Fantasy Flight Games gets Star Wars games licence
Posted: 2012-01-02 09:53am
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Age of Conan honestly isn't one of their better games (components were still specatcular though). Their best designs are Battlestar Galactica the Boardgame (so good that it spawned two expansions), Chaos in the Old World (Warhammer Fantasy), and the Game of Thrones LCG.Stark wrote:B they DID make a solid game out of goddamn Age of Conan, so maybe.
Ah...ComradeClaus wrote:
As someone who wants a realistic experience of blowing up the Death Star, it's been too long.
No it isn't. Chaos in the Old World makes the Boardgamegeek Top 50, and it's in the Top 10 for its thematic games list. It sold well enough that it got its own expansion. It's that damn good. We still play it from time to time, whereas AoC is just a collector's curiosity.Stark wrote: Chaos in the old World is dogshit horrible, despite the strong theme.
Connor MacLeod wrote:Well as you say, they should probably take the 40K approach and like.. set it in one region of space. Like some sector they made up. That would give them tons of room to work with to develop their own little niche of the universe while at the same time avoiding any possible pitfalls that might enrage fans I mean if something 'contradicts' they could just say 'well it differs from sector to sector' or some other silly rationalization.
I also won't get outraged if they make it so fighters can threaten/harm capital ships
Why is it silly to have a game in the Conan universe but not involve him directly? THe players are going to be playing in the universe, not playing Conan themselves, so knowing more about the background and spending less time glorifying Conan makes some sense.Zinegata wrote:Age of Conan doesn't even break BGG's Top 500, because most people agree that it's silly to have a game with a Conan theme and yet it's not actually about him. It's actually a four-player empire-building game rather than a game about a barbarian's adventures.
I don't think they even need to do that. WOTC covered multiple 'eras' pretty easily and you can adapt the game to cover any era the players might want without too much effort. and the EU isn't 'polluted' so much because of the era it sticks with but because they keep trying to replicate the prequels or OT with almost every book more or less. EVery threat is a galactic, Empire/REpublic toppling threat, every thrat has to be dealt with by the same group of people - I mean really how many times can Luke Skywalker and company save the fucking galaxy? How many times can the REpublic be at threat, or fall apart, and come back together again, before it starts getting silly? It literally got to the point where the damn galaxy couldn't stay unified for more than a few years before falling apart again - this despite the empire enduring decades, and the REpublic before it being perfectly stable for thousands of years - and you can't blame all that on the Jedi.Broken wrote:Even more then taking the 40K approach of a specific region of space; for a new Star Wars RPG you need a good era. Basically realize the same thing Bioware did, that the EU around the actual movie era is such a festering mess that pollutes everything close to it and plunk your plot down far, far away from it. We have 25000 years of Republic history to play with and Lucasarts showed with Legacy that they are willing to slip into future mode as well. Start from there and mix in familiar themes and elements while creating something new and exciting. That's my 2 cents anyway.
Well, thanks for sorting that out!Zinegata wrote:No it isn't.Stark wrote: Chaos in the old World is dogshit horrible, despite the strong theme.
Are you capable of thinking on any level other than 'I like it' and 'it's better than yours'?Chaos in the Old World makes the Boardgamegeek Top 50, and it's in the Top 10 for its thematic games list.
Dude, FFG make expansions for games nobody cares about.It sold well enough that it got its own expansion.
Maybe you just like it, and its not intrinsically good. Did you consider that? Its a fucking giant snooze for anyone who isn't a GW fanboy.t's that damn good. We still play it from time to time, whereas AoC is just a collector's curiosity.
So what? You seem to be in some bizarrely insecure world where you need to attack someone for even mentioning a game you don't like and touting your favourite game, but I used AoC as an example of a surprisingly good game based on a terrible licence - a fucking MMO for crying out loud. Why is it surprisingly good despite its roots?Age of Conan doesn't even break BGG's Top 500,
This is why. Nerds not getting it and whinging on a site about whinging about boardgames is totally irrelevant. This datapoint is used to suggest 'FFG would probably make a good game based on a good licence, since they can make a decent game based on a terrible licence' and even 'non-standard approaches are interesting and FFG like to use non-standard approaches'. You really have to stop cringing when people dare to mention the names of things you don't like and try reading.because most people agree that it's silly to have a game with a Conan theme and yet it's not actually about him. It's actually a four-player empire-building game rather than a game about a barbarian's adventures.
Oh man, you post on BBG don't you? The point has sailed far, far above your head but you have to come out with the typical nerd statements. Forty cards for combat is nothing, absolutely nothing, next to the 200 tokens and the dozen utility decks and 400 monsters etc etc. Arkham Horror uses dice (I bet that's why nerds love it) and its like 700 components. You can replace maybe 150 of them with a paperclip and another 150 with a free iphone app. FFG just know that people feel 'value' in 'huge pile of shit you'll lose and take half an hour to set up'. It makes me laugh that even FFG's later games use less piles of tokens, because its DUMB AS HELL.There is very little chance of FFG limiting the number of components though. This is the company that prefers to replace dice with decks of cards for battle resolution.
