SW analysis site: blaster firepower, armour and lasers
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SW analysis site: blaster firepower, armour and lasers
I've recently launched a straight to the point website about the weapons in SW, which I'd like to share with you guys.
http://www.galacticempirewars.com/
Heres some of the most interesting pictures so far
IMO blasters have become extremely underrated in a lot of discussions due to their pitiful effects on human bodies on lowest settings. This image scales the hole blasted in the grate in ANH against Han using a picture of the grate in its red hot melted not yet vaped stage. Amusingly, some individuals have argued zero evidence of variable yields beyond "stun" and "kill" .
The LL-33 handgun blasted about a meter wide area of ~1 foot thick metal decking to fragments in two shots in TCW. This much metal probably weighs 1 - 2 metric tons.
Blasters have also destroyed pillars several meters wide in single shots (the bottom image shows a part of a pillar for scaling):
Now considering blasters can vape >7 liters of metal grate or fragment >200 liters of metal decking but only crater a few cm^3 of vehicle armour it seems unavoidable that anti-tanks scale blasters must be several orders of magnitude more powerful.
This example of starfighter firepower is most likely the most impressive shown in the original trilogy, reducing ~40 square meters of a ISD's command tower molten to some depth of less than 1 foot. Considering the advanced nature of armour this feat is easily consistent with "kiloton scale" laser bolts.
http://www.galacticempirewars.com/
Heres some of the most interesting pictures so far
IMO blasters have become extremely underrated in a lot of discussions due to their pitiful effects on human bodies on lowest settings. This image scales the hole blasted in the grate in ANH against Han using a picture of the grate in its red hot melted not yet vaped stage. Amusingly, some individuals have argued zero evidence of variable yields beyond "stun" and "kill" .
The LL-33 handgun blasted about a meter wide area of ~1 foot thick metal decking to fragments in two shots in TCW. This much metal probably weighs 1 - 2 metric tons.
Blasters have also destroyed pillars several meters wide in single shots (the bottom image shows a part of a pillar for scaling):
Now considering blasters can vape >7 liters of metal grate or fragment >200 liters of metal decking but only crater a few cm^3 of vehicle armour it seems unavoidable that anti-tanks scale blasters must be several orders of magnitude more powerful.
This example of starfighter firepower is most likely the most impressive shown in the original trilogy, reducing ~40 square meters of a ISD's command tower molten to some depth of less than 1 foot. Considering the advanced nature of armour this feat is easily consistent with "kiloton scale" laser bolts.
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Re: SW analysis site: blaster firepower, armour and lasers
So.... how do you scale the blasters throwing out that much vapourised metal and sharpnel anyway?
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Re: SW analysis site: blaster firepower, armour and lasers
Which scene?PainRack wrote:So.... how do you scale the blasters throwing out that much vapourised metal and sharpnel anyway?
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Re: SW analysis site: blaster firepower, armour and lasers
Any number of scenes. large scale vaporization calcs are very tricky because they have the annoying potential to turn stuff into bombs (especially as work heating seems to be the only 'rapid' heating mechainsm available - CF TESB asteroid incident.) But if you rapidly inject large amounts of energy into a very small volume rapidly enough.. you get a tightly confined volume of high temperature gas/plasma. Basically an explosive. But if its NOT vaporizing a small volume (EG the bolt uniformly heats the crater's volume) then you have to explain how the tiny bolt conducts all that energy without the explosive effects.
And because its not likely to be 100% perfect, there's bound to be shrapnel and blast effects (and even if there isn't you have a rather sizable cloud of hot vapor which is NOT likely to be harmless, especially factoring inefficiencies into the process. Heck even if you avoid the 'explosion' there's still tons of high temperature and dangeorus gas expanding. And if it doesn't burn you it would still probably be a Bad Thing to inhale it in any significant quantities, especially over a long term.)
And because its not likely to be 100% perfect, there's bound to be shrapnel and blast effects (and even if there isn't you have a rather sizable cloud of hot vapor which is NOT likely to be harmless, especially factoring inefficiencies into the process. Heck even if you avoid the 'explosion' there's still tons of high temperature and dangeorus gas expanding. And if it doesn't burn you it would still probably be a Bad Thing to inhale it in any significant quantities, especially over a long term.)
Re: SW analysis site: blaster firepower, armour and lasers
Well some of the examples involving the large scale tank and starfighter laser cannons are accompanied by explosions between 8 and 31 meters in diameter. One of the reasons I included so many pictures is because I know so many would argue or dismiss the figures, so at least everyone can actually see the effects at the very least.
I agree with the "annoying potential" lol, but it must be admitted that these weapons in SW 40K and ST and others all share this ratio of super high yield either by statement or quantifiable thermal effect to trivial explosions thousands of times smaller than any bomb of equal supposed energy. The melta guns destructive potential can't have exceeded the tunnels diameter or else the tunnel would have been destroyed caved in, and a bomb of 30 gigajoules would have probably killed them all and destroyed the tunnels over a huge area. In SW we have thermal calcs like Qui Gon melting the blast door, like Leia and the grate (even if its just melted ~7 liters), and the Tatooine Ghost boiling dozens liters water example which all require yields equivalent to huge bombs but remain unaccompanied by huge explosions. Several weapons in ST (and SW through the ICS) are associated with similarly dilemma invoking yields, like 20MJ phase pistols, gigajoule CRM rifles and terawatt Thoron rifles...
