The Battle of Naboo (A question of tactics)
Posted: 2011-11-18 05:29am
Alright, I was kicking around the Battle of Naboo (TPM) and I realized that quite a few mistakes were made. Big ones that could've turned the entire battle on its head and left the Trade Federation victorious and Queen Amidala and her cohorts either in chains or lying in a pool of blood on the palace floor.
1) No Orbital Bombardment
The Trade Federation is established early on in the movie to have a blockade around Naboo, with several of their large freighter/warships in orbit to stop all travel to and from the planet. At some point during Amidala's trip to Coruscant, the TF pulled some of their ships, leaving their droid control ships vulnerable. Pulling up the specifications on Wookiepedia, the droid control ship contained 42 quad-laser batteries scattered around the hull for point defense. However, one of the more normal vessels (the same ones to later serve the CIS) had several full turbolaser batteries comparable to an Imperial II-Class Star Destroyer. I'm not sure if they'd be the same calibre or of the same firepower, but if you look at the way the Gungan army was marching before the battle, you can see how a few turbolaser barrages from orbit would've either completely wiped out their forces or sent them scattering back to the swamps.
Gungan Army on the March
2) No Air Support
This is one of those problems that shouldn't raise it's head, and the reason I say that is because of how fast starships travel. We saw earlier in the movie that after Qui-Gon gets aboard, by the time he walks to the bridge they're already in space above Tattooine. We know ships are fast, and we know that there was more than one ship in orbit (I think it was in a picture somewhere but I can't find it) so the question becomes: if the viceroy knew the Gungans were coming, why didn't he send fighters to attack their marching column? Again, they were vulnerable. We didn't see anything capable of taking down fighters, only ground targets. Take out the shield generators on the first pass and I doubt there's anything that can be done to save the rest of the army. The Gungans would've died in the field, with no distraction to pull the main army from Theed, making Amidala's mission impossible. It might make the way easier for Bravo Squadron's attack on the control ship, but even that was a clusterfuck.
3) Lack of Droidekas
This one is perhaps the most difficult to understand, even from the beginning of the movie. You have powerful, shielded droids that can pin down an entire squad with little to no difficulty, even Jedi, and yet you station them either in small numbers or far away. The Viceroy, the most powerful man in all the Trade Federation, only has droidekas stationed in the palace hangar to keep watch on some starfighters. I'd personally keep them very, very close, possibly inside the throne room itself. Let them stay there, make the attackers come to them, and make them regret doing so.
4) No Sabotage to Enemy Fighters
The Trade Federation took Naboo with little to no actual resistance. The real resistance (if you believe the games) came afterwards. The goal of any resistance cell is to obtain weapons and prepare attacks. I'm pretty sure that fighters are a dangerous asset even if they are only used in hit and run attacks. So why are the fighters fueled and armed sitting in the hangar when the battle begins? If the Trade Federation had disabled the fighters, say by removing their engines and keeping them on mounts nearby, the entire attack on the droid control ship becomes impossible. Amidala's plan focused on getting the droid control ship knocked out so the army would fall, but if the ship remains intact, she's failed. The Gungan army is wiped out and Amidala is now stuck in the throne room with a hostage surrounded by an army. The second in command up on the control ship could order the Viceroy's execution as well as everyone else's, and the entire rebellion dies.
1) No Orbital Bombardment
The Trade Federation is established early on in the movie to have a blockade around Naboo, with several of their large freighter/warships in orbit to stop all travel to and from the planet. At some point during Amidala's trip to Coruscant, the TF pulled some of their ships, leaving their droid control ships vulnerable. Pulling up the specifications on Wookiepedia, the droid control ship contained 42 quad-laser batteries scattered around the hull for point defense. However, one of the more normal vessels (the same ones to later serve the CIS) had several full turbolaser batteries comparable to an Imperial II-Class Star Destroyer. I'm not sure if they'd be the same calibre or of the same firepower, but if you look at the way the Gungan army was marching before the battle, you can see how a few turbolaser barrages from orbit would've either completely wiped out their forces or sent them scattering back to the swamps.
Gungan Army on the March
2) No Air Support
This is one of those problems that shouldn't raise it's head, and the reason I say that is because of how fast starships travel. We saw earlier in the movie that after Qui-Gon gets aboard, by the time he walks to the bridge they're already in space above Tattooine. We know ships are fast, and we know that there was more than one ship in orbit (I think it was in a picture somewhere but I can't find it) so the question becomes: if the viceroy knew the Gungans were coming, why didn't he send fighters to attack their marching column? Again, they were vulnerable. We didn't see anything capable of taking down fighters, only ground targets. Take out the shield generators on the first pass and I doubt there's anything that can be done to save the rest of the army. The Gungans would've died in the field, with no distraction to pull the main army from Theed, making Amidala's mission impossible. It might make the way easier for Bravo Squadron's attack on the control ship, but even that was a clusterfuck.
3) Lack of Droidekas
This one is perhaps the most difficult to understand, even from the beginning of the movie. You have powerful, shielded droids that can pin down an entire squad with little to no difficulty, even Jedi, and yet you station them either in small numbers or far away. The Viceroy, the most powerful man in all the Trade Federation, only has droidekas stationed in the palace hangar to keep watch on some starfighters. I'd personally keep them very, very close, possibly inside the throne room itself. Let them stay there, make the attackers come to them, and make them regret doing so.
4) No Sabotage to Enemy Fighters
The Trade Federation took Naboo with little to no actual resistance. The real resistance (if you believe the games) came afterwards. The goal of any resistance cell is to obtain weapons and prepare attacks. I'm pretty sure that fighters are a dangerous asset even if they are only used in hit and run attacks. So why are the fighters fueled and armed sitting in the hangar when the battle begins? If the Trade Federation had disabled the fighters, say by removing their engines and keeping them on mounts nearby, the entire attack on the droid control ship becomes impossible. Amidala's plan focused on getting the droid control ship knocked out so the army would fall, but if the ship remains intact, she's failed. The Gungan army is wiped out and Amidala is now stuck in the throne room with a hostage surrounded by an army. The second in command up on the control ship could order the Viceroy's execution as well as everyone else's, and the entire rebellion dies.