Hyperdrive speeds
Posted: 2012-08-02 06:45am
Here's a theory I want to bounce off you guys, something that's been nagging me between the variance in speeds seen.
Instead of there being a top speed for hyperdrive, why shouldn't there be a top acceleration instead? Curtis Saxton old Technical commentaries once mentioned that the lightspeed barrier is the bit that's requires energy to work towards, if you're travelling past lightspeed, you need more and more energy to slow down, and it requires less and less energy to speed up.
So, starships that were making extremely long jumps, through space free of debris and other gravitational wells might be able to make extremely long journeys faster than shorter legged jumps, as they have more room to ramp up the speed instead. There's bound to be some limitating factor, say perhaps, the ship structural intergrity which limits just how much faster than light you can go, or the rates of acceleration, or the increased risk of castrophic damage when you're passing near a gravitational well. Say, if you're travelling at 300 lyh and your ship is rated at class 1, your ship can withstand going past Tatooine at 1 AU but can't if you're travelling at 1 thousand LYH. But if your ship is rated at class 0.5, you can.
This gives a slightly different twist to the Kessel Run retcon, in that instead of the ship speed being the factor causing the run, perhaps its the ship..... structural ability to withstand higher hyperdrive accelerations closer to the black holes....
It also sorta explains why hyperspace lanes still retain the great importance they do in SW post Galactic Empire and why its so hard to simply replicate more lanes. A ship travelling long distance between Corellia and Coruscant might well require that lane to achieve such high speeds, because its in that region where the wells are mapped well enough, as well as the region of space being suitable for running your ship at such fast speeds.
Instead of there being a top speed for hyperdrive, why shouldn't there be a top acceleration instead? Curtis Saxton old Technical commentaries once mentioned that the lightspeed barrier is the bit that's requires energy to work towards, if you're travelling past lightspeed, you need more and more energy to slow down, and it requires less and less energy to speed up.
So, starships that were making extremely long jumps, through space free of debris and other gravitational wells might be able to make extremely long journeys faster than shorter legged jumps, as they have more room to ramp up the speed instead. There's bound to be some limitating factor, say perhaps, the ship structural intergrity which limits just how much faster than light you can go, or the rates of acceleration, or the increased risk of castrophic damage when you're passing near a gravitational well. Say, if you're travelling at 300 lyh and your ship is rated at class 1, your ship can withstand going past Tatooine at 1 AU but can't if you're travelling at 1 thousand LYH. But if your ship is rated at class 0.5, you can.
This gives a slightly different twist to the Kessel Run retcon, in that instead of the ship speed being the factor causing the run, perhaps its the ship..... structural ability to withstand higher hyperdrive accelerations closer to the black holes....
It also sorta explains why hyperspace lanes still retain the great importance they do in SW post Galactic Empire and why its so hard to simply replicate more lanes. A ship travelling long distance between Corellia and Coruscant might well require that lane to achieve such high speeds, because its in that region where the wells are mapped well enough, as well as the region of space being suitable for running your ship at such fast speeds.