It kinda looks like these sci fi ray guns can all kinda cause these very high energy thermal effects and state changes associated with the huge yields without creating explosions much bigger than the area actually melted or vaporized. People debate the realism of this (like Brians 3-4 part series on it), but I think it should almost be conceded under suspension of disbelief? The figures are afterall required for the state changes to take place, or are stated to exist in universe.
I agree with the "annoying potential" lol, but it must be admitted that these weapons in SW 40K and ST and others all share this ratio of super high yield either by statement or quantifiable thermal effect to trivial explosions thousands of times smaller than any bomb of equal supposed energy. The melta guns destructive potential can't have exceeded the tunnels diameter or else the tunnel would have been destroyed caved in, and a bomb of 30 gigajoules would have probably killed them all and destroyed the tunnels over a huge area. In SW we have thermal calcs like Qui Gon melting the blast door, like Leia and the grate (even if its just melted ~7 liters), and the Tatooine Ghost boiling dozens liters water example which all require yields equivalent to huge bombs but remain unaccompanied by huge explosions. Several weapons in ST (and SW through the ICS) are associated with similarly dilemma invoking yields, like 20MJ phase pistols, gigajoule CRM rifles and terawatt Thoron rifles...
It kinda looks like these sci fi ray guns can all kinda cause these very high energy thermal effects and state changes associated with the huge yields without creating explosions much bigger than the area actually melted or vaporized. People debate the realism of this (like Brians 3-4 part series on it), but I think it should almost be conceded under suspension of disbelief? The figures are afterall required for the state changes to take place, or are stated to exist in universe.
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Re: SW analysis site: blaster firepower, armour and lasers
It does strike me as somewhat odd that Leia's blaster vaporized seven liters of iron which seem not to have had any effect either on her or Han and Luke standing right in the cloud. Suspending disbelief, we can chalk it up to the FX team not thinking it fully through. The vaporized cloud is certainly visible though; thus something did vaporize.
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Re: SW analysis site: blaster firepower, armour and lasers
I know it's a bit of a stretch, but is it possible the blaster bolt just knocked the missing chunk down the chute, very forcefully?
When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
Re: SW analysis site: blaster firepower, armour and lasers
Theres loads of these melting and vaporizing examples in SciFi and even more where characters of technical books tell us the yields, and almost invariably the collateral damage does not extend far from the melting/vaporization area.Boeing 757 wrote:It does strike me as somewhat odd that Leia's blaster vaporized seven liters of iron which seem not to have had any effect either on her or Han and Luke standing right in the cloud. Suspending disbelief, we can chalk it up to the FX team not thinking it fully through. The vaporized cloud is certainly visible though; thus something did vaporize.
This page lists some examples from SW, ST and 40K, some by stated yield, some by effect calcs.
http://www.galacticempirewars.com/raygun-phenomenon
My issue with that theory is that the grate remains static for several frames, and by 3 or 4 its red hot and looks like its melted (the one in the Han scale picture), so I don't see how it could have suddenly accelerated meters down the chute in the next couple of frames when it didn't budge when the bolt initially impacted with all of its momentum.biostem wrote:I know it's a bit of a stretch, but is it possible the blaster bolt just knocked the missing chunk down the chute, very forcefully?
If you look at the Han Solo / molten grate image its obvious that a high powered shot would pulverize a torso (vaporize a man if we're talking vaporization of >7 liters metal). It is interesting that in all of canon we never see a shot as powerful or as damaging as those used against the grate or other non living targets (like meter wide holes in metal from a handgun..). So we must conclude that these are lower and upper limits, minimal and maximal settings. Its up to our speculation and rationalization to explain why blasters never do more than cook a body.biostem wrote:When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
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Re: SW analysis site: blaster firepower, armour and lasers
I would like to think that the Endor garrison was aiming to take the Rebels alive if possible; therefore they lowered the power-settings on their weapons. When the stormtrooper squad cornered them near the bunker, they behaved as if they wanted to take them captive. Perhaps Vader's orders to apprehend the prisoners and to bring them to him were still in effect.biostem wrote:I know it's a bit of a stretch, but is it possible the blaster bolt just knocked the missing chunk down the chute, very forcefully?
When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Various power-settings could easily explain away that discrepancy. Greedo's death wasn't too brutal, but later on as the stormtrooper detachment approached the Falcon, he releases a batch of shots that shatter good chunks out of the hangar walls where the Falcon was parked.Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
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Re: SW analysis site: blaster firepower, armour and lasers
While it's not outright stated, is it possible that blaster power drops off greatly with range? I mean, Leia was just a few feet away when she shot the grate, while the trooper that shot her on Endor was rather far away. It's also possible, I suppose, in the case of Han and Greedo, that Han keeps the blaster on a lower setting so he can get more shots - other than the sniper rifle in AotC, there seems to be a lot of "shooting from the hip" in SW.Boeing 757 wrote:I would like to think that the Endor garrison was aiming to take the Rebels alive if possible; therefore they lowered the power-settings on their weapons. When the stormtrooper squad cornered them near the bunker, they behaved as if they wanted to take them captive. Perhaps Vader's orders to apprehend the prisoners and to bring them to him were still in effect.biostem wrote:I know it's a bit of a stretch, but is it possible the blaster bolt just knocked the missing chunk down the chute, very forcefully?