Heh, not knowing what "Fantasy Flight Games" was, the first post initially gave me the impression that they were bringing back the old flight sim series as well.RogueIce wrote:So I click your link and see "The Card Game". Not what I was hoping for, but then I see "X-Wing" right below that. Okay, I think to myself. They've got some side card game project, but X-Wing? Could this possibly be another Star Wars flight simulator game after all these years since X-Wing Alliance (fuck Rogue Squadron and their ilk, they never counted to me). Hell yeah!
Imagine my disappointment on clicking that link to find out it has something to do with miniatures and shit.
Thank you for completely ruining 2012 for me, Vympel. I don't think my year could possibly recover after this.
That's probably the best way to handle it. In the end, all that matters is that they make a solid game, or more specifically a solid product that will sell. They probably shouldn't even care about the minority who would actually get worked up about bits of fluff.Stark wrote:I was just flicking through the Horus Heresy rules, and they have a boxout that literally says 'some of this stuff is not the way things work in 40k novels or games or whatever, but its how it works here to make the game fun. Please don't freak out'.
If they can say that to 40k nutters, I guess they can say it to SW nutters too.
It's my understanding that FFG has the Star Wars pen and paper rpg license, but haven't specifically announced their Star Wars RPG yet.Broken wrote:Damn, I saw the title and hoped that FFG was getting the Star Wars Pen and Paper RPG license.
Fantasy Flight Games is pleased to announce that it has entered a comprehensive licensing partnership with Lucasfilm Ltd. for the worldwide rights to publish card, roleplaying, and miniatures games set in the popular Star Wars™ universe!
. . .
These two exciting titles are only the beginning, and we’ll be announcing additional Star Wars card, roleplaying, and miniatures games in the coming months!
Because when someone makes a game called Age of Conan, you expect the game to be about Conan. Not about a four-way war between four almost generic countries, and Conan's only involvement is to walk randomly around the board to score VPs. The game is essentially Risk: Conan.Connor MacLeod wrote:Why is it silly to have a game in the Conan universe but not involve him directly? THe players are going to be playing in the universe, not playing Conan themselves, so knowing more about the background and spending less time glorifying Conan makes some sense.
You're welcome.Stark wrote:Well, thanks for sorting that out!
Absolutely. This is why I showed how poorly Age of Conan rates and sold. Face it, it is Risk: Conan.Are you capable of thinking on any level other than 'I like it' and 'it's better than yours'?
Not an excuse. Age of Conan was supposed to get an expansion too. It was cancelled because of poor sales of the original.Dude, FFG make expansions for games nobody cares about.
Not really, I've had it played by people who know nothing of Warhammer lore. The fact that you have four different factions makes it a much superior game to the snooze fest that is Age of Conan which has four barely different factions.Maybe you just like it, and its not intrinsically good. Did you consider that? Its a fucking giant snooze for anyone who isn't a GW fanboy.
Oh I see. You make stupid claims that CiToW is horseshit... despite it being in the top 50 of a site that is dominated by Euro players (i.e. NOT miniatures Warhammer Fantasy gamers).So what? You seem to be in some bizarrely insecure world where you need to attack someone for even mentioning a game you don't like and touting your favourite game, but I used AoC as an example of a surprisingly good game based on a terrible licence - a fucking MMO for crying out loud. Why is it surprisingly good despite its roots?
No you fucking moron. If you actually knew the game's actual development history, you got it all backwards. They mechanics were designed first. They then tacked the them on top of it. It's not taking a shitty license and making it golden. It's taking a pre-existing game (War of the Ring, but four players) and putting Conan on top of it to sell.This is why. Nerds not getting it and whinging on a site about whinging about boardgames is totally irrelevant. This datapoint is used to suggest 'FFG would probably make a good game based on a good licence, since they can make a decent game based on a terrible licence' and even 'non-standard approaches are interesting and FFG like to use non-standard approaches'. You really have to stop cringing when people dare to mention the names of things you don't like and try reading.
Oh wow. You say AoC is great and you've never actually fucking played it and just read the rules?I hate to say this, but the game is 'about' Conan even if none of the players takes on the role of Conan. I've only read the rules but it's pretty clear Conan and his movements (and the bidding around it) is fucking key. Why would anyone buy a strategy game just because they want to BE someone?
Forty cards rather than one dice increases components count fortyfold. That's 4000%. In practice, it's usually a 55 or 110 cards so it increases component count by 5500% to 11000%Oh man, you post on BBG don't you? The point has sailed far, far above your head but you have to come out with the typical nerd statements. Forty cards for combat is nothing, absolutely nothing, next to the 200 tokens and the dozen utility decks and 400 monsters etc etc. Arkham Horror uses dice (I bet that's why nerds love it) and its like 700 components. You can replace maybe 150 of them with a paperclip and another 150 with a free iphone app. FFG just know that people feel 'value' in 'huge pile of shit you'll lose and take half an hour to set up'. It makes me laugh that even FFG's later games use less piles of tokens, because its DUMB AS HELL.