intelligence branch. And don't forget the need for dedicated ground troops.
I had most of the above already. And the Navy, Army, and Marine Corps can handle their own reserves.
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Post by kojikun »

I was giving you my list. Its not that i didnt think you hadnt already posted :)
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Post by Illuminatus Primus »

Scale: Nearly the entire galactic disk. Scattered non-members throughout disk. Various protectorates such as the Corperate Sector Authority and the Almanian territories are expected to administer themselves and provide their own permanent defense force, but are subject to trade priveledges w/ the Union and protection by the overall fleet.

Seat of Government: Chandrilla.

Problems: Restoration of the Liberated Territories. Administration and secularization of the Yuuzhan Vong reservation/isolation/integration zones. Pirate/smuggler/warlord problems in the Liberated Territories. Several Dark Side marauders scattered throughout the galaxy. Continued reconstruction of the Jedi Order. Occasional incursions by raiders from the Unknown Regions.

Allies/Diplomatic Contacts: Chiss Empire, neo-Imperial territories in the Unknown Regions remaining from GA Thrawn's mapping expedition.
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Re: Ideas for post-Invasion Galactic Government

Post by Admiral Johnason »

Illuminatus Primus wrote:I'd call it the Galactic Union (Galactic Federation is better, but it makes me gag because it reminds me of a politically correct pathetic communist regime from another series)

My plan for a senate:

The Republic is divided into large Imperial-size "Oversectors." Every planetary assembly elected by the citizens of said planet that met the definition of a planetary government with considerable resources, etc (in other words, not just a middle-of-nowhere mining settlement) would elect three senators with a 3 year-staggered term each (one-per year election).

The Second House would be one representative per SECTOR (not larger Oversector) elected by the popular vote.

Third House made of representatives popularly elected by regions redefined every term by resources, population, etc. larger then an oversector.

Powers divided amongst Houses. Executive consisting of President with more limited power then the U.S. one. Cabinet of potential Directors appointed by Third House, selections determined by President, approval by First House. Advisory Committee (Navy, Army, Marines, etc for Defense) of lesser branches under the directors are nominated by President, selected by Director of branch, approved by Second House. The absolute authority would be more the Galactic Legislative.

Judicial recommendees are sorted by Second House. Nominations made from refined list by a temporary committee elected from and by the First House. Nominations are approved by Third House. Jedi given special provisions and permissions by Judicial, but are independent. A Jedi advisory comittee is made, but is independent of the Order.

NO SPECIES VOTE. This just divides species more.

More to come.
You have a very good idea there. The size of the Senate makes law making damn near impossible in the Republic. Making oversectors is a good idea.
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Post by phongn »

Illuminatus Primus wrote:Yes. They would be extremely restricted, and stockpiles and infrastructure for further manufacturing highly secret and regulated.

PAL is definitely in.
The only thing I'm nervous about with WMDs (even with PALs) is that the politicians in SW, to be blunt, tend to be either irrational idiots or tyrants. In the hands of someone like Mon Mothma, Pellaeon or Organa-Solo I wouldn't mind, but what if someone like Borsk or Palpatine enters power again?
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Post by Joe »

phongn wrote:
Illuminatus Primus wrote:Yes. They would be extremely restricted, and stockpiles and infrastructure for further manufacturing highly secret and regulated.

PAL is definitely in.
The only thing I'm nervous about with WMDs (even with PALs) is that the politicians in SW, to be blunt, tend to be either irrational idiots or tyrants. In the hands of someone like Mon Mothma, Pellaeon or Organa-Solo I wouldn't mind, but what if someone like Borsk or Palpatine enters power again?
Valid concern, although I'd much prefer for a Fey'lya or a Palpatine to be confined to one oversector rather than at the seat of power in the Galactic Union.
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Post by Darth Fanboy »

I'd call it the Galactic Union (Galactic Federation is better, but it makes me gag because it reminds me of a politically correct pathetic communist regime from another series)
Actually they're the Galactic FEDERATION of Free Alliances but Galactic Alliance is a much catchier paraphrase

Galactic Congress sounds good.
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Post by His Divine Shadow »

Bah, they should have called themselves the Alliance of Free Stars.

Oh look, there's the Ur-Quan Hierarchy!
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Post by Illuminatus Primus »

phongn wrote:
Illuminatus Primus wrote:Yes. They would be extremely restricted, and stockpiles and infrastructure for further manufacturing highly secret and regulated.

PAL is definitely in.
The only thing I'm nervous about with WMDs (even with PALs) is that the politicians in SW, to be blunt, tend to be either irrational idiots or tyrants. In the hands of someone like Mon Mothma, Pellaeon or Organa-Solo I wouldn't mind, but what if someone like Borsk or Palpatine enters power again?
There's always a chance, but WMDs capable of killing stars existed 5,000 years before ANH. They're part of technology and even sub-galactic factions who REALLY want one will be able to develop it. So its not keeping the "secret" in the box really.
Admiral Johnason wrote:You have a very good idea there. The size of the Senate makes law making damn near impossible in the Republic. Making oversectors is a good idea.
Actually the pre-Ruusan/Second Sith War Galactic Republic had a Senatorial representation by system or other equivalent local government with millions of Senators (see the trial of Ulic Qel-Droma in the Knights of the Old Republic series; Saxton has a picture in his Prequel section). The Pre-Second Sith War Republic and Jedi Order appeared to work A LOT better than the Prequel Era Republic and Jedi Order. I'm trying to turn things back to that, esp. with the Jedi Order.
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Post by Illuminatus Primus »

Alright update.

Liberated Territories:

The Galactic Union has cordoned off several of the Yuuzhan Vong's former shipwombs for advanced study. Yuuzhan Vong survivors have be relocated to demilitarized/militarily-governed systems. Growth of dovin basals beyond a certain power, size of grown ships, and the extent of permitted biomechanical infrastructure on given planets is highly restricted. Growth of voduun crab armor, hyperspace capable drive systems, directed energy weapons, and personal slaves/drones is banned. Religious practices are banned. Deprogramming actively persued by Union government. Secularist and heretical Jedi-cult Vong are permitted a greater degree of freedom/permission by Naval government.

A few isolated planetary communities of Yuuzhan Vong have become habilitiated enough to permit limited trading. Much of the most war-torn and formerly occupied/Vong-developped regions of Liberated Territories remains under Federal/Military occupation government. Small insurgent groups and renegades of fanatic Yuuzhan Vong guerillas still plague trade routes on the edge of the occupied zone and interfere with reintegration efforts with the galaxy as a whole. Armed Yuuzhan Vong ships having standing orders to be annhiliated on sight.

Coruscant/Yuuzhan'tar:

Being repopulated. Several 500 km square sectors of the world are cordoned off to Yuuzhan Vong worker caste defectors/religious heretics who led a revolt against Supreme Warlord Shimraa at the end of the Yuuzhan Vong War and survived. A massive 50 km spire has been erected over the former Imperial Palace's location to serve as a monument. The Yuuzhan'tar World Brain is carefully monitored/regulated by a Jedi and government scientific observation group.

Unknown Regions:

Becoming less and less "Unknown" each day, the unmapped and previously largely ignored expanses of the Galactic halo are being explored and mapped constantly by units of the Naval Expeditionary Force. Csilla, the Chiss homeworld, has made formal diplomatic contact with the Union government. Several sectors of hidden neo-Imperials are still hostile to Chiss-Union cooperation. Raids from Yuuzhan Vong guerrillas and various UR races such as the Tofs and Nagai make business in the Unknown Regions still a military one for the Galactic Union.
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