When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Various power-settings could easily explain away that discrepancy. Greedo's death wasn't too brutal, but later on as the stormtrooper detachment approached the Falcon, he releases a batch of shots that shatter good chunks out of the hangar walls where the Falcon was parked.Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
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Re: SW analysis site: blaster firepower, armour and lasers
Yeah but if those were explosions in the sense of high explosives or nuclear explosives (just scaled down to non-nuclear yields or something) you're only covering the 'fireball' and not the blast effects/thermal effects beyond the fireball (which seem nonexistent) and those probably will extend some tens if not hundreds of meters beyond the fireball (in the first example its going to be pretty devastating in the arena, but even then you'd have to wonder where these explosions were when they were, for example, strafing massed formations of droids. If they're willing to use it amidst allies in the arena, no reason to not use it elsewhere. This also assumes that the explosion came from a weapon impact and did not simply hit something volatile, which is an issue in some cases.) You can avoid this by assuming a less 'high' explosive explosion (EG like Gunpowder or a BLEVE) but its not neccesarily going to indicate an effective weapon either (or indicate it is from a weapon in fact.)Vance wrote:Well some of the examples involving the large scale tank and starfighter laser cannons are accompanied by explosions between 8 and 31 meters in diameter. One of the reasons I included so many pictures is because I know so many would argue or dismiss the figures, so at least everyone can actually see the effects at the very least.
In the second example the 'size' of the fireball depends entirely on your scaling benchmark (its much smaller if you scale off the Jedi in front of it, but you don't know how far away they are) and in any case I'm pretty sure most conventional fireballs (at least from explosions) tend to be spherical. Ones from asteroid impacts can differ, IIRC, but not that much, so if there is a ifreball it may actually be smaller than the explosion itself (whatever those glowing angular bits coming out of it are.)
TL;DR: Fireball shit is very tricky and you have to be careful how you play around with it and the assumptions you make.
Melta guns are glorified heat rays, and the 'melting' incidents usually involve no distinct information on timeframe or the way in which the energy is distributed through the volume of the target (EG how penetrative melta 'shots' are - do they have shit penetration like certain kinds of lasers or do they deeply penetrate like ionizing radiation?) This also ignores the rather blatant 'flamethrower' analogues assigned to plasma and melta guns in latter sources. Oh and not all explosions are the same, which is why we use gunpowder in firearms rather than TNT.I agree with the "annoying potential" lol, but it must be admitted that these weapons in SW 40K and ST and others all share this ratio of super high yield either by statement or quantifiable thermal effect to trivial explosions thousands of times smaller than any bomb of equal supposed energy. The melta guns destructive potential can't have exceeded the tunnels diameter or else the tunnel would have been destroyed caved in, and a bomb of 30 gigajoules would have probably killed them all and destroyed the tunnels over a huge area.
30 GJ melta blasts have other problems (at leats if its massless radiation like microwaves) in that the recoil would be too great for a normal human to handle easily unless over a sustained period of time. Meltas are also large, bulky, unwieldy weapons as a rule, rather than compact small arms.
The blast door scene is more impressive in terms of total capacity rather than sustained and may actually not represent 'typical' lightsaber outputs, given that we do not get anything close to the effect of tens or hundreds of megajoules being dumped into a body very rapidly (either exploding the body, or cremating it, or even large scale burning for that matter.)In SW we have thermal calcs like Qui Gon melting the blast door,
Melting is about the only way you can cover it, because an explosion that big in that space would be noticable and quite possibly lethal from thermal and explosive effects (you can't even rely on pulverizing reliably because of shrapnel) plus the highly irregular hole formed (wider than it is taller, and quite distinctly jagged) and even melting requires the assumption of a superconducting, quick-cooling metal being used in the grate, and somehow noone being burned by proximity or process, so its not a trivial thing to reconcile.like Leia and the grate (even if its just melted ~7 liters),
Not all explosions are the same, however, as I noted, like gunpowder, and simulating HE requires certain assumptions and effects blasters do not generally achieve. Besides, the fact there was no obvious blast tells us alot about the TG scene, which is hardly surprising given the ambiguity involved (we dont know how many shots or for how long they fired at the bottles, but no explosion means no work heating, so to heat up a sizable volume of water in a relatively short time means a good many shots, which reduces the per-shot firepower.)and the Tatooine Ghost boiling dozens liters water example which all require yields equivalent to huge bombs but remain unaccompanied by huge explosions.
And if there are any serious problems with the scene, its more from the fact you have a huge quantity of boiling hot steam filling the room. If you've ever burned yourself from a teakettle, you know that scalds are not exactly trivial.
It also assumes complete vaporization occurs (which is not guaranteed from the scene) and is further limited by the amount of water Han can throw one handed (which is not a huge amount, given he isn't a superman.. 2-3 dozen litres maybe he could manage.)
watts and joules are not used interchangably. Joules is not useful without an attached timeframe, and watts need either timeframe or energy. And even then its very context dependent (a great many of those ignore context with the particular meaning of the numbers.) By contrast we can point out in TNG the phaser rifles that output slightly omre than a megawatt sustained but have something like 85-90% inefficiency (115 kw) which sorts of argues against huge-outputs like that being typical. And again not all explosions are the same.Several weapons in ST (and SW through the ICS) are associated with similarly dilemma invoking yields, like 20MJ phase pistols, gigajoule CRM rifles and terawatt Thoron rifles...
