Connor MacLeod wrote:
So the main problem/drawback of modular building is you need big machines and lots of room (in aggregate - I imagine you can "spread out" the construction in different spots if you needed to and hauled the componets to another location if you had to.)
Yup. That’s done quite a bit in the modern day in Europe too, as its a way to keep several shipyards alive working on just one class of ship. Only one shipyard does the assembly, but large modules are barged in from other areas. The Type 45 destroyer is a good example of this, three different shipyards build blocks for it.
http://upload.wikimedia.org/wikipedia/c ... ss_D33.jpg
You can see a couple blocks for a Type 45 destroyer being worked on above. Notice how some girders extend past the end of the block. Each block has a portion of girders which it ‘sends’ and a portion which it will receive from other blocks. Once assembled all the girder ends are welded together, and all the plating of the decks and hull are also welded together. The blocks shown are still at a fairly early phase of work, they’ll be stuffed with piping and wiring and partly painted before they are assembled together. Doing that piping/wiring/equipment fitting job is MUCH easier with blocks because access is so much better vs. having to carry everything down the hatches if you built from the keel up.
We still use riveting? for what?
I don’t know if anyone still uses hot riveting for anything because bolts can do the same job now when you don’t want welding or can’t make the kind of weld you want for one reason or another, but pop rivits are still used to assemble a lot of stuff like luggage.
The main reason to keep using them is that a rivet can attach parts which can not be welded like wood onto metals, and it can be used to bind dissimilar metals that don’t like to weld cheaply (warships use rather expensive explosive welding to attach pieces of aluminum and steel together, then weld normally from each end of that). Bolts can do this too, but sometimes you don’t want a bolt which could come undone or leave exposed threads. Rivet heads can be nice and rounded off on both ends which is about the only advantage they have.
Is there any benefits inherent to using the older method over modular construction?
None that I’m aware of given current technology and equally skilled workforces. Since the old methods can still work out fairly economically for smaller ships, nearly everything big is modules now, some shipyards have not converted yet. Some can’t convert for lack of space for the proper arrangement of the yard. But odds are many of those shipyards will just die out in the future as the industry continues to contract.
Good point. Another thing to consider is "honesty" of the builder I supposed, which relates to quality. I imagine it would be quite possible to have a ship builder who deliberately cuts corners in design and construction so as to save money on a project and pocket a bigger profit.
That was an enormous problem, and still is. A shipyard can also merely be careless and actually use too much material. It used to be a huge problem that ships would be built overweight because shipyards didn’t bother manufacturing each plate to the minimal thickness and threw on too many thick ones. As a result navies took to sending representatives to measure the weight of every item that went on the ship in person. A lot of battleships built before WW1, particularly from French and Russian yards completed so overweight that the armor belt was left below the waterline.
You can also have problems like insufficient supervision for workers. On some of the new San Antonio class LPDs two thirds of the watertight doors were hung incorrectly and not watertight on inspection, because the same couple people had done all the work, and done it the exact same wrong way every single time. But that’s why we inspect ships before accepting them.
Its typical for a ship to go out on sea trials and inspection, and then come back needing 3-6 weeks of work to fix everything that wasn’t done right, but sometimes it takes much longer. Imagine if someone installed a 10 meter diameter mounting bolt on an ISD reactor wrong washer… and you didn’t know it until you powered up the reactor the first time when it vibrated to badly you had to shutdown. Trouble like that might not ruin a ship, but it has to be corrected or else you will have a problem.
Or a single computer and a partly droid crew, although there seem to be inherent biases against the degree of automation they will allow. And I suppose it would be worth mentioning that they might sacrifice redundancy in fire control for other reasons (expanding hangar capacity, or more guns or fuel capacity, or whatever.)
That is possible. Redundancy adds weight, and it eats into volume. If you have a fixed hull design, but you want to change what the ship does then you might have no choice but to remove existing equipment to make way for it.