If you start to throw out the 'physics' because it doesn't subscribe to your definition of realism, then you're invalidating the calcs because those calcs are based on those very same physics. And if you use those physics to make the calcs, you have to make them conform as closely as possible with a workable explananation (especialyl why certain predictions may not occur.) There really is no way around it, not without dishonesty involved.It kinda looks like these sci fi ray guns can all kinda cause these very high energy thermal effects and state changes associated with the huge yields without creating explosions much bigger than the area actually melted or vaporized. People debate the realism of this (like Brians 3-4 part series on it), but I think it should almost be conceded under suspension of disbelief? The figures are afterall required for the state changes to take place, or are stated to exist in universe.
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Re: SW analysis site: blaster firepower, armour and lasers
The TG ghost analogy makes flawed assumptions. For one thing we dont know it was a carbine explicitly (We dont know what kind of weapon it was, other than it could be wielded one handed, and not all blasters may neccesarily hav recoil cuz some argue the whole 'massless' thing.) and in addition to what I already said I see no way they could plausibly argue that 36 kg is the MINIMUM. Han is not a superman, and I cannot see him throwing several hundreds of pounds of water any significant distance without antigravity or a bionic arm being involved (and no evidence of either presents itself.)Vance wrote:Theres loads of these melting and vaporizing examples in SciFi and even more where characters of technical books tell us the yields, and almost invariably the collateral damage does not extend far from the melting/vaporization area.Boeing 757 wrote:It does strike me as somewhat odd that Leia's blaster vaporized seven liters of iron which seem not to have had any effect either on her or Han and Luke standing right in the cloud. Suspending disbelief, we can chalk it up to the FX team not thinking it fully through. The vaporized cloud is certainly visible though; thus something did vaporize.
This page lists some examples from SW, ST and 40K, some by stated yield, some by effect calcs.
http://www.galacticempirewars.com/raygun-phenomenon
The stuff on laser cannons makes no mention of how it reaches the conclusions, or justifies them in any way, so for all we know its speculation.
I already addressed the problems with the assumptions made with trek stuff. I don't even know where to begin with 40k, as you're using explicitly anti-tank weapons as a comparison to small arms in every other example (except maybe the SW laser cannon) and the two aren't even remotely comparable. It also makes assumptions about the nature of the weapon which may or may not be valid, as the 'effects' of 40K energy weapons can be highly variable depending on source, target, and a plethora of other factors.
If it only got red hot then melted, the material cannot have a terribly high temp if its metal. Iron for example has a melting point of around 1800K IIRC, and thats like well inot 'white hot' territory. Things like that will dramatically impact the calcs. Nevermind explaining the aformentioned rapid conduction/cooling of the material as well and the irregular opening made.biostem wrote: My issue with that theory is that the grate remains static for several frames, and by 3 or 4 its red hot and looks like its melted (the one in the Han scale picture), so I don't see how it could have suddenly accelerated meters down the chute in the next couple of frames when it didn't budge when the bolt initially impacted with all of its momentum.
Look, I know its commonly assumed such, but the ability to make a calc does not make it automatically a sound one. Assumptions going into these calcs and how well they reconcile inconsistencies without completely abandoning science matter here as much as the actual math. Probably more so, since they determine its reliability.biostem wrote:If you look at the Han Solo / molten grate image its obvious that a high powered shot would pulverize a torso (vaporize a man if we're talking vaporization of >7 liters metal). It is interesting that in all of canon we never see a shot as powerful or as damaging as those used against the grate or other non living targets (like meter wide holes in metal from a handgun..). So we must conclude that these are lower and upper limits, minimal and maximal settings. Its up to our speculation and rationalization to explain why blasters never do more than cook a body.
Re: SW analysis site: blaster firepower, armour and lasers
Connor MacLeod, I didn't say a bunch of that stuff you attributed to me; Vance did...
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Re: SW analysis site: blaster firepower, armour and lasers
Well, blasters have a range of at least several hundred meters as witnessed in AOTC. The stormtrooper that shot Leia was within spitting distance though, so it's unlikely that the effectiveness of blasters will drop off so sharply within a few tens of meters from the target.biostem wrote:While it's not outright stated, is it possible that blaster power drops off greatly with range? I mean, Leia was just a few feet away when she shot the grate, while the trooper that shot her on Endor was rather far away. It's also possible, I suppose, in the case of Han and Greedo, that Han keeps the blaster on a lower setting so he can get more shots - other than the sniper rifle in AotC, there seems to be a lot of "shooting from the hip" in SW.Boeing 757 wrote:I would like to think that the Endor garrison was aiming to take the Rebels alive if possible; therefore they lowered the power-settings on their weapons. When the stormtrooper squad cornered them near the bunker, they behaved as if they wanted to take them captive. Perhaps Vader's orders to apprehend the prisoners and to bring them to him were still in effect.biostem wrote:I know it's a bit of a stretch, but is it possible the blaster bolt just knocked the missing chunk down the chute, very forcefully?
When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
Various power-settings could easily explain away that discrepancy. Greedo's death wasn't too brutal, but later on as the stormtrooper detachment approached the Falcon, he releases a batch of shots that shatter good chunks out of the hangar walls where the Falcon was parked.Similarly, when Han shot Greedo, his whole torso wasn't missing or anything, and IIRC, Han's blaster is of a heavier variety...
I reckon that Han had the power output set just to what was needed to kill Greedo without draining his blaster's power-pack. There is no justifiable reason why Han would have needed a very high power-setting to blast Greedo and both the booth and the wall behind him, after all.
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Re: SW analysis site: blaster firepower, armour and lasers
Is there a canon source for the blaster power pack bombs that show up from time to time in fanfiction? That might give us a bead on just how much energy a handgun carries, and from there we could see what percent is used per shot.
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Re: SW analysis site: blaster firepower, armour and lasers
Yeah editing mistake on my part, that should not have been directed at you. I apologize.biostem wrote:Connor MacLeod, I didn't say a bunch of that stuff you attributed to me; Vance did...
Re: SW analysis site: blaster firepower, armour and lasers
Was she even hit by the bolt? I wouldn't expect her arm to produce a shower of sparks like we saw. I always figured that the bolt hit the bunker wall behind her, and the fragments are what injured her.biostem wrote:When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
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Re: SW analysis site: blaster firepower, armour and lasers
it was the bunker that got hit, I don't have screenshots of it atm but you can see the scorchmark in the wall behind Leia in some shots.Ted C wrote:Was she even hit by the bolt? I wouldn't expect her arm to produce a shower of sparks like we saw. I always figured that the bolt hit the bunker wall behind her, and the fragments are what injured her.biostem wrote:When Leia was shot during the battle of Endor, would the small burn on her arm contradict the power of the blaster, or is there evidence that the Imperial troops were intentionally firing on a lower setting?
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Re: SW analysis site: blaster firepower, armour and lasers
Explosions in TCW don't produce shockwaves which extend from the fireball. wThat time a thermal detonator creates a fireball tens of meters across with enough force to put a crab droid air-born for ten seconds or w/e didn't have significant shockwaves, and neither did the rocket launcher which fragments the cliff side, or any of the explosions / fireballs created by "lasers" (or the bombs iirc, or the tac superweapons).Connor MacLeod wrote: Yeah but if those were explosions in the sense of high explosives or nuclear explosives (just scaled down to non-nuclear yields or something) you're only covering the 'fireball' and not the blast effects/thermal effects beyond the fireball (which seem nonexistent) and those probably will extend some tens if not hundreds of meters beyond the fireball (in the first example its going to be pretty devastating in the arena, but even then you'd have to wonder where these explosions were when they were, for example, strafing massed formations of droids. If they're willing to use it amidst allies in the arena, no reason to not use it elsewhere.
Probably not in this case, vehicle lasers creating 6 - 10 meter wide fireballs is actually quite common in tcw, and in some the examples hidden mines under the ground simply isn't likely. The Geonosian arena for example, or the village with the overlooking murderlaser.This also assumes that the explosion came from a weapon impact and did not simply hit something volatile, which is an issue in some cases.)
The bolts usually fully immerse in the target within 1-2 frames, so their inputting their energy over 10,000 times (iirc) slower than high explosive or nukes. So bombs of equal energy would be orders of magnitude greater in power, for what its worth. Blasters are about as "low explosive" as you can get.You can avoid this by assuming a less 'high' explosive explosion (EG like Gunpowder or a BLEVE) but its not necessarily going to indicate an effective weapon either (or indicate it is from a weapon in fact.)
I scaled it against a starfighter which was almost adjacent (possibly a little closer to us) to the fireball.In the second example the 'size' of the fireball depends entirely on your scaling benchmark (its much smaller if you scale off the Jedi in front of it, but you don't know how far away they are) and in any case I'm pretty sure most conventional fireballs (at least from explosions) tend to be spherical.
The example in Caves of Ice said "instantly", so at most a second.Melta guns are glorified heat rays, and the 'melting' incidents usually involve no distinct information on timeframe or the way in which the energy is distributed through the volume of the target
A flamethrower probably helps spread the energy about a bit. >30 GJ is a lower limit for the state change so establishing mechanism and all that only really determines how much the number goes up by. Considering it done this "instantly" its most likely 30 gigawatts.This also ignores the rather blatant 'flamethrower' analogues assigned to plasma and melta guns in latter sources. Oh and not all explosions are the same, which is why we use gunpowder in firearms rather than TNT.
Recoil dissipation, same could be said for plasma guns when they start vaping small groups of people lol.30 GJ melta blasts have other problems (at leats if its massless radiation like microwaves) in that the recoil would be too great for a normal human to handle easily unless over a sustained period of time. Meltas are also large, bulky, unwieldy weapons as a rule, rather than compact small arms.
The blast door scene is more impressive in terms of total capacity rather than sustained and may actually not represent 'typical' lightsaber outputs, given that we do not get anything close to the effect of tens or hundreds of megajoules being dumped into a body very rapidly (either exploding the body, or cremating it, or even large scale burning for that matter.)
More evidence for lightsaber variable yields. The figures are vaguely consistent with the proposed blaster outputs too.
If superconducting metal is needed for the effects to take place then I guess it must be superconducting (it does kinda instantly all turn blue-white). The thing would require >15 megajoules to melt going by some melt figures, or 60 by others.Melting is about the only way you can cover it, because an explosion that big in that space would be noticable and quite possibly lethal from thermal and explosive effects (you can't even rely on pulverizing reliably because of shrapnel) plus the highly irregular hole formed (wider than it is taller, and quite distinctly jagged) and even melting requires the assumption of a superconducting, quick-cooling metal being used in the grate, and somehow noone being burned by proximity or process, so its not a trivial thing to reconcile.