This was done on an epic scale in WW2, because ships gained so much unforeseen radar, radio and anti aircraft gear during the war, and so many more people to man it all. One of the first things they did was remove ships boats, seaplanes and catapults to make way. But when that wasn’t enough things got more radical, and you saw armored conning towers being removed from battleships, destroyer funnels being cut down in height. Mess rooms had to turn into workshops (we still keep losing more hanger volume on carriers to ever bigger workshops) and everything just got a lot more cramped. In the case of a number of British light cruisers, an entire main battery turret, 1/4th the main armament was ultimately scarified as weight compensation.
A space warship has a big advantage though, that it can’t capsize, and so top weight and stability are no longer an overriding concern when you make additions or subtractions of weights. You’ll be mainly volume limited in what you can do, though adding weapons would be limited by recoil considerations too.
A bit of both I gather from teh sources. They maintain shipyards on their own (Imperial shipyards that is) and have their own R&D firms, but a great deal of the work does come from private companies like KDY. Actually the odd thing is is that its often implied other companies will be building the designs of other companies (Fondor building KDY style warships, for example) which seems incredibly odd, but I guess licensing the designs and meeting the demands of the governement dictate that (EG "we want Executors, we'll have Executors!"). Likely the Navy-owned yards work on licenses as well.
KDY may not own many of its designs in the first place. It may only own a right to build them. This is how a lot of real military designs work. A private company might design it, and it might build it, but the government owns the actual design in the end since it paid to developed it. The hummve is like that. US government owns the design, AM General owns rights to produce it and can collect royalties from anyone else who builds them.
The Empire… being well an Empire, could also simply declare a war emergency due to the rebellion and order other shipyards into action, seizing the design work and engineering plans.
In the US the construction of Ticonderoga class cruisers, and now the Arleigh Burke destroyers we are still building between two private yards, Bath Iron Works and Ingalls. This is was and is being done to ensure we retain a significant shipbuilding industrial base, since we don’t build many different classes anymore.
But back in WW2 we had as many as eight different private yards and government naval shipyards building the same destroyer design, because we just needed numbers fast.
The stuff you see in "private/corporate" use isnt neccesarily high end or "large" (at leats not legitimately or perhaps not without government permission) and if it is it probably has some limitation (Eg short hyperdrive range - the KDY defense fleet in the prequels). One example would be Xizor's private navy, which was mostly corvettes and frigates. We could also point to the Confederacy forces naval assets (like the trade fed) whose designs were frankly crap and inferior to military stuff.
The Trade Federation was pretty clearly all mobilization designs, and it must have been good enough given that they sustained a war for several years with them.
Or anything the Rebels got a hold of, or pirate,s or whatever. Generlaly small stuff. In fact the only large ships in "private" use I can recall was with KDY and maybe Corellia and the other large shipbuilders, and I suspect they had to make concessions to allow that (one thing that was constantly held over the heads of corporations is that if they pissed Palpy off he'd come in and take them over.)
The Mon Calamari managed to turn luxury liners into warships able to tackle Imperial star destroyers. I think that alone says a lot about how profile military technology is, and how generally large and strong Star Wars ships are.
Actually they did try exercising restraint in technological access - the empire IIRC tried outlawing blasters (one reason stormy armor isnt as durable against blasters IIRC) and turbolaser tech and munitions were heavily restricted. admittedly the "controls" will largely amount to a Dune-like "Spice" type excuse (IE some single factor that is relatively easy to control) but I'm frankly at a loss to explain it otherwise. And even then there's limits (since even at lower yields they can still conceivably pose a threat - it just takes longer.)
I never heard of any such blaster ban, that sounds like a particularly retarded piece of the EU no one gave any thought too.
I mean, if oyu really think about it, the speed of hyperdrive and the implied power generation capabilities of even a supposedly "civiilian" craft could easily dictate that any random wacko could conceivably destroy any planet he chose - and SW has not elevated its society passed greedy, selfish, insane, or sadistic people. If you can build ISDs, you can probably build some sort of massive hunk of metal with a hyperdrive on it designed to slam into the planet at insane velocity, shield or no shield.
You probably can, which is probably a major factor in why the Emperor was able to take power and have it take 20 years for a rebellion to form against him which accomplish anything. Everyone was getting mighty concerned about a lack of stability because so much firepower was in so many peoples hands, and the Republic had nothing but a few Jedi to do anything about it in an offensive preemptive role.