Well it says it was superheated so it might largely have been heated to or close to boiling point with a smaller amount being actually vaped. I've got rid of all the stuff about 36kg being a lower limit lol. I think the author just underestimated how throwing several dozen liters is like hurling a dwarf.And if there are any serious problems with the scene, its more from the fact you have a huge quantity of boiling hot steam filling the room. If you've ever burned yourself from a teakettle, you know that scalds are not exactly trivial.
It also assumes complete vaporization occurs (which is not guaranteed from the scene) and is further limited by the amount of water Han can throw one handed (which is not a huge amount, given he isn't a superman.. 2-3 dozen litres maybe he could manage.)
There's lots and lots of examples of phasers in the megajoules and the highest is 20MJ for some phase pistols with no mention of significant inefficiency. The effects are consistent with the whole ~gj/m^3 thing.watts and joules are not used interchangably. Joules is not useful without an attached timeframe, and watts need either timeframe or energy. And even then its very context dependent (a great many of those ignore context with the particular meaning of the numbers.) By contrast we can point out in TNG the phaser rifles that output slightly omre than a megawatt sustained but have something like 85-90% inefficiency (115 kw) which sorts of argues against huge-outputs like that being typical. And again not all explosions are the same.
There's also the heavily implied to be multi-gigajoule Breen rifle. It can vape a droid which is likely well armoured against 20MJ phase pistols, or destroy shuttles which have withstood 0.9 GJ beams and survived in other episodes, penetrate 15Cm of advanced armour which agains is probably good against the megajoules and overwhelm shields of up to 4.6 gigajoules. The weapon creates a multi-cubic meter fireball type explosion with no shockwave.
We have some weapons which are explicitly stated to yield megajoules or gigajoules in Star Trek and Star Wars (counting ICS) and in both cases the weapons of sated yields usually equate to somewhere on the order of 1 gigajoule per cubic meter of collateral. Then we have weapons achieving state changes without significant explosions in both SW and 40K (and the breen rifle) which require energy again consistent with 1gj/m^3. I did call the page "a trend of science fiction", and it is empirically consistent using canon stated yields or quantified yields across the franchises.If you start to throw out the 'physics' because it doesn't subscribe to your definition of realism, then you're invalidating the calcs because those calcs are based on those very same physics. And if you use those physics to make the calcs, you have to make them conform as closely as possible with a workable explananation (especialyl why certain predictions may not occur.) There really is no way around it, not without dishonesty involved.
So it isn't dishonest, its observation.
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Re: SW analysis site: blaster firepower, armour and lasers
Do you mean on the laser cannon page itself or the ray gun page? On the ray gun page there's a "read more option". Basically blasters do many thousands of times more damage to conventional metals (the grate, the deck, the sand crawler) and water TG than they do to vehicle armour. It seems unavoidable that armour must be at least three orders of magnitude more blaster proof. Laser cannons annihilate said armour (till we get up to the ATAT). Its cubic centermeters of actually cratering on armour vs liters of metal melting, or dozens liters water superheated or >200 liters metal fragmented.Connor MacLeod wrote: The stuff on laser cannons makes no mention of how it reaches the conclusions, or justifies them in any way, so for all we know its speculation.
http://www.galacticempirewars.com/armour
Red hot is like 1000 - >2000. The grate turning red hot is consistent with melting iron.biostem wrote: If it only got red hot then melted, the material cannot have a terribly high temp if its metal. Iron for example has a melting point of around 1800K IIRC, and thats like well inot 'white hot' territory. Things like that will dramatically impact the calcs. Nevermind explaining the aformentioned rapid conduction/cooling of the material as well and the irregular opening made.
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Re: SW analysis site: blaster firepower, armour and lasers
I said 'If they were explosions in the sense of HE' as in a detonation as opposed to a deflagration. 'Explosion' is not a singular term, it can encompass many different effects, and many explosions may not produce dangerous blast effects without additional conditions (EG highly contained, as in gunpowder or BLEVEs - Boiling Liquid Expanding Vapor Explosions.) It would be pretty difficult to justify (intelligently) why they don't use explosions in that context against the enemy (unless we were to believe they have NO explosives whatsoever that exist in Star Wars, which is stupid, especially how often we've seen craters blasted in walls and shit) and even if you do come up with an explanation it still means such SW weapons are ridiculoulsly inefficient for the effects they give (which is better at killing, a flamethrower or bullet? Remember the bullet, even in a burst, generates far less energy than the flamethrower.)Vance wrote: Explosions in TCW don't produce shockwaves which extend from the fireball. wThat time a thermal detonator creates a fireball tens of meters across with enough force to put a crab droid air-born for ten seconds or w/e didn't have significant shockwaves, and neither did the rocket launcher which fragments the cliff side, or any of the explosions / fireballs created by "lasers" (or the bombs iirc, or the tac superweapons).
And shockwaves, I repeat, are only part of the story. The thermal effects are actually more significant. Raising a cubic meter of air to the temp of around 700-800K (well past boiling point and temps at which which heated metal can start to glow) will require around 400-500 kilojoules per cubic meter or kilogram (At typical dry air densities its around the same thing) A 100 MJ blaster bolt for example has enough energy to heat 200-250 cubic meters of air - equivalent to roughly a 5x5x5 meter area. At the very least that is going to be noticable, if not dangerous. And even if a single bolt did not have much of a serious effect in such circumstances, how do you think dozens or hundreds of bolts (or entire battles with thousands) at any given time might impact the enviroment given that?
Thermal detontaors are not exactly applicable because they supposeldy use weird self-containment shit to contain the effects briefly, although that has limits (energy does not just *disappear* after all) and too high an energy input could still have adverse effects on the enviroment because energy does not vanish. I'm getting this feeling that you're just saying shit at random to me and not really paying attention to the substance of what I am getting at.
Since I've not watched enough of the Clone Wars in depth to recognize any of this shit I have no context with which to go by, but in my experience people treat any 'brightly glowing bloblike thing' described in text or shown onscreen as a 'fireball' without really understanding what a fireball actually IS.Probably not in this case, vehicle lasers creating 6 - 10 meter wide fireballs is actually quite common in tcw, and in some the examples hidden mines under the ground simply isn't likely. The Geonosian arena for example, or the village with the overlooking murderlaser.
This is not as helpful as it doesn't tell us much about the nature of the bolt/target interaction. If the bolt is composed of particles that decay inside the target into EM radiation for example, the bolt could 'pass' inside thet arget in a tenth of a second, yet still release its energy in a far shorter period of time (which would be implied by events like the destruction of Alderaan for example, or various cratering incidents in inorganic medium like the hangar bay wall in ANH.)The bolts usually fully immerse in the target within 1-2 frames, so their inputting their energy over 10,000 times (iirc) slower than high explosive or nukes. So bombs of equal energy would be orders of magnitude greater in power, for what its worth. Blasters are about as "low explosive" as you can get.
And again even if there is no blast effect there is still a non-trivial thermal effect (actually made worse probably by the fact that you need more energy to achieve similar effects or lethality, the 'flamethrower vs bullet' analogy again.)
The actual size of the fireball is less of an issue to me than the shape is. A fireball as classically defined is an omnidirectional expansion of really hot gas/plasma - see here. Something liek a gasoline explosion is something else entirely, and not neccesarily a 'fireball' as we know it, but actually calcing it is probably much more compilcated (because when you combust shit its not just hot air, chemical reactions are not always 100% efficient.) I don't think you can just go 'okay I scaled how wide the glowy shit is, then I figure its a fireball and get my number'.I scaled it against a starfighter which was almost adjacent (possibly a little closer to us) to the fireball.
And where do you get such a precise definition of 'instantly?' Why hsould we assume Cain has a chronometer in his skull that he neccesarily remembers this all at once? Context matters, and even if it 'instantly' turned to steam (and he somehow knew that it literally did affect the entire volume) it still doesn't consider issues like 'volume effected' and the penetration of the melta. There's a vast difference between 'heating a few cubic cm of matter' and 'heating a few cubic meters of matter' in an instant. Heck there's huge differences even if its just surface area.The example in Caves of Ice said "instantly", so at most a second.
And yet again I notice you fixate on one detail and ignore others, which is starting to annoy me.
Not if it its the traditional 'microwave' style melta. Massless radiation at that energy level would generate tremendous momentum, on the order of 100 kg*m/s. Thats about equal to any assault rifle on full auto, and keeping any device like that on target, much less staying upright, is going to be dififcult if not impossible. And that assumes the melta blast fires only for a single second.A flamethrower probably helps spread the energy about a bit. >30 GJ is a lower limit for the state change so establishing mechanism and all that only really determines how much the number goes up by. Considering it done this "instantly" its most likely 30 gigawatts.
The 'pyrum petrol' melta examples would not neccearily have that problem, but generate their own difficulties WRT Caves of Ice (penetration issues, explosive effects, thermal dangers to passerbys, etc.) Its actually a bit of a pain in the ass calc wise to reconcile by 'complete vaporization' because of that.
Recoil cannot magically disappear. It must be conserved. Unless you're trying to argue Jurgen's melta is mounted on some sort of hydraulic counter-force frame I doubt there is much you could do to mitigate the effects - its not like you can put a muzzle brake on it.Recoil dissipation, same could be said for plasma guns when they start vaping small groups of people lol.
If we assume the doors are iron. I've never been quite completely convinced that wholly meshes up with the visuals, temp and thermal property wise. This does not mitigate any of hte problems I have described above. The lightsaber scene can also be excused on the basis of 'Jedi magic' to certain extents which yuo cannot handwave for every other effect.More evidence for lightsaber variable yields. The figures are vaguely consistent with the proposed blaster outputs too.
Lighstabers are also not blasters. A lightsaber produces its effect from sustained application of energy (a second or more) and does not cause explosive effects (EG slicing someone with a lightsaber does not make them blow apart. They don't even consistently sever limbs for that matter or cause any consistently obvious burn injuries.) whereas a blaster delivers its energy in a fraction of a second, can cause explosive effects, and generally causes little prolonged heating and are known to cause at least some degree of flash burn injury.
Or it has a different mechanism than simply dumping ungodly huge quantities of energy into it. Its hardly the first time such an argument has been put forth or could be rationalized, and its not completely without merit, and in this case requires far less mental gymnastics to make work with the scene.If superconducting metal is needed for the effects to take place then I guess it must be superconducting (it does kinda instantly all turn blue-white). The thing would require >15 megajoules to melt going by some melt figures, or 60 by others.
If you're giong to invoke 'author doesn't know what the fuck he's talking about' then there's no point in even analyzing the scene, because its useless as evidence. You don't get to throw the scene out and keep the numbers - its all or nothing. And if the bulk of the water was simply boiled we're talking a fraction of the energy involved - like 10 MJ or so probably. That still requires explaining how the water was uniformly heated in such a short period of time without significantly explosive effects, however (heating a small volume of the water in a fraction of a second would be, technically, an explosion.) which again points to multiple shots/sustained fire, unless blaster bolts magically widebeam on impact or something.Well it says it was superheated so it might largely have been heated to or close to boiling point with a smaller amount being actually vaped. I've got rid of all the stuff about 36kg being a lower limit lol. I think the author just underestimated how throwing several dozen liters is like hurling a dwarf.
Based on?There's lots and lots of examples of phasers in the megajoules and the highest is 20MJ for some phase pistols with no mention of significant inefficiency. The effects are consistent with the whole ~gj/m^3 thing.
The fact you continually persist in viewing fireballs in terms of energy does not reassure me, nor does your ability to assess such scenes accurately. You tend to be far too blithe in dismissing the problems simply in order to hang onto your huge numbers. Energy is not a scoring mechanism, nor does having MOAR ENERGY neccesairly make it a better weapon. If I have a lazer that only requires 10 kj to kill the target, as opposed to 1 MJ, but it achieves the same lethality, the latter weapon is arguably superior (if everything else is held equal) because it consumes less energy to achieve the effect. That means larger ammo supply, its easier to cool (higher rate of fire - if no other things are an issue I could generate up to 100 10 kj killshots as opposed to the single 1 MJ killshot.)There's also the heavily implied to be multi-gigajoule Breen rifle. It can vape a droid which is likely well armoured against 20MJ phase pistols, or destroy shuttles which have withstood 0.9 GJ beams and survived in other episodes, penetrate 15Cm of advanced armour which agains is probably good against the megajoules and overwhelm shields of up to 4.6 gigajoules. The weapon creates a multi-cubic meter fireball type explosion with no shockwave.
No, its not. You're outright ignoring legitimate issues with the weaponry. This isn't new - people have been pointing out problems in hand weapons analysis like this for ages (Mike's own website has debunked HUEG YIELD phasers on the enviromental effects AND recoil both, for example.) You can't just handwave away numbers by saying ITS CANON because you want to treat weapon energy yields as some sort of scoring metric.We have some weapons which are explicitly stated to yield megajoules or gigajoules in Star Trek and Star Wars (counting ICS) and in both cases the weapons of sated yields usually equate to somewhere on the order of 1 gigajoule per cubic meter of collateral. Then we have weapons achieving state changes without significant explosions in both SW and 40K (and the breen rifle) which require energy again consistent with 1gj/m^3. I did call the page "a trend of science fiction", and it is empirically consistent using canon stated yields or quantified yields across the franchises.
So it isn't dishonest, its observation.
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Re: SW analysis site: blaster firepower, armour and lasers
Which cites no sources for its assumptions or conclusions, gives me no reason to trust the guy's legitimacy, or anything like that. Contrast this with Mike's site, where he actually cites his sources and where he draws his data/conclusions from, and this being aside from the fact his credentials have been established (EG I can reasonably be sure he knows what the fuck he's talking about, despite being some guy on the internet I have never met IRL.) I see hundreds of people hwo post 'calcs' and 'analysis' based on internet google searches or their own 'judgement' tons of times (I even do some of that myself) so I know where the problems lie with all that.Vance wrote:Do you mean on the laser cannon page itself or the ray gun page? On the ray gun page there's a "read more option". Basically blasters do many thousands of times more damage to conventional metals (the grate, the deck, the sand crawler) and water TG than they do to vehicle armour. It seems unavoidable that armour must be at least three orders of magnitude more blaster proof. Laser cannons annihilate said armour (till we get up to the ATAT). Its cubic centermeters of actually cratering on armour vs liters of metal melting, or dozens liters water superheated or >200 liters metal fragmented.
http://www.galacticempirewars.com/armour
Re: SW analysis site: blaster firepower, armour and lasers
Okay. The raygun page is clearly far to superficial to illustrate my argument effectively, especially one of such controversy. I'm gonna find the time to lay out proper analysis and reasoning for each weapon. I honestly believe this is a valid observation.Connor MacLeod wrote:Vance wrote: Which cites no sources for its assumptions or conclusions, gives me no reason to trust the guy's legitimacy, or anything like that. Contrast this with Mike's site, where he actually cites his sources and where he draws his data/conclusions from, and this being aside from the fact his credentials have been established (EG I can reasonably be sure he knows what the fuck he's talking about, despite being some guy on the internet I have never met IRL.) I see hundreds of people hwo post 'calcs' and 'analysis' based on internet google searches or their own 'judgement' tons of times (I even do some of that myself) so I know where the problems lie with all that.
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Re: SW analysis site: blaster firepower, armour and lasers
Tim Zahn came up with that one. Luke uses one of those to escape the Cavrilhu pirates' Jedi trap in Specter of the Past.Esquire wrote:Is there a canon source for the blaster power pack bombs that show up from time to time in fanfiction? That might give us a bead on just how much energy a handgun carries, and from there we could see what percent is used per shot.
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Re: SW analysis site: blaster firepower, armour and lasers
Actually it was from West End Games era RPG stuff - one of the Cracken's RPG supplements or Specforce thingies where they MAcguyvered up some sort of technology. It included the blaster power packs convereted into impromptu explosives.StarSword wrote:Tim Zahn came up with that one. Luke uses one of those to escape the Cavrilhu pirates' Jedi trap in Specter of the Past.